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User:JackVibe/Sandbox

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Track listing

Volume 1

  1. Awakening – 5:41

E5C3 opening cinematic E6C1 after freeing marines E10C3 boarding

  1. Belly of the Beast – 2:38

E7C2 when Covenant reinforcements arrive, followed by a lighter version

  1. Requiem – 2:15
  2. Legacy – 2:29

E9C5 activating the map

  1. Faithless – 5:02

E3C1 defense with UNSC gear E3C2 final wave of Covenant E4C3 initial arrival E4C4 light version in opening, followed by full version E6C1 after deactivating shield door E7C2 when returning to the hangar E8C2 opening cinematic E8C3 opening cinematic E8C5 briefly in opening cinematic E9C4 wave of hunters after ambush E10C1 blowing up the harvester entrance E10C5 briefly in opening cinematic

  1. Haven – 5:44
  2. Nemesis – 3:31
  3. Ascendancy – 4:19

E4C4 when defending after arrival of mantis E4C2 when defending the rear tower E4C5 when reactivating the reactor E5C1 when defending wave E5C5 briefly in opening cinematic E5C5 when Phantoms arrive E6C3 after extracting Covenant intel E7C4 when clearing aft weapon controls E8C3 when inside the cave E8C5 when clearing the area after activating AA guns E10C3 when opening door E10C3 exiting the lich

  1. Solace – 4:45
  2. To Galaxy – 4:57

E3C1 Opening cinematic E3C2 opening cinematic E4C5 closing cinematic E5C4 opening cinematic E5C5 after clearing the area

  1. Immaterial – 7:32
  2. 117 – 7:28
  3. Arrival – 5:36
  4. Revival – 7:19
  5. Green and Blue – 7:59

Volume 2

  1. Atonement – 3:16
  2. Gravity – 2:09

E10C5 escaping the cave

  1. Wreckage – 3:24
  2. Aliens – 5:31

E9C5 activating grav lift

  1. Kantele Bow – 4:04

E4C5 activating base power E9C4 after ambush

  1. Pylons – 5:39

E4C4 when knights enter near the end E5C2 when destroying tech E6C5 exiting harvester E9C1 defending the power source

  1. Escape – 3:57

E10C3 returning to caves

  1. Swamp – 2:49

E3C2 deactivating generators E3C4 briefly opening between each wave E5C2 between each wave E6C5 seraching IFF tags E7C1 opening skirmish E9C2 between encounters E10C1 inside harvester E10C5 inside cave

  1. Push Through – 4:44

E3C4 when defending waves of Banshees and Phantoms E5C5 when drop pods arrive after finding UNSC gear E7C4 when closing doors E7C5 when facing final wave E8C2 when clearing the conduits E8C3 clearing the area after freeing switchback E9C3 nitial scorpion section, again in the final assault E10C5 attacking the harvester

  1. Convoy – 4:44

E10C3 when lich arrives

  1. To Galaxy (Extended) – 7:04

E3C3 briefly in opening cinematic (3:15) E7C2 when entering server room hallway (1:07) E7C5 upon clearing hangar E9C2 into the cave

  1. Lasky's Theme – 3:55
  2. Foreshadow – 3:34

E6C5 entering harvester E7C4 when moving to guns

  1. Cloud City – 4:35
  2. This Armour – 4:47
  3. Intruders – 3:39

E4C1 after cinematic and until pylon is activated E5C2 when returning to the main atrium E5C4 when defending the generators E6C1 opening combat E7C3 in the hallways to data center

  1. Mantis – 4:02

E7C1 after Murphy drops off a Mantis E10C4 when defending the caves and clearing the landing zone

  1. Sacrifice – 3:02
  2. Never Forget (Midnight Version) – 4:37
  3. Majestic – 2:12

Music excluded from OST (according to my ears anyway):

  • The strings heard during level Requiem when moving to The Gate
    • E3C3 when attacking jammer
    • E4C1 when leaving sniper valley
    • E6C3 when outside fending off reinforcements from the phantom
    • E7C2 when clearing the hangar
    • E8C5 when investigating the first two map locations
  • Ambiance with soft drums and suspenseful strings heard in E3C3 when investigating tower
  • Grave melody by strings and bass heard in E3C4 during initial defense
  • Strings melody heard in E3C4 when pelicans bring in mantises
  • triumphant melody usually played for crimson heroics
    • S3C4 when defending
    • S4C3 after activating portal
    • E8C5 after activating turrets
    • E10C1 disabling the aa guns
    • E10C3 after activating comm panel
  • humming suspenseful ambiance
    • E4C1 after tapping into covenant comms
  • upbeat woodwinds
    • E4C2 opening cinematic
  • creepy digital ambiance (sounds like swamp - variation?)
    • E4C2 when attacking waterfront tower
  • creepy ambiance
    • E4C2 when inside waterfront tower
  • suspenseful bass and percussion
    • E4C5 opening
  • short suspenseful strings
    • E6C4 investigating base

This article is about the soundtrack. For other uses, see Long Night of Solace (disambiguation).
Long Night of Solace

Album:

Halo: Reach Original Soundtrack

Composer(s):

Length:

11:46

Previous:

Tip of the Spear

Next:

Exodus

 

Long Night of Solace is the sixth track (Disc 1 Track 6) included in Halo: Reach Original Soundtrack, and plays mainly in the Halo: Reach campaign level Long Night of Solace. It is composed of Kat's Plan (0:00-2:41), Displacement (2:41-3:24), Broken Bonds (3:24-4:25), Uppercut (4:25-5:35), My Heart Breaks (5:35-6:58), The Ardent Prayer (6:58-7:38), Belly of the Beast (7:38-9:14), Discourage the Curious (9:14-9:54), and Make It Count (9:54-11:46).

Kat's Plan (2:41) opens with brass playing the opening cues from The Battle Begins. Brass and high strings enter with a serene melody, briefly leading into a grim variation of the first phrase of the Gregorian chant from Halo Theme. Low strings then take over for ambience, joined by high strings and brass, then fade out. The piece plays in the opening cinematic of the level, then continues into the gameplay sequence afterwards.

Displacement (0:43) fade in with upbeat percussion and electric guitar riffs. The melody repeats with digital effects. The piece plays when NOBLE Team traverse from the beach to the facility Sabre Program Launch/Research Range, and during the latter half of the Halo: Reach E3 2010 Trailer. A percussion-only version plays exclusively in the level The Package, during the third wave of Covenant exclusive to [Legendary]] in the "This Cave is Not a Natural Formation" chapter.

Broken Bonds (1:01) cut in with male choir, joined by low strings and brass. They play in ambiance before transitioning into the next piece. The piece plays during cinematic in which Jorge-052 and Noble Six board Bravo 022 in the launch facility. An extended version of the piece is also used as a transition piece in the level New Alexandria, when Noble Six exits SinoViet Center.

Uppercut (1:10) features muted synth ambiance with pulsing rhythm. The rhythm quickens to a stop, and the synth ambiance fades out. The piece plays when Bravo 022 defends Anchor 9.

My Heart Breaks (1:23) opens with high strings playing the string part from The Battle Begins, repeating the suspenseful melody until ending with a single note. The piece plays during the cinematic in which Bravo 022 docks with Anchor 9 and Noble Six is briefed by Colonel Urban Holland.

The Ardent Prayer (0:40) fades in with synth effects, playing eerie ambiance. The piece plays during the cinematic in which Bravo 022 and other YSS-1000 Sabres land onboard the Ardent Prayer, and continues into the gameplay sequence afterwards.

Belly of the Beast (1:36) opens with a percussion-only version of The Battle Begins, followed by a more intense version featuring louder percussion. It then fades into choir. The piece plays after Noble Six has cleared the hangar bay of Ardent Prayer, and continues into the cinematic in which the Shaw-Fujikawa Translight Engine is brought onboard the ship. The more intense version plays when Noble Six exits the hangar bar, with the choir section playing when UNSC Savannah is destroyed, and continuing when Six infiltrates the bridge.

Discourage the Curious (0:40) features rhythmic electronic instruments. The piece plays when Noble Six defends the hangar bay with Jorge-052.

Make It Count (1:52) opens with brass playing the opening cues from The Battle Begins, followed by strings and piano. The choir takes over, singing their melody from The Battle Begins before being joined by high strings. Piano and low strings return, and all instruments end with a single note. The piece plays in the ending cinematic.

Production notes

  • Broken Bonds and its variations were named "Glue" because they were used at various points of the campaign to connect different music pieces, thus creating a sense of cohesion in the musical experience. Broken Bonds was titled "c_glue_full", and featured Phrygian mode, much like Unreconciled from the earlier track Tip of the Spear, though on the key of C. O'Donnell then added improvisations by low strings, horns, and high strings, followed by his own vocals with reverb effects. The vocal-only version was titled "c_glue_vox", and featured faux Latin syllables. Other "glue" pieces were created in different keys, including an atonal one.[1]
  • Composition of the synth part of Uppercut began on an arpeggiator as "spacey1", which O'Donnell described as a "stream of consciousness piece", which exist to evoke one type of atmosphere without any progression. It then evolved into "spacey2", which was not composed using the arpeggiator. The pulsing heard in the Broken Bonds was "spacey6", which was created for pulse and drive during space combat. Even though O'Donnell stated that, when combining two pieces together, one should be ambient with almost no harmonic rhythm and the other is percussive with no pitches, when he accidentally combined "spacey2" and "spacey6" during production, despite violating the aforementioned rule, it gave him "three stories for the price of two".[1]
  • The track is the second longest track on the album, falling 22 seconds short of the longest track, Winter Contingency.
  • The names Kat's Plan and Uppercut allude to Operation: UPPER CUT.
  • The name My Heart Breaks is a translated direct quote from Jorge-052 when he saw Reach being glassed from orbit.
  • The name The Ardent Prayer named after the UNSC-targeted Covenant corvette, Ardent Prayer.
  • The name Belly of the Beast is a reference to a chapter in the Halo: Combat Evolved campaign level The Truth and Reconciliation, drawing a parallel between Noble Six boarding the Ardent Prayer and John-117 boarding the Truth and Reconciliation.
  • The name Discourage the Curious is a direct quote from the order Holland gave to Jorge-052 after the Slipspace bomb has arrived on the Ardent Prayer.
  • The name Make it Count is a direct quote of Jorge-052's last words to Noble Six, "Tell them to make it count".

Sources