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The '''M6G Pistol'''<ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=797167</ref> is a [[United Nations Space Command]] sidearm.
{{Status|Canon}}
 
{{Disambig header|M6G magnum introduced in ''[[Halo: Reach]]''|M6G variant introduced in ''[[Halo 3]]''|M6G2 magnum}}
{{WepList}}
{{Weapon infobox
{{Weapon
|image=[[File:HReach-M6GMagnumPistol-LeftSide.png|300px]]
| name=M6G Pistol
|manufacturer=[[Misriah Armory]]
| image=[[Image:M6G.JPG|300px]]
|series=[[M6 series]]
| manufacturer=
|type=Magnum-caliber [[pistol]]
| model=M6G HE Pistol
|cost=
| type=Pistol
|variant=
| cost=
|service=[[Human-Covenant War]]
| size=Handheld, Single-Handed
|affiliation=[[United Nations Space Command]]
| damage per hit=High
|weight=
| magazine=8 rounds
*{{Convert|1.8|kg|lb|sp=us}} {{C|Standard variant}}{{Ref/Book|Id=Enc11|Enc11|Page=321}}
| maxammo=unknown
*{{Convert|2.7|kg|lb|sp=us}} {{C|Up-sized variant}}{{Ref/Reuse|Enc11}}
| fire=Unknown, likely semiautomatic
|length=
| ammotype=Unknown, likely 12.7 mm, High Explosive<ref>http://www.halo3.com/</ref>
*{{Convert|9|in|cm|disp=flip|sp=us}} {{C|Standard variant}}{{Ref/Book|Id=EVG|EVG|Page=116}}{{Ref/Reuse|Enc11}}
| operation=
*{{Convert|14|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}} {{C|Up-sized variant}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc11}}
| rate of fire=
|ammotype=12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive]]/.50 Magnum caliber rounds
| accuracy=High
|capacity=
| range=Long
|feed=8 rounds magazine
| era=
|operation=[[wikipedia:Recoil operation#Short recoil operation|Short recoil principle]]
| counterpart=[[Plasma_Pistol|Plasma Pistol]]
|rate=
| counterwep=[[Sniper Rifle]]
|velocity=
| affiliation=[[United Nations Space Command]]
|optics=
|range=328-492 ft (100-150m) {{C|Depending on user}}{{Ref/Reuse|Enc11}}
}}
}}
The '''M6G Personal Defense Weapon System''' ('''PDWS''') is a handgun in [[Misriah Armory]]'s [[M6 series]].{{Ref/Book|Id=Enc22|Enc22|Page=165}}


==Introduction==
==Overview==
The M6G is the predecessor of the [[M6C Magnum Sidearm]] and the [[M6D Pistol]], and is to be featured in ''[[Halo 3]]'' as the premier UNSC standard pistol. At present, little is known about it. It fires with a relatively fast rate of fire and good accuracy. Unlike its predecessor, the M6D HE Pistol, it does not possess a scope.<ref>http://www.neogaf.com/forum/showpost.php?p=6247905&postcount=49</ref>
===Design details===
 
The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun.{{Ref/Site|Id=BNet|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25441|Site=Bungie.net|Page=Halo: Reach ordnance - Magnum|D=07|M=02|Y=2021}} The weapon has a polymer handle, along with a titanium alloy body and an electroless nickel-plate finish.{{Ref/Site|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/magnum/f4c403d6-269e-499a-ac14-9a696e0a5b27|Site=Halo Waypoint|Page=Magnum|D=20|M=09|Y=2011|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Magnum}} The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8 to 12-round magazine.{{Ref/Reuse|EVG}} In addition, the weapon can be issued with a [[KFA-2 x2]] optical, smart-linked scope.{{Ref/Reuse|BNet}}{{Ref/Reuse|EVG}}
Little about the M6G's capabilities are known, except that it does not have a scope. From leaked videos, it appears that the pistol holds eight rounds in a magazine and has slightly less power than the M6D. It also fires high explosive rounds.<ref>http://www.halo3.com/</ref>
 
==Appearances==
The M6G is only found in ''Halo 3''. At first, when it made appearances in leaked alpha-build games, and even later, when it appeared in the [[Starry Night]] trailer and the [[Halo 3 ViDoc: Is Quisnam Protero Damno!]], it was claimed to be the M6D Pistol. However, in April 2007, it was confirmed by [[Frank O'Connor]] that the M6D would not be appearing in Halo 3, and that it would be replaced by the scopeless M6G.
 
 
== Description ==
 
The M6G Pistol is a recoil-operated magazine fed magnum caliber handgun. From what can be assumed, it seems to fire High Explosive, Semi Armor Piercing rounds from an eight round clip. Although this small clip size is small for a weapon in the Halo universe, it makes this pistol look more realistic.
 
The M6G is the brainchild of the earlier M6 models, combining power, reasonable accuracy, and decent clip size- along with a stylish look.


The M6G has a chrome barrel and slide, with a black grip that is made of strong alloy and covered in durable rubber, making it comfortable in the users hands. The magazine appears to fit comfortably inside the grip, suggesting a small number of rounds per magazine. Like its predecesors, the M6G operates on the short blowback principle. Its rate of fire, overall damage per hit, and mximum ammo capacity seem to be a cross between that of the M6D Pistol and the M6C Magnum.
The M6G has a higher rate of fire than the [[M6G2 magnum]] modification package, though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.


===Ammunition===
{{Main|M225 Semi-Armor-Piercing High-Explosive|l1=M225 SAP-HE}}
The M6G uses 12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive|M225 SAP-HE]] (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.


== Combinations ==
==In-game information==
{{Linkbox|gameplay=yes}}
===Changes from ''Halo 3'' to ''Halo: Reach''===
*Features a 2× zoom function.
*Has reticle bloom, like most weapons in ''Halo: Reach''.
*Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom).
*Different reloading and melee animations that are very similar to those of the M6D from ''Halo: Combat Evolved'', wherein the SPARTAN flips the weapon in the air after striking.


The M6G is a decent weapon on its own
==Non-canon and dubious canon appearances==
===Silver Timeline===
{{Notice/Silver|category=no}}
M6G magnums are used by [[Silver Team/Silver|Silver Team]] and other UNSC personnel in battles against the Covenant.{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}}


==Beta Functionality==
==Trivia==
The latest leaked Halo 3 Internal Beta video has shown us a more accurate interpretation of the M6G. It can only carry 8 rounds and has no zoom (only bringing up your binoculars instead like in Halo 2). The most important aspects that were revealed is that the M6G is dual-wieldable and has a slower rate of fire.
*In ''Halo: Reach'', Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''. Elites, however, use an animation similar to that used by both species in ''Halo 3''.
*John-117 wields an M6G (''Halo: Reach'' version) in the cover art of ''[[Halo: Combat Evolved Anniversary]]'' in lieu of the M6D, which is featured in the game. The cover art was designed while the ''Reach'' M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by ''Halo 3''{{'}}s M6G2 model).


==Related Links==
==Gallery==
*[[M6C Pistol]]
{{Linkbox|gallery=yes}}
*[[M6D Pistol]]
<gallery>
File:Deliverhopekatandarmy.jpg|[[Catherine-B320]] with an M6G during the [[Battle of Fumirole]] in ''[[Deliver Hope]]''.
File:HR_M6GMagnum_Concept.jpg|Concept art of the M6G for ''Halo: Reach''.
File:M6G Cropped.png|A view of the M6G for ''Halo: Reach''.
File:HReach-M6GMagnumPistol-SideViews.png|Side view of the M6G in ''Halo: Reach''
File:M6g ref.jpg|A turnaround reference of the M6G in ''Halo: Reach''
File:Reach M6G POV.png|A view of the M6G from a first-person perspective in ''Halo: Reach''.
File:Reach M6G Reload.png|The reloading animation with the slide forward in ''Halo: Reach''.
File:Reach M6G Reload 2.png|The empty reloading animation with the slide locked back in ''Halo: Reach''.
File:Halo- Reach - M6G Zoom.jpg|The 2× scope on the M6G when activated in ''Halo: Reach''.
File:HTFOR AS - Sam's last stand.jpg|Samuel-034 dual wielding M6Gs during the [[Battle of Chi Ceti]] in ''[[Halo: The Fall of Reach - The Animated Series]]''.
File:HFR_M6GPistol_Render_1.jpg|A render of the M6G for ''[[Halo: Fireteam Raven]]''.
File:HFR_M6GPistol_Render_2.jpg|Another render of the M6G in ''Halo: Fireteam Raven''.
File:HFR_M6GPistol_Render_3.jpg|Another render of the M6G in ''Halo: Fireteam Raven''.
File:HTV-Execution.png|[[John-117/Silver|John-117]] executes a Sangheili with a M6G magnum during [[Operation: DEFIANT GLASS]] in ''[[Halo: The Television Series]]''.
File:HTV-M6Gs.jpg|[[Silver Team/Silver|Silver Team]] with M6G magnums.
File:HTV-S2Weaponprops.jpg|M6G props for ''[[Halo: The Television Series Season Two]]''.
</gallery>


==References==
== List of appearances ==
<references/>
* ''[[Remember Reach]]''
** ''[[Deliver Hope]]'' {{1st}}
* ''[[Halo: Reach]]''
* ''[[Halo 4]]'' {{C|Forge Spawn Hologram only}}
* ''[[Halo 2: Anniversary]]'' {{C|Forge Spawn Hologram only}}
* ''[[Halo: Fleet Battles]]''
* ''[[Halo: The Fall of Reach - The Animated Series]]''
* ''[[Halo 5: Guardians]]'' {{C|Forge Spawn Hologram only}}
* ''[[Halo: Ground Command]]''
* ''[[Halo Mythos]]''
* ''[[Halo: Retribution]]''
* ''[[Halo: Collateral Damage]]''
* ''[[Halo: Fireteam Raven]]''
* ''[[Halo: Official Spartan Field Manual]]''
* ''[[Halo: Lone Wolf]]''
* ''[[Halo: Outpost Discovery]]''
* ''[[Halo Infinite]]'' {{C|Forge Spawn Hologram only}}
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
**''[[Unbound]]''
**''[[Homecoming (TV Series)|Homecoming]]''
**''[[Reckoning]]''
**''[[Solace (TV Series)|Solace]]''
**''[[Allegiance]]''
**''[[Transcendence]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Sanctuary (TV Series)|Sanctuary]]''
**''[[Sword (TV Series)|Sword]]''
**''[[Visegrád (TV Series)|Visegrád]]''


==Sources==
{{Ref/Sources}}


[[Category:Held Weapons]]
{{Navbox/Universe/HumanSidearms/M6Pistols}}
[[Category:Weapons]]
[[Category:Pistols]]
[[Category:Human Weapons]]
[[Category:UNSC]]

Latest revision as of 20:37, February 23, 2024

This article is about M6G magnum introduced in Halo: Reach. For M6G variant introduced in Halo 3, see M6G2 magnum.
M6G magnum
HReach-M6GMagnumPistol-LeftSide.png
Production overview

Manufacturer:

Misriah Armory

Model series:

M6 series

Type:

Magnum-caliber pistol

Specifications

Length:

  • 23 centimeters (9 in) (Standard variant)[1][2]
  • 36 centimeters (14 in)[3] (Up-sized variant)[1][2]

Weight:

  • 1.8 kilograms (4.0 lb) (Standard variant)[2]
  • 2.7 kilograms (6.0 lb) (Up-sized variant)[2]

Ammunition type:

12.7×40mm M225 Semi-Armor-Piercing High-Explosive/.50 Magnum caliber rounds

Feed system:

8 rounds magazine

Operation:

Short recoil principle

Effective range:

328-492 ft (100-150m) (Depending on user)[2]

Service history

In service:

Human-Covenant War

 

The M6G Personal Defense Weapon System (PDWS) is a handgun in Misriah Armory's M6 series.[3]

Overview[edit]

Design details[edit]

The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun.[4] The weapon has a polymer handle, along with a titanium alloy body and an electroless nickel-plate finish.[5] The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8 to 12-round magazine.[1] In addition, the weapon can be issued with a KFA-2 x2 optical, smart-linked scope.[4][1]

The M6G has a higher rate of fire than the M6G2 magnum modification package, though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.

Ammunition[edit]

Main article: M225 SAP-HE

The M6G uses 12.7×40mm M225 SAP-HE (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.

In-game information[edit]

Changes from Halo 3 to Halo: Reach[edit]

  • Features a 2× zoom function.
  • Has reticle bloom, like most weapons in Halo: Reach.
  • Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom).
  • Different reloading and melee animations that are very similar to those of the M6D from Halo: Combat Evolved, wherein the SPARTAN flips the weapon in the air after striking.

Non-canon and dubious canon appearances[edit]

Silver Timeline[edit]

HTV-SilverTeam logo.png
This article contains information about the Silver Timeline, and is not a part of the established Halo canon.

M6G magnums are used by Silver Team and other UNSC personnel in battles against the Covenant.[6]

Trivia[edit]

  • In Halo: Reach, Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in Halo: Combat Evolved. Elites, however, use an animation similar to that used by both species in Halo 3.
  • John-117 wields an M6G (Halo: Reach version) in the cover art of Halo: Combat Evolved Anniversary in lieu of the M6D, which is featured in the game. The cover art was designed while the Reach M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by Halo 3's M6G2 model).

Gallery[edit]

List of appearances[edit]

Sources[edit]