H4:Midnight/Walkthrough
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| Midnight | ||
| Level overview | ||
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Player(s): |
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Objective(s): |
Stop the Didact by destroying the Composer. | |
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Location(s): |
Onboard Mantle's Approach, over Earth | |
| Gameplay overview | ||
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Available weapons: |
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This is a walkthrough for the Halo 4 campaign level Midnight. It is written for play at the Legendary difficulty, but contains notes for lower difficulties. It is important to note that as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level.
One Last Shot (Rally Point Alpha)[edit]
Blow this Thing and Go Home[edit]
This section is quite repetitive, so here are a few tips for getting past the trench:
- Always destroy the point defense guns, especially when they are in your way or are clustered in one area. Doing so lowers the chances of getting hit.
- Sometimes, there are some tunnels are on the sides and their entrances and exits are blocked by orange energy orbs. If you destroy them, you can use the tunnel as cover.
- Boost if you are in open space, but beware of the moving doors. Crashing into anything head on will result in instant death, regardless of difficulty.
Once you have made it past the "trench run", you will be deposited in the first real combat section. The large, bowl-like area you will find yourself in is the top of the Didact's ship, and your job is to get inside it. To do so, you must destroy the four anti-ship cannons around the ring of the bowl. Their power cores will be marked with way points; simply pick one to start with as a target and fly in a slow circle around the bowl. Along the way, destory any point defense guns that you can. Each one you take out reduces the amount of fire you have to dodge, meaning that you can eliminate the main power cores easier. The moment the last one is eliminated, a cutscene starts, ending the vehicle segment.
... To the Grave (Rally Point Bravo)[edit]
Force Can At Least Be a Delay[edit]
You go on foot with a Battle Rifle and SAW, as well as a Hologram equipped. Walk through the doors on the left and destroy the three Watchers that appear in this room with the BR before they can spawn Beam Turrets. Go to the left to find the fourth Watcher, then destroy it. Take note of the "Nuclear Device Acquired" text on your HUD, as the Master Chief has already attached the HAVOK nuclear warhead onto his back.
At this point, your BR should be almost dry on ammo, and there's no use for it beyond this point, so swap it out for a LightRifle before entering the next room and later sections of the level. The LightRifle is an invaluable tool for this mission, so make sure to always have one equipped. It is also highly recommended to fire with the weapon scoped in.
The next room has two Knights, a standard one and a Battlewagon. This Battlewagon is always programmed to deploy his Watcher from a spot directly in front of where he spawns. Right as he deploys the Watcher, shower him with SAW bullets and Frag Grenades. However, if he didn't die, he will teleport away. The Watcher he deployed can be a major problem, so destroy it immediately with the SAW. Once the Watcher is dead, eliminate the Battlewagon with the SAW and LightRifle, but be careful of his Scattershot, for he can instantly kill you from even a slight distance with it on Legendary. After killing the Battlewagon, pound away at his lesser LightRifle-armed comrade with the LightRifle until he falls. Before entering the next room, make sure to restock on LightRifle ammo and Pulse Grenades. You can also grab the Battlewagon's dropped Scattershot if you wish.
There are no Knights in the next room, only two Watchers who spawn in Crawlers. Kill the Watchers as quickly as possible in order to avoid having to fight the Crawlers. However, if the Crawlers do get spawned, kill them as well. At this point, it is highly recommended to use the Hologram to confuse the Prometheans to leave them open to your attacks. In the central structure of this room lies the seventh and last Terminal, so if you are planning on obtaining the "Terminus" achievement, do so now. Regardless, restock on LightRifle ammo before opening the next room.
There are two Knight Lancers armed with LightRifles and a Battlewagon. Activate the Hologram to confuse the Lancers and keep your distance from the Battlewagon as you take him down with a flurry of LightRifle rounds until he falls. Refill LightRifle ammo if needed and attack one of the Lancers. If he performs his zigzag charge attack, pull out a Scattershot and walk back so as to avoid dying to the Lancer's fatal charge. If he completes his zigzag charge but does not hit, shoot him with Scattershot rounds until he falls. Repeat this same process on the other Lancer. Alternatively, you can also blow up the nearby power core to deal extra damage to them, but make sure to not get too close.
Of Snipers and Incinerators[edit]
Once this room has been cleared, refill your Scattershot and LightRifle, and then grab an Autosentry if you wish to do so, although it's not exactly necessary. In this last room, Cortana will say, "I recommend entering the doorway to your left." Open up the door on the left and fall down the shaft. Don't worry about dying from fall damage here, as the gravity lift will slow your descent down. Run down the hallway to enter the room with a large chasm and a platform at the end with an activation port. Plug Cortana into this activation port and enter the portal to your left.
You will be teleported into a hallway filled with Crawlers, including one Crawler Snipe. Headshot the Crawlers that appear with the LightRifle and make sure to watch out for the Crawler Snipe, for he can score an instant kill on you on Legendary. Alternatively, you can use the Autosentry to kill the Crawlers and save ammo, although this is more difficult given the Autosentry's lack of resilience against the Binary Rifle. Either way, once you kill the Crawler Snipe and all the other lesser Crawlers in this hallway, drop your Scattershot for the fallen Snipe's Binary Rifle and make sure that you still have sufficient LightRifle ammo before entering the next portal.
The portal teleports you to the same platform that you saw earlier when you inserted Cortana into the system. This platform is filled with four Knights, including a Battlewagon, a Binary Rifle-armed Lancer, and the deadly Commander. If you didn't already fight Knight Commanders in the mission Shutdown, this mission will act as your introduction to these Knights. They are the highest-ranking Knights and are usually armed with the Incineration Cannon, which is an extremely powerful and deadly projectile launcher that can instantly kill you on any difficulty except Easy (unless your shields are already down, in which case you will still die anyway).
The Battlewagon, Lancer, and Commander deploy Watchers almost immediately after you spot them. Take them out with the Binary Rifle, and this should leave you with 3 (1 + 2) rounds left on it. Save the Binary Rifle for the Lancer. First, take out the Suppressor-armed Knight with the LightRifle and then refill your LightRifle. Immediately to the right of where the portal teleported you to is a weapons cache with two LightRifles (worth 216 total rounds or 72 shots) and two Pulse Grenades.
When engaging the Lancer, stay in cover and headshot him twice with the Binary Rifle to kill him. If you did not land a killing blow on him with your second Binary Rifle shot, quickly switch to the LightRifle and shoot the Lancer in the head; however, fighting him with a LightRifle is not a wise idea due to his deadly attacks. Should you actually kill the Lancer, grab the Binary Rifle he dropped and use it to destroy the Commander by headshotting him, but watch out for his Incineration Cannon. If you think he is about to fire, immediately get to cover. Once the Commander is dead, grab his Incineration Cannon and then enter the portal to the armory.
Den of the Crawlers[edit]
In the armory, you will find various weapons, including Battle Rifles, Covenant Carbines,