Archive:Halowars.com/Covenant
From Halopedia, the Halo wiki
The Covenant is a large alliance of several alien species that are more technologically advanced than Humans during the events of Halo Wars. First started as a loose non-aggression pact between the Elites and the Prophets, the Covenant quickly assimilated other races using superior firepower and tactics. The other races were given the choice of joining the Covenant or being destroyed.
Over the many years since the Covenant was founded they have taken over a large part of the Galaxy and have declared humanity a heretic race and are engaged in a Genocidal war against them.
Citadel
| CITADEL |
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| "All hail the Great Journey"
The seat of power in the Covenant. This is the main nerve center for the interplanetary warfare of the covenant. It offers a modular system that makes aggressive colinization and rapid deployment of troops and armor effective. This is the where the political and religious leaders of the Covenant or the Covenant issue orders to the various races and cultures that create the Covenant. |
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{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx|Site=Official Halo Wars Community Site|Page=Citadel|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Citadel}} |
Shield Generator
| SHIELD GENERATOR |
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| One of the main advantages that the Covenant possesses over the UNSC is that they are able to field shield equipment on infantry, vehicles, space craft and structures. The Covenant Shield Generator occupies a building slot at the Citadel and provides a powerful shield over all of the Citadel’s structures, vastly increasing the defensive strength.
Covenant shield technology is repurposed Forerunner technology and requires vast amounts of power to use. Once the shield is drained, the buildings underneath the shield begin to take structural damage. Over time though, the shield will begin to regenerate back up to full strength. Expensive, and taking up a build slot, commanders who wish to use the Shield generator must choose between a strong defense, and other options. |
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{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Shield_Generator|Site=Official Halo Wars Community Site|Page=Shield Generator|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Shield Generator}} |
Warehouse
| WAREHOUSE |
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| You Store Things Here
The Covenant Warehouse utilizes gravity lifts to bring down supplies to Covenant bases. From here, workers move the supplies to the proper area for further use by the Covenant commander. The Warehouse can be upgraded to increase the rate of incoming supplies. |
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{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Warehouse|Site=Official Halo Wars Community Site|Page=Warehouse|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Warehouse}} |
Turret
| TURRET |
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| The Covenant Citadel comes with four available turret slots. These slots have room for light, medium and heavy turrets and can be further upgraded with specific anti-vehicle, anti-air, and anti–infantry turrents. The plasma mortar, fuel rod, and Needler upgrades can prove devastating against their opposing units. Approaching enemy units would be wise to take our Turrets quickly or risk their forces being decimated.
Turrets are expensive, and while they provide a very effective defense, they cannot hold out forever and will need military support in order to ensure victory. Turrets are very effective against Leader units and aircraft.
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{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Turret|Site=Official Halo Wars Community Site|Page=Turret|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Turret}} |
Temple
| TEMPLE |
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| The Temple is the main cultural and scientific building of the Covenant. This is where Prophets go to meditate upon Forerunner artifacts and how to best erradicate humanity. The upgrades that the Covenant research here are very expensive, however they are also very effective and powerful.
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Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Temple|Site=Official Halo Wars Community Site|Page=Temple|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Temple}} |
Scarab
| SCARAB |
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| The Scarab is the most frightening weapon in the Covenant arsenal. Repurposed heavy mining equipment, the Scarab’s mining laser can inflict massive damage across the battlefield. With anti-air turrets on top and a colossal laser, the Scarab is the most feared Covenant vehicle. It can climb over any terrain and although a slow, it is often the center of any battle it finds. Incredible expensive and slow to build, the Scarab is often seen late in battles and is often a deciding factor.
Something as big as the Scarab would be too expensive to conduct battlefield upgrade to, so there are no upgrades available.
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{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Scarab|Site=Official Halo Wars Community Site|Page=Scarab|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Scarab}} |
Hall
| HALL |
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| The Covenant Barracks is home to the Well-trained and numerous infantry of the Covenant Forces. Grunts lead by Elites, Jackals and Hunters are trained here. The different races are housed separately according to their status in the caste system. Grunts, the lowest of the caste system performs many of the more demining tasks. The lone Jackals tend to only socialize amongst themselves, while the solitary hunter’s communicate with each other via their collective consciousness.
The powerful covenant upgrades are researched here as well, augmenting the covenant infantry with better energy weapons and armor. |
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{{Ref/Site|URL=http://www.halowars.com/GameInfo/Hall.aspx|Site=Official Halo Wars Community Site|Page=Hall|D=18|M=02|Y=2011|LocalArchive=Archive:Halowars.com/Covenant#Hall}} |
Jackal
| JACKAL |
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The Kig-Yar, or Jackals, is an Avian species often seen with shields and longer range weapons. They make up the bulk of the Covenant ground forces (after the Grunts). The Jackals are often used in scouting or sniping roles, using their superior senses to their advantage.
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{{Ref/Site|URL=http://www.halowars.com/GameInfo/Hall.aspx#Jackal|Site=Official Halo Wars Community Site|Page=Jackal|D=18|M=02|Y=2011|LocalArchive=Archive:Halowars.com/Covenant#Jackal}} |
Grunt
| GRUNT |
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| The Grunts, or Unggoy, are the foot soldiers of Covenant ground forces. Used in large numbers to overwhelm enemy positions, Grunts are weak as individuals but are a force to be reckoned with in groups. Almost always lead by a higher-caste Covenant infantry unit, such as a Brute or Elite, they can wield most Covenant weapons.
The methane tanks that they breath from sometimes explode with funny results.
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Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Hall.aspx#Grunt|Site=Official Halo Wars Community Site|Page=Grunt|D=18|M=02|Y=2011|LocalArchive=Archive:Halowars.com/Covenant#Grunt}} |
Hunter
| HUNTER |
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The Hunters, or Mgalekgolo, are massive colonies of small worm-like creatures known as Lekgolo. These colonies of many smaller creatures take the form of huge, heavily-armored bipedal infantry. Carrying a massive shield and a Fuel Rod Gun, Hunters occupy a strong anti-vehicle role. Always appearing in pairs, they are more than a match for most UNSC Vehicles.
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