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'''Eddie Smith''' is an artist who was employed by [[Bungie]] from [[2002]] to [[2006]],<ref name="visualatrium">[http://visualatrium.blogspot.com/ '''Visualatrium''' - ''The Artwork of Eddie Smith'']</ref> although he had also worked on ''[[Halo: Combat Evolved]]'' as early as [[2000]], possibly as a contractor rather than an employee.{{Ref/Generic|Id=CEConcept|[[:File:HCE CovenantShip Concept 1.png|''Halo: Combat Evolved'' concept art from 2000]]}}
{{Bstaff}}
'''Eddie Smith''' is an artist that works at Bungie.


==Background==
==Background==
Smith was a part of a 3-D artist team that worked on the Halo games that divided the races up so that each would have it's own unique architectural style. [[Marcus R. Lehto]] headed up the design of the [[Humans]]. [[Shi Kai Wang]] took the [[Covenant]], and Eddie Smith had the [[Forerunners]].
Smith was a part of a 3D artist team that worked on the ''Halo'' games, which focused on dividing the races up so that each would have its own unique architectural style. [[Marcus R. Lehto]] headed up the design of the [[human]]s, [[Shi Kai Wang]] took the [[Covenant Empire|Covenant]], and Eddie Smith had the [[Forerunner]]s.
 
He has also done concept and illustration work for [[343 Industries]] as a freelance artist, including concept art for ''[[Halo: Combat Evolved Anniversary]]'' and illustrating the cover for the novel ''[[Halo: Glasslands]]''.<ref name="frankie">[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1083553 '''halo.bungie.org''': ''Re: Might be my favorite cover.'']</ref>
 
==Gameography==
*''Carmen Sandiego Word Detective'' ([[1997 (real world)|1997]]) - Brøderbund Software
*''MechWarrior 4: Vengeance'' ([[2000]]) - [[Microsoft Game Studios]]
*''[[Halo: Combat Evolved]]'' ([[2001]]) - Microsoft Game Studios
*''The Mark of Kri'' ([[2002]]) - Sony Computer Entertainment America
*''[[Halo 2]]'' ([[2004 (real world)|2004]]) - Microsoft Game Studios
*''[[Halo 2 Multiplayer Map Pack|Halo 2: Multiplayer Map Pack]]'' ([[2005 (real world)|2005]]) - Microsoft Game Studios
*''[[Halo 3]]'' ([[2007 (real world)|2007]]) - Microsoft Game Studios{{Ref/Reuse|visualatrium}}
*''[[Halo: Combat Evolved Anniversary]]'' ([[2011]]) - [[343 Industries]] {{Ref/Reuse|frankie}}
*''[https://chroniclesofelyria.com/ Chronicles of Elyria]'' - Concept Artist to 3D Artist 2015
*''[[Halo Online]]'' - Concept artist


==Trivia==
==Trivia==
*He is was one of the Bungie artists who worked on the [[Halo Graphic Novel]].
*He was one of the Bungie artists who worked on the ''[[Halo Graphic Novel]]''.
*Eddie designed the [[:Image:Eddiemylar.jpg|Mylar print]] which was sold as a limited signed edition with only 500 copies.
*Eddie designed the [[:File:H2_Mylar_Print.jpg|Mylar print]], which was sold as a limited signed edition, with only 500 copies.


==His Works==
==Works==
<gallery>
<gallery>
Image:Halo user page pics 3.jpg|Halo 2 "Edge" cover
File:HCE CovenantShip Concept 4.jpg|Concept art of the ''[[Truth and Reconciliation]]'' in ''Halo: Combat Evolved''.
Image:Eddiemylar.jpg|[[John-117]] against two [[Type-47 Ultra Heavy Assault Platforms|Type-47 "Scarabs".  
File:H2_EdgeCover_Concept.jpg|''Halo 2'' artwork used as an Edge magazine cover.
File:H2_Mylar_Print.jpg|[[John-117]] against two [[Protos-pattern Scarab|Scarabs]] in the "Mylar print".
File:H2 ConceptArt ArbiterAndChief.png|''Halo 2'' artwork, featuring [[Thel 'Vadam]].
File:Glasslands cover.jpg|Cover art for ''Halo: Glasslands''.
</gallery>
</gallery>


==Gameography==
==Sources==
*Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios
{{Ref/Sources}}
*Halo 2 (2004), Microsoft Game Studios
 
*The Mark of Kri (2002), SCEA
[[Category:People]]
*Allegiance (2000), Microsoft Games
*MechWarrior 4: Vengeance (2000), Microsoft Game Studios
*Carmen Sandiego Word Detective (1997), Brøderbund Software, Inc.

Latest revision as of 15:37, April 13, 2022

Eddie Smith is an artist who was employed by Bungie from 2002 to 2006,[1] although he had also worked on Halo: Combat Evolved as early as 2000, possibly as a contractor rather than an employee.[2]

Background[edit]

Smith was a part of a 3D artist team that worked on the Halo games, which focused on dividing the races up so that each would have its own unique architectural style. Marcus R. Lehto headed up the design of the humans, Shi Kai Wang took the Covenant, and Eddie Smith had the Forerunners.

He has also done concept and illustration work for 343 Industries as a freelance artist, including concept art for Halo: Combat Evolved Anniversary and illustrating the cover for the novel Halo: Glasslands.[3]

Gameography[edit]

Trivia[edit]

  • He was one of the Bungie artists who worked on the Halo Graphic Novel.
  • Eddie designed the Mylar print, which was sold as a limited signed edition, with only 500 copies.

Works[edit]

Sources[edit]