User:Dab1001/Battle Rifle

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Battle Rifle
HINF BR75 Crop.png
Gameplay role

Faction:

Human (UNSC)

Weapon tier (?):

Loadout weapon

Weapon type (?):

Precision weapon

Firing mode:

Burst fire

Effective range:

Mid to long

Counterparts:

Human (UNSC):

Covenant:

Forerunner (Promethean):

Weapon stats

Damage:

Medium

Damage type (?):

Kinetic

Projectile speed:

Very high

Rate of fire:

Medium

Accuracy:

High

Magazine size:

36 bullets (12 bursts)

Reserve ammo capacity:

108 bullets (36 bursts; 3 mags)

Variants and attachments

Halo 5 REQ variant(s):

Halo 2 Battle Rifle

Scope options:

Halo 5: Guardians:

Attachments:

Halo 5: Guardians:

 

Universe and lore

Overview

Unlock and acquisition requirements

Halo 4

Halo 5: Guardians

Variants

Halo 2 Battle Rifle

Scopes and attachments

Counterparts

Gameplay

First-person shooters

Stats

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H2 H3 ODST H4 H2A H5G HO HI
Battle Rifle Halo 2 Battle Rifle
MP Launch Overtime Launch Overtime
Basic info
Weapon tier Loadout Loadout Loadout Loadout Loadout Loadout Loadout Loadout Loadout Loadout Loadout
Firing mode
Precision weapon
Zoom levels
Descope enabled
Damage
Damage type
Damage, before falloff
Damage, after falloff
Damage falloff enabled
Damage falloff start range
Damage falloff end range
Max damage per second, before modifiers
Bleedthrough enabled
Timing
Minimum time between shots
Rate of fire
Equip time
Reload time
Ammo
Shots per trigger pull
Magazine/clip size
Reserve ammo (reserve mags)
Projectile
Projectiles per trigger pull
Projectile speed
Max projectile range
Projectile gravity
Multiplayer
Time-to-kill
Shots to kill
Headshots to kill
Shots to break shields
Max damage per second, versus shields
Max damage per second, versus health
Spread, bloom and view kickback
Minimum spread angle
Maximum spread angle
Spread increase per shot
Spread recovery rate
Minimum error angle
Aim assist
Auto-aim enabled when hip firing
Auto-aim angle (Hip fire; zoom level 1; zoom level 2)
Auto-aim range (Hip fire; zoom level 1; zoom level 2)
Auto-aim near falloff range
Auto-aim far falloff range
Magnetism enabled when hip firing
Magnetism angle (Hip fire; zoom level 1; zoom level 2)
Magnetism range (Hip fire; zoom level 1; zoom level 2)
Magnetism near falloff range
Magnetism far falloff range

Advantages

Disadvantages

Tactics and strategies

Twin-stick shooters

Stats

User:Dab1001/Battle Rifle/Stats/TSS

Advantages

Disadvantages

Tactics and strategies

Evolution

Skins and coatings

Medals

Achievements

Production notes

Trivia

Gallery

List of appearances

Sources