Canon

Sharquoi

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Sharquoi
An illustration of a Sharquoi.
Physical information

Avg. height:

~5.0 meters (16.4 ft)[1]

Avg. weight:

6,350 kilograms (14,000 lb)[2]

Sociocultural information

Homeworld:

Unknown[2]

Also known as:

Behemoths[2]

 

"I suspect we are forcing the Humans into a tighter arena than they care to fight in—soon we may be able to use the Sharquoi."
— A cryptic mention of the Sharquoi shortly before the Battle for Earth[3]

The Sharquoi, colloquially known as Behemoths,[2] are a race of sapient humanoids, imposing in stature and extremely social in nature. Individual Sharquoi are unintelligent on their own - and may be considered little more than animals in that circumstance[4] - but are able to pool collective consciousness to function as a single horde entity.[2]

The Sharquoi were biomechanically altered by the Forerunners to fight the Flood, implanting them with devices enabling them to be mentally controlled en masse by a single individual via the vertex, a central neural interface. Left in stasis following the Forerunner-Flood war, a number of Sharquoi were later found by the Covenant and inducted into the Covenant fringe, but were rarely used in combat as the Covenant lacked effective means of controlling them.[1] After recovering the vertex from Installation 00, the Jiralhanae Chieftain Hekabe intended to use hundreds of thousands of the creatures on Carrow in his own plot to gain power. Though he nearly succeeded, Hekabe's plan was foiled by Spartan-II Gray Team, the Surakan militia, and Rojka 'Kasaan's faction, who destroyed the hive and all of the creatures within using a HAVOK tactical nuclear weapon.[5]

History[edit]

Early history[edit]

While evidently of natural origin, the Sharquoi were modified by the Forerunners to serve as shock troops against the Flood as they were found to have a curious resiliency against the parasite. Control collars were used to control the Sharquoi like a hive of insects via a neural control device known as the vertex.[1] This effort ultimately resulted in failure, one of "a thousand" such efforts as-described by the Librarian[6] alongside others such as the Thanolekgolo, Composer, and Promethean Knights.[7]

Sometime after the Writ of Union the Covenant discovered the Sharquoi and inducted a limited number of them for combat, but largely kept their existence a mystery to the average Covenant citizen.[1] They served the empire as a part of the Covenant fringe and were rarely seen by even the highest echelons of the Covenant military - rarely deployed in battle due to a tendency to destroy allied Covenant forces as much as the enemy.[2] Near the end of the Human-Covenant War, a Sangheili expressed to his commander that humanity's corralling following the Fall of Reach might allow the Sharquoi to be deployed soon.[3] The San'Shyuum had intended to use the Sharqoui during the Battle for Earth, but never had the chance to deploy them.[1]

Post-war[edit]

While many former Covenant members believed the Sharquoi's status after the war was unknown[8] at least two hives had remained untouched by the Covenant. A former Sangheili shipmaster seeking asylum provided useful intel of the Sharquoi to the United Nations Space Command (UNSC) by replicating Covenant murals for them in hand-drawn sketches. Later the UNSC and the Sangheili crew of an ex-Covenant destroyer were able to locate on a remote world the Sharquoi hive once controlled by the Prophets. During the mission the Office of Naval Intelligence (ONI) personnel accidentally released a single Sharquoi that resulted in the deaths of 50 out of the 100 Orbital Drop Shock Troopers that had been deployed. The hive was subsequently razed with nuclear weapons and then glassed by the destroyer to ensure that none of the Sharquoi would ever again pose a threat.[1]

During the Battle of Installation 00 in late 2552, the Jiralhanae Chieftain Hekabe had managed to find the vertex using the distraction of the arrival of High Charity and the spread of the Flood. However, it took Hekabe six years to understand the writings that came with the device and use it to locate the Sharquoi hive on Carrow which had hundreds of thousands of the creatures.[9] By using the Sharquoi on Carrow against the Surakan Militia Volunteers and the Sangheili, Hekabe planned rule over that world and then eventually others as well. Hekabe was able to take advantage of Thars 'Sarov calling him in for help to excavate the Forerunner structure and awaken thousands of Sharquoi under his control through the vertex. After his ships were destroyed, Hekabe captured human freighters that were not slipspace-capable and used them to capture Thars' grounded ships to use the Sharquoi to attack the worlds of his enemies.

In a desperate attempt to stop Hekabe, Governor Ellis Gass, Fleetmaster Rojka 'Kasaan and SPARTAN-II Gray Team launched an attack on Hekabe with a makeshift EMP weapon created out of a repurposed M68 Gauss cannon and the core of a HAVOK nuclear weapon. Hekabe was defeated and Ellis took the vertex for herself, having the Sharquoi kill Hekabe. To keep her people safe, Ellis used her control of the Sharquoi to draw them back into their hive while directing the Sharquoi aboard Sangheili vessels to crash them to end the threat they posed. Once the vertex realized what Ellis was up to, it fought back and she lost control of the Sharquoi, but not before she successfully returned the surviving Sharquoi to their hive. Ellis then detonated the HAVOK, destroying the Sharquoi hive and killing the hundreds of thousands of creatures inside. Later scanning by the UNSC frigate UNSC Welcome to the Snipehunt confirmed the destruction of the hive and all of the Sharquoi within. However, the UNSC planned to keep an eye on the desert in case any of the Sharquoi had managed to escape before the HAVOK was detonated.[5]

Biology[edit]

Anatomy and physiology[edit]

Sharquoi are a large cyclopsian species. At five meters tall they are even larger than Jiralhanae and Mgalekgolo, and are considered more dangerous than either of the two. Sharquoi have small heads for their body size, and are not very intelligent when they are not connected to their technologically-enabled hive mind. They have trunk-like legs and hands bigger than a Jiralhanae's head. Above each of the hands are large bone spikes at least a meter in length. Sharquoi are covered in grey, leathery skin over heavily bunched and corded muscles. In place of an eye the Sharquoi have light-grey bony tissue used for echolocation. They have razor-like teeth that jut over their jaws.[1] Their blood is purple.[10]

Sharquoi are strong enough to rip Sangheili and Jiralhanae limb from limb,[11] incapacitate a SPARTAN-II in Mark V MJOLNIR, flip M12 Warthogs into the air,[12] and destroy M400 Kodiaks with their bare hands.[13] Sharquoi are also incredibly durable, capable of taking a 14.5×114mm round to the head, or a M19 missile to the chest, without dying.[12] However, they are susceptible to continuous fire from heavy weapons, multiple headshots from a SRS99-S5 AM sniper rifle, and decapitation from a energy sword.[1]

Non-canon and dubious canon appearances[edit]

Fractures: Entrenched[edit]