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{{Covenant Rank Infobox
{{Covenant Rank Infobox
|name=Heavy
|name=Heavy
|image=[[File:H4-UnggoyHeavy.png|300px]]
|image=[[File:H4-UnggoyHeavy.png|315px]]
|species=[[Unggoy]]
|species=[[Unggoy]]
|weapons=*[[Fuel Rod Gun]]
|weapons=*[[Type-1 Antipersonnel Grenade]]
*[[Plasma Cannon]]
*[[Type-25 Carbine]]
*[[Plasma Pistol]]
*[[Type-25 Directed Energy Pistol]]
*[[Needler]]
*[[Type-25 Directed Energy Rifle]]
*[[Plasma Grenade]]
*[[Type-33 Guided Munitions Launcher]]
*[[Plasma Rifle]]
*[[Type-33 Light Anti-Armor Weapon]]
*[[Shade]]s
*[[Type-52 Directed Energy Support Weapon]]
*[[Maulers]]
*[[Type-52 Guided Munitions Launcher/Explosive]]
*[[Brute Spiker]]
*[[Type-52 Pistol]]
*[[Plasma Launcher]]
*[[Shade|Shades]]
|equipment=[[Unggoy combat harness]]
|equipment=[[Unggoy Combat Harness]]
|vehicles=*[[Ghost]]s
|vehicles=*[[Type-26 Assault Gun Carriage]] (Gunners Only)
*[[Type-47 Ultra Heavy Assault Platform|Scarab]] (on board only)
*[[Type-32 Rapid Attack Vehicle]]
*[[Phantom]] (on side turrets only)
*[[Type-47 Ultra Heavy Assault Platform]] (Passengers Only)
*[[Wraith]] (on turret only)
*[[Type-52 Troop Carrier]] (Gunners Only)
|missions=*Boarding parties
|missions=*Boarding Parties
*Defense
*Defense
*Patrolling (in ghosts)
*Vehicle-Based Patrolling
|role=*Heavy weapons experts
|role=*Combat Support
*Defenders
*Defense
*Combat Supportsmen
*Heavy Weapons Experts
|notable=
|notable=
|affiliation=*[[Covenant Loyalists]]
|affiliation=[[Covenant]]
*[[Covenant Loyalists]]
*[[Covenant remnant|Covenant Remnant]]
*[[Covenant Separatists]]
*[[Covenant Separatists]]
*[[Covenant remnant]]
}}
}}


'''Heavy''' is a high [[Covenant]] [[Unggoy]] rank. This rank is designated for the use of heavy [[weapons]], turrets, and some vehicles.<ref> '''Halo: The Essential Visual Guide''', page 87 </ref><ref> '''Halo Encyclopedia''', pages 142-143 </ref> Even after the dissolution of the original Covenant, the [[Covenant remnant]] still made use of the Heavies.  
'''Heavy''' is a high [[Covenant]] [[Unggoy]] rank. This rank is designated for the use of heavy [[weapons]], turrets, and some vehicles.<ref> '''Halo: The Essential Visual Guide''', page 87 </ref><ref> '''Halo Encyclopedia''', pages 142-143 </ref> Even after the dissolution of the original Covenant, the [[Covenant remnant|Covenant Remnant]] led by [[Jul 'Mdama]] still makes use of Heavies.  


==Armor==
==Armor==
Heavy Grunts wear distinctive dark green armor, typically with a full-face methane breather and a cylindrical methane tank on their back, similar to the [[Unggoy Ultra]]. They can take much more damage than [[Unggoy Minor]]s and [[Unggoy Major|Major]]s, but not as much as higher ranking [[Unggoy Ultra]]s and [[Special Operations Unggoy|SpecOps Unggoy]]. In ''[[Halo 4]]'', the Heavies return with a visibly different, although similar, combat harness. The harness can be found in orange, red, silver, and blue colors.<ref name="H4 Interactive Guide">[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref><ref>[http://halo.xbox.com/en-us/Universe/Detail/character-enemy-renders/421563ab-3b18-4e29-8487-3dd79b627a70#imageNumber=17 '''Halo Waypoint:''' ''New Halo 4 Renders'']</ref><ref>'''Halo 4 Prima Official Game Guide''' (Collector's Edition), page 51</ref>
The original Unggoy Heavies wore distinctive sage-green armor, typically with a full-face methane breather and a cylindrical methane tank on their back, similar to the [[Unggoy Ultra]]. Their armor provided significantly more protection that that of a [[Unggoy Minor]] or [[Unggoy Major|Major]] but it wasn't nearly as strong as an Ultra's or an [[Special Operations Unggoy|Unggoy]] in [[Covenant Special Operations|Spec Ops]].
 
The heavies of [[Jul 'Mdama|Jul Mdama's]] [[Covenant remnant|Remnant]] were slightly different although they wore a overall similar combat harness. They wore unique, turtle-like helmets over their heads and wore harnesses that came in a variety of different colors, including red, blue, orange and silver.<ref name="H4 Interactive Guide">[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref><ref>[http://halo.xbox.com/en-us/Universe/Detail/character-enemy-renders/421563ab-3b18-4e29-8487-3dd79b627a70#imageNumber=17 '''Halo Waypoint:''' ''New Halo 4 Renders'']</ref><ref>'''Halo 4 Prima Official Game Guide''' (Collector's Edition), page 51</ref>


==Combat==
==Combat==
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==Trivia==
==Trivia==
*The only time a non-Heavy Grunt is seen deploying a [[Type-42 Directed Energy Support Weapon|Plasma Cannon]] is in ''[[Halo 2]]'' at the beginning of the level [[The Arbiter (Level)|The Arbiter]], where a [[Special Operations Unggoy|SpecOps Grunt]] is seen carrying one. This is because the only [[Unggoy]] allies encountered in the level are Special Operations Grunts.
*The only time a non-Heavy Grunt is seen deploying a [[Type-42 Directed Energy Support Weapon|Plasma Cannon]] is in ''[[Halo 2]]'' at the beginning of the level [[The Arbiter (Level)|The Arbiter]] where a [[Special Operations Unggoy|SpecOps Grunt]] is carrying one. This is because the only [[Unggoy]] allies encountered in the level are Special Operations Grunts.
*In ''[[Halo 3]]'' Heavy Grunts are sometimes, but rarely, seen wielding [[Spiker]]s. This is easier to find when the player destroys a Phantom, the Grunt will most likely (if it survived) be wielding a Spiker or a Mauler.
*In ''[[Halo 3]]'', Heavy Grunts are sometimes, but rarely, seen wielding [[Spiker|Spikers]]. This is easier to find when the player destroys a Phantom, the Grunt will most likely (if it survived) be wielding a Spiker or a Mauler.
*In ''Halo 3'', if a Heavy Grunt panics while carrying an undeployed turret, it will wave the turret around in the air with only one hand. This is because Grunts usually use small single-handed weapons, and no separate animation was created for Heavy Grunts using turrets.
*In ''Halo 3'', if a Heavy Grunt panics while carrying an undeployed turret, it will wave the turret around in the air with only one hand. This is because Grunts usually use small single-handed weapons, and no separate animation was created for Heavy Grunts using turrets.
*Heavy Grunts are classified as Spec-ops Grunts in Firefight, where white-armored Grunts are simply classed as regular Grunts. Spec-ops Grunts in Firefight are only seen manning the side mounted plasma turrets on the Phantoms.
*Heavy Grunts are classified as Spec Ops Grunts in [[Firefight]], whereas Grunt Ultras are simply classed as regular Grunts. Actual Spec Ops Grunts are only seen manning the side-mounted plasma turrets on the Phantoms. Something similar happens in ''[[Halo 4]]'', where Unggoy Heavies are classified as Ultras by the [[List of Halo 4 Commendations|Commendations]] along with some other enemies who have also been mislabeled.
*In ''[[Halo: Reach]]'', Heavy Unggoy have a cylindrical methane tank, same as the Ultras, and a full face mask that looks similar to a [[Human]] gas mask.
*In ''[[Halo: Reach]]'', Heavy Unggoy have a cylindrical methane tank, same as the Ultras, and a full face mask that looks similar to a [[Human]] gas mask.
*In ''Halo: Reach'' [[campaign]] level [[ONI: Sword Base]], Heavy Grunts are seen with [[Type-25 Directed Energy Rifle|Plasma Rifles]] on higher difficulties.
*In ''Halo: Reach'' [[campaign]] level [[ONI: Sword Base]], Heavy Grunts are seen with [[Type-25 Directed Energy Rifle|Plasma Rifles]] on higher difficulties.

Revision as of 22:04, December 30, 2012

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Template:Covenant Rank Infobox

Heavy is a high Covenant Unggoy rank. This rank is designated for the use of heavy weapons, turrets, and some vehicles.[1][2] Even after the dissolution of the original Covenant, the Covenant Remnant led by Jul 'Mdama still makes use of Heavies.

Armor

The original Unggoy Heavies wore distinctive sage-green armor, typically with a full-face methane breather and a cylindrical methane tank on their back, similar to the Unggoy Ultra. Their armor provided significantly more protection that that of a Unggoy Minor or Major but it wasn't nearly as strong as an Ultra's or an Unggoy in Spec Ops.

The heavies of Jul Mdama's Remnant were slightly different although they wore a overall similar combat harness. They wore unique, turtle-like helmets over their heads and wore harnesses that came in a variety of different colors, including red, blue, orange and silver.[3][4][5]

Combat

File:1218481089 Heavygrunt.jpg
Stationed on a Phantom's side, this particular Grunt Heavy shows one of the many duties of its rank: operating Plasma Cannons or Heavy weaponry.

Heavy Grunts are usually seen in conjunction with other Covenant infantry, operating as heavy support units and are usually operating heavy weapon systems such as Plasma Cannons, Shade Turrets and Fuel Rod Guns with deadly effect.

They will usually not flee from their position unless the player is too close or out of range of their Weapon, in which case they will pull out a Plasma Pistol and attack like a normal Grunt. They are easily dispatched using most tactics. Their armor seems to be slightly tougher than the average Grunt, most likely to protect them from explosives and the possible backfiring of their powerful weapons. Unlike most Grunts, it is strangely rare for Heavy Grunts to throw Plasma Grenades.

Note that the cannon is free for a player to use after taking out its operator. In Halo 2 a Heavy Grunt must first deploy its Plasma Cannon before it can be used. If the Grunt Heavy carrying the Plasma Cannon is killed before it can deploy it then it cannot be used. This is not the case in Halo 3, since most of the Plasma Cannons encountered are already deployed, with the exception of a few. They can still be used even if they are detached from their tripod mount.

In Halo 3, Heavy Grunts are seen utilizing many different heavy Weapons and Vehicles. They are commonly seen driving Ghosts and seem to be skillful drivers, especially on higher difficulties. Due to their low target profile, they are also much harder to kill in a Ghost from head on. Grunts will attempt to ram enemies and will keep their distance from advancing foes. Heavy Grunts may also work in teams on higher difficulties in which case one rams a foe and another shoots the foe out of what they are driving. Usually if they're not piloting a Ghost then they're manning a plasma turret or carrying a Fuel Rod Gun. Like Spec Ops and Ultra grunts, they are some of the most dangerous and tactical Unggoy. When not manning a vehicle or turret or carrying a Fuel Rod Gun, Grunt Heavies will usually use Plasma Pistols, but on higher difficulties they may use Needlers.

Trivia

  • The only time a non-Heavy Grunt is seen deploying a Plasma Cannon is in Halo 2 at the beginning of the level The Arbiter where a SpecOps Grunt is carrying one. This is because the only Unggoy allies encountered in the level are Special Operations Grunts.
  • In Halo 3, Heavy Grunts are sometimes, but rarely, seen wielding Spikers. This is easier to find when the player destroys a Phantom, the Grunt will most likely (if it survived) be wielding a Spiker or a Mauler.
  • In Halo 3, if a Heavy Grunt panics while carrying an undeployed turret, it will wave the turret around in the air with only one hand. This is because Grunts usually use small single-handed weapons, and no separate animation was created for Heavy Grunts using turrets.
  • Heavy Grunts are classified as Spec Ops Grunts in Firefight, whereas Grunt Ultras are simply classed as regular Grunts. Actual Spec Ops Grunts are only seen manning the side-mounted plasma turrets on the Phantoms. Something similar happens in Halo 4, where Unggoy Heavies are classified as Ultras by the Commendations along with some other enemies who have also been mislabeled.
  • In Halo: Reach, Heavy Unggoy have a cylindrical methane tank, same as the Ultras, and a full face mask that looks similar to a Human gas mask.
  • In Halo: Reach campaign level ONI: Sword Base, Heavy Grunts are seen with Plasma Rifles on higher difficulties.

Gallery

List of appearances

Sources

  1. ^ Halo: The Essential Visual Guide, page 87
  2. ^ Halo Encyclopedia, pages 142-143
  3. ^ Halo 4 Interactive Guide
  4. ^ Halo Waypoint: New Halo 4 Renders
  5. ^ Halo 4 Prima Official Game Guide (Collector's Edition), page 51