Dextro Xur-pattern Spirit: Difference between revisions

From Halopedia, the Halo wiki

m (added weapon under "Armament")
mNo edit summary
Line 30: Line 30:
|avionics =
|avionics =
|countermeasures =
|countermeasures =
|armament = *Heavy plasma auto-cannon (1) or [[Light Plasma Mortar]] cannon (1)
|armament = *Heavy plasma auto-cannon (1) or [[light plasma mortar]](1)
|complement = *30 passengers
|complement = *30 passengers
*2 vehicles
*2 vehicles
Line 46: Line 46:
*Scoutship
*Scoutship
|era = [[Human-Covenant War]]
|era = [[Human-Covenant War]]
|affiliation = [[Covenant Empire|Covenant]], probably [[Covenant Separatists]]
|affiliation = [[Covenant Empire|Covenant]]
}}
}}
The '''Type-25 Troop Carrier'''<ref name="T25">[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24584 '''Bungie.net''': ''Type-25 Troop Carrier'']</ref> ([[Covenant Empire|Covenant]] designation '''DX-class dropship'''<ref name="DXC">'''[[Halo: Ghosts of Onyx]]''', ''page 286''</ref>), otherwise known as the '''Spirit''' or '''T25 TC'''<ref name="T25"/>, is a Covenant infantry and logistical transport craft.<ref name="DXC">'''[[Halo: Ghosts of Onyx]]''', ''page 286''</ref>


The '''Type-25 Troop Carrier'''<ref name="T25">[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24584 '''Bungie.net''': ''Type-25 Troop Carrier'']</ref> ([[Covenant Empire|Covenant]] designation '''DX-class dropship'''<ref name="DXC">'''[[Halo: Ghosts of Onyx]]''', ''page 286''</ref>), otherwise known as the '''Spirit''' or '''T25 TC'''<ref name="T25"/>, is a Covenant infantry and logistical transport craft.<ref name="DXC">'''[[Halo: Ghosts of Onyx]]''', ''page 286''</ref> It is generally thought that they ceased to be in widespread use after the [[Battle of Onyx]].
==Design details==
The Spirit is a moderately large craft, similar in size to the [[D77-TC Pelican Dropship|Pelican]] dropship. Capable of powered flight and hovering, the dropship appears quite cumbersome and awkward to pilots based on battlefield observations but has been known to reach speeds of 350 kilometers per hour while cruising and has a suspected maximum speed of 1,100 kph.{{fact}} Spirits are angular, tuning fork/'''U''' shaped spacecraft with two parallel personnel bays along the exterior of each "prong". The Spirits are dedicated transports for infantry and vehicles. Each of these personnel bays has two doors that open and close vertically; however, they do not close fully and leave a small opening along the length of the bay. Between these extended personnel bays, an energy field fluctuates visibly as it generates the ship's anti-gravity propulsion (similar in appearance to the energy pulse of the "[[gravity lift]]" elevators the Covenant use to commute between the ground and the hovering ships). This same gravity-beam is used to ferry [[Shade]]s, [[Ghost (Vehicle)|Ghosts]] and other ground vehicles to their destinations.


==Background==
They have been known to ferry Covenant vehicles within the blue-colored energy field between their prongs, usually [[Type-32 Rapid Assault Vehicle|Ghosts]] and [[Type-25 Assault Gun Carriage|Wraiths]], or other small objects such as supply canisters. As such it can only possess one defensive weapon, either a heavy plasma auto-cannon, or a [[light plasma mortar]], beneath its main fuselage at a time.
Spirits are angular, tuning fork/'''U''' shaped spacecraft with two parallel personnel bays along the exterior of each "prong". They are known to be used to transport [[Sangheili|Elites]], [[Kig-yar|Jackals]], [[Unggoy|Grunts]], and [[Brutes]]. [[Hunters]] have been reported being seen coming out of the bays. Spirits have been known to ferry Covenant vehicles within the blue colored energy field between their prongs, usually [[Ghosts]] and [[Type-25 Assault Gun Carriage|Wraiths]], or other small objects such as supply canisters.


Around the time of the [[Battle of Earth]], it would seem that the Spirits were completely replaced with the more heavily built [[Type-52 Troop Carrier|Phantoms]], though, since great numbers were probably produced, were still used in the [[Battle of Onyx]]. A modified Spirit was used by [[SPARTAN-117]] to get him and his team aboard the ''[[Unyielding Hierophant]]'' in [[Operation: First Strike]]. During the [[First Battle of Harvest]], a destroyed Spirit was used by the [[Huragok]] [[Lighter Than Some]] as raw material to create a vehicle that would later be adopted by the [[Brutes]] as the "[[Type-25 Rapid Assault Vehicle|Brute Chopper]]".
While these dropships have life support for use in vacuum, they do not have a [[Slipspace|Slipspace drive]]. In ''[[Halo: First Strike]]'', a Spirit was modified so it could be launched out of a ship already in [[Slipspace]].{{fact}} Even with this modification, the Spirit became severely damaged after the exit and was still unable to travel into Slipspace on its own accord.
 
==Operational history==
Around the time of the [[Battle of Earth]], it would seem that the Spirits were completely replaced with the more heavily built [[Type-52 Troop Carrier|Phantoms]], though, since great numbers were probably produced, were still used in the [[Battle of Onyx]]. It is generally thought that they ceased to be in widespread use after the [[Battle of Onyx]].


It is speculated that the Spirit is not designed for combat drops, but is instead a cargo transport, though it is armed with a heavy plasma auto-cannon. During the events of the [[Battle of Installation 04]], Spirits were the dropships the UNSC encountered on [[Alpha Halo]].
It is speculated that the Spirit is not designed for combat drops, but is instead a cargo transport, though it is armed with a heavy plasma auto-cannon. During the events of the [[Battle of Installation 04]], Spirits were the dropships the UNSC encountered on [[Alpha Halo]].
==Operation==
The Spirit is a moderately large craft, similar in size to the [[D77-TC Pelican Dropship|Pelican]] dropship of the [[UNSC]]. Capable of powered flight and hovering, this dropship appears quite cumbersome and awkward to pilots based on battlefield observations but has been known to reach speeds of 350 kilometers per hour while cruising and has a suspected maximum speed of 1,100 kph.
The craft is a dedicated transport of infantry and vehicles. As such it can only possess one defensive weapon at a time. Either a heavy [[Class-2 Energy|plasma cannon]] nearly identical to that of the [[Shade]] plasma turret can be installed, or a [http://halo.wikia.com/wiki/Light_Plasma_Mortar Light Plasma Mortar] cannon which is known to pack a deadly blow, can be installed. The weapon is located beneath the main fuselage of the vessel.
The Spirit possesses two troop bays each capable of holding a number of [[Grunts]], [[Jackals]], or [[Elites]]. Within each of these bays there is a door hinting at the possibility that more soldiers could be unleashed from deeper within the vessel. Each of these troop bays has two doors that open and close vertically; however, they do not close fully and leave a small opening along the length of the bay. Keen eyed snipers can take advantage of this and terminate soldiers before they even touch the ground.
Between these extended personnel bays, an energy field fluctuates visibly as it generates the ship's anti-gravity propulsion (similar in appearance to the energy pulse of the "[[gravity lift]]" elevators the Covenant use to commute between the ground and the hovering ships). This same gravity-beam is used to ferry [[Shade]]s, [[Ghost (Vehicle)|Ghosts]] and other ground vehicles to their destinations.
While these dropships have life support for use in vacuum, they do not have a [[Slipspace|Slipspace drive]]. In ''[[Halo: First Strike]]'', a Spirit was modified so it could be launched out of a ship already in [[Slipspace]]. Even with this modification, the Spirit became severely damaged after the exit and was still unable to travel into Slipspace on its own accord.


==Appearances==
==Appearances==
In the games, Spirits appear in ''[[Halo: Combat Evolved]]'', ''[[Halo Wars]]'', and ''[[Halo: Reach]]'' as the primary dropship of the Covenant. They do not make any appearance in ''[[Halo 2]]'', ''[[Halo 3]]'', or [[Halo 3: ODST]], having been replaced by the sleeker, larger, heavier, and faster [[Phantom]]. In the books, they are mentioned in ''[[Halo: The Fall of Reach]]'', ''[[Halo: The Flood]]'', ''[[Halo: First Strike]]'', ''[[Halo: Ghosts of Onyx]]'', ''[[Halo: Contact Harvest]]'', and the ''[[Halo Graphic Novel]]''.
In games, Spirits appear in ''[[Halo: Combat Evolved]]'', ''[[Halo Wars]]'', and ''[[Halo: Reach]]'' as the primary dropship of the Covenant. They do not make any appearance in ''[[Halo 2]]'', ''[[Halo 3]]'', or [[Halo 3: ODST]], having been replaced by the sleeker, larger, heavier, and faster [[Phantom]]. In the novels, they are mentioned in ''[[Halo: The Fall of Reach]]'', ''[[Halo: The Flood]]'', ''[[Halo: First Strike]]'', ''[[Halo: Ghosts of Onyx]]'', ''[[Halo: Contact Harvest]]'', and the ''[[Halo Graphic Novel]]''.


It is not specifically known why the Spirit was removed from ''Halo 2'' and ''3'', however it could be that the Phantom was in the process of replacing it as a newer model, or that the Phantom was preferred by Bungie.
It is not specifically known why the Spirit was removed from ''Halo 2'' and ''3'', however it could be that the Phantom was in the process of replacing it as a newer model, or that the Phantom was preferred by Bungie.


==Spirit in Combat==
==Combat==
===''Halo: Combat Evolved''===
[[File:COVIEDropship.jpg|thumb|200px|right|A Covenant Spirit dropship.]]
{{Main|Halo: Combat Evolved}}
===Halo: Combat Evolved===
[[File:COVIEDropship.jpg|thumb|right|A Covenant Spirit dropship.]]
The Spirit is virtually indestructible in ''Halo: Combat Evolved''.
 
The Spirit is indestructible, unless a mod for the [[Halo PC|PC]] version is used to enable one shot kills. If so, it will then simply look as if burned, it will lose its ball-turret, and all occupants will die. No amount of firepower that the player can bring to bear is capable of bringing the ship down if no mods are added.


The best tactic, if on lower difficulty levels, is to attack the vulnerable infantry (shoot or toss a grenade) as they disembark from the Spirit. On higher difficulties, this would be unwise; hiding behind cover until the ship leaves is often the best course of action in this situation. Without cover or good tactics, a careless player might die quickly. As well as being able to drop of a rather large amount of Covenant troops on the battlefield, the Spirit is also capable of providing heavy support in combat. When dropping off troops, the Spirit will be stationary in the mid-air for a few seconds, before descending and opening it's troop bay doors located at the outer side of either arm of the vehicle.
The best tactic, if on lower difficulty levels, is to attack the vulnerable infantry (shoot or toss a grenade) as they disembark from the Spirit. On higher difficulties, this would be unwise; hiding behind cover until the ship leaves is often the best course of action in this situation. Without cover or good tactics, a careless player might die quickly. As well as being able to drop of a rather large amount of Covenant troops on the battlefield, the Spirit is also capable of providing heavy support in combat. When dropping off troops, the Spirit will be stationary in the mid-air for a few seconds, before descending and opening it's troop bay doors located at the outer side of either arm of the vehicle.


Another easy tactic, especially on later parts of the level [[Halo (Halo: Combat Evolved Level)|"Halo"]], is to simply drive your [[Warthog]] across the area where the enemies jump out. If timed correctly, you can easily run over all of the disembarking Covenant units.
[[File:Halo Wars Spirit Dropship.jpg|200px|thumb|right|A Spirit dropship as it appears in ''[[Halo Wars]]''.]]
 
===Halo Wars===
===''Halo Wars''===
The Spirit in ''Halo Wars'' only appears on the campaign and cannot be used in multiplayer or Skirmish. It is used to deliver quite large amounts of troops on the battlefield, including units that normally would not fit inside it such as [[Hunters]], to enhance gameplay. The dropship is quite fast, and quite resistant to damage: it is advisable that players should eliminate it before the troops it carries disembark. Once the troops are on the ground, it cannot be destroyed.
{{Main|Halo Wars}}
[[File:Halo Wars Spirit Dropship.jpg|thumb|right|A Spirit dropship as it appears in ''[[Halo Wars]]''.]]
 
The Spirit only appears on the main campaign and cannot be used in multiplayer or Skirmish. It is used to deliver quite large amounts of troops on the battlefield, including units that normally wouldn't fit inside it, including [[Hunters]], to enhance gameplay. It's quite fast, and quite resistant to damage: it is advisable to take it out just before the troops it carries disembark, as you will then be able to focus your fire on a single unit rather than a dozen. Once the troops are on the ground, it cannot be destroyed. Annoyingly, it may disembark its troopers when it is shot down right before it lands.


The preferred units for taking down an airborne Spirit are [[Wolverine|Wolverines]], [[Hornet|Hornets]], and [[Hawk|Hawks]]. Spirits in ''Halo Wars'' don't engage enemy targets and are only seen in the [[Campaign]], mainly on the mission "[[Dome of Light]]". Spirits in ''Halo Wars'' utilize gravity lifts to deploy and pick up troops, rather than the side-mounted troop bay doors as in ''Halo: Combat Evolved''.
The preferred units for taking down an airborne Spirit are [[Wolverine|Wolverines]], [[Hornet|Hornets]], and [[Hawk|Hawks]]. Spirits in ''Halo Wars'' do not engage enemy targets and are only seen in the [[campaign]], mainly on the mission "[[Dome of Light]]". Spirits in ''Halo Wars'' utilize gravity lifts to deploy and pick up troops, rather than the side-mounted troop bay doors as in ''Halo: Combat Evolved''.


===''Halo: Reach''===
===Halo: Reach===
{{Main|Halo: Reach}}
The Spirits in ''Halo: Reach'' behaves almost similarly like its ''Halo: Combat Evolved'' incarnation. A significant change that is its firing operation, matching to the behaviour of the Phantom's plasma auto-cannon. Instead of simultaneously firing three bolts of plasma it now fires one single bolt and duration between shots has been nearly doubled.
Spirits are confirmed to be returning in ''Halo: Reach''. However, the plasma cannon has been modified from its ''Halo: Combat Evolved'' form. The time between shots has been nearly doubled, and instead of simultaneously firing 3 bolts of plasma it now fires one single bolt, akin to the [[Phantom]]'s cannon.


==Known Spirits==
==Known Spirits==
Line 101: Line 87:


==Trivia==
==Trivia==
===Miscellaneous===
*The Spirit did not get an official and sanctioned name until ''[[Halo: Ghosts of Onyx]]'' was released in October 2006. Up until that point, the ship was simply referred to as the "Covenant dropship". Other sources unofficially referred to it as the "Apparition", the "Spook", "Harbinger", and even the "Bandit", based on the military term for an enemy used by a [[Marine]] to refer to a Spirit in [[Halo (Halo: Combat Evolved Level)|"Halo"]].<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=753441 "...Phantoms, Spirits, and even Banshees..." Pg. 195 of ''Ghosts of Onyx'']</ref> The designation given in ''Ghosts of Onyx'' was the craft's Covenant name "DX class". Its UNSC designation was revealed with the release of new information from ''Halo: Reach''.
*The Spirit did not get an official and sanctioned name until ''[[Halo: Ghosts of Onyx]]'' was released in October 2006. Up until that point, the ship was simply referred to as the "Covenant dropship". Other sources unofficially referred to it as the "Apparition", the "Spook", "Harbinger", and even the "Bandit", based on the military term for an enemy used by a [[Marine]] to refer to a Spirit in [[Halo (Halo: Combat Evolved Level)|"Halo"]].<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=753441 "...Phantoms, Spirits, and even Banshees..." Pg. 195 of ''Ghosts of Onyx'']</ref> The designation given in ''Ghosts of Onyx'' was the craft's Covenant name "DX class". Its UNSC designation was revealed with the release of new information from ''Halo: Reach''.
*[[Lorraine McLees]] described the Spirit as "having the coolest rear-end of all the Covenant ships".{{fact}}
*Many Covenant vehicles share a similar name to "Spirit". The definition of the word spirit is also similar to that of Phantom, Wraith, Spectre, Ghost, Banshee, etc.


*The ''[[Marathon (Video Game Series)|Marathon]]'' logo can be seen on the front of the cockpit.
*The ''[[Marathon (Video Game Series)|Marathon]]'' logo can be seen on the front of the cockpit.


*[[Lorraine McLees]] described the Spirit as "having the coolest rear-end of all the Covenant ships."
===In-universe===
*During the [[First Battle of Harvest]], a destroyed Spirit was used by the [[Huragok]] [[Lighter Than Some]] as raw material to create a vehicle that would later be adopted by the [[Jiralhanae]] as the "[[Type-25 Rapid Assault Vehicle|Brute Chopper]]".


*Many Covenant vehicles share a similar name to "Spirit". The definition of the word spirit is also similar to that of [[Phantom]], [[Type-25 Assault Gun Carriage|Wraith]], [[Spectre]], [[Ghost]], [[Banshee]], etc.
*A modified Spirit was used by [[John-117]] to get him and his team aboard the ''[[Unyielding Hierophant]]'' in [[Operation: First Strike]].


*[[Captain (Navy)|Captain]] [[Jacob Keyes]] commandeered one of the Spirit dropships to ferry himself, [[John-117]], and a squad of Marines off of the Covenant ship ''[[Truth and Reconciliation]]'' during ''[[Halo: Combat Evolved]]''. He uses the dropship itself to kill the two [[Hunter]]s (by ramming them with the prongs).
*[[Captain (Navy)|Captain]] [[Jacob Keyes]] commandeered one of the Spirit dropships to ferry himself, [[John-117]], and a squad of Marines off of the Covenant ship ''[[Truth and Reconciliation]]'' during ''[[Halo: Combat Evolved]]''. He uses the dropship itself to kill the two [[Hunter]]s (by ramming them with the prongs).
Line 113: Line 105:
*The Spirit seems to be slower than the Pelican, as described in ''Halo: First Strike'' its maximum velocity was "under Mach 1" while the Pelican could reach "Mach 3", although it may be due to the fact the Pelican in question was almost in freefall.
*The Spirit seems to be slower than the Pelican, as described in ''Halo: First Strike'' its maximum velocity was "under Mach 1" while the Pelican could reach "Mach 3", although it may be due to the fact the Pelican in question was almost in freefall.


*The Spirit was incorrectly referred to as a [[Banshee]] in ''[[Halo: The Flood]]''.
===Mistakes===
 
*The Spirit was incorrectly referred to as a [[Banshee]] in ''[[Halo: The Flood]]''.{{fact}}
*''Halo: Reach'' will be the first game that features the Spirit along with the Phantom.


==Gallery==
==Gallery==
<gallery widths="120" orientation="landscape" captionalign="left">
<gallery widths="150">
File:SpiritonBattlefield.png|A Spirit dropship hovers over a battlefield in Halo Wars.
File:Dropship artwork.jpg|Concept art of the Spirit dropship for ''Halo: Combat Evolved''.
File:CovDropship11.jpg|A Spirit fires upon enemy infantry.
File:CovDropship11.jpg|A Spirit fires upon enemy infantry in ''Halo: Combat Evolved''.
File:Dropship artwork.jpg|Concept art of the Spirit dropship.
File:Brilliant Gift2.jpg|The ''Brilliant Gift'' (crashed Spirit).
File:SpiritonBattlefield.png|A Spirit dropship hovers over a battlefield in ''Halo Wars''.
File:Spirit.png|The Spirit from ''Halo: Reach''.
File:Spirit.png|The Spirit from ''Halo: Reach''.
File:Brilliant Gift2.jpg|The ''Brilliant Gift'' (crashed Spirit).
File:Enviro 02.jpg|A screenshot of the ''[[Halo: Reach]]''-era Spirit dropship.
File:Enviro 02.jpg|A screenshot of the ''[[Halo: Reach]]''-era Spirit dropship.
</gallery>
</gallery>
Line 130: Line 121:
<references/>
<references/>


==Related Pages==
==See also==
*[[Type-52 Troop Carrier|Phantom]] - The successor of the Type-25 Spirit Dropship.
*[[Type-52 Troop Carrier|Phantom]] - The successor of the Type-25 Spirit Dropship.
*[[D77-TC Pelican|D77-TC Pelican Dropship]] - The [[UNSC|UNSC Defense Force]]'s equivalent to the Type-25 Spirit Dropship.
*[[D77-TC Pelican|D77-TC Pelican Dropship]] - The [[UNSC|UNSC Defense Force]]'s equivalent to the Type-25 Spirit Dropship.
Line 136: Line 127:
{{CovenantShips}}
{{CovenantShips}}
{{Covenant Vehicles}}
{{Covenant Vehicles}}
[[Category:The Covenant]]
[[Category:Vehicles]]
[[Category:Covenant Vehicles]]
[[Category:Covenant Vehicles]]
[[Category:Halo: Reach Vehicles]]
[[Category:Halo: Reach Vehicles]]

Revision as of 04:07, August 27, 2010

Template:Ratings Template:New Content

Were you looking for the Phantom-class dropship, used in Halo 2 and Halo 3?

Template:Ship The Type-25 Troop Carrier[1] (Covenant designation DX-class dropship[2]), otherwise known as the Spirit or T25 TC[1], is a Covenant infantry and logistical transport craft.[2]

Design details

The Spirit is a moderately large craft, similar in size to the Pelican dropship. Capable of powered flight and hovering, the dropship appears quite cumbersome and awkward to pilots based on battlefield observations but has been known to reach speeds of 350 kilometers per hour while cruising and has a suspected maximum speed of 1,100 kph.Template:Fact Spirits are angular, tuning fork/U shaped spacecraft with two parallel personnel bays along the exterior of each "prong". The Spirits are dedicated transports for infantry and vehicles. Each of these personnel bays has two doors that open and close vertically; however, they do not close fully and leave a small opening along the length of the bay. Between these extended personnel bays, an energy field fluctuates visibly as it generates the ship's anti-gravity propulsion (similar in appearance to the energy pulse of the "gravity lift" elevators the Covenant use to commute between the ground and the hovering ships). This same gravity-beam is used to ferry Shades, Ghosts and other ground vehicles to their destinations.

They have been known to ferry Covenant vehicles within the blue-colored energy field between their prongs, usually Ghosts and Wraiths, or other small objects such as supply canisters. As such it can only possess one defensive weapon, either a heavy plasma auto-cannon, or a light plasma mortar, beneath its main fuselage at a time.

While these dropships have life support for use in vacuum, they do not have a Slipspace drive. In Halo: First Strike, a Spirit was modified so it could be launched out of a ship already in Slipspace.Template:Fact Even with this modification, the Spirit became severely damaged after the exit and was still unable to travel into Slipspace on its own accord.

Operational history

Around the time of the Battle of Earth, it would seem that the Spirits were completely replaced with the more heavily built Phantoms, though, since great numbers were probably produced, were still used in the Battle of Onyx. It is generally thought that they ceased to be in widespread use after the Battle of Onyx.

It is speculated that the Spirit is not designed for combat drops, but is instead a cargo transport, though it is armed with a heavy plasma auto-cannon. During the events of the Battle of Installation 04, Spirits were the dropships the UNSC encountered on Alpha Halo.

Appearances

In games, Spirits appear in Halo: Combat Evolved, Halo Wars, and Halo: Reach as the primary dropship of the Covenant. They do not make any appearance in Halo 2, Halo 3, or Halo 3: ODST, having been replaced by the sleeker, larger, heavier, and faster Phantom. In the novels, they are mentioned in Halo: The Fall of Reach, Halo: The Flood, Halo: First Strike, Halo: Ghosts of Onyx, Halo: Contact Harvest, and the Halo Graphic Novel.

It is not specifically known why the Spirit was removed from Halo 2 and 3, however it could be that the Phantom was in the process of replacing it as a newer model, or that the Phantom was preferred by Bungie.

Combat

File:COVIEDropship.jpg
A Covenant Spirit dropship.

Halo: Combat Evolved

The Spirit is virtually indestructible in Halo: Combat Evolved.

The best tactic, if on lower difficulty levels, is to attack the vulnerable infantry (shoot or toss a grenade) as they disembark from the Spirit. On higher difficulties, this would be unwise; hiding behind cover until the ship leaves is often the best course of action in this situation. Without cover or good tactics, a careless player might die quickly. As well as being able to drop of a rather large amount of Covenant troops on the battlefield, the Spirit is also capable of providing heavy support in combat. When dropping off troops, the Spirit will be stationary in the mid-air for a few seconds, before descending and opening it's troop bay doors located at the outer side of either arm of the vehicle.

A render of the Taaku Xur-pattern Spirit dropship used in Blur Studio's cutscenes.
A Spirit dropship as it appears in Halo Wars.

Halo Wars

The Spirit in Halo Wars only appears on the campaign and cannot be used in multiplayer or Skirmish. It is used to deliver quite large amounts of troops on the battlefield, including units that normally would not fit inside it such as Hunters, to enhance gameplay. The dropship is quite fast, and quite resistant to damage: it is advisable that players should eliminate it before the troops it carries disembark. Once the troops are on the ground, it cannot be destroyed.

The preferred units for taking down an airborne Spirit are Wolverines, Hornets, and Hawks. Spirits in Halo Wars do not engage enemy targets and are only seen in the campaign, mainly on the mission "Dome of Light". Spirits in Halo Wars utilize gravity lifts to deploy and pick up troops, rather than the side-mounted troop bay doors as in Halo: Combat Evolved.

Halo: Reach

The Spirits in Halo: Reach behaves almost similarly like its Halo: Combat Evolved incarnation. A significant change that is its firing operation, matching to the behaviour of the Phantom's plasma auto-cannon. Instead of simultaneously firing three bolts of plasma it now fires one single bolt and duration between shots has been nearly doubled.

Known Spirits

Trivia

Miscellaneous

  • The Spirit did not get an official and sanctioned name until Halo: Ghosts of Onyx was released in October 2006. Up until that point, the ship was simply referred to as the "Covenant dropship". Other sources unofficially referred to it as the "Apparition", the "Spook", "Harbinger", and even the "Bandit", based on the military term for an enemy used by a Marine to refer to a Spirit in "Halo".[3] The designation given in Ghosts of Onyx was the craft's Covenant name "DX class". Its UNSC designation was revealed with the release of new information from Halo: Reach.
  • Many Covenant vehicles share a similar name to "Spirit". The definition of the word spirit is also similar to that of Phantom, Wraith, Spectre, Ghost, Banshee, etc.
  • The Marathon logo can be seen on the front of the cockpit.

In-universe

  • The Spirit seems to be slower than the Pelican, as described in Halo: First Strike its maximum velocity was "under Mach 1" while the Pelican could reach "Mach 3", although it may be due to the fact the Pelican in question was almost in freefall.

Mistakes

Gallery

Sources

See also

Template:CovenantShips Template:Covenant Vehicles