Canon

User:JackVibe/Sandbox: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
No edit summary
 
(74 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Status|Canon}}
{{Status|Canon}}
[[File:HR ZealotSword.png|thumb|350px|A [[Sangheili Zealot]] wielding an energy sword.]]
{{Cleanup}}
{{Quote|A noble and ancient weapon, wielded by the strongest of [[Sangheili]], requires great skill and bravery to use, and inspires fear in those who face its elegant plasma blade.|[[Supreme Commander]] [[Thel 'Vadam]]ee{{Ref/Game|H2|[[Halo 2 Limited Collector's Edition Manual]]}}}}
{{References}}
 
{{Species infobox
'''Energy swords''', sometimes known as '''plasma swords''',{{Ref/Book|[[Halo: Combat Evolved: Prima's Official Strategy Guide]]|Page=15}}{{Ref/Book|[[Halo 2: The Official Strategy Guide]]|Page=30}} are a class of single-handed, double-bladed energy weapons developed by the [[Covenant]] and inherited by [[Covenant remnants|its splinter factions]].{{Ref/Site|Id=waypoint11|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/energy-sword/87ebf6e2-3874-4e5c-8133-b72c20a46d7f|Site=Halo Waypoint|Page=Energy sword|D=21|M=9|Y=2011|LocalArchive=Archive:Halo_Waypoint/2009 to 2014/Universe/Weapons#Energy Sword}} To their users, the [[Sangheili]], they are formally designated as '''fireblades''',{{Ref/Book|Id=enc22p307|Enc22|Page=307}}{{Ref/Book|Id=enc22p484|Enc22|Page=482}} and nicknamed '''plasma blades'''.{{Ref/Reuse|alliance}} The [[Office of Naval Intelligence]] has typically [[Type classification system|type-classified]] encountered energy sword variants under the designation of the '''Type-1 Energy Weapon/Sword''' ('''T-1 EW/S''').{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25438|Site=Bungie.net|Page=Halo: Reach Ordnance Page|D=7|M=2|Y=2021}} Nicknames for the energy sword includes '''Katana''' and '''Kill Beam'''.{{Ref/Book|Id=enc11|Enc11|Page=348}}
|variant=Flood
|name=Pod infector
|image=[[File:H2A - Flood infection form model.jpg|300px]]
|latin=
|classification=[[Infection form]]
|species=[[Flood]]
|subspecies=
|diet=
|height={{Convert|89.6|cm|ftin|sp=us}}-{{Convert|131.4|cm|ftin|sp=us}}{{Ref/Game|Id=Library|HCEA|Library (feature)|Library|Detail=Infection Form}}
|weight={{Convert|16.8|kg|lb}}-{{Convert|28.6|kg|lb}}{{Ref/Reuse|Library}}
|distinctions=Small, sac-like creatures with many tentacles for probing.
|lifespan=
|homeworld=
|techlevel=
|notable-person=
|othernames=
|languages=
}}
The '''pod infector''',{{Ref/Game|Id=PLPI|HW2|Phoenix Logs|Detail=Pod Infectors}} often ubiquitously called the '''Flood infection form''',{{Ref/Book|Id=enc11p164|Enc11|Page=164}}{{Ref/Book|Id=enc22|Enc22|Page=406}} is a stage of the virulent [[Flood]] xenoform. It serves as the primary form for spreading the Flood infection due to its effectiveness compared to mere [[Flood spores]] when deployed in large numbers. Subsequently, it is usually the first Flood forms to be produced as well as the most commonly encountered Flood form.{{Ref/Reuse|PLPI}}


==Overview==
==Overview==
[[File:H3-EnergySwordHilt.png|thumb|150px|The hilt of an deactivated energy sword.]]
===Physical characteristics===
===Design details===
Pod infectors have soft, pod-shaped bodies; they are characterized by a small, sagging brown lobe rising from the top of its back,{{Ref/Reuse|enc11p164}} while its frontal surface has numerous tentacle-like appendages and a frond-like array, which acts as the creature's sensory system.{{Ref/Game|Id=PLIF|HW2|Phoenix Logs|Detail=Infection Forms}}{{Ref/Reuse|enc22}} Their tendrils are multi-purpose locomotion systems and insidious methods of control.{{Ref/Reuse|PLIF}}{{Ref/Reuse|enc22}} Used for attacking and infecting organisms,{{Ref/Book|Id=enc11p180|Enc11|Page=180}} each tendril ends in nano-scale barbs, which can latch onto a target's body, slice open bare skin,{{Ref/Novel|TF|12|Quote=The Spartan gave a cry of pain, felt the tentacle slide down toward his spine, and knew it was over.}} and even cut through armor or environmental suits.{{Ref/Reuse|PLIF}}{{Ref/Reuse|enc22}} The pod infector's bulbous body is filled with noxious gases,{{Ref/Reuse|enc22}} while its numerous tentacles allow them to travel at high rates of speed and leap surprising distances in pursuit of a host.{{Ref/Reuse|Library}}
An energy sword's twin blades are superheated plasma contained in a tightly configured magnetic field generated from its grooved hilt.{{Ref/Reuse|waypoint11}}{{Ref/Book|Id=enc22p482|Enc22|Page=482}} Within the hilt, there is an energy storage device that double as a field generation device,{{Ref/Reuse|bnet}}{{Ref/Book|Id=osfm|OSFM|Page=183}} which, when activated, projects the blade, with the stabilized superheated plasma being enclosed in magnetic lines extending from the hilt.{{Ref/Reuse|enc22p307}}{{Ref/Site|Id=h4guide|URL=https://www.halowaypoint.com/en-us/halo4guide|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Covenant Weapons|D=27|M=03|Y=2014|LocalArchive=Halo 4 Interactive Guide#Covenant Weapons}}{{Ref/Book|Id=h4evg|H4EVG|Page=92}} The weapon is powered by a small battery that supplies power to the plasma generation device and magnetic field generators which generate and contain the plasma needed to form the blade.{{Ref/Book|Enc09|Page=335}} The battery's energy is reduced for each successful strike. Each strike from the sword will drain the battery by 10% of its maximum energy output. Once the battery power is fully depleted, the sword will deactivate unless recharged. The horizontal hilt forces the wielder to use a punching motion to stab rather than the thrusting motion of most knives and swords.


Some variants, notably the {{Pattern|Pelosus|energy sword}}, contain a fail-safe mechanism that can permanently disable the weapon if the Sangheili wielding it drops it.{{Ref/Novel|FS|Page=74}} When dropped, the failsafe engages by deactivating the magnetic field before dispersing the plasma. The plasma then consumes the handle and thus destroys the weapon. The fail-safe is included to prevent enemy infantry from acquiring the weapon and using it.{{Ref/Game|Id=hce|HCE|Gameplay}}
The pod infector does not feel pain or fear.{{Ref/Reuse|enc22p408}} Though barely intelligent on their own, once an infection form infiltrates a sentient creature, they turn the victim's cognitive power to the furtherance of Flood goals. Each pod infector able to sift through memories of any sentient creature to learn of military countermeasures, security access codes, and the location of population centers. This information is then shared with other Flood through their connection with the [[key mind]]s.{{Ref/Reuse|PLIF}}  


Mass-produced models generally feature a simple hilt design, but more individualized models can be quite ornate. Different patterns are typically expressed through the shape of the blade; different contours can have either smooth curves or elegant angles. Furthermore, the color of the superheated plasma can vary with no functional difference as well, though most energy swords glow with a blue tint.{{Ref/Site|Id=waypoint15|URL=https://www.halowaypoint.com/en-us/universe/weapons/type-1-energy-sword|Site=Halo Waypoint|Page=Universe - Weapons - Energy Sword|D=23|M=10|Y=2021}}{{Ref/Reuse|osfm}} However, Sangheili blademasters are often commissioned to create ornamented and hand-customized for elite individuals.{{Ref/Reuse|enc22p307}} As such, drastic variations have been observed. For example, [[Arbiter]] [[Ripa 'Moramee]]'s matching pair of custom-designed swords had basket-style hilt guards and radiated a high degree of ionized plasma,{{Ref/Book|EVG|Page=10}}{{Ref/Game|HW|Cinematics}} whereas most energy swords contain the blades' plasma with greater efficiency.  Arbiter [[Thel 'Vadam]]'s personal sword, the [[Prophets' Bane]], was pale salmon-colored and had a wider blade compared to mass-produced swords.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-clarity-grace|Site=Halo Waypoint|Page=Canon Fodder - Clarity and Grace|D=17|M=10|Y=2021}}{{Ref/Game|Id=H5G|H5|Gameplay}} Each energy sword is marked by its creator and first owner, but often their legacy is forgotten.{{Ref/Site|Id=lockeandload|URL=https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-locke-load|Site=Halo Waypoint|Page=Cannon Fodder: Locke & Load|D=13|M=4|Y=2016}}
===Function===
Pod infectors develop from [[Flood tadpole|a form]] vaguely resembling a larva or tadpole but bearing the basic superficial characteristics of a Pod infector. A number of Flood forms in this stage of their life cycle were kept in stasis by the Forerunners in [[Flood research facility|Flood research facilities]], such as the one in the [[Threshold gas mine]].<ref name="onefinaleffort">[http://halo.bungie.net/news/content.aspx?type=topnews&cid=25650 '''Bungie.net''': ''One Final Effort (4/16/2010)'']</ref>


===History===
Serving as the primary vector for the Flood infection, pod infectors usually attack en masse, overwhelming and overpowering their prey, until one is able to burrow into the victim's flesh,{{Ref/Reuse|Library}} As with other infection forms, the pod infector has an array of "penetrators", which are barbed tentacles that can cut through flesh and armor.{{Ref/Reuse|PLIF}}{{Ref/Reuse|enc22}} When a pod infector attacks a victim, its tentacles insert into the spine,{{Ref/Novel|TF|9|Quote=...because ever since the infection form had inserted its penetrator into his spine, Private Wallace A. Jenkins had been sharing his physical form with something he thought of as "the other."}} with the goal of invading the target's central nervous system,{{Ref/Novel|TF|10|Quote=...it has tentacles in place of legs, plus a couple of extremely sharp penetrators, which they use to invade the victim's central nervous system and take control of it.}} which then initiates a violent transformation.{{Ref/Reuse|Library}} Once the target is compromised, the pod infector injects Flood cells to suborn the victim's nervous system while the pod infector itself bores into the host body to hollow out a nest, quickly twisting the remains of its victim into a combat or carrier form.{{Ref/Reuse|enc22}}  
The energy sword's design is seen as the logical evolution of an ancient lineage of traditional Sangheili weapons, most notably the twin-scythe and the [[curveblade]];{{Ref/Reuse|enc22p307}}{{Ref/Reuse|waypoint15}} superficially, the ancient melee weapons' influence on the energy sword's design is unmistakable.{{Ref/Film|HLeg|Story=The Duel}} The sword was originally crafted from hardened resin found in trees which lined the coastal territories of Sanghelios, but as they began carefully exploring Forerunner technology, the weapon was refined over time, eventually taking its current state.{{Ref/Reuse|waypoint11}} Technologically, the energy sword succeeded an older type of Sangheili sword known as the [[burnblade]], which was created by the arm masters of [[Qikost]]—one of [[Sanghelios]]' [[Qikost|moons]]—in the early period of Sangheili interstellar expansion,{{Ref/Reuse|enc22p307}} and was used in the early years of the Covenant.{{Ref/Novel|BC|Page=115}} Modern energy swords are manufactured by the [[Merchants of Qikost]], a prominent group of arms makers on Qikost.{{Ref/Reuse|evg}}{{Ref/Reuse|h4evg}}{{Ref/Reuse|enc22p482}} Prior to the the [[Fall of High Charity|fall]] of ''[[High Charity]]'', they were also manufactured in the city's [[Assembly Forges]].{{Ref/Reuse|osfm}}{{Ref/Reuse|enc22p307}}


Closely aligned with the Sangheili's rigid sense of honor,{{Ref/Reuse|evg}} the energy sword is the signature weapon of the Sangheili, and its usage has historically been regarded as both an expression of a Sangheili warrior's clerical honor and his personal combat skills.{{Ref/Reuse|h4guide}}{{Ref/Reuse|waypoint15}} The Sangheili pride themselves on their skills with the weapon,{{Ref/Comic|HGN|The Last Voyage of the Infinite Succor}} which they regard as holy, and believe that it is better for a Sangheili to fall on his sword to redeem his honor than to die dishonorably.{{Ref/Book|Id=enc09|Enc09|Page=127}}{{Ref/Book|Enc11|Page=132}}{{Ref/Novel|TCP|Page=53}}{{Ref/Novel|TCP|Page=141}}  
Due to the balloon-like qualities of the pod infector, it could deflate itself to fit inside the victim's body.{{Ref/Novel|TF|10|Quote=If you peek through the hole in her chest you can see the remains of the infection form that deflated itself enough to fit in around her heart and lungs.}} Even if the infection form is quickly removed, Flood cells in the wounds will slowly consume the victim and turn them into quivering, spore-packed blisters. Against unprepared victims the infection form bores into the body, quickly mutating it into a combat form.{{Ref/Reuse|PLIF}} If the infected host has sufficient biomass for self-sustenance, it will mutate neurologically and physiologically into a combat form.{{Ref/Book|Id=enc11p165|Enc11|Page=165}} The pod infector is capable of augmenting its new body and repair minor damage;{{Ref/Book|Id=enc22p408|Enc22|Page=408}} as such, combat forms typically possess unnatural physical strength, perhaps gained through the mutation of the host's musculoskeletal structures.{{Ref/Reuse|enc11p165}} Otherwise, sections of the host's body are consumed and converted into FSC, with much of their internal organs being consumed and replaced with FSC accretions that function as support lattices. Some limbs and sensory organs are retained on the combat form to enable use of tools, weapons, or vehicles; though the pod infector sees the environment using its own sensory organs—often the flexible fronds or antennae on the end of narrow tendrils—and whatever remains of the host's native senses are usually redundant and ignored.{{Ref/Reuse|enc22p408}} In some circumstance, the pod infector is unable to completely dominate the original personality and the victim remains fully aware of their irrevocable transformation and their being used as a tool of the Flood. Though their bodies are bent to the Flood's will, occasionally the victim can still whisper for mercy or cry out in pain. More often, the parasite will speak on their behalf, using stolen thoughts and memories as a psychological weapon, terrorizing both the host and anyone unfortunate enough to be within earshot.{{Ref/Reuse|enc22p408}}{{Ref/Game|HW2|Phoenix Logs|Detail=Infected}} This was the fate of [[Wallace Jenkins]] during the [[Battle of Installation 04|Battle]] of [[Installation 04]]; a pod infector had been severely weakened during long periods of hibernation, and while strong enough to take over and transform Jenkins' body, it lacked the force and clarity to completely control Jenkins.{{Ref/Novel|TF|6|Quote=Due to some fluke, some random toss of the galactic dice, the mind that invaded his body had been severely weakened during the long period of hibernation, and while strong enough to take over and begin the work necessary to create a combat form, it lacked the force and clarity required to completely dominate its host the way it was supposed to.}} With the Flood mind weakened, Jenkins survived infection, and even remained conscious, with short periods of time where he could exert control over his mutated body.{{Ref/Novel|TF|10|Quote=Jenkins had used pantomime to request a mirror. A well-meaning Corporal brought one in, held it up in front of the soldier's devastated face, and was frightened when he tried to scream.}}{{Ref/Novel|TF|12|Quote=Jenkins, still unable to speak, managed to mouth the words “thank you.”}}


===Usage===
A Pod infector may abandon its host if the corpse has been heavily damaged, and look for a new one. If the Pod infector inside a combat form has been destroyed, but the combat form itself is intact enough to continue serving its purpose, loose Pod infector may burrow inside the body and take the place of the one that mutated it, effectively "re-animating" the combat form.
The Sangheili are very strict on who can be trained in the [[Martial arts|art of swordsmanship]]; in civilian life, only [[aristocrat]]s are permitted to wield energy swords.<!-- Note that The Essential Visual Guide confirms that non-aristocratic use of the energy sword is forbidden only within civilian society. This policy is not upheld within the military.-->{{Ref/Book|Id=evg|EVG|Page=63}} Sword wielders are not eligible for marriage, though they may breed with any female they choose, married or otherwise, to ensure successful transmission of "swordsman" genes.{{Ref/Reuse|waypoint11}}{{Ref/Game|H3|[[Bestiarum]] - Sangheili}}


Within the [[Covenant military]], use of the energy sword is not restricted to aristocrats.{{Ref/Reuse|evg}} [[Sangheili Minor]]s are generally not permitted to wield the sword because of the high regard in which it is held,{{Ref/Reuse|enc09}} though exceptions have been witnessed.{{Ref/Level|HW|Alpha Base (Halo Wars level)}}{{Ref/Film|HLeg|Story=The Package (animated short)}} [[Sangheili Storm|Storm troops]],{{Ref/Level|H4|Prologue}} [[Sangheili Ultra|Ultras]], [[Sangheili Zealot|Zealots]], [[Sangheili General|Generals]], [[Special Operations Sangheili|special operations]], [[Stealth Sangheili|stealth troops]], and [[Sangheili Honor Guardsman|honor guardsmen]] commonly use energy swords.{{Ref/Reuse|evg}}{{Ref/Game|Id=h2|H2|Gameplay}} Some Sangheili special forces units, notably the [[Silent Shadow]], employed blood red-colored energy swords which (ironically, despite their color) burn hotter than more common models.{{Ref/Reuse|waypoint15}}{{Ref/Anthology|Id=hh|HE|Headhunters (short story)}}{{Ref/Reuse|osfm}}
Once the parasite can establish a hive, it can begin to produce massive numbers of infection forms that spread out in search of new sentients to infect, and non-sapient animals on which to feed. Both ground and airborne infection forms are used as living weapons, hurling themselves at the enemy to overwhelm defenses and assimilate the unprepared.{{Ref/Reuse|enc22}} The [[Flood blister]] itself is an infection form, incubating spores as well as carrying pod infectors; when ruptured, the blister releases the pod infectors.{{Ref/Level|H3|Cortana (level)|Cortana}}{{Ref/Book|Enc22|Page=407}} [[Flood carrier form|Carrier forms]] serve as mobile incubators of pod infectors; when they are in close range of enemies, or when their sacs are perforated, they rapidly swell and then detonate,{{Ref/Reuse|enc11p165}} releasing pod infectors being held within.{{Ref/Book|Enc22|Page=409}} [[Flood pure form]]s, including the [[Flood spawner form|spawner form]] and the [[tank form]], are known to gestate pod infectors to spread the Flood infection.{{Ref/Book|Id=enc11p166|Enc11|Page=166}}{{Ref/Game|HW2|Phoenix Logs|Detail=Spawners}}


Within the [[Banished]], there is no enforced uniformity for the energy sword, allowing each warrior to customize their weapons to their own needs.{{Ref/Reuse|enc22p482}} That being said, the most common variants appear to be the ''Domotos''-pattern and the ''Meluth'qelos''-pattern.{{Ref/Game|HW2|Gameplay}}{{Ref/Reuse|hi}}
Once this is accomplished, the form rewrites the neural pathways of the victim's brain with its tendrils, forcing a resonant frequency match between its neural signals and the host's.{{citation needed}} At this point, the Pod infector has complete control over the body's motor functions.


== Variants ==
As the Pod infector hacks into the host's nervous system, it releases encapsulated [[LF.Xx.3273 Flood Super Cell|Flood Super Cells]] into the body. These cells interface with the host's cells, "digest" them and convert their components into new Flood cells.{{citation needed}} At this point, the Pod infector burrows into the host body, moving aside the internal organs and taking up residence within the chest cavity (or any approximate equivalent). Having achieved total control over the host, the Pod infector reshapes the body into a form more suitable for attacking enemies - a [[Flood combat form|combat form]].  
;Patterns
*'''{{Pattern|Domotos|energy sword}}''' - A variant with angular contours and a rectangular hole along the inner edge of either blades, with widespread use among [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant|Covenant]] and the [[Swords of Sanghelios]].{{Ref/Game|Id=h4|H4|Gameplay}}{{Ref/Game|Id=h5|H5G|Gameplay}}
**'''[[Ravening Sliver]]''' - A blade with a deep blue hue and a green hilt. In War Games, this model can be swung faster than other energy swords.{{Ref/Reuse|h5}}
**'''[[Vorpal Talon]]''' - A blade that produces an orange-to-cyan gradient. In War Games, this variant allows the user to have [[Spartan abilities|two thruster charges]] before recharging, as well as increased jump height, longer stabilizer duration of 4.95 seconds, increased lunge distance, and a built-in [[motion tracker]] that stays visible on the user's [[Heads-up display|HUD]] even while zoomed in, much like with [[Linda-058]]'s personal [[Nornfang]] [[SRS99-S5 AM sniper rifle]]. This weapon can also be found as the second [[special weapons|hidden weapon]] in the final campaign mission [[Guardians]].{{Ref/Reuse|h5}}
*'''{{Pattern|Meluth'qelos|energy sword}}''' - A variant with angular contours that saw use among the [[Banished]] during the [[Battle for Zeta Halo]].{{Ref/Game|Id=hi|HI|Gameplay}}
**'''[[Duelist Energy Sword]]''' - A purplish-blue colored ''Meluth'qelos''-pattern energy sword with a white hilt. Has increased movement speed. It was used by [[Okro 'Vagaduun]] during [[Battle for Zeta Halo]].{{Ref/Reuse|hi}}
*'''{{Pattern|Pelosus|energy sword}}''' - A variant with circular contours of the blade around the hilt.{{Ref/Reuse|hce}}{{Ref/Reuse|h2}}
*'''{{Pattern|Zokotus|energy sword}}''' - A variant with asymmetrical blade design.{{Ref/Book|Enc22|Page=307}}
*'''[[Unidentified energy sword pattern]]''' - A variant with a widened gap between the two blades above its hilt.{{Ref/Game|HR|Gameplay}}
*'''Fleet of Retribution variant''' - A variant used by Sangheili from the [[Fleet of Retribution]] in [[2552]].{{Ref/Game|H3|Gameplay}}
*'''[[Mdama keep]] variant''' - A variant manufactured by 'Mdama keep in 2558 burned less intensely, thus making it harder to cut armor, but causing more grievous injuries and not cauterizing wounds. These swords took advantage of the Sangheili code of honor to make every wound a death blow, as Sangheili who wanted to retain their honor would often commit suicide.{{Ref/Level|Id=alliance|H5G|Alliance}}
<gallery class=center>
File:H5G-EnergySword.png|{{Pattern|Domotos|energy sword}}.
File:H5G Render EnergySword-RaveningSliver.png|Ravening Sliver.
File:H5G_VT_sword.png|Vorpal Talon.
File:HINF Energy Sword final version.png|{{Pattern|Meluth'qelos|energy sword}}.
File:HINF Duelist Sword.png|[[Duelist Energy Sword]].
File:H2A EnergySword-MP.png|{{Pattern|Pelosus|energy sword}}.
File:Old waypoint S 1.png|The [[unidentified energy sword pattern]].
File:H3-EnergySwordProfile.png|Fleet of Retribution variant.
</gallery>
;Colors
*'''[[Bloodblade]]''' - A red colored energy sword,{{Ref/Site|Id=artofwort|D=21|M=5|Y=2021|URL=https://www.halowaypoint.com/en-us/news/art-of-wort|Site=Halo Waypoint|Page=Canon Fodder - Art of Wort}}{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/brute-force|Site=Halo Waypoint|Page=Canon Fodder: Brute Force|D=20|M=4|Y=2021}} notably used by certain Special Operations units,{{Ref/Reuse|waypoint15}} such as the [[Silent Shadow]].{{Ref/Reuse|hh}}{{Ref/Reuse|Id=artofwort}} Observed to be compatible with the ''Pelosus''-pattern and the unidentified pattern.{{Ref/Level|HW2|A New Enemy}}{{Ref/Reuse|hh}}
*'''Darkstar''' - A purple energy sword, seemingly associated with old [[Sangheili mythology]].{{Ref/Reuse|Id=artofwort}}
*'''Evocati's Edge''' - A white energy sword is associated with the [[Evocati]].{{Ref/Reuse|Id=artofwort}}
*'''Kaidon's Guard''' - An orange energy sword associated with the [[Swords of Sanghelios]].{{Ref/Reuse|Id=artofwort}}
*'''Lance of Suban''' - A pink energy sword infused with [[Blamite]]. The sword and the material originates from [[Suban]].{{Ref/Reuse|Id=artofwort}}
*'''Light of Joori''' - A yellow energy sword, Light of Joori is named after the star [[Joori]].{{Ref/Reuse|Id=artofwort}}
*'''Necroplasma''' - A green colored energy sword.{{Ref/Reuse|Id=artofwort}} The ''Domotos''-pattern variant features a dull green blade that transitions to an inky black near the basket hilt and was used in Spartan-IV War Games.{{Ref/Reuse|H5G}} Another variant was a solid green with a normal hilt.{{Ref/Reuse|Id=artofwort}}
<gallery class=center>
File:H2A Render EnergySword-Infected.png|''Pelosus''-pattern bloodblade.
File:H5G greensword.png|A ''Domotos''-pattern Necroplasma.
</gallery>


;Notable personalized variants
*'''[[Prophets' Bane]]''' - [[Thel 'Vadam]]'s personal energy sword with a unique handle and pale salmon coloring. In War Games, it gives the wielder an increased lunge distance (the same as the Vorpal Talon), increased movement speed, and [[active camouflage]] as long as the weapon is active.{{Ref/Reuse|H5G}} 
*'''[[Ghostpierce]]''' - A highly specialized energy sword mounted on Banished operative Jega 'Rdomnai's prosthetic arm repaired at [[Cherras Keep]]. Like many, it was two-pronged but had a red coloration and a forked structure.
<gallery class=center>
File:H5G-Thel&ProphetsBane.jpg|Prophets' Bane.
File:HINF BestBuddies.png|Ghostpierce.
</gallery>


== Combat application ==
While an effective vector of infection against armored and shielded organisms as well as those equipped with atmospheric filters, a Pod infector is not necessary for the Flood to infect a host; merely ingesting [[Flood spore]]s or inserting them via a wound is sufficient to initiate Flood conversion. Such infection may occur several seconds or perhaps minutes later, yet the transformation will occur almost instantaneously once it has begun.<ref>'''Halo Wars''', campaign level ''[[Anders' Signal]]''</ref><ref>'''Halo: Evolutions''' ''"[[The Mona Lisa]]"''</ref>
=== Advantages ===
[[File:1221845548 Elites duel wielding energy swords.jpg|thumb|200px|right|[[Rtas 'Vadum]] and [[Kusovai]] dual-wielding energy swords while sparring.]]
The Type-1 energy sword is an extremely devastating and powerful melee weapon when applied during in close-quarters combat. A single strike can even penetrate the energy shield systems, armor, and flesh of a [[SPARTAN programs|Spartan]] or a Sangheili. This is due to the design of the weapon, which utilizes ionized gas rather than traditional shaped, solid matter—because the energy sword lacks any solid material in which to hold, or impale anything, the sword does not cut or carve in the traditional sense, but rather boils anything it comes into contact with.{{Ref/Reuse|enc11}} The Type-1 Energy Weapon's edge is therefore extremely volatile, being able to slice through even the toughest metals like a hot knife through butter, including ODST battle armor and the Titanium-A class plating of UNSC destroyers.<ref name="cole">'''Halo: The Cole Protocol''' ''page 84''</ref><ref>'''Halo: First Strike''', ''page 72''</ref>


Injuries caused by the weapon are often gruesome. Stab wounds by the energy sword are, in most cases, fatal — as the blade passes through the body, the organs and tissues are cauterized by the extreme temperatures produced by the blades.<ref>'''[[Halo: Evolutions]]''' - '''[[Midnight in the Heart of Midlothian]]''', ''page 91''</ref> Body fluids in the area of the stab wound are flash-vaporized upon contact; organs within the area of the stab wounds can suffer life-threatening damage dependent upon which organs are struck. The effects of fluids trapped in organs or arteries and the expansion of heat could lead to ruptures or small explosions, causing additional damage to the victim.
=== Effects on host forms===
[[File:TFS-Likeafrog.png|thumb|A carrier form spawning Pod infectors aboard the {{UNSCShip|Spirit of Fire}} in 2537.|250px]]
While any large life form with some level of awareness and/or sentience can be infected by a Pod infector, not all of them are suitable to serve the function of Combat Forms, the Flood's signature and preferred mobile form utilized during the Feral Stage. While these hosts are transformed in a similar fashion to the traditional combat forms, these forms are not often employed in front line combat for several reasons.


Survival is minimal at best and in the case of non-lethal strikes being administered, proper medical treatment must be applied as soon as possible to ensure permanent survival. Because of the weapon's sheer destructive damage, common forms of fatality to victims include total impalement,<ref>'''[[Halo 4: Forward Unto Dawn]]'''</ref><ref>'''[[Halo Wars]]'''</ref><ref>'''[[Halo: The Cole Protocol]]''', ''page 77''</ref> loss of limbs,<ref>'''[[Halo: The Cole Protocol]]''', ''page 76''</ref> bodies being bisected<ref>'''[[Halo: First Strike]]''', ''page 58''</ref><ref>'''[[Halo: The Fall of Reach]]''' ''page 99''</ref> and decapitation.<ref>'''[[Halo: The Cole Protocol]]''', ''page 79''</ref>
The first of these would be the fact that such life forms, despite their sophisticated nervous systems and adequate levels of sentience, simply lack the necessary biomass, calcium reserves, and physical strength to make first-choice combat units. More specifically, when a host life form is transformed, the activities of the Pod infector require not only the aforementioned levels of biomass, calcium content, and strength (Though humans become combat forms more often than the much larger and stronger unggoy for whatever reason.) but that the host has the physical endurance and stamina to withstand the process. Species such as humans, Forerunners, Sangheili, and the Jiralhanae are almost always turned into combat forms because their biology and physical properties enable them to withstand the Pod infectors' abilities, which are violent and resource-intensive.


=== Disadvantages ===
In contrast, other life forms, such as the [[Kig-Yar]], and perhaps the [[Yanme'e]], lack these important qualities, or in the case of the [[Unggoy]] have other limitations due to their physique despite their perfectly adequate levels of sentience and neural complexity. Because of these factors, these hosts are primarily used for other but equally important purposes. These involve multiple mission profiles that are essential to the development of Flood outgrowth: establishment of mobile incubators, biomass and calcium reserves, hive structures, and the components of a [[Proto-Gravemind|coordinating and controlling intelligence]].
The Type-1 Energy Weapon's most glaring downside is that it is purely a close-quarters weapon; any combat engagement outside of the effective range puts the wielder at risk. It is for this reason that the Sangheili approach sword combat on the battlefield in two different ways, by funneling the enemy into close-quarters to allow them to strike, and/ or to apply a form of stealth using both technology and technique. Without these, the user is vulnerable to attack by all forms of ranged attack, especially from sniper-based counterattacks. Infantry with Overshields are also more resistant when facing this weapon as it can take two strikes before the shield system fails and then another for the killing blow.


Furthermore, the Type-1 Energy Weapon is vulnerable to other magnetic fields, as they can block, disrupt, or possibly even alter the functionality of the sword. Two energy blades clashing together create a small disruption of energy as a result of the same type of magnetic fields clashing together; this clash has a slight area of effect damage that can affect the combatants.
When utilized for the creation of the hive and the central intelligence, the weaker hosts gather together and merge into single mass or a collection of masses spread around whatever environment the Flood have established themselves in. In this way, the weaker host forms serve as 'building blocks' for the creation of a Flood Hive, which if all goes according to its logical conclusion, will spawn a fully-developed collective and the next stage of the Flood's development: the [[Coordinated Stage]] and its crowning achievement, a [[Gravemind]]. Surrounding life forms such as significantly smaller animals as well as the full range of plants, microbes, lichens, and fungi, are seized by the growing Flood collective and digested as raw material to create more generic Flood biomass.


As with most other Covenant weapons, the Type-1 Energy Weapon is battery powered, requiring the user to either recharge the weapon (which can never be performed in-game) or discard it when the power is depleted. Although the handle can generally be used as a club, the Energy Sword's combat effectiveness at that point is minimal. The strength and lethality of the sword in the games are compensated for the sake of gameplay.
The next vital use for lesser hosts is to serve as the second signature form of the [[Feral Stage]], the mobile Pod infector incubator known as a Carrier Form. While these are usually formed from weakened, damaged, and/or aged Combat Forms, weaker host forms are just as frequently employed for this purpose. The first step in the creation of a Carrier Form by this method involves a single appropriate host to function as a nucleus, which is then followed by one or more other weaker forms attaching themselves to the leading unit. The congregated hosts then fuse, with the external host forms being rapidly digested by the central form, with the result being that the other hosts have been reduced to extra, generic biomass, contributing to the structure of the now significantly distorted, bloated incubator.<ref>''''[[Halo: The Flood]]'''', ''page 291''</ref>


Last but not least, the Type-1 Energy Weapon can sometimes expose the position of a Sangheili warrior employing active camouflage due to the weapon's energy output.
While this complex methodology is largely standard procedure for the Flood, there are occasionally exceptions to these rules due to the Flood's adaptive nature. In at least [[Battle of the Trove|one notable campaign]]<ref>'''''Halo Wars'''''</ref> early in the Human-Covenant War, this mode of operation was contradicted by the Flood. The outbreak present on this installation employed Kig-Yar and Unggoy quite frequently as front line combat units despite their inadequate status, and was also distinct from other outbreaks with the fact that it was predominantly formed out of life forms lacking sentience such as plants, fungi, etc., or those possessing lower levels of sentience, such as the wide range of animals living there.
<!--
== Gameplay changes ==
{{Linkbox|gameplay=yes}}
=== Changes from ''Halo: Combat Evolved'' to ''Halo 2'' ===
[[File:Sword.jpg|thumb|right|150px|A blueprint of the energy sword in ''Halo 2''.]]
In ''Halo: Combat Evolved'', the energy sword has a cyan glow, a far less defined edge and makes a dull clunk when striking an object. It is only used by Stealth Sangheili and Zealots. The player cannot wield the energy sword, due to a fail-safe mechanism that vaporizes the weapon when it is not released properly (e.g. being dropped upon death) by the sword-wielder.


In ''Halo 2'', the energy sword is blue with purple undertones, with electrical energy crackling on it when the blade is activated. The white glow seen in ''Halo: Combat Evolved'' is also replaced with a more glass-like transparency. In the campaign, it is only used by higher-ranking Sangheili, such as special operations units, [[Sangheili Ultra|Ultras]] and [[Zealots]], though players can now wield the sword. The sword in campaign has a battery and can only be used effectively against a limited number of enemy forces before the battery runs out. The sword is usable in multiplayer with an infinite battery power. The energy sword has two modes of attacking; a lunge attack and a swing attack.
=== Immunities and defenses ===
{{Clear}}
[[Energy shielding]] destroys Pod infectors on contact, causing them to explode in a small burst of gas and flesh. Conventional body armor is generally ineffective against Pod infectors; they can easily squeeze through gaps in armor plating, and their grasping tentacles can burrow through rubber, fabric or polymer (including MJLONIR MK V undersuits) in order to reach the flesh underneath.  


=== Changes from ''Halo 2'' to ''Halo 3'' ===
[[Staff Sergeant]] [[Avery Junior Johnson|Avery Johnson]] was thought by Dr. [[Catherine Halsey]] to be incompatible with Flood Pod infectors due to the fictitious "[[Boren's Syndrome]]"<ref>'''[[Halo: First Strike]]''', ''page 244''</ref> — in reality a cover for the augmentations he received as part of the [[ORION Project]].<ref>'''Halo Graphic Novel''', ''[[Halo Graphic Novel, Page 122|page 122]]''</ref> However, it is apparent that Johnson's augmentations did not make him truly immune to the Flood conversion process itself, instead granting him the ability to fight off and escape the parasite more effectively than the baseline humans alongside him.<ref>[https://forums.halowaypoint.com/yaf_postsm2969315_Catalog-Interaction.aspx#post2969315 '''Halo Waypoint''': ''Catalog Interaction - Page 14'' (''"No known biological <nowiki>[scaffolding]</nowiki> augmentation impedes efficacy of parasite conversion process.]"'')</ref><ref name="hgn">'''[[Halo Graphic Novel]]''', ''[[Breaking Quarantine]]''</ref><ref>''See [[Avery Johnson#Notes]]''</ref>
[[File:ReachSchematic - Sword.png|right|150px|thumb|A blueprint of the energy sword in ''Halo 3''.]]
In ''Halo 3'', the sword has more of a light cyan tinge, similar to its appearance in ''Halo: Combat Evolved'', but still has a tint of purple near the handle. It also has an angle near the handle, whereas in the two previous games it was curved. Players are now able to parry with the Sword. The power exerted by the swords hitting each other will drain both players' shields, but will not kill them unless one makes the fatal blow. The sword's lunge attack has been reduced for balancing purposes. Aside from these changes in design and functionality, the power of the sword remains unchanged. In multiplayer, the sword now has a limited battery supply.
{{Clear}}


=== Changes from ''Halo 3'' to ''Halo: Reach'' ===
The [[Mgalekgolo]]'s lack of a central nervous system and nature as an invertebrate colony consisting of multiple worms likely make them immune to Flood infection.<ref>'''''[[Halo: First Strike]]'''''</ref> The invertebrate nature of the [[Yanme'e]], along with their hard, chitinous exoskeleton, would seem to make them immune as well. However, while their unique physiologies make standard infection difficult, it is likely that the Flood are still capable of consuming and converting Lekgolo and Yanme'e into Flood biomass.
In ''Halo: Reach'', the sword is now darker in color. When activated, it is capable of lighting up the surrounding area. When unused, the sword rests differently on the SPARTAN and Sangheili character models. The energy sword appears to have been balanced out compared with its earlier incarnations, having a slightly faster swing than its ''[[Halo 3]]'' incarnation, its lunge attack now does the same damage as a normal swing, the range has been reduced, and can now be blocked by a well-timed normal melee. Players can no longer lunge immediately after a normal swing. The energy sword also has its own assassination animations when used against Elites or Spartans, replacing the Spartan [[combat knife]] and the Sangheili [[energy dagger]]; these assassinations do not deplete the sword's charge, nor do they count toward the weapon spree medals [[Sword Spree]], [[Slice 'N Dice]], or [[Cutting Crew]]. Elites also hold the sword back more than a Spartan when used as an active weapon. When a player is playing as an Elite and uses the Energy Sword as a primary weapon, the camera will lower a bit; this is due to the Elite hunching down. Finally, parrying does slight damage and can kill a player.
{{Clear}}


=== Changes from ''Halo: Reach'' to ''Halo 4'' ===
==Trivia==
[[File:EnergySword-HUD.png|right|150px|thumb|HUD icon of the energy sword in ''Halo 4''.]]
{{Linkbox|gameplay=yes}}
Contrary to ''Halo: Reach'', ''Halo 4'' does not feature the possibility to block a sword lunge with a simple melee. Killing an opponent with an energy sword no longer rewards the player with a [[Bone Cracker|Pummel]] medal, it is instead replaced by the [[Sword Kill]] medal. The battery is also drained with every hit, including against walls and floors, so it's far less viable against Hunters and other powerful enemies.
*In ''[[Halo: Combat Evolved]]'', if a Pod infector latches itself onto a Marine or one of the Covenant, instead of mutating the host, it will become irrevocably attached until the host is dead. If at least one Pod infector manages to leap onto an unshielded player in this game, it will deal a noticeable amount of damage (this will increase depending on difficulty and number of Pod infectors attached), fall off, and attempt to strike the player again. This effect on the player also appears in ''Halo 3''.
{{Clear}}
*An [[energy sword]] will not lose energy by killing Pod infectors in ''Halo 2'' and ''Halo 3'', but this method is highly ineffective as Pod infectors are extremely hard to hit with an Energy Sword.
 
*Pod infectors do not add points to the player's meta-score when the [[campaign scoring]] is activated in ''Halo 3'' and ''[[Halo: The Master Chief Collection]]''. This is most likely because Pod infectors come in swarms, and could be used to rack up points with almost no effort.
=== Changes from ''Halo 4'' to ''Halo 2: Anniversary'' ===
*Unlike in ''Halo: Combat Evolved'' and ''Halo 2'', the Pod infectors in ''Halo 3'' float in water. Thus, they cannot infect corpses that are in water ponds because of this animation.
Like the original ''Halo 2'', players cannot parry with the sword. An alternate version of the sword with a red-colored blade, called the ''Infected Energy Sword'', can be used.
* In ''Halo Wars'', when Sergeant Forge shoots the Flood Pod infectors that are attacking Professor Anders, they do not pop like all other Pod infectors. Instead, they simply fall lifelessly to the ground.
* Players can melee with the sword as soon as they swap to it.
*In ''Halo 3'', code exists for a deleted "banger" variant of Pod infector, which would explode like a plasma grenade when destroyed.<ref>[https://www.youtube.com/watch?v=R60geSLtnWk '''YouTube:''' ''Halo 3 - Cut Enemy: Flood Infection "Banger"'']</ref>
* Melee range is drastically increased.
*In ''Halo: Combat Evolved'', Pod infectors are not affected by fall damage, most likely due to the script or slow speed during freefall.
* Unlike its ''Halo 2'' counterpart, its battery can be depleted.
{{Clear}}
 
=== Changes from ''Halo 2: Anniversary'' to ''Halo 5: Guardians'' ===
The ''Halo 5: Guardians'' sword retains the ability to parry from ''Halo 4''. Unlike in past titles, players can aim with the sword to increase its effective range, and the weapon provides a noticeable speed boost which is enough to make the player visible on the motion sensor while crouching. Three unique versions of the energy sword are available for use: ''[[Ravening Sliver]]'', ''[[Vorpal Talon]]'', and the [[Mythic weapon|mythic]] ''[[Prophets' Bane]]''.
 
If the energy sword's battery is depleted, the player cannot lunge with the sword.
{{Clear}}
 
=== Changes from ''Halo 5: Guardians'' to ''Halo Infinite'' ===
* The Energy Sword no longer has the ability to Smart Scope
* Lunges from the Energy Sword depletes ~15% of its battery as opposed to 10% in past games.
* Power ammunition crates and Energy Swords in the battlefield refill its battery without the need to pick up a fresh one.
* The sword is curved again, similar to the ''Halo 2'' and ''Halo 2: Anniversary'' incarnations. The blade is also now a much deeper blue, similar to ''Halo: Reach''’s.
{{Clear}}


==Non-canon and dubious canon appearances==
==Gallery==
===Silver Timeline===
{{Main|Silver Timeline}}
Energy swords are used by Covenant Sangheili against humanity.{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}}
== Trivia ==
* The shape of the energy sword is very similar to the real-life combat weapon, the [[Wikipedia:Katara (dagger)|katara]]. It was a South Asian weapon and status symbol, similar to the energy sword's symbolization of status among the Elites.
* The energy sword was originally going to be usable in ''Halo: Combat Evolved'', but was cut when the game became a first-person shooter.<ref>'''[[Halo: Combat Evolved]]''', ''[[E3|E3 2000 Announcement Trailer]]''</ref>
* In ''Halo 2'', the Elites will tell one of them to recover the blade if the player dies while wielding one.
* In the ''Halo 3'' Vidoc [[Et tu Brute?]] there is an unfinished animation depicting a [[Jiralhanae Chieftain]] wielding an energy sword. This is, however, never seen in the hands of Jiralhanae in the final game.
* The ''Fable 2: Limited Edition'' comes with [[Fable:Hal's Sword|"Hal's Sword"]], a crystal blade shaped like an energy sword for in-game use, to coincide with the use of [[Fable:Hal's Armor|"Hal's Armor"]], which resembles [[MJOLNIR]] armor.<ref>[http://www.joystiq.com/2008/10/16/fable-2s-spartan-armor-and-energy-sword-pictured/ '''Joystiq''' - ''Fable 2's Spartan armor and energy sword pictured'']</ref>
* A depleted energy sword hilt can still be used offensively. While the damage varies, it has a higher melee rate than any weapon, allowing the player to barrage an enemy with many hits. Once the hilt is swapped for another weapon, however, it cannot be picked up again and often vanishes entirely.
* In ''Halo 5: Guardians'', the energy sword can turn Spartan charges into one-hit-kills if active. As the Spartan uses the sword to accomplish this, doing so consumes battery.
* The ''Vorpal Talon''{{'}}s ability to maintain the player's motion tracker while scoped is mechanically identical to the Awareness [[support upgrade]] from ''Halo 4''.
*The Energy Sword was found in Bungie's 30th anniversary event as an arc sword Half Truths and a void sword The Other Half in ''Destiny 2''.
*In [[Wikipedia:Konami|Konami]]'s ''[[Wikipedia:Super Bomberman R|Super Bomberman R]]'', the Energy Sword is the weapon used by the [[Arbiter|Arbiter Bomber]].
-->
== Gallery ==
{{Linkbox|gallery=yes|gallerypage=Images of energy swords}}
=== Screenshots and artwork ===
<gallery>
<gallery>
File:Swordelite.jpg|A Zealot with an Energy Sword as it appears in ''[[Halo: Combat Evolved]]''.
File:HCE_InfectionForm_Concept.jpg|Concept art of a Pod Infector from ''Halo: Combat Evolved''.
File:H2-EnergySword.jpg|First-person view of the Energy Sword in ''[[Halo 2]]''.
File:Flood3.jpg|Flood Pod infector in ''[[Halo: Combat Evolved]]''.
File:Halo2-EnergySword.png|A profile view of the Energy Sword from ''Halo 2''.
File:HCE Flood Infection Form.png|In-game view of a Flood Pod infector in ''Halo: Combat Evolved''.
File:H3 Energy Sword profile.JPG|The Energy Sword in ''[[Halo 3]]''
File:HCE Infectionforms.jpg|The Master Chief watches as Pod infectors prepare to consume a dead Elite and a dead Grunt.
File:H3 Energy Sword render.png|An Energy Sword in ''Halo 3''.
File:H2 Flood Infection Form.png|A Pod infector in the [[Threshold gas mine]] in ''[[Halo 2]]''.
File:H3-EnergySwordHilt.png|A view of the hilt of the Energy Sword in ''Halo 3''.
File:H2_PodInfector_Closeup.jpg|A Pod infector in ''Halo 2''.
File:H3-EnergySwordProfile.png|An in-game profile view of the Energy Sword from ''Halo 3''.
File:HTMCC Avatar InfectionForm.png|Render of the ''Halo 2'' Pod infector in ''[[Halo: The Master Chief Collection]]''.
File:H3 DLC RatsNest 1stPerson-02.jpg|First-person view of the Energy Sword in ''Halo 3''.
File:InfectionForm Profile.jpg|Pod infectors in ''[[Halo 3]]''.
File:H3 Foundry Spartan clash.jpg|Two Spartans parrying in the air on [[Foundry]].
File:Flood infection form in HaloWars.jpg|A Pod infector in ''[[Halo Wars]]''.
File:Swordstrike.JPG|A sword lunge in ''Halo 3''.
File:Anders Flood.png|Pod infectors assaulting [[Ellen Anders|Professor Anders]].
File:Sword Study2.jpg|A study of the Energy Sword from ''Halo 3''.
File:HW PodInfector Blur Render.jpg|A render of the pod infector asset created for ''Halo Wars''{{'}} cutscenes.
File:News2_1.jpg|Hal's sword, a downloadable bonus in the ''Fable 2 Collector's Edition'' (note the more traditional grip).
File:Infectionformpet.png|A pet Flood Pod infector which can be purchased as a feature for any Xbox 360 Avatar.
File:HaloWars-EnergySword-PlasmaBleed.png|An Energy Sword as seen in the ''[[Halo Wars]]'' announcement trailer.
File:Floodsuit.png|An [[Avatar (Xbox 360)|Xbox 360 Avatar]] customized with a Flood Pod infector suit.
File:HW_Arbiter_EnergySword_Concept.jpg|A study of [[Arbiter]] [[Ripa 'Moramee]]'s custom Energy Swords in ''Halo Wars''.
File:HTMCC-H4 Terminals LibrarianAtWork.png|The [[Librarian]] investigating a Flood Pod infector in ''[[Halo 4]]''<nowiki>'s</nowiki> [[Terminal (Halo 4)|terminals]].
File:HW Render Arbiter Ripa Moramee.png|Ripa 'Moramee's dual custom Energy Swords in ''Halo Wars''.
File:Flood infector Spirit of Fire.jpg|A Flood Pod infector inside the {{UNSCShip|Spirit of Fire}}'s cryo-room in ''[[Halo: Escalation]]''.
File:Fal - The Duel.png|Arbiter [[Fal 'Chavamee]] dual wielding energy swords in ''[[Halo Legends]]: [[The Duel]]''.
File:HSA Flood mode.jpg|Flood Pod infectors in ''[[Halo: Spartan Assault]]''.
File:LegendsPackage-John117-EnergySword.jpg|[[John-117]] wielding an energy sword against [[Thel 'Lodamee]] in ''Halo Legends: [[The Package (animated short)|The Package]]''.
File:MercyFlood.jpg|A Pod infector attacks the Prophet of Mercy, eventually killing him.  
File:Schism 2.png|A Sangheili dual wielding energy swords against a [[Jiralhanae Captain Major]] in ''[[The Return]]''.
File:TFS-Krunch.png|Jerome-092 destroying a Pod infector in a single punch in ''[[Something has Happened]]''.
File:BL Reff kills Thon.png|[[Reff 'Talamee]] kills his [[Thon 'Talamee|brother]] with an energy sword during the [[Battle of Line-Installation 1-4]] in ''[[Halo: Blood Line]]''.
File:HW2 - Flood infection form models.jpg|Models of the Pod infector for ''[[Halo Wars 2]]''.
File:Halo Reach Energy Sword.jpg|An Energy Sword in the ''[[Halo: Reach Beta]]''.
File:HW2 - Flood infection form.jpg|More detailed models.
File:Type_1_Energy_Sword_Reticle.jpg|An Energy Sword's crosshair in the ''Halo: Reach Beta''.
File:HW2_InfectorTidalWave_Concept.jpg|Banished forces succumbing to a tidal wave of Pod infectors.
File:HR-EnergySword.jpg|First-person view of the Energy Sword in the final build of ''[[Halo: Reach]]''.
File:HW2-SpikedInfectionform.jpg|A Pod infector killed by a Banished Jiralhanae's Spiker in ''Halo Wars 2''.
File:Sword Study HRB 1.jpg|A study of the Energy Sword in ''Halo: Reach''.
File:HW2-Squish.gif|Atriox crushes a Pod infector.
File:HR-T1EWS-EnergySword-RefChart.jpg|Reference chart of the Energy Sword in ''Halo: Reach''.
File:HOD-InfectionForm.jpg|An infection form at [[Outpost Discovery]].
File:Cartographer Zealot.jpg|A Zealot with an Energy Sword in ''[[Halo: Combat Evolved Anniversary]]''.
File:HINF Unknown Cylix Scan.png|A Pod infector trapped in a [[Cylix]] on [[Installation 07]] in ''[[Halo Infinite]]''.
File:FUD - ChenDeath.jpg|A Hesduros Zealot killing [[Junjie Chen]] with an energy sword during the [[Battle of Circinius IV]] in ''[[Halo 4: Forward Unto Dawn]]''.
File:HINF - Charm icon - Infection charm.png|A Pod infector weapon charm in ''Halo Infinite''.
File:H4-EnergySword.png|The Energy Sword in ''[[Halo 4]]''.
File:H4-EnergySword-FirstPerson.jpg|First-person view of the Energy Sword in ''Halo 4''.
File:H4-Commander&Storm.png|A [[Commander (Covenant)|Commander]] with an Energy Sword in ''[[Spartan Ops]]''.
File:HE14 Traitor 4.jpg|[[Jul 'Mdama]] killing a prisoner with his energy sword in ''[[Halo: Escalation]]''.
File:Nightfall - Sangheili attack.png|A Hesduros Zealot with an energy sword during the [[Terrorist attack on Sedra City]] in ''[[Halo: Nightfall]]''.
File:H2ACP-EnergySwordHUD.png|First-person view of the Energy Sword in ''[[Halo 2: Anniversary]]'' campaign.
File:H2A-Rtas&Arbiter.jpg|[[Rtas 'Vadum]] with an Energy Sword in ''Halo 2: Anniversary''.
File:H2AZealot.jpg|A Zealot with an Energy Sword in ''Halo 2: Anniversary''.
File:H2A Terminals - Thel and Marine.png|Supreme Commander Thel 'Vadamee with an energy sword in ''Halo 2: Anniversary<nowiki>'s</nowiki>'' [[Terminal (Halo 2: Anniversary)|terminals]].
File:H2A EnergySword-MP.png|The Energy Sword in ''Halo 2: Anniversary''{{'}}s multiplayer and campaign cutscenes.
File:H2AMP-EnergySwordHUD.png|First-person view of the Energy Sword in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-EnergySword.png|A [[HOPLITE-class Mjolnir|Hoplite]]-clad Spartan using an Energy Sword on [[Stonetown]].
File:Hunters in the Dark full cover.jpg|Shipmaster [[N'tho 'Sraom]] using an energy sword during [[Operation: FAR STORM]] in ''[[Halo: Hunters in the Dark]]''.
File:H5GB-EnergySword.png|First-person view of the Energy Sword in the ''[[Halo 5: Guardians Multiplayer Beta]]''.
File:H5GB-EnergySwordzoom.png|The Energy Sword being used with [[Spartan abilities#Smart Scope/Hover|smart scope]] in the ''Halo 5: Guardians Multiplayer Beta''.
File:H5GB-EnergySwordcomparisons.png|A comparison between the standard Energy Sword and the Prophets' Bane in the ''Halo 5: Guardians Multiplayer Beta''.
File:H5G-John&Sword.jpg|John-117 armed with an energy sword during the [[Operation: BIRD IN HAND|Raid on ''Argent Moon'']] in a ''[[Halo 5: Guardians]]'' prerelease screenshot.
File:H5G-EnergySwordHUD-Campaign.png|First-person view of the energy sword by [[Frederic-104]] in the ''Halo 5: Guardians'' campaign.
File:H5G-EnergySwordzoom-Campaign.png|Smart scope with the energy sword by Frederic-104 in the ''Halo 5: Guardians'' campaign.
File:H5G-Fred&Sword.png|Frederic-104 armed with an energy sword on [[Genesis]].
File:H5G-Fred&EmptySword.png|Frederic-104 holding an empty energy sword in his hands.
File:H5G-VorpalTalonHUD-Campaign.png|First-person view of the Vorpal Talon by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.
File:H5G-EnergySwordHUD.png|First-person view of the energy sword in ''Halo 5: Guardians''.
File:H5G-EnergySwordzoom.png|Smart scope with the energy sword.
File:H5G-RaveningSliverHUD.png|First-person view of the ''Ravening Sliver'' in ''Halo 5: Guardians''.
File:H5G-RaveningSliverSS.png|Smart scope with the ''Ravening Sliver''.
File:H5G-VorpalTalonHUD.png|First-person view of the Vorpal Talon in ''Halo 5: Guardians''.
File:H5G-VorpalTalonSS.png|Smart scope with the ''Vorpal Talon''. Notice that the motion tracker is still present.
File:H5G-InfectionSword.jpg|A Necroplasma sword.
File:H5G-InfectedSwordHUD.png|First-person view of a Necroplasma sword.
File:H5G - Freebooter with Energy Sword on Coliseum.png|A [[FREEBOOTER-class Mjolnir|Freebooter]]-clad [[SPARTAN-IV program|Spartan-IV]] with an energy sword on [[Truth]].
File:H5G-RaveningSliver.png|A [[CENTURION-class Mjolnir|Centurion]]-clad Spartan-IV with the ''Ravening Sliver'' on [[Deadlock]].
File:H5G-VorpalTalon.png|A Centurion-clad Spartan with the ''Vorpal Talon''.
File:HSOI-CoverArt.jpg|Rtas 'Vadum using an energy sword in ''[[Halo: Shadow of Intent]]''.
File:Halo Online - screenshot.jpg|First-person view of the energy sword in ''[[Halo Online]]''.
File:Leon-011.png|Concept art of [[Leon-011]] with an energy sword for ''[[Halo Wars 2]]''.
File:HINF XGS2020 Sangheili Energy Sword.png|John-117 getting ready to lunge at a Sangheili in the [[Halo Infinite Campaign Gameplay Trailer]].
File:HINF_Yoroi-class Mjolnir 3.png|A [[Kabuto]]-clad Spartan wielding an energy sword in the  [[A New Generation]] trailer.
File:HINF_Multiplayer Reveal 2021-7.png|A Spartan in combat with an energy sword.
File:HINF ChakLok.png|The [[Sangheili Warlord]] [[Chak 'Lok]] holding an energy sword.
File:HINF Duelist Sword Unggoy Assault.png|Swinging a Duelist Energy Sword against an Unggoy Assault.
File:HINF JegaRdomnai Swords.png|Jega 'Redomnai with a bloodblade and Ghostpierce.
File:HTV-JohnvsElites.png|Covenant Sangheili with energy swords in ''[[Halo: The Television Series]]''.
</gallery>
</gallery>


=== Prop replicas ===
==List of appearances==
<gallery>
File:HaloCovenantEnergySword-PropReplica.png|Prop replica version of the Energy Sword.
File:Halo-Mattel-Energy-Sword.png|Mattel prop replica Energy Sword available to buy at GameStop, circa 2016.
</gallery>
 
== List of appearances ==
{{Col-begin}}
{{Col-begin}}
{{Col-2}}
{{col-2}}
* ''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo: Combat Evolved]]'' {{1st}}
* ''[[Halo: The Flood]]''
*''[[Halo: The Flood]]''
* ''[[Halo: First Strike]]''
*''[[Halo: First Strike]]'' {{Mo}}
* ''[[i love bees]]''
*''[[Halo 2]]''
* ''[[Halo 2]]''
**''[[Conversations from the Universe]]'' {{Mo}}
* ''[[Halo Graphic Novel]]''
*''[[Halo Graphic Novel]]''
** ''[[The Last Voyage of the Infinite Succor]]''
**''[[Breaking Quarantine]]''
* ''[[Halo: Ghosts of Onyx]]''
*''[[Halo 3]]''
* ''[[Halo 3]]''
*''[[Halo Wars]]''
* ''[[Halo: The Cole Protocol]]''
*''[[Halo 3: ODST]]'' {{MCCo}}
* ''[[Halo Wars: Genesis]]''
*''[[Halo Legends]]''
* ''[[Halo Wars]]''
**''[[Origins]]''
* ''[[Halo: Helljumper]]''
{{col-2}}
* ''[[Halo 3: ODST]]''
*''[[Halo: Evolutions]]''
* ''[[Halo Legends]]''
**''[[The Mona Lisa]]''
** ''[[The Package (animated short)|The Package]]''
*''[[Halo: Combat Evolved Anniversary]]''
** ''[[The Duel]]''
*''[[Halo 4]]''
** ''[[Origins]]''
**''[[Terminal (Halo 4)|Terminals]]''
* ''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Spartan Assault]]'' {{C|Simulation-only}}
** ''[[Headhunters (short story)|Headhunters]]''
*''[[Halo: Escalation]]''
** ''[[The Return]]''
*''[[Halo 2: Anniversary]]''
* ''[[Halo: Blood Line]]''
*''[[Halo Mythos: A Guide to the Story of Halo]]''
* ''[[Remember Reach]]''
*''[[Halo: Tales from Slipspace]]''
** ''[[Deliver Hope]]''
**''[[Something Has Happened]]''
* ''[[Halo: Reach]]''
*''[[Halo Wars 2]]''
* ''[[Halo: Fall of Reach]]''
*''[[Halo: Fireteam Raven]]''
** ''[[Halo: Fall of Reach - Invasion|Invasion]]''
* ''[[Halo: Combat Evolved Anniversary]]''
** ''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
* ''[[Halo 4: Forward Unto Dawn]]''
* ''[[Halo 4]]''
** ''[[Spartan Ops]]''
{{Col-2}}
* ''[[Halo: Spartan Assault]]''
* ''[[Halo: Escalation]]''
* ''[[Halo: Broken Circle]]''
* ''[[Halo: Nightfall]]''
* ''[[Halo 2: Anniversary]]''
** ''[[Terminal (Halo 2: Anniversary)|Terminals]]''
* ''[[Halo: Spartan Strike]]''
* ''[[Halo: Hunters in the Dark]]''
* ''[[Halo: The Fall of Reach - The Animated Series]]''
* ''[[Halo 5: Guardians]]''
* ''[[Halo: Shadow of Intent]]''
* ''[[Know Your Enemy]]''
* ''[[Halo: Ground Command]]''
* ''[[Halo Mythos]]''
* ''[[Halo: Fractures]]''
** ''[[Breaking Strain]]''
** ''[[Oasis]]''
* ''[[Halo: Tales from Slipspace]]''
** ''[[Fireteam Majestic Poker Night]]''
** ''[[Hunting Party]]''
** ''[[Knight Takes Bishop]]''
* ''[[Halo: Smoke and Shadow]]''
* ''[[Halo Wars 2]]''
* ''[[Halo: Envoy]]''
* ''[[Halo: Recruit]]'' {{C|Non-canonical appearance}}
* ''[[Halo: Rise of Atriox]]''
* ''[[Halo: Legacy of Onyx]]''
* ''[[Halo: Bad Blood]]''  
* ''[[Halo: Fireteam Raven]]''
* ''[[Halo: Silent Storm]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Oblivion]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Shadows of Reach]]''{{Ref/Novel|Id=SOR3|HSoR|Chapter=3}}
**''[[Sacrifice]]''
*''[[Halo: Divine Wind]]'' {{Mo}}
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
*''[[Halo: The Television Series]]''
{{col-end}}
**''[[Contact]]''
 
**''[[Homecoming (TV Series)|Homecoming]]'' {{Mo}}
==Sources==
**''[[Transcendence]]''
{{Ref/Sources}}
*''[[Halo: The Rubicon Protocol]]''
{{Col-end}}


== Sources ==
{{Flood}}
{{Ref/Sources|2}}
[[Category:Flood forms]]

Latest revision as of 14:53, May 24, 2024

Help.png
This article does not meet the wiki's general standards and/or standards on layouts. You can help by cleaning this article.
Help.png
This article does not have enough inline citations and/or does not adhere to the proper citation format. You can help Halopedia by adding citations.
Pod infector
H2A - Flood infection form model.jpg
Biological overview

Classification:

Infection form

Species:

Flood

Physical information

Avg. height:

89.6 centimeters (2 ft 11.3 in)-131.4 centimeters (4 ft 3.7 in)[1]

Avg. weight:

16.8 kilograms (37 lb)-28.6 kilograms (63 lb)[1]

Distinctions:

Small, sac-like creatures with many tentacles for probing.

 

The pod infector,[2] often ubiquitously called the Flood infection form,[3][4] is a stage of the virulent Flood xenoform. It serves as the primary form for spreading the Flood infection due to its effectiveness compared to mere Flood spores when deployed in large numbers. Subsequently, it is usually the first Flood forms to be produced as well as the most commonly encountered Flood form.[2]

Overview

Physical characteristics

Pod infectors have soft, pod-shaped bodies; they are characterized by a small, sagging brown lobe rising from the top of its back,[3] while its frontal surface has numerous tentacle-like appendages and a frond-like array, which acts as the creature's sensory system.[5][4] Their tendrils are multi-purpose locomotion systems and insidious methods of control.[5][4] Used for attacking and infecting organisms,[6] each tendril ends in nano-scale barbs, which can latch onto a target's body, slice open bare skin,[7] and even cut through armor or environmental suits.[5][4] The pod infector's bulbous body is filled with noxious gases,[4] while its numerous tentacles allow them to travel at high rates of speed and leap surprising distances in pursuit of a host.[1]

The pod infector does not feel pain or fear.[8] Though barely intelligent on their own, once an infection form infiltrates a sentient creature, they turn the victim's cognitive power to the furtherance of Flood goals. Each pod infector able to sift through memories of any sentient creature to learn of military countermeasures, security access codes, and the location of population centers. This information is then shared with other Flood through their connection with the key minds.[5]

Function

Pod infectors develop from a form vaguely resembling a larva or tadpole but bearing the basic superficial characteristics of a Pod infector. A number of Flood forms in this stage of their life cycle were kept in stasis by the Forerunners in Flood research facilities, such as the one in the Threshold gas mine.[9]

Serving as the primary vector for the Flood infection, pod infectors usually attack en masse, overwhelming and overpowering their prey, until one is able to burrow into the victim's flesh,[1] As with other infection forms, the pod infector has an array of "penetrators", which are barbed tentacles that can cut through flesh and armor.[5][4] When a pod infector attacks a victim, its tentacles insert into the spine,[10] with the goal of invading the target's central nervous system,[11] which then initiates a violent transformation.[1] Once the target is compromised, the pod infector injects Flood cells to suborn the victim's nervous system while the pod infector itself bores into the host body to hollow out a nest, quickly twisting the remains of its victim into a combat or carrier form.[4]

Due to the balloon-like qualities of the pod infector, it could deflate itself to fit inside the victim's body.[12] Even if the infection form is quickly removed, Flood cells in the wounds will slowly consume the victim and turn them into quivering, spore-packed blisters. Against unprepared victims the infection form bores into the body, quickly mutating it into a combat form.[5] If the infected host has sufficient biomass for self-sustenance, it will mutate neurologically and physiologically into a combat form.[13] The pod infector is capable of augmenting its new body and repair minor damage;[8] as such, combat forms typically possess unnatural physical strength, perhaps gained through the mutation of the host's musculoskeletal structures.[13] Otherwise, sections of the host's body are consumed and converted into FSC, with much of their internal organs being consumed and replaced with FSC accretions that function as support lattices. Some limbs and sensory organs are retained on the combat form to enable use of tools, weapons, or vehicles; though the pod infector sees the environment using its own sensory organs—often the flexible fronds or antennae on the end of narrow tendrils—and whatever remains of the host's native senses are usually redundant and ignored.[8] In some circumstance, the pod infector is unable to completely dominate the original personality and the victim remains fully aware of their irrevocable transformation and their being used as a tool of the Flood. Though their bodies are bent to the Flood's will, occasionally the victim can still whisper for mercy or cry out in pain. More often, the parasite will speak on their behalf, using stolen thoughts and memories as a psychological weapon, terrorizing both the host and anyone unfortunate enough to be within earshot.[8][14] This was the fate of Wallace Jenkins during the Battle of Installation 04; a pod infector had been severely weakened during long periods of hibernation, and while strong enough to take over and transform Jenkins' body, it lacked the force and clarity to completely control Jenkins.[15] With the Flood mind weakened, Jenkins survived infection, and even remained conscious, with short periods of time where he could exert control over his mutated body.[16][17]

A Pod infector may abandon its host if the corpse has been heavily damaged, and look for a new one. If the Pod infector inside a combat form has been destroyed, but the combat form itself is intact enough to continue serving its purpose, loose Pod infector may burrow inside the body and take the place of the one that mutated it, effectively "re-animating" the combat form.

Once the parasite can establish a hive, it can begin to produce massive numbers of infection forms that spread out in search of new sentients to infect, and non-sapient animals on which to feed. Both ground and airborne infection forms are used as living weapons, hurling themselves at the enemy to overwhelm defenses and assimilate the unprepared.[4] The Flood blister itself is an infection form, incubating spores as well as carrying pod infectors; when ruptured, the blister releases the pod infectors.[18][19] Carrier forms serve as mobile incubators of pod infectors; when they are in close range of enemies, or when their sacs are perforated, they rapidly swell and then detonate,[13] releasing pod infectors being held within.[20] Flood pure forms, including the spawner form and the tank form, are known to gestate pod infectors to spread the Flood infection.[21][22]

Once this is accomplished, the form rewrites the neural pathways of the victim's brain with its tendrils, forcing a resonant frequency match between its neural signals and the host's.[citation needed] At this point, the Pod infector has complete control over the body's motor functions.

As the Pod infector hacks into the host's nervous system, it releases encapsulated Flood Super Cells into the body. These cells interface with the host's cells, "digest" them and convert their components into new Flood cells.[citation needed] At this point, the Pod infector burrows into the host body, moving aside the internal organs and taking up residence within the chest cavity (or any approximate equivalent). Having achieved total control over the host, the Pod infector reshapes the body into a form more suitable for attacking enemies - a combat form.


While an effective vector of infection against armored and shielded organisms as well as those equipped with atmospheric filters, a Pod infector is not necessary for the Flood to infect a host; merely ingesting Flood spores or inserting them via a wound is sufficient to initiate Flood conversion. Such infection may occur several seconds or perhaps minutes later, yet the transformation will occur almost instantaneously once it has begun.[23][24]

Effects on host forms

A carrier form spawning Pod infectors aboard the UNSC Spirit of Fire in 2537.

While any large life form with some level of awareness and/or sentience can be infected by a Pod infector, not all of them are suitable to serve the function of Combat Forms, the Flood's signature and preferred mobile form utilized during the Feral Stage. While these hosts are transformed in a similar fashion to the traditional combat forms, these forms are not often employed in front line combat for several reasons.

The first of these would be the fact that such life forms, despite their sophisticated nervous systems and adequate levels of sentience, simply lack the necessary biomass, calcium reserves, and physical strength to make first-choice combat units. More specifically, when a host life form is transformed, the activities of the Pod infector require not only the aforementioned levels of biomass, calcium content, and strength (Though humans become combat forms more often than the much larger and stronger unggoy for whatever reason.) but that the host has the physical endurance and stamina to withstand the process. Species such as humans, Forerunners, Sangheili, and the Jiralhanae are almost always turned into combat forms because their biology and physical properties enable them to withstand the Pod infectors' abilities, which are violent and resource-intensive.

In contrast, other life forms, such as the Kig-Yar, and perhaps the Yanme'e, lack these important qualities, or in the case of the Unggoy have other limitations due to their physique despite their perfectly adequate levels of sentience and neural complexity. Because of these factors, these hosts are primarily used for other but equally important purposes. These involve multiple mission profiles that are essential to the development of Flood outgrowth: establishment of mobile incubators, biomass and calcium reserves, hive structures, and the components of a coordinating and controlling intelligence.

When utilized for the creation of the hive and the central intelligence, the weaker hosts gather together and merge into single mass or a collection of masses spread around whatever environment the Flood have established themselves in. In this way, the weaker host forms serve as 'building blocks' for the creation of a Flood Hive, which if all goes according to its logical conclusion, will spawn a fully-developed collective and the next stage of the Flood's development: the Coordinated Stage and its crowning achievement, a Gravemind. Surrounding life forms such as significantly smaller animals as well as the full range of plants, microbes, lichens, and fungi, are seized by the growing Flood collective and digested as raw material to create more generic Flood biomass.

The next vital use for lesser hosts is to serve as the second signature form of the Feral Stage, the mobile Pod infector incubator known as a Carrier Form. While these are usually formed from weakened, damaged, and/or aged Combat Forms, weaker host forms are just as frequently employed for this purpose. The first step in the creation of a Carrier Form by this method involves a single appropriate host to function as a nucleus, which is then followed by one or more other weaker forms attaching themselves to the leading unit. The congregated hosts then fuse, with the external host forms being rapidly digested by the central form, with the result being that the other hosts have been reduced to extra, generic biomass, contributing to the structure of the now significantly distorted, bloated incubator.[25]

While this complex methodology is largely standard procedure for the Flood, there are occasionally exceptions to these rules due to the Flood's adaptive nature. In at least one notable campaign[26] early in the Human-Covenant War, this mode of operation was contradicted by the Flood. The outbreak present on this installation employed Kig-Yar and Unggoy quite frequently as front line combat units despite their inadequate status, and was also distinct from other outbreaks with the fact that it was predominantly formed out of life forms lacking sentience such as plants, fungi, etc., or those possessing lower levels of sentience, such as the wide range of animals living there.

Immunities and defenses

Energy shielding destroys Pod infectors on contact, causing them to explode in a small burst of gas and flesh. Conventional body armor is generally ineffective against Pod infectors; they can easily squeeze through gaps in armor plating, and their grasping tentacles can burrow through rubber, fabric or polymer (including MJLONIR MK V undersuits) in order to reach the flesh underneath.

Staff Sergeant Avery Johnson was thought by Dr. Catherine Halsey to be incompatible with Flood Pod infectors due to the fictitious "Boren's Syndrome"[27] — in reality a cover for the augmentations he received as part of the ORION Project.[28] However, it is apparent that Johnson's augmentations did not make him truly immune to the Flood conversion process itself, instead granting him the ability to fight off and escape the parasite more effectively than the baseline humans alongside him.[29][30][31]

The Mgalekgolo's lack of a central nervous system and nature as an invertebrate colony consisting of multiple worms likely make them immune to Flood infection.[32] The invertebrate nature of the Yanme'e, along with their hard, chitinous exoskeleton, would seem to make them immune as well. However, while their unique physiologies make standard infection difficult, it is likely that the Flood are still capable of consuming and converting Lekgolo and Yanme'e into Flood biomass.

Trivia

  • In Halo: Combat Evolved, if a Pod infector latches itself onto a Marine or one of the Covenant, instead of mutating the host, it will become irrevocably attached until the host is dead. If at least one Pod infector manages to leap onto an unshielded player in this game, it will deal a noticeable amount of damage (this will increase depending on difficulty and number of Pod infectors attached), fall off, and attempt to strike the player again. This effect on the player also appears in Halo 3.
  • An energy sword will not lose energy by killing Pod infectors in Halo 2 and Halo 3, but this method is highly ineffective as Pod infectors are extremely hard to hit with an Energy Sword.
  • Pod infectors do not add points to the player's meta-score when the campaign scoring is activated in Halo 3 and Halo: The Master Chief Collection. This is most likely because Pod infectors come in swarms, and could be used to rack up points with almost no effort.
  • Unlike in Halo: Combat Evolved and Halo 2, the Pod infectors in Halo 3 float in water. Thus, they cannot infect corpses that are in water ponds because of this animation.
  • In Halo Wars, when Sergeant Forge shoots the Flood Pod infectors that are attacking Professor Anders, they do not pop like all other Pod infectors. Instead, they simply fall lifelessly to the ground.
  • In Halo 3, code exists for a deleted "banger" variant of Pod infector, which would explode like a plasma grenade when destroyed.[33]
  • In Halo: Combat Evolved, Pod infectors are not affected by fall damage, most likely due to the script or slow speed during freefall.

Gallery

List of appearances

Sources

  1. ^ a b c d e Halo: Combat Evolved Anniversary, Library: Infection Form
  2. ^ a b Halo Wars 2, Phoenix Logs: Pod Infectors
  3. ^ a b Halo Encyclopedia (2011 edition), page 164
  4. ^ a b c d e f g h Halo Encyclopedia (2022 edition), page 406
  5. ^ a b c d e f Halo Wars 2, Phoenix Logs: Infection Forms
  6. ^ Halo Encyclopedia (2011 edition), page 180
  7. ^ Halo: The Flood, chapter 12: "The Spartan gave a cry of pain, felt the tentacle slide down toward his spine, and knew it was over."
  8. ^ a b c d Halo Encyclopedia (2022 edition), page 408
  9. ^ Bungie.net: One Final Effort (4/16/2010)
  10. ^ Halo: The Flood, chapter 9: "...because ever since the infection form had inserted its penetrator into his spine, Private Wallace A. Jenkins had been sharing his physical form with something he thought of as "the other.""
  11. ^ Halo: The Flood, chapter 10: "...it has tentacles in place of legs, plus a couple of extremely sharp penetrators, which they use to invade the victim's central nervous system and take control of it."
  12. ^ Halo: The Flood, chapter 10: "If you peek through the hole in her chest you can see the remains of the infection form that deflated itself enough to fit in around her heart and lungs."
  13. ^ a b c Halo Encyclopedia (2011 edition), page 165
  14. ^ Halo Wars 2, Phoenix Logs: Infected
  15. ^ Halo: The Flood, chapter 6: "Due to some fluke, some random toss of the galactic dice, the mind that invaded his body had been severely weakened during the long period of hibernation, and while strong enough to take over and begin the work necessary to create a combat form, it lacked the force and clarity required to completely dominate its host the way it was supposed to."
  16. ^ Halo: The Flood, chapter 10: "Jenkins had used pantomime to request a mirror. A well-meaning Corporal brought one in, held it up in front of the soldier's devastated face, and was frightened when he tried to scream."
  17. ^ Halo: The Flood, chapter 12: "Jenkins, still unable to speak, managed to mouth the words “thank you.”"
  18. ^ Halo 3, campaign level Cortana
  19. ^ Halo Encyclopedia (2022 edition), page 407
  20. ^ Halo Encyclopedia (2022 edition), page 409
  21. ^ Halo Encyclopedia (2011 edition), page 166
  22. ^ Halo Wars 2, Phoenix Logs: Spawners
  23. ^ Halo Wars, campaign level Anders' Signal
  24. ^ Halo: Evolutions"The Mona Lisa"
  25. ^ 'Halo: The Flood', page 291
  26. ^ Halo Wars
  27. ^ Halo: First Strike, page 244
  28. ^ Halo Graphic Novel, page 122
  29. ^ Halo Waypoint: Catalog Interaction - Page 14 ("No known biological [scaffolding] augmentation impedes efficacy of parasite conversion process.")
  30. ^ Halo Graphic Novel, Breaking Quarantine
  31. ^ See Avery Johnson#Notes
  32. ^ Halo: First Strike
  33. ^ YouTube: Halo 3 - Cut Enemy: Flood Infection "Banger"