1997 (real world)
From Halopedia, the Halo wiki
| This article is about the real world year. For the in-universe year, see 1997. |
1997 is the year Halo started development.[1]
Events[edit]
Prior to September 24[edit]
- Halo started development under the initial codename "Armor".[2]
- The game was originally conceived as a real-time strategy game for Microsoft Windows and Mac OS, heavily inspired by Bungie's previous tactical combat game Myth: The Fallen Lords.[3]
- Jason Jones and Marcus Lehto began prototyping the game's core mechanics, focusing on large-scale vehicle combat and alien landscapes.[4]
September[edit]
September 24
- The trademark for Halo's first codename "Armor" was filed by Bungie Software Products Corporation.[5]
After September 24[edit]
- Bungie worried that "Armor" was boring and changed Halo's codename to "Monkey Nuts", knowing it had to be changed later.[2][4]
- Development began on the underlying technology that would eventually become the Blam! Engine. Initially, the engine was designed to handle the rendering of 3D terrain and physics for the game's real-time strategy perspective.[3]
Sources[edit]
- ^ Bungie Reach Developer Blog, 28 Feb 2010 (Retrieved on Oct 16, 2010) [archive]
- ^ a b forums.bungie.org, Re: Armor (Retrieved on Nov 18, 2021) [archive]
- ^ a b Ars Technica, The Complete History of Halo (Retrieved on Jan 29, 2011) [archive]
- ^ a b The Art of Halo - Introduction: Halo's Architects, page 6
- ^ inventively.com, Armor trademark (Retrieved on Oct 20, 2019) [archive]
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