Real World

Pre-Xbox Halo: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Status|RealWorld}}
{{Status|RealWorld}}
[[File:Cgw oct coverscan.jpg|thumb|right|Cover of CGW magazine. [http://www.cgwmuseum.org/galleries/issues/cgw_184.pdf November 1999, Issue 184.], featuring the Pre-Xbox ''Halo'' Game.]]
{{Series/Cut/HCE}}
Before [[Xbox]], and before the release of ''[[Halo: Combat Evolved]]'', there was a game that was originally announced for the [[Wikipedia:Macintosh|Mac]] and the [[Wikipedia:Personal Computer|PC]] as a 3rd-person shooter, simply referred to as '''Halo'''.<ref>[http://www.youtube.com/watch?v=0RfXCY8UMYk '''Youtube''': ''Bungie PAX Panel 2009'']</ref> The game development time was from around 1998 to the release of ''Halo: Combat Evolved'', originating as a [[Wikipedia:Myth (series)|Myth-style]] strategy game before turning into a third person shooter, and finally being retooled as a straight-up FPS for the Xbox console. As the game evolved, several vehicles and weapons were cut and others had complete overhauls. Below are some examples of lost or heavily modified game play items.
[[File:Cgw oct coverscan.jpg|thumb|Cover of CGW magazine. [http://www.cgwmuseum.org/galleries/issues/cgw_184.pdf November 1999, Issue 184.], featuring the Pre-Xbox ''Halo'' Game.]]
Before [[Xbox]], and before the release of ''[[Halo: Combat Evolved]]'', there was a game that was originally announced for the [[Wikipedia:Macintosh|Mac]] and the [[Wikipedia:Personal Computer|PC]] as a 3rd-person shooter, simply referred to as '''Halo'''.<ref>[http://www.youtube.com/watch?v=0RfXCY8UMYk '''Youtube''': ''Bungie PAX Panel 2009'']</ref> The game development time was from around 1998 to the release of ''Halo: Combat Evolved'', originating as a [[Wikipedia:Myth (series)|Myth-style]] strategy game before turning into a third person shooter, and finally being retooled as a straight-up FPS for the Xbox console. As the game evolved, several vehicles and weapons were cut and others had complete overhauls. Below are some examples of lost or heavily modified gameplay items.


==RTS stage==
==RTS stage==
Line 8: Line 9:
===Units===
===Units===
*'''Bunker''' - A concrete fortification that may have provided cover.
*'''Bunker''' - A concrete fortification that may have provided cover.
*'''Heavy Trooper''' - Infantry units and early iteration of the SPARTAN-IIs.
*'''Heavy Trooper''' - Infantry units and an early iteration of the SPARTAN-IIs.
*'''Scoutcar A.K.A Hummer''' - [[Hummer|An early version]] of the [[Warthog]] featuring a pair of roof-mounted machine guns.
*'''Scoutcar A.K.A Hummer''' - [[Hummer|An early version]] of the [[Warthog]] featuring a pair of roof-mounted machine guns.
*'''Zedsu''' - A conventional-looking main battle tank.
*'''Zedsu''' - A conventional-looking main battle tank.
Line 47: Line 48:
The weapons of this build of Halo used names that were inspired by the [[Marathon]] series.{{Ref/Twitter|Id=TwitterMarcusWeaponNames|game_fabricator|727601612441559045|Marcus Lehto|Y=2021|M=5|D=23|Quote=Some were asking about all the weapon names in this old #Halo PC build.}} All weapons were named by [[Robt McLees]].{{Ref/Twitter|Id=TwitterMarcusWeaponRobt|game_fabricator|1388531022246023172|Marcus Lehto|Y=2021|M=5|D=23|Quote=Robt McLees named them all. I'm not certain I got the above list 100% correct since it's pretty hard to read the text in this build.}}
The weapons of this build of Halo used names that were inspired by the [[Marathon]] series.{{Ref/Twitter|Id=TwitterMarcusWeaponNames|game_fabricator|727601612441559045|Marcus Lehto|Y=2021|M=5|D=23|Quote=Some were asking about all the weapon names in this old #Halo PC build.}} All weapons were named by [[Robt McLees]].{{Ref/Twitter|Id=TwitterMarcusWeaponRobt|game_fabricator|1388531022246023172|Marcus Lehto|Y=2021|M=5|D=23|Quote=Robt McLees named them all. I'm not certain I got the above list 100% correct since it's pretty hard to read the text in this build.}}
* '''MA-5 ICW/30mm CQL''' - A 42-round assault rifle with an integral (assumably caseless) grenade launcher. It was named in reference to the [https://marathongame.fandom.com/wiki/MA-75_Assault_Rifle/Grenade_Launcher MA-75 Assault Rifle/Grenade Launcher] in the Marathon series.
* '''MA-5 ICW/30mm CQL''' - A 42-round assault rifle with an integral (assumably caseless) grenade launcher. It was named in reference to the [https://marathongame.fandom.com/wiki/MA-75_Assault_Rifle/Grenade_Launcher MA-75 Assault Rifle/Grenade Launcher] in the Marathon series.
* '''0x877A 18F8''' - An early {{Pattern|Okarda'phaa|plasma rifle}}. It was named in reference after the [https://marathongame.fandom.com/wiki/Alien_Weapon Alien Weapon] "0xfded" error.
* '''0x877A 18F8''' - An early {{Pattern|Okarda'phaa|plasma rifle}}. It was named in reference to the [https://marathongame.fandom.com/wiki/Alien_Weapon Alien Weapon] "0xfded" error.
* '''8W899C-82''' - An SRS-style rifle with a chrome barrel and large muzzle brake.
* '''8W899C-82''' - An SRS-style rifle with a chrome barrel and large muzzle brake.
* '''12.7mm MP-99 para''' - A side-loading Human submachine gun with a pronounced muzzle flash. Developers referred to it as "a fire hazard".<ref name="youtube.com">[https://www.youtube.com/watch?v=7Tqrfy4SR7I '''Unseen4's Youtube Channel''' - ''Evolution Of HALO (Beta Pre-XBOX) 1999 version & 2000 Demo'']</ref>
* '''12.7mm MP-99 para''' - A side-loading Human submachine gun with a pronounced muzzle flash. Developers referred to it as "a fire hazard".<ref name="youtube.com">[https://www.youtube.com/watch?v=7Tqrfy4SR7I '''Unseen4's Youtube Channel''' - ''Evolution Of HALO (Beta Pre-XBOX) 1999 version & 2000 Demo'']</ref>
Line 60: Line 61:
* '''Semi-Auto Shotgun'''  
* '''Semi-Auto Shotgun'''  
* '''Portable Minigun''' - Handheld rotary gun with a heat shield similar to the TOZT-21 Defoliant Projector.
* '''Portable Minigun''' - Handheld rotary gun with a heat shield similar to the TOZT-21 Defoliant Projector.
* '''Spear Gun''' - A portable harpoon intended for use against against underwater enemies
* '''Spear Gun''' - A portable harpoon intended for use against underwater enemies
* '''Gravity Rifle''' - A Covenant sniper rifle that vaguely resembles the [[Type-50 particle beam rifle]], its spiritual successor.
* '''Gravity Rifle''' - A Covenant sniper rifle that vaguely resembles the [[Type-50 particle beam rifle]], its spiritual successor.
* '''Alien Sniper Rifle''' - A Covenant sniper rifle that resembles an elongated {{Pattern|Okarda'phaa|plasma rifle}}.
* '''Alien Sniper Rifle''' - A Covenant sniper rifle that resembles an elongated {{Pattern|Okarda'phaa|plasma rifle}}.
Line 73: Line 74:
* '''Warthog''' - Early versions of the [[Warthog]]
* '''Warthog''' - Early versions of the [[Warthog]]
* '''Rocket Warthog''' - A warthog that fires anti-armor missiles (resembles the [[M12G1 Gauss Warthog|Gauss Hog]])
* '''Rocket Warthog''' - A warthog that fires anti-armor missiles (resembles the [[M12G1 Gauss Warthog|Gauss Hog]])
* '''Scorpion''' - An early [[Scorpion|Scorpion Tank]] that has a missile launcher on the side instead of machine gun turret.
* '''Scorpion''' - An early [[Scorpion|Scorpion Tank]] that has a missile launcher on the side instead of a machine gun turret.
* '''Stealth Tank''' - A tank with a low profile and counter vented fire stabilization.
* '''Stealth Tank''' - A tank with a low profile and counter-vented fire stabilization.
* '''Heavy APC''' - A heavy APC similar to the [[Elephant]].
* '''Heavy APC''' - A heavy APC similar to the [[Elephant]].
* '''Helicopter''' - A Helicopter that was present in very early builds.
* '''Helicopter''' - A Helicopter that was present in very early builds.
* '''Pelican''' - The standard [[Pelican]].
* '''Pelican''' - The standard [[Pelican]].
* '''Boat''' - A boat that was referred to as the "Dual Carrot Craft" by Bungie Employees.
* '''Boat''' - A boat that was referred to as the "Dual Carrot Craft" by Bungie Employees.
* '''Ghost''' -The [[Type-32 Ghost]].
* '''Ghost''' -The {{Pattern|Karo'etba|Ghost}}.
* '''Shadow''' - An early version of the {{Pattern|Wuzum|Spectre}}, that had a [[Shade Turret]] on the back instead of a {{Pattern|Pek|plasma cannon}}
* '''Shadow''' - An early version of the {{Pattern|Wuzum|Spectre}}, that had a [[Shade Turret]] on the back instead of a {{Pattern|Pek|plasma cannon}}
* '''Wraith''' - The [[Wraith|Wraith Mortar Tank]]
* '''Wraith''' - The [[Wraith|Wraith Mortar Tank]]
Line 89: Line 90:
* At some point during development, Blind Wolves were intended to be rideable.
* At some point during development, Blind Wolves were intended to be rideable.
* It would seem that at some point the development team intended underwater enemies to be present in the game, as a harpoon gun existed in these early builds of the game
* It would seem that at some point the development team intended underwater enemies to be present in the game, as a harpoon gun existed in these early builds of the game
* In the Evolution of Halo Part 1, there is a [[Warthog]] and an ATV that both lack mounted armaments for defense. Both were later planned to be introduced to Halo 2 but dropped and finally added into Halo 3.
* In the Evolution of Halo Part 1, there is a [[Warthog]] and an ATV that both lacks mounted armaments for defense. Both were later planned to be introduced to Halo 2 but dropped and finally added into Halo 3.
* Though the Gatling Gun is not in Halo: Combat Evolved, there have been several mods, using Halo Custom Edition, that have integrated the Gatling Gun into the game. Most if not all of these mods use the Warthog's turret model, separated from the base and the main vehicle.
* Though the Gatling Gun is not in Halo: Combat Evolved, there have been several mods, using Halo Custom Edition, that has integrated the Gatling Gun into the game. Most if not all of these mods use the Warthog's turret model, separated from the base and the main vehicle.
* [[Engineers]] were originally going to be introduced in this game but, like most of this material, was ultimately absent from [[Halo: Combat Evolved|the final product]].  
* [[Engineers]] were originally going to be introduced in this game but, like most of this material, was ultimately absent from [[Halo: Combat Evolved|the final product]].  
* Though closer to the final product, the E3 2000 build is actually still a pre-Xbox Halo build {{Ref/Reuse|youtube.com}}
* Though closer to the final product, the E3 2000 build is actually still a pre-Xbox Halo build {{Ref/Reuse|youtube.com}}
Line 97: Line 98:
* The [[Marathon]] logo was incorporated into the old [[Heads Up Display]].
* The [[Marathon]] logo was incorporated into the old [[Heads Up Display]].
* An exit game screen existed that asked the player whether or not they wanted to "Retreat from Chucky's Love".<ref>[https://twitter.com/game_fabricator/status/700789830993596416 '''Marcus Lehto's Twitter''' - ''My favorite UI screen to exit the game!'']</ref>
* An exit game screen existed that asked the player whether or not they wanted to "Retreat from Chucky's Love".<ref>[https://twitter.com/game_fabricator/status/700789830993596416 '''Marcus Lehto's Twitter''' - ''My favorite UI screen to exit the game!'']</ref>
* In the early stages of the game, the [[Halo Installation|Halo Ring]] was designed to be in broken or incomplete in appearance, only attached by strands of skeletal supports in some areas, not unlike [[Installation 08]]'s appearance in [[Halo 3]]
* In the early stages of the game, the [[Halo Installation|Halo Ring]] was designed to be broken or incomplete in appearance, only attached by strands of skeletal supports in some areas, not unlike [[Installation 08]]'s appearance in [[Halo 3]]
* The [[Elites]] originally lacked the style of armor present in the actual games, with some form of Exo-Skeleton or Tech-Suit instead. They also possessed mandibles that are "more dinosaur-like", rather than having a four-pronged jaw.  
* The [[Elites]] originally lacked the style of armor present in the actual games, with some form of Exo-Skeleton or Tech-Suit instead. They also possessed mandibles that are "more dinosaur-like", rather than having a four-pronged jaw.  
*'''[[Sharquoi]]''' were intended to feature as a Covenant or wildlife unit.<ref>[https://twitter.com/game_fabricator/status/277820832221380608 '''Twitter''': ''I animated the only existing one...'']</ref>
*'''[[Sharquoi]]''' were intended to feature as a Covenant or wildlife unit.<ref>[https://twitter.com/game_fabricator/status/277820832221380608 '''Twitter''': ''I animated the only existing one...'']</ref>
Line 111: Line 112:
File:Prexbox exit screen chucky's love.png|{{quote|My favorite UI screen to exit the game!|Marcus Lehto}}
File:Prexbox exit screen chucky's love.png|{{quote|My favorite UI screen to exit the game!|Marcus Lehto}}
File:Pre-Xbox Halo 2000 advertisement.jpg|A 2000 advertisement for what the game Halo is about.
File:Pre-Xbox Halo 2000 advertisement.jpg|A 2000 advertisement for what the game Halo is about.
File:PXH RingVista Screenshot.jpg|
</Gallery>
</Gallery>


Line 118: Line 120:
File:PXH ChiefChaingunPose Screenshot.jpg|Another picture of the Pre Halo Minigun.
File:PXH ChiefChaingunPose Screenshot.jpg|Another picture of the Pre Halo Minigun.
File:Early 3rd person 2.png|Two Spartans from the early builds.
File:Early 3rd person 2.png|Two Spartans from the early builds.
File:PXH MA5OICW GrenadeLauncher Screenshot.jpg|Assault Rifle with integral grenade launcher.
File:PXH MA5OICW GrenadeLauncher Screenshot.jpg|Assault Rifle with the integral grenade launcher.
File:Prexbox MC.png|The Assault Rifle
File:Prexbox MC.png|The Assault Rifle
File:Prexbox ar.png|Yet another picture showcasing the Assault Rifle
File:Prexbox ar.png|Yet another picture showcasing the Assault Rifle

Latest revision as of 20:10, February 25, 2024

Cover of CGW magazine. November 1999, Issue 184., featuring the Pre-Xbox Halo Game.

Before Xbox, and before the release of Halo: Combat Evolved, there was a game that was originally announced for the Mac and the PC as a 3rd-person shooter, simply referred to as Halo.[1] The game development time was from around 1998 to the release of Halo: Combat Evolved, originating as a Myth-style strategy game before turning into a third person shooter, and finally being retooled as a straight-up FPS for the Xbox console. As the game evolved, several vehicles and weapons were cut and others had complete overhauls. Below are some examples of lost or heavily modified gameplay items.

RTS stage[edit]

Originally, Halo was going to be made an RTS for the Mac. Bungie employees had considered this version of Halo to be a clone of Myth with a Sci-Fi skin over it.[2] At some point, the entire game was redesigned, but was still an RTS.

Units[edit]

  • Bunker - A concrete fortification that may have provided cover.
  • Heavy Trooper - Infantry units and an early iteration of the SPARTAN-IIs.
  • Scoutcar A.K.A Hummer - An early version of the Warthog featuring a pair of roof-mounted machine guns.
  • Zedsu - A conventional-looking main battle tank.
  • Stalker - A heavier, camouflaged tank.
  • Alien Tank A.K.A Horseshoe crab tank - A large, brown tank. Its design may have inspired the later Seraph.
  • Forerunner Tank - An asymmetrical armored vehicle
  • Mowitser - Assumably a mortar/howitzer hybrid artillery unit.
  • Aliens - The precursors to the Covenant in the final game.
  • Starfighter - An aerial vehicle.
  • Ghost - Early iteration of the Ghost RAV.
  • Other unidentified vehicles - Vehicles similar in appearance to Halo Wars vehicles, such as the Wolverine, Rhino and the cut Cougar.

Gallery[edit]

RPG Stage[edit]

At some point during development, Halo was to be a continuous RPG.[2]

Help.png This section needs expansion. You can help Halopedia by expanding it.

3rd-person action game stage[edit]

Eventually, Halo became a 3rd person action game. These builds of the game are much more similar to the final product than previous builds. Very early versions of the 3rd person version of Halo used many assets from the RTS version.

Weapons[edit]

The weapons of this build of Halo used names that were inspired by the Marathon series.[3] All weapons were named by Robt McLees.[4]

  • MA-5 ICW/30mm CQL - A 42-round assault rifle with an integral (assumably caseless) grenade launcher. It was named in reference to the MA-75 Assault Rifle/Grenade Launcher in the Marathon series.
  • 0x877A 18F8 - An early Okarda'phaa-pattern plasma rifle. It was named in reference to the Alien Weapon "0xfded" error.
  • 8W899C-82 - An SRS-style rifle with a chrome barrel and large muzzle brake.
  • 12.7mm MP-99 para - A side-loading Human submachine gun with a pronounced muzzle flash. Developers referred to it as "a fire hazard".[5]
  • WSTE-M90 Shotgun - A predecessor to the contemporary M90 shotgun, named in reference to the WSTE-M5 Combat Shotgun featured in Marathon 2.
  • SPNKR M41 88M - An early version of the SPNKR Rocket Launcher. It was named in reference to the SPNKR SSM Launcher weapons in Marathon.
  • 50 Magnum Mega Class M4a - An early version of the M6-series of pistols with an 18-round magazine. It was named in reference to the .44 Magnum Mega Class A1.
  • ASW Needler - The pre-Xbox Needler fired higher-velocity projectiles with no apparent homing ability. It used the model of the Portable Minigun.
  • SPNKR 108 8AM - A single-shot design launcher similar in concept to the G4H-DuSH. It was named in reference to the SPNKR SSM Launcher weapons in Marathon.
  • Pattern-2 Composite Sword - The machete, as featured on the difficulty shield.
  • TOZT-21 Defoliant Projector - A flamethrower that sported a similar heat shield to the portable minigun. It was named in reference to the TOZT-7 Backpack Napalm Unit in the Marathon series.
  • "The Old Shovel" - A bolt-action, bullpup anti-armor rifle that had to be reloaded after each shot.
  • Semi-Auto Shotgun
  • Portable Minigun - Handheld rotary gun with a heat shield similar to the TOZT-21 Defoliant Projector.
  • Spear Gun - A portable harpoon intended for use against underwater enemies
  • Gravity Rifle - A Covenant sniper rifle that vaguely resembles the Type-50 particle beam rifle, its spiritual successor.
  • Alien Sniper Rifle - A Covenant sniper rifle that resembles an elongated Okarda'phaa-pattern plasma rifle.
  • Excavator - A drum-fed, Fuel Rod-based weapon that resembles the Mauler.
  • Unidentified Covenant Grenade Launcher
  • Gravity Wrench - A charge-operated Covenant heavy weapon.
  • Fuel Rod Gun - Resembles the Fuel Rod Cannon found in Halo: Combat Evolved.
  • Fuel Rod Cannon - A Covenant Rocket Launcher equivalent resembling the Fuel Rod Cannon from Halo 2.
  • Energy Sword

Vehicles[edit]

Production notes[edit]

  • In the early versions of Halo, the secondary weapon the player obtained would be placed on their back, though this feature was not present in the final release of Halo: Combat Evolved and Halo 2. This concept was finally introduced officially in Halo 3.
  • At some point during development, Blind Wolves were intended to be rideable.
  • It would seem that at some point the development team intended underwater enemies to be present in the game, as a harpoon gun existed in these early builds of the game
  • In the Evolution of Halo Part 1, there is a Warthog and an ATV that both lacks mounted armaments for defense. Both were later planned to be introduced to Halo 2 but dropped and finally added into Halo 3.
  • Though the Gatling Gun is not in Halo: Combat Evolved, there have been several mods, using Halo Custom Edition, that has integrated the Gatling Gun into the game. Most if not all of these mods use the Warthog's turret model, separated from the base and the main vehicle.
  • Engineers were originally going to be introduced in this game but, like most of this material, was ultimately absent from the final product.
  • Though closer to the final product, the E3 2000 build is actually still a pre-Xbox Halo build [5]

Trivia[edit]

  • The Marathon logo was incorporated into the old Heads Up Display.
  • An exit game screen existed that asked the player whether or not they wanted to "Retreat from Chucky's Love".[6]
  • In the early stages of the game, the Halo Ring was designed to be broken or incomplete in appearance, only attached by strands of skeletal supports in some areas, not unlike Installation 08's appearance in Halo 3
  • The Elites originally lacked the style of armor present in the actual games, with some form of Exo-Skeleton or Tech-Suit instead. They also possessed mandibles that are "more dinosaur-like", rather than having a four-pronged jaw.
  • Sharquoi were intended to feature as a Covenant or wildlife unit.[7]

Gallery[edit]

Human[edit]

Covenant[edit]

Wildlife[edit]

Sources[edit]

  1. ^ Youtube: Bungie PAX Panel 2009
  2. ^ a b Bungie ViDoc: O Brave New World
  3. ^ Twitter, Marcus Lehto (@game_fabricator): "Some were asking about all the weapon names in this old #Halo PC build." (Retrieved on May 23, 2021) [archive]
  4. ^ Twitter, Marcus Lehto (@game_fabricator): "Robt McLees named them all. I'm not certain I got the above list 100% correct since it's pretty hard to read the text in this build." (Retrieved on May 23, 2021) [archive]
  5. ^ a b Unseen4's Youtube Channel - Evolution Of HALO (Beta Pre-XBOX) 1999 version & 2000 Demo
  6. ^ Marcus Lehto's Twitter - My favorite UI screen to exit the game!
  7. ^ Twitter: I animated the only existing one...
  8. ^ a b Marcus Lehto's Twitter - Stealth Tank
  9. ^ Marcus Lehto's Twitter - Worm Rock

External links[edit]