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Halo 2: Anniversary: Difference between revisions

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|name= ''Halo 2 Anniversary''
|name= ''Halo 2 Anniversary''
|image= [[File:Halo2anniversary.jpg|300px]]
|image= [[File:Halo2anniversary.jpg|300px]]
|developer= [[343 Industries]]
|developer=
*[[343 Industries]]<ref name="RTX 2014"/>
*[[Wikipedia:Saber Interactive|Saber Interactive]]<ref name="RTX 2014"/>
*[[Certain Affinity]]<ref name="RTX 2014"/>
|publisher= [[Microsoft Studios]]
|publisher= [[Microsoft Studios]]
|platform= [[Xbox One]]
|platform= [[Xbox One]]
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==Features==
==Features==
===Campaign===
===Campaign===
Like ''[[Halo: Combat Evolved Anniversary]]'', the game will allow users to switch between the remastered version and a "Classic Mode"; both visuals and audio will be remastered in the ''Anniversary'' mode but will remain original in the Classic Mode. The switch between the two modes is more seamless than in ''Halo: Combat Evolved Anniversary'', being instantaneous as opposed to the screen fading to black in the interim.<ref name="machinima">[https://www.youtube.com/watch?v=crDIiFV-Wmw '''YouTube''': ''Every. Halo. Ever. E3 2014'']</ref> However, the toggle will not work in cutscenes, which will be played in the mode active when the cutscene starts.<ref name="SDCC panel">[https://www.youtube.com/watch?v=UUGrnvdo8Ok&list=UU7NCg0venpKJg3kuJojKlbQ&index=1 '''YouTube''': ''Halo: The Master Chief Collection Dev Panel - SDCC 2014'']</ref> This is because the remastered cutscenes are pre-rendered by [[Blur Studios]] as opposed to being in-engine like those in most of the ''Halo'' games.<ref name="waypoint"/> Similar to its predecessor, ''Halo 2 Anniversary'' will use a combination of 3D models from several of the prior games (such as ''[[Halo: Reach]]''<nowiki>'</nowiki>s [[Unggoy|Grunts]]) as well as modified and all-new assets.<ref name="IGNinterv"/> Music and sound effects will likewise be redone, with the soundtrack rerecorded by [[Skywalker Sound]].<ref>[http://www.neogaf.com/forum/showpost.php?p=115637960&postcount=1792 '''NeoGaf''': ''Frank O'Connor on sound'']</ref>
As with ''[[Halo: Combat Evolved Anniversary]]'', the ''Halo 2 Anniversary'' campaign has been visually remastered by [[Wikipedia:Saber Interactive|Saber Interactive]] along with completely redone audio and the original soundtrack rerecorded by [[Skywalker Sound]].<ref name="PAX">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref><ref>[http://www.neogaf.com/forum/showpost.php?p=115637960&postcount=1792 '''NeoGaf''': ''Frank O'Connor on sound'']</ref> Similar to its predecessor, ''Halo 2 Anniversary'' will use a combination of 3D models from several of the prior games (such as ''[[Halo: Reach]]''<nowiki>'</nowiki>s [[Unggoy|Grunts]]) as well as modified and all-new assets.<ref name="IGNinterv"/> The remastered cutscenes have been pre-rendered by [[Blur Studios]] as opposed to being in-engine like those in most of the ''Halo'' games.<ref name="waypoint"/>
 
Like ''Halo: Combat Evolved Anniversary'', the game will allow users to switch between the remastered version and a "Classic Mode" (also referred to as "Legacy" mode);<ref name="PAX"/> both visuals and audio will be remastered in the ''Anniversary'' mode but will remain original in the Classic Mode. The switch between the two modes is more seamless than in ''Halo: Combat Evolved Anniversary'', being instantaneous as opposed to the screen fading to black in the interim.<ref name="machinima">[https://www.youtube.com/watch?v=crDIiFV-Wmw '''YouTube''': ''Every. Halo. Ever. E3 2014'']</ref> However, the toggle will not work in cutscenes, which will be played in the mode active when the cutscene starts due to the pre-rendered nature of the custscenes.<ref name="SDCC panel">[https://www.youtube.com/watch?v=UUGrnvdo8Ok&list=UU7NCg0venpKJg3kuJojKlbQ&index=1 '''YouTube''': ''Halo: The Master Chief Collection Dev Panel - SDCC 2014'']</ref>


Like ''Halo: Combat Evolved Anniversary'' and ''[[Halo 4]]'', ''Halo 2 Anniversary'' will contain [[Terminal/Halo 2 Anniversary|hidden terminal videos]]; these terminals have been stated to be easier to find than before.<ref name="venturebeat">[http://venturebeat.com/2014/06/10/understanding-halo-the-master-chief-collection-faq-playlists-forge-control-schemes-and-more/ '''Venturebeat''': ''Understanding Halo: The Master Chief Collection (FAQ) — playlists, Forge, control schemes, and more'']</ref> As in ''Halo 4'' the videos are hosted on ''[[Halo Waypoint]]'', not on the disc, and as such require an Internet connection to access. The game will also feature new [[skull]]s.<ref name="waypoint"/>
Like ''Halo: Combat Evolved Anniversary'' and ''[[Halo 4]]'', ''Halo 2 Anniversary'' will contain [[Terminal/Halo 2 Anniversary|hidden terminal videos]]; these terminals have been stated to be easier to find than before.<ref name="venturebeat">[http://venturebeat.com/2014/06/10/understanding-halo-the-master-chief-collection-faq-playlists-forge-control-schemes-and-more/ '''Venturebeat''': ''Understanding Halo: The Master Chief Collection (FAQ) — playlists, Forge, control schemes, and more'']</ref> As in ''Halo 4'' the videos are hosted on ''[[Halo Waypoint]]'', not on the disc, and as such require an Internet connection to access. The game will also feature new [[skull]]s.<ref name="waypoint"/>
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In the remastered multiplayer component, the name of the segment of the map that the player is currently in is displayed near the [[motion sensor]] as in ''Halo: Reach''. Gametypes such as [[Infection]], [[Race]], [[Ricochet]] and [[Team SWAT]] have been added to the remastered multiplayer. The [[MA5D assault rifle|assault rifle]] and [[M7S SMG|silenced SMG]] have also been added along with the newly introduced [[M274 Mongoose#M274-M Gungoose variant|M274-M Gungoose]].<ref name="RTX 2014">[https://www.youtube.com/watch?v=E1a1FzQ3bdQ '''YouTube''': ''RTX 2014 - 343 Industries panel'']</ref> [[Zenith]], the remake Ascension, will feature a large energy shield in the center of the map, triggered by any of three switches around the map's outskirts - one of several new features created for the six remastered maps.<ref>[https://www.youtube.com/watch?v=Lt-i0y35bxw/ '''YouTube:''' ''Halo 2 Ascension Anniversary Walkthrough'']</ref>
In the remastered multiplayer component, the name of the segment of the map that the player is currently in is displayed near the [[motion sensor]] as in ''Halo: Reach''. Gametypes such as [[Infection]], [[Race]], [[Ricochet]] and [[Team SWAT]] have been added to the remastered multiplayer. The [[MA5D assault rifle|assault rifle]] and [[M7S SMG|silenced SMG]] have also been added along with the newly introduced [[M274 Mongoose#M274-M Gungoose variant|M274-M Gungoose]].<ref name="RTX 2014">[https://www.youtube.com/watch?v=E1a1FzQ3bdQ '''YouTube''': ''RTX 2014 - 343 Industries panel'']</ref> [[Zenith]], the remake Ascension, will feature a large energy shield in the center of the map, triggered by any of three switches around the map's outskirts - one of several new features created for the six remastered maps.<ref>[https://www.youtube.com/watch?v=Lt-i0y35bxw/ '''YouTube:''' ''Halo 2 Ascension Anniversary Walkthrough'']</ref>


[[Certain Affinity]]'s [[Max Hoberman]], one of the multiplayer design leads on the original ''Halo 2'', helped 343 Industries design and create the remastered multiplayer component.<ref name="SDCC panel"/>
[[Certain Affinity]] president [[Max Hoberman]], one of the multiplayer design leads on the original ''Halo 2'', helped 343 Industries design and create the remastered multiplayer component.<ref name="SDCC panel"/> Many of the added features in the remastered maps were proposed for the original game but ended up being cut.<ref name="RTX 2014"/>


;Remastered maps
;Remastered maps
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==Development==
==Development==
===Audio===
===Audio===
The soundtrack in ''Halo 2 Anniversary'' has been completely re-orchestrated by [[Skywalker Sound]], with several new tracks exclusive to the remake. The sound effects from the original ''[[Halo 2]]'' have also been adapted and improved. [[Steve Vai]] was hired to re-record guitar for the remastered soundtrack. Each weapon's sound effects have been changed to make every weapon seem more intimidating and similar to the weapons sound effects in ''[[Halo 4]]''. An official ''Halo 2 Anniversary Soundtrack'' will be released alongside ''The Master Chief Collection'' on November 11, 2014.<ref name="gameinformerH2A"/>
The soundtrack in ''Halo 2 Anniversary'' will be in surround sound and has been completely re-orchestrated by [[Skywalker Sound]], with several new tracks exclusive to the remake.<ref name="PAX"/> [[Steve Vai]], who worked on the original ''Halo 2'' original soundtrack, was hired to re-record his original guitar tracks for the remastered soundtrack. Two new tracks by [[Wikipedia:Periphery (band)|Misha Mansoor]] will replace the exclusive songs by Breaking Benjamin and Incubus in the Anniversary mode; the original tracks will be retained in Classic mode.<ref name="PAX"/> An official ''Halo 2 Anniversary Soundtrack'' will be released alongside ''The Master Chief Collection'' on November 11, 2014.<ref name="gameinformerH2A"/> The soundtrack will be available as a double CD, digital download, and a limited edition vinyl record.<ref name="PAX"/>
 
Every sound effect from the original ''[[Halo 2]]'' has been redone, including weapons, vehicles and ambient sounds. The Anniversary mode will also feature an overhauled audio engine, with new reflection and level of distance systems to more realistically model the weapon sounds' interaction with the environment. Each weapon's sound effects have been changed to make every weapon seem more intimidating and similar to the weapons' sound effects in ''[[Halo 4]]''.<ref name="PAX"/>
 
The toggle between the original and the remastered audio will be tied to the graphics switch and cannot be changed independently.<ref name="PAX"/>


==Gallery==
==Gallery==

Revision as of 11:20, August 31, 2014

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"Because the seeds of our future are sown in his past."
Arbiter Thel 'Vadam[1]

Halo 2 Anniversary is an upcoming remastered edition of Halo 2. It will be released on November 11, 2014 as part of Halo: The Master Chief Collection for the Xbox One.[2][3] Halo 2 Anniversary will be the first Halo game to support the upcoming Halo Channel, an Xbox One feature that releases alongside the game.[4]

Features

Campaign

As with Halo: Combat Evolved Anniversary, the Halo 2 Anniversary campaign has been visually remastered by Saber Interactive along with completely redone audio and the original soundtrack rerecorded by Skywalker Sound.[5][6] Similar to its predecessor, Halo 2 Anniversary will use a combination of 3D models from several of the prior games (such as Halo: Reach's Grunts) as well as modified and all-new assets.[7] The remastered cutscenes have been pre-rendered by Blur Studios as opposed to being in-engine like those in most of the Halo games.[3]

Like Halo: Combat Evolved Anniversary, the game will allow users to switch between the remastered version and a "Classic Mode" (also referred to as "Legacy" mode);[5] both visuals and audio will be remastered in the Anniversary mode but will remain original in the Classic Mode. The switch between the two modes is more seamless than in Halo: Combat Evolved Anniversary, being instantaneous as opposed to the screen fading to black in the interim.[8] However, the toggle will not work in cutscenes, which will be played in the mode active when the cutscene starts due to the pre-rendered nature of the custscenes.[9]

Like Halo: Combat Evolved Anniversary and Halo 4, Halo 2 Anniversary will contain hidden terminal videos; these terminals have been stated to be easier to find than before.[10] As in Halo 4 the videos are hosted on Halo Waypoint, not on the disc, and as such require an Internet connection to access. The game will also feature new skulls.[3]

Multiplayer

Main article: Halo: The Master Chief Collection multiplayer

The Halo 2 Anniversary multiplayer has been stated to be based on a post-patch version of Halo 2 as rather than the shipping version.[11] The game will also have an online co-op mode.[7] Split-screen multiplayer will be laid out in horizontal view instead of the original vertical orientation.[11]

All original multiplayer maps (including the extra ones in the DLC map packs and Halo 2 Vista)[12] are featured in the classic multiplayer mode, while six of the maps have been completely re-imagined[3] in a separate multiplayer engine described as a combination of the multiplayer of the classic Halo 2 and that of the more recent Halo titles.[7] A Forge mode will be featured, albeit only in the six re-imagined maps.[10]

Remastered multiplayer

In the remastered multiplayer component, the name of the segment of the map that the player is currently in is displayed near the motion sensor as in Halo: Reach. Gametypes such as Infection, Race, Ricochet and Team SWAT have been added to the remastered multiplayer. The assault rifle and silenced SMG have also been added along with the newly introduced M274-M Gungoose.[13] Zenith, the remake Ascension, will feature a large energy shield in the center of the map, triggered by any of three switches around the map's outskirts - one of several new features created for the six remastered maps.[14]

Certain Affinity president Max Hoberman, one of the multiplayer design leads on the original Halo 2, helped 343 Industries design and create the remastered multiplayer component.[9] Many of the added features in the remastered maps were proposed for the original game but ended up being cut.[13]

Remastered maps

Forge

Main article: Forge

Forge is set to return in Halo 2 Anniversary with many more improvements and additional features. New features include "simple scripting objects" and mirrored versions of objects. Additionally, the budget can now either be limited on the amount of objects placed in a map, or how well the map will run with the amount of objects placed. Three Skybox-only maps have been added to allow players to build and create with little restrictions.[15]

Development

Audio

The soundtrack in Halo 2 Anniversary will be in surround sound and has been completely re-orchestrated by Skywalker Sound, with several new tracks exclusive to the remake.[5] Steve Vai, who worked on the original Halo 2 original soundtrack, was hired to re-record his original guitar tracks for the remastered soundtrack. Two new tracks by Misha Mansoor will replace the exclusive songs by Breaking Benjamin and Incubus in the Anniversary mode; the original tracks will be retained in Classic mode.[5] An official Halo 2 Anniversary Soundtrack will be released alongside The Master Chief Collection on November 11, 2014.[15] The soundtrack will be available as a double CD, digital download, and a limited edition vinyl record.[5]

Every sound effect from the original Halo 2 has been redone, including weapons, vehicles and ambient sounds. The Anniversary mode will also feature an overhauled audio engine, with new reflection and level of distance systems to more realistically model the weapon sounds' interaction with the environment. Each weapon's sound effects have been changed to make every weapon seem more intimidating and similar to the weapons' sound effects in Halo 4.[5]

The toggle between the original and the remastered audio will be tied to the graphics switch and cannot be changed independently.[5]

Gallery

Cinematics

In-game

Sources

Template:Halo Games