H3ODST:Coastal Highway/Walkthrough
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| Coastal Highway | ||
| Level overview | ||
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Player(s): |
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Objective(s): |
Defend Vergil, escort the asset out of the city. | |
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| Gameplay overview | ||
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This is a walkthrough for Coastal Highway. It is written for play on Legendary, with notes for lower difficulties.
Overview[edit]
For this mission you play as The Rookie. You are accompanied by Buck and Captain Dare. Your mission is to protect and extract Vergil the Engineer. If you are playing this mission straight out of the menu your starting weapons will be the SMG and Pistol. If you are playing from the campaign you will begin with whatever you finished with in the Data Hive.
Kevin Costner Ain't got Jack on Me (or, How an ODST protects, He Kills Everything Else)[edit]
From your experience in the previous mission you should recall that Vergil is extremely vulnerable. He can take several shots, but the shield is not very strong and leaving him uncovered will often result in having to start over. When you first exit the elevator bring up your ranged weapon (Pistol, Carbine, Beam Rifle). You will see a Deployable Lookout Tower with three Plasma Turrets manned by Grunts. As you approach, aim for the Grunt's head, and kill him. This provides you with a reasonable amount of cover to begin clearing the square. Looking to your left and right you will see Jackals and Grunts as well as Brutes. Use your ranged weapons and grenades to clear the Jackals and Grunts. Buck will keep the Brutes busy and also get a few kills himself. Once you've cleared the minors, move up. If your ranged weapon is empty drop it for the closest available weapon or bring up your alternate weapon. Run up to the tower, Buck will distract the enemies here, and kill the Grunts on the turret. Grab a Turret and play hit and run with the Brute Pack, and take cover when you need to recharge. While Buck has the Brutes distracted and possibly wounded, assassinate or finish them off. Once you've cleared the square load up on grenades and ammo before you head out to the elevator. Go to the elevator and hop in.
Alternate Strategy[edit]
If you don't have your weapons that you kept with you on the previous level, follow Buck. To the left is a door which is accessible, and will lead you onto a balcony with a corpse with a sniper rifle. Swap your SMG for the sniper, as you need the pistol for headshots. Let Buck take care of the Brutes and Jackals as he is invincible. Snipe one of the Brutes engaging Buck, or snipe any of the Grunts on the Lookout Tower. After dispatching them, there should be several Brutes and Grunts on the other side of the square. Use your sniper for the Brutes, and use your pistol for the Grunts. Always aim for their head whenever the opportunity arises. If you can't see an enemy use your map or VISR mode. When all enemies are clear, don't jump down; instead, there should be another hallway on the balcony. Run down it, and when you reach the exit you should come across an ammo case with a few Assault Rifles and two Rocket Launchers, with two cases of rocket ammo. If you haven't killed all enemies in the area, you can do so with the rockets. Give one to Buck, or take the ammo for yourself, as there is another Rocket Launcher later on. Continue on to the elevator, and hop on.
I Hate the Morning Commute![edit]
Once you're up on the highway, get into the Warthog and charge ahead of the Olifant. On Legendary you will need to use the spare Warthogs most likely so keep a ready eye for alternate rides. Stay to the right side of the highway, and drive straight and fast. Your only priority in the start is to take out the Fuel Rod Grunts near the blast door. Once you've run them over, keep driving in circles until everything is dead. Do not pass the blast doors yet. Stay in the open highway area and clear everything. Once you've cleared that, take a second and swap out both of your weapons for the Fuel Rod Gun and the Rocket Launcher on the ground near the door, or give the Rocket Launcher to Buck if you already have ammo for it. Take another second and evaluate your ride. How beat up is it? If it's on fire and the wheels look like they're going to fall off, grab the Warthog near the door. This is a troop transport version, and you can give Buck the Fuel Rod Gun or Rocket Launcher and let him go nuts. He will take out far more enemies, far faster than on the turret. If you still have a good Turret Warthog though don't abandon it just yet, it will come in handy in the next section. The next section is filled with Jackals and Brutes. Drive quickly ahead of the Olifant and let Buck sweep out the enemies. Once you reach the second set of blast doors, don't go inside. Wait for the Drones to fly out and kill them in the clear. Buck is very efficient with the turret and the Rocket Launcher for this. Find a new ride and get in before entering the blast door. The next area will open and reveal a great number of Deployable Lookout Towers, but only two will have Fuel Rod Grunts. Buck and his turret/Rocket Launcher/Fuel Rod Cannon will make short work of them before they can harm the Olifant, just stay ahead of it and keep Buck's line of fire clear. A the end of this area there will be a Gauss 'Hog, but Buck will not man the turret if he still holds the Fuel Rod Gun or Rocket Launcher, so hop in the side seat and Buck will sling his Rocket Launcher and hop on the turret. Get out of the seat and heal up if you need to before driving on to the next area. Once the door opens, there will be Banshees attacking you. Move forward cautiously and let Buck handle them. Ghosts will approach from the right side of the highway, Buck's rate of fire is fairly slow but he is extremely accurate. Beware of the Ghosts as their plasma cannons can finish you off pretty quick. You should always keep ahead of the Olifant as it is very vulnerable. Drive cautiously dodging plasma mortars from the Wraith on the left, but keep a clear line of sight so Buck can shoot it and keep the focus off the Olifant. Once the Wraith is dead, move forward and clear the rest of the enemy Ghosts.
Rock, Paper, Scissor, TANK!!![edit]
In the next blast door space there is a Scorpion tank. Before you get on it, give Buck the Rocket Launcher. There are few infantry here and Buck will be far more useful shooting unlimited rockets at enemies than in the dinky turret. Be wary though, as he is no help whatsoever against Brutes that hijack your tank. Once the doors open start shooting and killing any enemy that shows up, including an AA Wraith on the middle of the highway. Take care with the Jump Pack Brutes, who can hijack you. Once you're through this area, in the next keep as much in line with the Olifant as possible. Several Phantoms will fly by, and they will shoot and damage the Olifant. You will take some damage here, but it's worth it to keep the Olifant safe. The next area has a few of Ghosts and a few Shade turrets. Stay close to the Olifant and clear the enemies as they close in. Once you get to the part wi