Close Call: Difference between revisions
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[[File: | [[File:H4 - Close Call.png|right]] | ||
'''Close Call''' is a | '''Close Call''' is a medal in ''[[Halo: Reach]]'' and ''[[Halo 4]]'' [[multiplayer]], [[campaign]], [[Firefight]] and [[Spartan Ops]]. It is awarded when a player kills an opponent when they themselves have no shields. The player receives the medal when their shields begin to recharge, signifying that they have survived the encounter. | ||
In the ''[[Halo: Reach Multiplayer Beta|Halo: Reach Beta]]'' it was awarded when a player killed an opponent when he/she had no shields and had one health bar. Most players died once this medal | In the ''[[Halo: Reach Multiplayer Beta|Halo: Reach Beta]]'' it was awarded when a player killed an opponent when he/she had no shields and had one health bar. Most players died once this medal had been received as the player was extremely vulnerable to enemy fire once it had been acquired. In the Halo Reach Beta, the announcer verbally announced the medal but does not in the final game, possibly because playtesters found it annoying. | ||
==Gallery== | ==Gallery== | ||
<gallery captionalign="left"> | <gallery captionalign="left"> | ||
File:Close Call!.png|The | File:ReachMedal - Berserker.png|The medal in the ''Halo: Reach Beta''. | ||
File:Close Call!.png|The final version in ''Halo: Reach''. | |||
</gallery> | </gallery> | ||
{{HRmedals|Close Call!.png|25}} | {{HRmedals|Close Call!.png|25}} | ||
{{H4Medals|H4 - Close Call.png|25}} | |||
[[Category:Halo: Reach Multiplayer Medals]] | [[Category:Halo: Reach Multiplayer Medals]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
[[Category:Medals]] | [[Category:Medals]] |
Revision as of 23:06, November 25, 2012
Close Call is a medal in Halo: Reach and Halo 4 multiplayer, campaign, Firefight and Spartan Ops. It is awarded when a player kills an opponent when they themselves have no shields. The player receives the medal when their shields begin to recharge, signifying that they have survived the encounter.
In the Halo: Reach Beta it was awarded when a player killed an opponent when he/she had no shields and had one health bar. Most players died once this medal had been received as the player was extremely vulnerable to enemy fire once it had been acquired. In the Halo Reach Beta, the announcer verbally announced the medal but does not in the final game, possibly because playtesters found it annoying.
Gallery