The Storm (Level)

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For the artificial weather phenomenon, see Portal Storm.

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The Storm
Covenant Anti-Air gun.jpg

Game:

Halo 3

Player:

SPARTAN-117

Date:

November 17th, 2552[1]

Location:

Voi, near The Portal, Kenya

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see The Storm (Level)/Walkthrough.

 

Template:Article Quote The Storm[2] is the fifth campaign mission of Halo 3.

Background

It begins with a UNSC Warthog convoy moving to Voi, its objective to punch through the Covenant Loyalist Anti-Aircraft defenses that surround the supposed Ark and allow Lord Hood's small fleet of ships passage to the Prophet of Truth's fleet in order to kill Truth and stop the firing of the Halo rings. UNSC Marine forces, led by SPARTAN-117, fight through several pitched skirmishes through the industrial zone of Voi.

After breaking through the industrial area, SPARTAN-117 meets up with a group of approximately five Mongoose ATVs and commandeers one with a Marine riding 'pillion' using a M41 Rocket Launcher. They immediately engage a squadron of Anti-Air Wraith tanks to secure a landing zone as Brute Choppers and Ghosts attack. The Covenant are being continually reinforced by Phantoms. Hornets and Banshees fly above, vying for control of the skies. Although they manage to take the landing zone, the victory ends up being short-lived as a Scarab arrives to crush the UNSC forces. After destroying the massive walker, the UNSC forces prepare to push into a Brute controlled warehouse.

With reinforcements led by the Arbiter Thel 'Vadam and Sergeant Johnson along with volunteer civilians from a nearby factory, they push onwards, engaging nearly a dozen Brutes armed with Spikers and Brute Shots, a pair of Hunters and a Brute Chieftain wielding a Gravity Hammer. They finally press on to the Anti-Aircraft battery site, engaging a small Covenant force defending it including a War Chieftain. Eventually they destroy the gun, enabling the UNSC Navy, along with Miranda Keyes, to attack Truth's ship.

Transcript

Ghost Town

Military Operations Urban Terrain.

{Gameplay}

A convoy of three Warthogs: two M831 TT Warthogs and one M12 Warthog LRV roll down a tunnel of Tsavo Highway, with the Chief riding shotgun in the LRV. (On co-op, Thel 'Vadam and N'tho 'Sraom ride shotgun on the TTs, but Usze 'Taham uses the Turret of the Warthog the Master Chief is riding on).

The Warthogs emerge from the tunnel in a parking lot scattered with destroyed Warthog chassis and Marine and Grunt corpses. The Warthogs roll to a halt as the Marines and Master Chief walk out, and the Marines form a perimeter outside the locked door.

  • Marine Sergeant (Reynolds): "Ready when you are, Chief. Open the door and take point. We’ll cover you with the .50."

or

  • Marine Sergeant (Stacker): "Ready when you are, Chief. Open the door, take point; we'll cover you with the .50!"

The Master Chief opens the door into an empty factory section and then into a next section with Covenant. An M12 Warthog LRV and a file of Marines follow him in.

  • Prophet of Truth (Hologram): "With my gentle encouragement, our Lord's holy relic springs to life. It is unfortunate that our enemies also bear witness to its glory. But soon their dull eyes will be closed; seared by the Rings' unforgiving might."
  • Marine Sergeant: "Chief, open the door; we can roll on through!"

A set of doors is opened, leading to a factory tunnel full of Brutes, Jackals, Grunts, and even a pair of Ghosts. Beyond that is another door that will lead to Lake Bed A. After cleansing the tunnel, the UNSC forces open the next door, revealing a massive expanse with cruising Ghosts and a heavy Covenant garrison.

  • Commander Keyes (COM): "Atmospheric disturbances is intensifying above The Artifact, Admiral."
  • Lord Hood (COM): "And Sierra-117?"
  • Miranda Keyes (COM): "Moving as fast as he can, sir. I know he’ll get it done."

A Phantom deploys a standard Wraith at the far side of the lake bed.

After the Anti-Aircraft Wraith in the nearby area is destroyed.

  • Hocus (COM): "Hell yeah! Boom! The Fly Boys are gonna love us for that!"
  • Sergeant Johnson (COM): "That-a-way, Chief! Target destroyed. Move to the next area, over."

Master Chief and the remaining Marines exit the lake bed into the confines of the factory again, where a War Chieftain wielding a plasma turret and his attendant Brutes, Jackals, and Grunts have a pair of Marines pinned down in the adjacent section.

  • Marine: "They just keep coming!"
  • Female Marine: "Check your fire! It’s the Chief! Flush ‘em out, sir. We'll nail them with the .50."

After the Chieftain and his troops are killed by the Chief and Marines.

  • Marine: "We’ve made a hole. Hurry, before any more Covenant show up!"

The Marines defending the warehouse open the door. The Chief and accompanying Marines head through. (And the Warthog if survived)

  • Female Marine: "We're down to our last mags, sir. Thought those last ones had us."
  • Marine: "We've got a Phantom overhead!"

A Phantom hovering overhead above a glass roof frightens the Marines a little. The Master Chief and Marines quickly move to the next section as the glass roof shatters and a horde of Drones descend. Eventually they are fought off and the Master Chief and Marines enter the next factory tunnel section.

At the end of the tunnel are four Mongoose vehicles, next to a rack of weapons. Marines rush to man the ATVs.

  • Female Marine: "Mount up, Rockets in back! Gotta move fast, and punch hard!"

The Marines open the tunnel door. The Chief takes a Mongoose {or can take any other vehicle of choice} and joins the Marines in the assault on the Anti-Air Wraiths in the neighboring lake bed. While a small squad of Marines are pinned down on the "boardwalk" on the northern side of the lake bed, Covenant vehicles mill in the center.

  • Sergeant Avery Johnson (COM): "We’ve got anti-air Wraiths in the next lake bed, Chief!"

The ATV's quickly take out the first Anti-Air.

  • Marine: "One down, one to go!"

A few Choppers along with Phantoms carrying Ghosts overwhelm the lake bed with Banshees above. The Second Anti-Air Wraith is taken out. The ATVs, Hornets, and Missile Pods eventually clear the lake bed of Covenant armor resistance.

  • Sergeant Johnson (COM): "Both AA Wraiths have been neutralized... standby. Something big closing in on your location."

Judgment

Scarab. BFG. End of the World.

There is the booming of the anti-aircraft emplacement in the distance, but also an ominous mechanical grinding noise.

The booms and grinding get louder.

  • Chips Dubbo (COM): "It’s getting closer!"
  • Marine (COM): "Oh, this is going to be good."

A massive Scarab walker lumbers down from the roof of the factory onto the lake bed, and dust rises as its legs slam into the ground, destroying a Troop Transport Warthog in the process. Marine vehicles and a pair of Marine-manned Missile Pod turrets open up in volleys.

  • Marine: "Use rockets! Target its joints!"

If the Chief waits around.

  • Sergeant Johnson (COM): "Its armor's too thick!"

or

"Aim for its legs, Chief!"

If the Chief wastes more time:

  • Sergeant Johnson (COM): "Jump on top of it Chief, just like New Mombasa."

The Chief, Marines, and Missile Pod emplacements eventually take out one of the Scarab's joints, forcing it to lower and consume all power into getting back up again, and deactivating its primary weapon.

  • Marine : "Now, while it's down! Find a way inside!"

Once the Chief boards the Scarab.

  • Sergeant Johnson (COM): "Look for something big... power core, something like that."

On the upper deck of the Scarab, several Brutes, Jackals and Grunts await the Chief, forcing the Chief to kill anyone in his path.

If the Chief stays on the Scarab for a while.

  • Sergeant Johnson (COM): "Look for the core, Chief. You'll know it when you see it."

When the Chief finally finds and blows up the power core.

  • Chips Dubbo (COM): "Get away! It's gonna blow!"

The Chief jumps off the Scarab and runs for it. The Scarab finally detonates.

  • Sergeant Johnson (COM): "One more target, Chief. There’s a Covenant AA gun in the next area. Take it down and Lord Hood can start his attack run."

A Pelican lands, deploying Thel 'Vadam. The surviving Marines lead 'Vadam and Master Chief to a locked door leading to the factory's warehouse.

  • Female Marine: "We've got this area locked down, sir. Follow us, we’ll get you through."

The door opens up, leading to a dirty tin-walled section filled with wounded Marines and civilians laying on the floor and several grim-faced Marines behind sandbags, tending to the wounded, and operating the sole UNSC field radio.

  • Wounded Marine: "Ahh! Ah-ah-somebody get me some morphine!"

Voices begin to play through the radio and are attentively monitored by a pair of Marines operating it.

  • Naval Officer (COM): "All Brute cruisers are pulling back to Truth’s ship. Winds inside the storm just hit 200 kilometers per hour. Energy cascades all over the artifact!"

There is a moderate pause within the radio conversation, before another starts between Commander Keyes and Lord Hood. This conversation foreshadows the very end of the last cutscene in the level.

  • Miranda Keyes (COM): "Admiral, a single Covenant ship has slipped in-system!"
  • Lord Hood (COM): "Just one? What's its range and position?"
  • Miranda Keyes (COM): "Above the artifact, inside the orbital line. Seems to be holding steady."
  • Lord Hood (COM): "Attack will proceed as planned, Commander. We’re not going to get another shot at Truth."
  • Miranda Keyes (COM): "Sir. Yes sir."

The Master Chief and Thel 'Vadam pass through a stained area of bolted tin plates until they reach the periphery of the warehouse, where a trio of Marines are pinned down under sandbags as Spiker projectiles fly through the air. Farther forward is a steel bridge where a pair of Marines frantically open fire on Brutes all around them with a turreted Heavy Machine Gun.

  • Marine: "We’ve got company!"

After the Brutes between the sandbags and the bridge are killed by the UNSC forces, another group of Brutes charges from the next section, chasing a Marine.

A surviving Brute from the previous wave tries to warn the charging Brutes of the impending doom but is too late.

  • Brute: No, fall back!

They then run towards the bridge and a Marine fires the bridge-mounted turret.

  • Marine: "Hold the line! Enemy charging!"
  • Thel 'Vadam: "Be careful!"

After the next wave of charging Brutes is killed.

Master Chief, 'Vadam, and surviving Marines make their way into the next section, where behind a mass of stacked crates a Brute violently throttles a construction worker. Three other workers armed with Pistols flee from the Brute and his other Brute companions. The throttling Brute roars out.

  • Throttling Brute: "Kill them for honor!"

After the current group of Brutes is killed.

The next section is empty and has a door leading to the outside of the factory; the anti-aircraft emplacement is nearby. The door is opening up, and a group of four construction workers runs in. However, they are cut down by two massive green beams of energy blowing up the fusion coils next to the workers: a pair of Hunters appears.

The Hunters charge in over the worker corpses and after the Master Chief, Thel 'Vadam, and the awaiting Marines.

If the fight continues for a while:

  • Sergeant Stacker: "Gotta get around ‘em, Chief! Look for gaps in their armor!"

After the two Hunters are killed, the Marines, Master Chief, and Thel 'Vadam run past the Hunter corpses and through the open door to a series of low-roofed buildings where a Brute Chieftain awaits with numerous other Brutes, Jackals, and Grunts. The Prophet of Truth sermonizes from a holographic pedestal behind them.

  • Prophet of Truth (Hologram): "Take heart, my brothers! Only our enemies should fear this raging storm."

The assault force finally defeats the Covenant defenders and continues on ahead.

  • Prophet of Truth (Hologram): "Darkened skies and lashing fire are all that remains for them when we, the worthy, have passed beyond."
  • Thel 'Vadam: (upon seeing the Prophet of Truth's hologram) "I will not be shamed. Not again! Not by you!"

The Chief, 'Vadam, and the remaining Marines charge around the remaining buildings to the hill where the massive anti-aircraft emplacement stands. Before the hill's slope are a Marine, a Surface-to-Air Missile Launcher, and a few corpses behind sandbags and a weapons rack. Grunts tentatively run down the slope to face the onrushing UNSC forces while mid-way up the hill a Grunt manning a turreted Plasma Cannon stands side-by-side with a War Chieftain wielding a Fuel Rod Gun with his captains and bodyguards. The emplacement opens fire on a surging UNSC Longsword, destroying it and catching it on fire as the wreck soars into the cliffs below.

  • Commander Keyes (COM): "Chief! Hood's ships are closing fast! Destroy that gun; we’re out of time."

The Chief, 'Vadam, and all Marines and civilians push up the hill, taking down all Covenant defense.

  • Sergeant Johnson (COM): "Chief, that gun’s been firing non-stop: it’s gotta be running hot! It’s gonna be opening up its access panel!"

The anti-aircraft emplacement's lower section opens to reveal a white sphere. Steam vents as the panel continually opens. The Master Chief destroys the sphere with 'Vadam, Marines, and workers.

{Cutscene}

The AA Gun explodes, sending the weapon on top flying down the cliff. The Master Chief and 'Vadam stand on the cliff side of the crater on the hill of the recently destroyed anti-aircraft emplacement. Multiple squadrons of Longswords streak overhead, followed by three UNSC Frigates, including the UNSC Forward Unto Dawn, Lord Hood's flagship. Lord Hood's attack begins. The Covenant fleet is hovering before them, with the Forerunner Dreadnought centered below them at the center of The Artifact.

Lord Hood (COM): "All ships: fire at will!"

The UNSC frigates engage the Forerunner Dreadnought, Magnetic Accelerator Cannons discharging in volleys, and explosions coat the Dreadnought's surface, then clear, revealing not so much as a scorch mark. The Forerunner structure begins to open like a starfish, focusing energy on the Dreadnought, which fires off a beam of light. Everything soon blacks out.

Cortana (Cortana Moment): "This, is the way the world ends."

A large glowing sphere of blue light soon appears, centered by pitch darkness, in the sky above the artifact, and the vessels of both UNSC and Loyalist fleets are drifting in the air, disorganized.

Lord Hood (COM): (coughs) What did Truth just do? (coughs) Did he activate the rings?

Miranda Keyes (COM): "No, sir. But he certainly did something..."

Thel 'Vadam roars angrily as the Forerunner Dreadnought rises safely into the sphere, followed in close order by the Covenant fleet.

Lord Hood (COM): "Evac wounded and regroup. Wherever Truth went-"

Naval Officer (COM): "Sir, new contact slipping in!"

A CCS-class Battlecruiser emerges from Slipspace to the east of Voi, and hurtles just over the Chief and 'Vadam. It is smoking with rancid fumes. The air takes on a darkened appearance, and smog rises, veiling the sun. As the ship loses altitude and crashes to the ground out of sight, a deep rumbling is heard, followed by silence. An omen of ancient evil is in the air.

Thel 'Vadam: "What is it? More Brutes?"

Master Chief: "Worse."

Fades to black.

Level ends.

Trivia

Glitches

  • It is possible to fly a dumpster on this mission by getting a second player and have them both jump rapidly to make the dumpster ascend. It is possible to steer if both players jump in the same direction.
  • If you use a Power Drain or an over-charged Plasma Pistol shot, you can take down a Hornet but you can not fly it or use the passenger seats. If you do this while fighting the Scarab you can stand on top of the Hornet and jump on to the Scarab after the Hornet can fly again and gets close enough to the Scarab.
  • The Banshees at the anti-air defense guns fly around for no reason. They can be shot down for some points. But sometimes one or two will shoot at you for a second. If you manage to catch one in a Power Drainer, or use a Plasma Pistol on one of them, they can be boarded and you can fly around the place. The player will, however, die if they pass beyond the map borders.
  • A rare glitch occurs where you can exchange a Gravity Hammer with a dockworker, though they cannot use it in battle. You can also trade them an Energy Sword or Brute Shot. They will hold the sword in their right hand, and hold the brute shot with one, but with it down, unless they get hit, they will hold it like a rifle. They can also shoot the brute shot.
  • Oddly, at the start of this level the marine who wields the battle rifle and the sergeant will not follow you into the structure, unless they get in the warthog. Take this opportunity to swap your Assault Rifle or Magnum with the marine. This can be very helpful on Legendary.
  • If you are wielding a turret, and drop it before the Cortana Moment occurs, then the turret will disappear.
  • At Judgment, your first encounter with the Scarab in Halo 3, if you kill the sergeant and his marines, another sergeant and marines will take their place. On Co-op, have the Arbiter stand next to the door which opens when you destroy the Scarab, and kill the sergeant and his marines. The door will open. Quickly send the Arbiter in and another sergeant and marines will spawn.

Mistakes

  • Despite entering the city from the Southeastern edge, the turn off to Arusha calls for a right turn, while in reality the city of Arusha is on the other side of Kilimanjaro with respect to Voi. This would logically place the turn off on your left.
  • If you look at the name of the UNSC frigates firing on the Forerunner Dreadnought they all say Forward Unto Dawn and the ships' numbers are the same as well. Furthermore, on close observation of the cutscene, one can see that one Frigate actually fires its MAC gun twice.
  • There is a Marine in the workshop that is typing on a computer. If you melee the computer away, he will still keep typing.
  • When you leave Lake bed A and enter the area with the marines on the machine gun, the female Marine cries "We'll nail them with the .50". However, the gun that the marine is using is the AIE-486H Heavy Machine Gun, which, in fact, uses .374 cal ammunition.

Easter Eggs

  • If you manage to get into the boat either in theater or somehow in actual gameplay, there is a blurry picture of a pirate with writing under it in Swahili that says "Pimps at Sea", an April Fool's Day joke that Bungie made up.
  • The Catch Skull can be found on this level.

References

  • When IWHBYD is active, if you listen to one of the construction workers as they are fighting, every now and then, they might say "I'm a cowardly fool!". This is a reference to a Pillar of Autumn Command Crewman in their fetal position in Halo: Combat Evolved. It's even the same recording/voice.
  • The last portion of the level is called "Scarab. BFG. End of World" in the level select. The BFG is a weapon in the Quake and Doom games whose name is short for "Big Fucking Gun" or, in the Doom motion picture, "Bio Force Gun."
  • The last cutscene of the level has clear resemblance to the Halo 3 Announcement trailer, right down to the music.

Miscellaneous

  • The Surface-to-Air Missile Launcher from the High Ground multiplayer level can be seen close by the Covenant Anti-Aircraft gun.
  • During this level, one of the wounded marines is voiced by TV personality, Jonathan Ross.Template:Fact
  • This is the only level in the trilogy that features real civilians.
  • In theater mode, when you get to the second lake bed, you can see over the wall to the part at the end of the level and see two Anti-Aircraft guns. The one on the left is inactive. 

Gallery

Sources

Preceded by
Tsavo Highway
Halo 3 Campaign Missions
The Storm
Succeeded by
Floodgate

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