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Covenant Dance: Difference between revisions

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  | name      = Covenant Dance
  | name      = Covenant Dance
  | yt      = LuNyoX7txtA
  | yt      = LuNyoX7txtA
  | album      = [[Halo: Original Soundtrack]]
  | album      = ''[[Halo: Original Soundtrack]]''
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | length    = 01:57
  | length    = 1:57
  | producer  =
  | producer  =
  | last      = [[Devils... Monsters...]]
  | last      = [[Devils... Monsters...]]
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}}
}}


'''Covenant Dance''' is the fourteenth track included in the ''[[Halo: Original Soundtrack]]''.
'''Covenant Dance''' is the fourteenth track in ''[[Halo: Original Soundtrack]]''.


==Overview==
==Overview==
As its name implies, the piece is carried by a strong dance beat. At 00:16, the beat becomes underlaid to a more dominant snare-drum beat. Starting at 00:30, a variation of the Halo theme, followed by long ascending notes, which consists of the monkish chorus in time to the beat. At 00:52, the beat and chant grind to a halt and are replaced by a less regular synth beat, still following a tempo matching the drum beat. At 01:08, a higher synth melody arises to follow the new synth beat. At 01:15, the drumbeat starts up again. At 01:31, the chant returns, but shortly disappears again. Soon after, the drum and synth follow it, allowing the song to smoothly conclude. The piece was arranged into ''[[Choreographite]]'' in the ''[[Halo: Combat Evolved Anniversary: Original Soundtrack]]''.
As its name implies, the piece is carried by a strong dance beat. At 00:16, the beat becomes underlaid to a more dominant snare-drum beat. Starting at 00:30, a variation of the Halo theme, followed by long ascending notes, which consists of the monkish chorus in time to the beat. At 00:52, the beat and chant grind to a halt and are replaced by a less regular synth beat, still following a tempo matching the drum beat. At 01:08, a higher synth melody arises to follow the new synth beat. At 01:15, the drumbeat starts up again. At 01:31, the chant returns, but shortly disappears again. Soon after, the drum and synth follow it, allowing the song to smoothly conclude.  


==Appearances==
==Appearances==
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The opening percussion plays in the ''[[Halo 2]]'' level ''[[The Great Journey]]'', when [[Arbiter]] [[Thel 'Vadam]] enters the cavern area in the [[Bastion of the Brutes]].
The opening percussion plays in the ''[[Halo 2]]'' level ''[[The Great Journey]]'', when [[Arbiter]] [[Thel 'Vadam]] enters the cavern area in the [[Bastion of the Brutes]].
==Arrangements==
The piece was arranged into ''[[Choreographite]]'' in ''[[Halo: Combat Evolved Anniversary: Original Soundtrack]]''.


==Production notes==
==Production notes==

Revision as of 13:32, August 26, 2021

Covenant Dance

Album:

Halo: Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

1:57

Previous:

Devils... Monsters...

Next:

Alien Corridors

 

Covenant Dance is the fourteenth track in Halo: Original Soundtrack.

Overview

As its name implies, the piece is carried by a strong dance beat. At 00:16, the beat becomes underlaid to a more dominant snare-drum beat. Starting at 00:30, a variation of the Halo theme, followed by long ascending notes, which consists of the monkish chorus in time to the beat. At 00:52, the beat and chant grind to a halt and are replaced by a less regular synth beat, still following a tempo matching the drum beat. At 01:08, a higher synth melody arises to follow the new synth beat. At 01:15, the drumbeat starts up again. At 01:31, the chant returns, but shortly disappears again. Soon after, the drum and synth follow it, allowing the song to smoothly conclude.

Appearances

It can be heard:

The opening percussion plays in the Halo 2 level The Great Journey, when Arbiter Thel 'Vadam enters the cavern area in the Bastion of the Brutes.

Arrangements

The piece was arranged into Choreographite in Halo: Combat Evolved Anniversary: Original Soundtrack.

Production notes

  • This track is a partial remake of Alexander Seropian's Leela theme heard in the first Marathon game.
  • The percussion in this track is reminiscent of a motif from the soundtracks for Myth and Myth II, including With Friends Like These and Shiver.
  • The track uses the following instruments and patches/samples:[1]
    • E-MU Procussion:
      • 082 Sarengeti (Main rhythmic percussion)
    • E-MU Proteus 2000:
      • Protozoa ROM - 082-0 GulaGula (Synth bass)
      • Protozoa ROM - 067-3 Miya Daiko (Additional percussion)
      • Composer ROM - 041-3 Snares 1 (Left channel snare)
      • Composer ROM - 042-3 Snares 2 (Right channel snare)
    • Kurzweil K2500X
      • Orchestral ROM - 975: Timpani

Sources