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Protector (medal): Difference between revisions

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[[File:H4 - Protector.png|right]]
[[File:H4 - Protector.png|right]]


'''Protector''' is a ''[[Halo: Reach]]'' and ''[[Halo 4]]'' [[multiplayer]], [[campaign]], [[Firefight]] and [[Spartan Ops]] medal.  It is awarded to a player who saves a teammate from death by killing the teammate's antagonist. It has almost the same look as the assist medal, except there is a life saver surrounding it.
'''Protector''' is a ''[[Halo: Reach]]'' and ''[[Halo 4]]'' [[multiplayer]], [[campaign]], [[Firefight]] and [[Spartan Ops]] medal.  It is awarded to a player who saves a teammate from death by killing the teammate's antagonist.


The Bungie weekly update in which it was revealed describes the mechanics of the medal as follows:
The Bungie weekly update in which it was revealed describes the mechanics of the medal as follows:

Revision as of 01:30, December 2, 2012

H4 - Protector.png

Protector is a Halo: Reach and Halo 4 multiplayer, campaign, Firefight and Spartan Ops medal. It is awarded to a player who saves a teammate from death by killing the teammate's antagonist.

The Bungie weekly update in which it was revealed describes the mechanics of the medal as follows:

" In "Protector"’s case, after a certain amount of damage has been done to a Player A by Player B, if Player C kills Player B, he earns the Protector Medal. Player A receives a message (in the same place as messages like "You sniped JimmyAwful") that says Player C saved your life. "[1]

In Halo: Reach it is represented by a life ring with a red and white yin-yang symbol in the center on a four-point star. In Halo 4 it is represented by a white 'x' on a red road sign with a halo and wings, imposed on a blue circle and grey cross.

Gallery

Sources

Halo: Reach Slayer on Reflection Gameplay

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