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Halo: Combat Evolved Anniversary: Difference between revisions

From Halopedia, the Halo wiki

m (→‎Multiplayer: There is only one Halo 2 remake...which means Battle Canyon is a remake of "Battle" creek" not "Beaver" creek.)
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*''[[Battle Canyon]]'' (remake of ''[[Beaver Creek]]'')<ref name="bulletin817">[http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-81711/168336 '''Halo Waypoint''': ''The Halo Bulletin: 8/17/11'']</ref>
*''[[Battle Canyon]]'' (remake of ''[[Battle Creek]]'')<ref name="bulletin817">[http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-81711/168336 '''Halo Waypoint''': ''The Halo Bulletin: 8/17/11'']</ref>
*''[[Penance]]'' (remake of ''[[Damnation]]'')<ref name="bulletin817"/>
*''[[Penance]]'' (remake of ''[[Damnation]]'')<ref name="bulletin817"/>
*Unnamed ''[[Hang 'Em High]]'' remake
*Unnamed ''[[Hang 'Em High]]'' remake

Revision as of 09:58, September 9, 2011

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Template:Game Infobox

"Heroes never die."
— Official tagline[1][2]

Halo: Combat Evolved Anniversary (or simply Halo: Anniversary) is a first-person shooter video game and a remake of 2001's Halo: Combat Evolved.[3], developed by 343 Industries in collaboration with Saber Interactive and Certain Affinity. The game features remastered graphics and audio, using assets from Halo: Reach.[3][4] Available with the game are 6 multiplayer maps from Halo: Combat Evolved, Halo PC and Halo 2, along with a Firefight mission based on Halo for Halo: Reach multiplayer.[3] Anniversary is a part of 343 Industries' ten-year anniversary celebration.

Features

Frank O'Connor has stated that the game will feature "a graphics layer running on top of the exact Halo: CE physics and gameplay engine, so it feels exactly like Halo."[5] As such, gameplay mechanics from the original game, such as the M6D pistol's three-shot kill, will all be present. The game also features an online campaign cooperative mode over Xbox LIVE. Pressing the Back button allows the player to switch seamlessly between the graphics of the original 2001 title and the 2011 remake. All non-vocal audio for the game will be re-recorded and made by Skywalker Sound,[6]while the original voice-acting will remain untouched.[3] The game will feature optional Kinect features that will not affect the core gameplay experience.[7] The game can also be played in 3D, provided that the player has a 3D TV.[8]

Terminals will be found throughout the game, which, unlike the text-based terminals of Halo 3, contain full-motion video narrated by monitor 343 Guilty Spark. These terminals will link the game's story to that of Halo 4.[3][9] Anniversary will also have subtitles available for in-game and combat dialogue.[10]

The game will feature skulls, including at least two that never appeared in previous Halo games and will also have achievements.

Multiplayer

Anniversary will include Halo Reach's multiplayer with six remakes and one new Firefight map. These maps will feature Forge support.[11] It will also feature the M6D Magnum featured in the campaign.[12]

Multiplayer

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Firefight

Marketing promotions

Announcement trailer

Main article: Halo: Combat Evolved Anniversary announcement trailer

The Halo: Combat Evolved Anniversary announcement trailer was released on June 6, 2011. It showcases the differences between the original Halo: Combat Evolved and Anniversary.

Waypoint Exclusive

Main article: Halo: Combat Evolved Anniversary Exclusive

Halo: Combat Evolved Anniversary Exclusive is a video documentary in which various 343 Industries employees comment on the development and features of the game.[3]

Pre-order bonuses

Customers who pre-order the game will receive a code to download John-117's Mark V MJOLNIR armor for their Avatars. Pre-ordering the game also gives access to the "Grunt Funeral Skull", which causes Unggoy to explode like plasma grenades when killed.[19]

Terminals teaser

Main article: Halo: Combat Evolved Anniversary terminals teaser

A short trailer which originally debuted during the Halo Universe panel at San Diego Comic-Con 2011. It showcases the animation used in the terminals with a narration by 04-343 Guilty Spark.[20]

Trivia

  • The game was internally referred to as "Spark" during development.[21]
  • According to O'Connor, John-117's abnormally proportioned helmet from the announcement trailer was being fixed prior to the trailer's release, though it was not completed in time to appear in the final E3 trailer.[22]

Gallery

Promotional images

Concept art

Screenshots

Sources

Template:Halo Games