Real World

Titan (canceled game): Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
m (Text replacement - "\|(right|thumb)(\|[^\]\n]+)?\|(right|thumb)" to "|thumb$2")
 
(45 intermediate revisions by 11 users not shown)
Line 1: Line 1:
The block was made by Spartacus0898.
{{Title|''Titan'' (canceled game)}}
{{Status|RealWorld}}
[[File:MMO Interface Prototype 1.jpg|300px|thumb|Screenshot mock-up, with ''[[Wikipedia:World of Warcraft|World of Warcraft]]'' HUD superimposed.]]
[[File:MMO Interface Prototype 2.jpg|300px|thumb|Another interface prototype.]]
{{Quote|Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those. <br>And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.|Dave Pottinger{{Ref/Site|Id=shacknews|D=01|M=6|Y=2020|URL=http://www.shacknews.com/article/55941/age-of-empires-dev-ensemble|Site=Shack News|Page=Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO}}}}
'''Titan''' was the codename for a canceled ''Halo'' [[Wikipedia:Massively multiplayer online role-playing game|massively multiplayer online role-playing game (MMORPG)]] developed by [[Ensemble Studios]] between [[2004 (real world)|2004]] and [[2007 (real world)|2007]].{{Ref/Site|Id=interview1|D=01|M=6|Y=2020|URL=http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/2|Site=IncGamers|Page=Windstorm's Dusty Monk Interview - Part One - Page 2|Quote=For two years, before we all moved onto Halo Wars, we were working on an MMO prototype, and it was codenamed Titan.|Detail=(defunct, [http://web.archive.org/web/20100417090003/http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/2 Archive])}} Following the project's cancellation in 2007, Ensemble Studios focused all of its resources into developing ''[[Halo Wars]]''.


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
==Overview==
===Development===
''Titan''{{'}}s origins began in [[1998]] following the release of ''[[Wikipedia:Ultima Online|Ultima Online]]''. At this time, designer Ian Fischer began pitching a sci-fi MMO to Ensemble Studios, due to his love for the genre.{{Ref/Site|Id=ensembletour|D=01|M=6|Y=2020|URL=https://www.gamasutra.com/view/feature/132312/ensemble_studios_the_last_tour.php?page=2|Site=GamaSutra|Page=Ensemble Studios: The Last Tour (Page 2)}} The game was designed to compete against [[Wikipedia:Blizzard Entertainment|Blizzard Entertainment]]'s [[Wikipedia:World of Warcraft|World of Warcraft]],{{Ref/Reuse|interview1}}{{Ref/Reuse|interview2}} The prototype went through many design iterations, before eventually being married to the ''Halo'' IP and being given the codename ''Orion''.{{Ref/Reuse|ensembletour}} At some point, the project name was changed to ''Titan''.


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
By [[2004 (real world)|2004]], development on the project had begun fully, with a budget of around $90 million USD.{{Ref/Reuse|interview1}} To support the operations of such a large scale project, a new 60,000 square-foot campus was commissioned for construction.{{Ref/Reuse|ensembletour}}{{Ref/Reuse|interview2}} Around 40 staff in three teams worked on ''Titan'' while other Ensemble staff focused on developing ''Halo Wars'', though one team remained on the project for six months.{{Ref/Reuse|shacknews}}{{Ref/Reuse|oneremains}} During the early stages of ''Titan''{{'}}s development, Ensemble took inspiration from ''[[Wikipedia:World of Warcraft|World of Warcraft]]''{{'}}s general structure and gameplay.{{Ref/Site|Id=interview2|D=01|M=6|Y=2020|URL=http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/3|Site=IncGamers3|Page=Windstorm's Dusty Monk Interview - Part One - Page 3|Detail=(Defunct, [http://web.archive.org/web/20100417090008/http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/3 Archived])|Quote=We weren't necessarily making WoW in space, but we were certainly adopting a lot of the things that we saw working in World of Warcraft and then putting it in a sci-fi genre.}} During production, the team at Ensemble consistently did evaluations of how successful they expected the game to be; at the time the only noteworthy science fiction MMO on the market was ''[[Wikipedia:EVE Online|Eve Online]]'', which had a very different style to more conventional MMOs. The analysis', conducted in conjunction with Microsoft, used the most critical and negative calculations possible and still estimated that the ''Halo'' MMO would earn just over a billion dollars at minimum - on account of the quality of Ensemble's team and the value of the ''Halo'' intellectual property at the time. Ultimately, the project was estimated to need three and a half years to finish, {{Ref/YouTube|Id=Sandy|wNlNAlfr7Jw|Bored With Nelly|What Happened To Halo MMO Game?|Detail=An interview with Sandy Petersen, who discusses in-depth the ''Halo'' MMO's cancellation}}


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
The project was said to be radically different in the later stages, exploring then-novel concepts and gameplay additions such as "heroic stylized artform" and cover system (later used in ''[[wikipedia:Star Wars: The Old Republic|Star Wars: The Old Republic]]''), and public quests (later used in ''[[wikipedia:Warhammer Online: Age of Reckoning|Warhammer: Online]]'').{{Ref/Site|Id=incgamer|D=01|M=6|Y=2020|URL=http://www.incgamers.com/News/21928/cancelled-halo-mmo-details|Site=IncGamers|Page=Cancelled Halo MMO Details|Detail=(defunct, [http://web.archive.org/web/20100415050548/http://www.incgamers.com/News/21928/cancelled-halo-mmo-details Archived])}} Instead of mana points as used in ''World of Warcraft'', a character's special ability energy was referred to as psion.{{Ref/Site|Id=psionmana|D=01|M=6|Y=2020|URL=http://www.gamasutra.com/php-bin/news_index.php?story=20153|Site=Gamasutra|Page=Exclusive: Ensemble Studios' Canceled Project Was Halo MMO|Quote=The character pane shows a health bar and 'mana' -- or Psion, as is referred to in this title... The upper right icons are for basic character functions.}}


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
===Cancellation===
''Titan'' was internally cancelled in mid-to-late 2007 with no formal announcement of its development by Microsoft.{{Ref/Site|Id=oneremains|D=01|M=6|Y=2020|URL=http://www.gamasutra.com/php-bin/news_index.php?story=20153|Site=Gamasutra|Page=Exclusive: Ensemble Studios' Canceled Project Was Halo MMO}} By this time, the majority of the studio's staff were expecting the MMO to be the company's focus in the future{{Ref/Reuse|ensembletour}} and Ensemble had a server infrastructure for the game, a ''World of Warcraft''-scale gameplay zone and many of the vehicle and gunplay mechanics in a playable state.{{Ref/Site|Id=robf1|D=01|M=6|Y=2020|URL=https://twitter.com/xemu/status/1151680760753131520?s=19|Site=Twitter|Page=Rob Fermier|Quote=There was a lot more than just concept art - we had a server infrastructure, a built out WoW-scale zone, lots of vehicle & gunplay mechanics adapted to MMO scale.  Mind you this was all back in 2007 so at the time much of that territory was still unexplored.}} Ultimately, the planned new campus was never greenlit for construction and requests to know why ignored, until a source within Microsoft leaked that the company planned to dissolve Ensemble following the release of ''Halo Wars''.


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
''Titan'' was cancelled due to a shift in leadership within Microsoft, as the company saw the success of the Nintendo Wii and ultimately decided to change their shift into a more casual-friendly direction - with this came the decline of interest in the ''Titan'' project and the $90 million funding. With the cancellation of ''Titan'', the studio's staff and efforts were shifted into the ongoing ''[[Halo Wars]]'' project which released in [[2009]].{{Ref/Reuse|interview1}} Part of this shift in leadership came in 2007, when [[Wikipedia:Don Mattrick|Don Mattrick]] became the head of Microsoft Game Studios. As part of his hiring contract, Mattrick had three years to make the gaming part of Microsoft profitable which, if achieved, would see him given a substantial monetary bonus. As such, despite the potential long-term gains that the ''Halo'' MMO was forecasting, the development time was too long and wouldn't allow Mattrick to keep his bonus. Additionally, Ensemble Studios were a very expensive studio to run and Mattrick had personal investment in keeping around other studios such as [[Wikipedia:Rare (company)|Rare]] due to his personal connections - as such, he kept Ensemble around until ''Halo Wars'' released, then shut down Ensemble Studios to increase the profitability of Microsoft gaming - even at the cost of potential long-term profits. Ultimately, Mattrick never got the bonus due to his less successful endeavours with [[Xbox LIVE]].{{Ref/Reuse|Sandy}}


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
==Art direction, story and setting==
{{Center|To view a full gallery of concept art produced for Titan, see [[Titan (canceled game)/Concept art|here]]}}
{{Quote|That idea of that sort of stylized approach to Halo was something that we were very interested in, in terms of the art. Some of the art that leaked out wasn't art that was actually in the game, so people were a little more torqued than they needed to be.|Dave Pottinger{{Ref/Reuse|shacknews}}}}
''Titan'' was to have been set in the era of the [[Forerunner]]s{{Ref/Site|D=01|M=6|Y=2020|URL=https://twitter.com/zaphodgjd/status/1151524900592640003|Site=Twitter|Page=Graeme Devine|Quote=It’s long canceled along with Ensemble, was set in the age of the Forerunners.}}, intending to go back in time within the ''Halo'' universe to tell a "more broad story" similar to that employed by ''The Old Republic'' within the ''Star Wars'' setting.{{Ref/Reuse|interview2}} Although Covenant species such as the [[Sangheili|Elites]], [[Unggoy|Grunts]], [[Kig-Yar|Jackals]] and [[Jiralhanae|Brutes]] were to feature, the game would not feature the Covenant as a faction with things being "more broken up", explained by Dave Pottinger as "The Covenant weren't quite the Covenant yet".{{Ref/Reuse|shacknews}} Despite the Forerunner era setting, the Covenant and UNSC forces featured in the game retain the designs of the modern-era ''Halo'' setting.
<gallery>
File:MMO Covenant Concept.jpg|Concept art for Covenant species.
File:MMO Species Concept.jpg|Concept art for humanity, Covenant and other miscellaneous species.
</gallery>
[[File:MMO Librarian Concept.jpg|thumb|250px|Concept art for the Librarian.]]
During the game's earlier stages of development, Ensemble studios produced concept art to explore the "heroic stylised" artform employed by the game. Much of the artwork developed was done to explore what would and would not work in the final game, with no guarantee any concept design would make it to the final shipped title.{{Ref/Site|D=01|M=6|Y=2020|URL=https://twitter.com/xemu/status/1151681062541713410|Site=Twitter|Page=Rob Fermier|Quote=BTW most of that concept art is exploration of what does, and doesn't work, in the game. It would definitely be a mistake to assume that it'd all end up in a shipping version of the game exactly like that.}} In keeping with the outlined Forerunner era-setting, much of the concept art explores designs for Forerunners and their [[Combat skin|armour]] - with one piece of art labelled as <code>The Librarian and Agent Sects</code>, depicting a potential design for the [[Librarian]].{{Ref/Generic|23_The Librarian and Agent Sects(FINAL_COLOR_SMALL).jpg|([[:File:MMO Librarian Concept.jpg|File link]])}} During the time of ''Titan''{{'}}s development, starting near the completion of ''[[Halo 2]]'' and continuing parallel to the development of ''[[Halo 3]]'', the modern ideas about the Forerunners as described in the ''[[The Forerunner Saga]]'' had not been developed yet, and as such Forerunners and humans look almost identical - deriving from the original games intention that the Forerunners and humanity were one and the same. This ''Halo 2''-era art inspiration is also reflected in the designs of [[UNSC Marine Corps|Marines]] and Brutes, both sharing their designs with their ''Halo 2'' incarnations.


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
Overall, the concept art shown for the game went in a very extreme art direction, though screenshots shared of in-game assets and engine builds show that the art direction was reigned in considerably to be something more recognisable to what ''Halo'' was, with little of the more outlandish concepts such as extremely exaggerated female player models and new alien species known to make it into 3D production. Some concept art depicts the [[Flood]] as an element within the world and infecting characters.  


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
In keeping with the Forerunner setting, a number of environment concept pieces depict Forerunner cities and architecture. Notably, a number of pieces uploaded by [[:Category:Images by Dylan Cole|Dylan Cole]] depict the cities with a much more conventional realism aesthetic{{Ref/Site|D=01|M=6|Y=2020|URL=http://www.dylancolestudio.com/sketches/sketches.html|Site=Dylan Cole|Page=Sketches|Detail=(defunct, [http://web.archive.org/web/20091223043416/http://www.dylancolestudio.com/sketches/sketches.html Archive])}}, though others do depict the cities in the more cartoon-like style adopted in the rest of the game. This city can be seen in released engine builds, along with other environments such as jungles and deserts. These screenshots also depict the game to be set on a [[Halo Array|Halo ring]].


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
Notably, a number of concept art pieces released for ''Titan'' have also been released under the ''Halo Wars'' titling, indicating a number of concepts and ideas were shared between games.


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
==Screenshots==
In 2008, user "goneisgone" uploaded an album of images of the ''Titan'' prototype to a Flickr gallery. These images are archived below, and can also be found [https://www.flickr.com/photos/30784486@N04/sets/72157607452469273/ here]. Ensemble Studios employee Shannon Dees additionally uploaded several images to her Tumblr blog [https://www.tumblr.com/dashboard/blog/shannondees/161667871931 here]<ref name="shannon">[https://www.tumblr.com/dashboard/blog/shannondees/161667871931 ''Shannon Dees on Tumblr:''] ''"Work I did on the Halo MMO, while working at Ensemble Studios/Microsoft"''</ref> and her personal portfolio website [https://www.shannondees.art/halo-mmo-gallery here].<ref name="shannonart">[https://www.shannondees.art/halo-mmo-gallery ''Shannon Dees' website'': Halo MMO Gallery]</ref>


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
Other images of the game's characters were uploaded by artist Jason Sallenbach and can be found [http://www.horribledeath.com/images/halo/ here].<ref>[http://www.horribledeath.com/images/halo/ ''horribledeath'': Halo]</ref>


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
===World===
<gallery>
File:MMO_AlienDesert_1.jpg|Alien Desert
File:MMO_AlienDesert_2.jpg|Alien Desert
File:MMO_AlienDesert_3.jpg|Alien Desert - note the presence of the Halo in the sky
File:MMO_AlienJungle_1.jpg|Alien Jungle
File:MMO_AlienJungle_2.jpg|Alien Jungle
File:MMO_AlienJungle_3.jpg|Alien Jungle
File:MMO_AlienJungle_4.jpg|Alien Jungle
File:MMO_AlienJungle_5.jpg|Alien Jungle
File:MMO_Jungle_Overlook_1.jpg|An alien jungle overlooking a Forerunner structure.{{Ref/Reuse|shannon}}{{Ref/Reuse|shannonart}}
File:MMO_Jungle_Overlook_2.png|An alien jungle overlooking a Forerunner structure.{{Ref/Reuse|shannonart}}
File:MMO_Jungle.png|The alien plant in the jungle.{{Ref/Reuse|shannonart}}
File:MMO_BlueBase_1.jpg|Blue Base
File:MMO_BlueBase_2.jpg|Blue Base
File:MMO_BlueBase_3.jpg|Blue Base
File:MMO_BlueBase_4.jpg|Blue Base
File:MMO_Canyon_1.jpg|Canyon
File:MMO_Canyon_2.jpg|Canyon
File:MMO_Canyon_3.jpg|Canyon
File:MMO_SciFiCity_1.jpg|Sci-Fi City
File:MMO_SciFiCity_2.jpg|Sci-Fi City
File:MMO_SciFiCity_3.jpg|Sci-Fi City
File:MMO_Planet.jpg|A planet.{{Ref/Reuse|shannon}}
File:MMO_Starmap_1.png|A holographic star map.{{Ref/Reuse|shannonart}}
File:MMO_Starmap_2.png|A holographic star map.{{Ref/Reuse|shannonart}}
File:MMO_Lightbridge_1.png|A structure resembling a light bridge.{{Ref/Reuse|shannonart}}
File:MMO_Lightbridge_2.png|A structure resembling a light bridge.{{Ref/Reuse|shannonart}}
File:MMO_Lightbridge_3.png|A structure resembling a light bridge.{{Ref/Reuse|shannonart}}
File:MMO_ForerunnerInterior_1.jpg|A Forerunner interior.{{Ref/Reuse|shannon}}{{Ref/Reuse|shannonart}}
File:MMO_ForerunnerInterior_2.jpg|A Forerunner interior.{{Ref/Reuse|shannon}}
</gallery>


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
===World objects===
<gallery>
File:MMO_Jungle_Plant.jpg|A plant for the jungle environment.{{Ref/Reuse|shannon}}{{Ref/Reuse|shannonart}}
File:MMO_ThornyPalm.jpg|A "thorny palm" plant
File:MMO_Base_1.jpg|An unknown, possibly human base structure.{{Ref/Reuse|shannon}}{{Ref/Reuse|shannonart}}
File:MMO_Base_3.jpg|An unknown, possibly human base structure.{{Ref/Reuse|shannon}}{{Ref/Reuse|shannonart}}
File:MMO_Base_4.jpg|An unknown, possibly human base structure.{{Ref/Reuse|shannon}}{{Ref/Reuse|shannonart}}
File:MMO_Base_2.jpg|An unknown, possibly human base structure.{{Ref/Reuse|shannon}}{{Ref/Reuse|shannonart}}
File:MMO_Pod.png|An asset resembling a cryo pod.{{Ref/Reuse|shannonart}}
File:MMO_Machine.png|Unknown machinery.{{Ref/Reuse|shannonart}}
</gallery>


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
===Weapons===
<gallery>
File:MMO_BruteShots.jpg|Brute Shots
File:MMO_Carbines.jpg|Carbines
File:MMO_PlasmaRifles_1.jpg|Plasma Rifles
File:MMO_PlasmaRifles_2.jpg|Plasma Rifles
File:MMO_HardlightStaffs.jpg|Hardlight Staffs
File:MMO_GravityHammer.jpg|Gravity Hammer
</gallery>


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
===Vehicles===
<gallery>
File:MMO_Aardvark_1.jpg|Aardvark
File:MMO_Aardvark_2.jpg|Aardvark
File:MMO_Aardvark_3.jpg|Aardvark
File:MMO_Aardvark_4.jpg|Aardvark
File:MMO_Aardvark_5.jpg|Aardvark
</gallery>


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
===Armor===
<gallery>
File:MMO_MarineArmorTest_1.jpg|Marine Armor Test
File:MMO_MarineArmorTest_2.jpg|Marine Armor Test
File:MMO_MarineArmorTest_3.jpg|Marine Armor Test
File:MMO_MarineArmorTest_4.jpg|Marine Armor Test
File:MMO_PowerArmor_1.jpg|Power Armor
File:MMO_PowerArmor_2.jpg|Power Armor
File:MMO_GreenSciFiArmor_1.jpg|Green Sci Fi Armor
File:MMO_GreenSciFiArmor_2.jpg|Green Sci Fi Armor
</gallery>


    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
===Characters===
 
<gallery>
    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
File:MMO_PsionFemale_1.jpg|Psion Female
 
File:MMO_PsionFemale_2.jpg|Psion Female
    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
File:MMO_Rogue_1.jpg|Rogue
 
File:MMO_Rogue_2.jpg|Rogue
    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
File:MMO_Rogue_3.jpg|Rogue
 
File:MMO_Brutes.jpg|Brutes
    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
File:MMO_Brute_Sculpt.jpg|Brute sculpt
 
File:MMO_Brute_Armour_Sculpt.jpg|Brute high-poly sculpt
    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
File:MMO_Elite_Sculpt.jpg|Elite high-poly sculpt
 
File:MMO_Serina.jpg|An AI, nicknamed in the original image upload as <code>early_serina.jpg</code>
    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
File:MMO_Jackals.jpg|Jackal screenshot
 
File:MMO_Snipe.jpg|An animal known as a "snipe"
    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
</gallery>
 
    Reason given: Go fucking kill yourself The block was made by Spartacus0898.
 
    Reason given: Go fucking kill yourself as a gunship. It bears a notable resemblance to the [[Pelican]] dropship, though with added missiles, rotary machine guns or autocannons, a thruster over its tail section, and enlarged wings with built-in ducted-air fans. It may have been the conceptual inspiration of the [[Sparrowhawk]], a craft that ultimately filled a similar role in ''Halo Wars''.
|-
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
====Runner-class transport====
[[File:Runner-class ship.jpg|right|160px]]
The ''Runner''-class transport was a Covenant naval vessel designed to transport the [[Hierarchs]], known to be featured in ''Titan''. One such ''Runner''-class ship was known as the ''Throne Warden''. It was completely manned by the Sangheili, and had a limited planet-to-planet travel distance, with no system-to-system slipspace drives.
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
====Scorpion tanks====
Two Scorpion tank variants were intended for the cancelled Halo MMO. Both variants had more of a stylized design that caused the tank to closer resemble the animal from which the tank's moniker derives. The "Lash" Scorpion sports a brown/yellow color scheme and a longer "tail" whereas the "Venom" Scorpion sports a grey/blue color scheme and a shorter "tail".
<center><gallery>
File:Lash.jpg|Scorpion (Lash)
File:Venom tank.jpg|Scorpion (Venom)
</gallery></center>
|-
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
====Forerunner Warthog-like vehicle====
An unknown Forerunner Warthog-like vehicle was set to appear, depicted in several concept art. It is similar in appearance to the aforementioned Aardvark.
<center><gallery>
File:MMO - Forerunner vehicle 1.jpg
File:MMO - Forerunner vehicle 2.jpg
</gallery></center>
| valign="top" style="padding: 0 4px 0 6px; width:50%;" |
====Covenant aircraft====
This Covenant aircraft was set to appear in the game. It would seemingly serve as a mobile aircraft platform, for deploying Banshee units.
<center><gallery>
File:MMO - Platform aircraft.jpg
</gallery></center>
|}
===Equipment===
====Forerunner combat armor====
The Forerunner combat armor was an armored suit in the game. The armor was designed for Forerunner use but due to humans and Forerunners being the same in ''Titan'', the armor could also be worn by humans.
<center><gallery>
File:Forerunner Armor2.jpg|
File:Forerunner Psion Armor.jpg|
File:Forerunner Suits.sized.jpg|
File:Forerunner Armor.jpg|
</gallery></center>


====Mjolnir combat armor====
===Visual effects===
These unknown Mjolnir armor models were variations of MJOLNIR Powered Assault Armor for Spartans in the game. They superficially resemble the [[Mark VI]], albeit with anime- or manga-like stylization. Several variations were designed, one of which had a chainsaw in place of the left hand.
<center><gallery>
File:MMO Armour 00.jpg
File:MMO Armour 01.jpg
File:MMO Armour 02.jpg
File:MMO Armour 03.jpg
File:MMO Armour 04.jpg
File:MMO Armour 05.jpg
File:MMO Armour 06.jpg
</gallery></center>
 
==Gallery==
<gallery>
<gallery>
File:HaloMMO-Concept-01.jpg|
File:MMO_PrototypeEffects_1.jpg|Prototype effects
File:HaloMMO-Concept-02.jpg|
File:MMO_PrototypeEffects_2.jpg|Prototype effects
File:HaloMMO-Concept-03.jpg|
File:MMO_PrototypeEffects_3.jpg|Prototype effects
File:HaloMMO-Concept-04.jpg|
File:MMO_PrototypeEffects_4.jpg|Prototype effects
File:HaloMMO-Concept-05.jpg|
File:MMO_PrototypeEffects_5.jpg|Prototype effects
File:F11.jpg|Concept art of a Forerunner city.
File:MMO_PrototypeEffects_6.jpg|Prototype effects
File:F33.jpg|A close-up of a Forerunner structure.
File:MMO_PrototypeEffects_7.jpg|Prototype effects
File:MMO2.png|Concept art of an unknown Flood form being analyzed by a Forerunner monitor.
File:MMO - Species.jpg|Concept art showing the species of the MMO.
File:MMO Covenant.jpg|Concept art of Covenant species for the MMO.
File:Psion Female.jpg|Concept art showing a female character showing off her Psion (or mana) abilities
File:MMO - Spirit.jpg|The Covenant [[Spirit]] dropship
File:Titan concept env 01.jpg|
File:Titan concept env 01A.jpg|
File:Titan concept env 01B.jpg|
File:Titan concept env 02.jpg|
File:MMO - Forerunner city.jpg|
File:Titan concept env 03.jpg|
File:Titan concept env 04.jpg|
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
{{Halo Games}}
 
[[Category:Games]]
{{Navbox/Media/Games}}
[[Category:Deleted Material]]
[[Category:Titan (cancelled game)| ]]
[[Category:Ensemble Studios games]]
[[Category:Cancelled games]]

Latest revision as of 12:26, April 12, 2023

Screenshot mock-up, with World of Warcraft HUD superimposed.
Another interface prototype.

"Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those.
And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.
"
— Dave Pottinger[1]

Titan was the codename for a canceled Halo massively multiplayer online role-playing game (MMORPG) developed by Ensemble Studios between 2004 and 2007.[2] Following the project's cancellation in 2007, Ensemble Studios focused all of its resources into developing Halo Wars.

Overview[edit]

Development[edit]

Titan's origins began in 1998 following the release of Ultima Online. At this time, designer Ian Fischer began pitching a sci-fi MMO to Ensemble Studios, due to his love for the genre.[3] The game was designed to compete against Blizzard Entertainment's World of Warcraft,[2][4] The prototype went through many design iterations, before eventually being married to the Halo IP and being given the codename Orion.[3] At some point, the project name was changed to Titan.

By 2004, development on the project had begun fully, with a budget of around $90 million USD.[2] To support the operations of such a large scale project, a new 60,000 square-foot campus was commissioned for construction.[3][4] Around 40 staff in three teams worked on Titan while other Ensemble staff focused on developing Halo Wars, though one team remained on the project for six months.[1][5] During the early stages of Titan's development, Ensemble took inspiration from World of Warcraft's general structure and gameplay.[4] During production, the team at Ensemble consistently did evaluations of how successful they expected the game to be; at the time the only noteworthy science fiction MMO on the market was Eve Online, which had a very different style to more conventional MMOs. The analysis', conducted in conjunction with Microsoft, used the most critical and negative calculations possible and still estimated that the Halo MMO would earn just over a billion dollars at minimum - on account of the quality of Ensemble's team and the value of the Halo intellectual property at the time. Ultimately, the project was estimated to need three and a half years to finish, [6]

The project was said to be radically different in the later stages, exploring then-novel concepts and gameplay additions such as "heroic stylized artform" and cover system (later used in Star Wars: The Old Republic), and public quests (later used in Warhammer: Online).[7] Instead of mana points as used in World of Warcraft, a character's special ability energy was referred to as psion.[8]

Cancellation[edit]

Titan was internally cancelled in mid-to-late 2007 with no formal announcement of its development by Microsoft.[5] By this time, the majority of the studio's staff were expecting the MMO to be the company's focus in the future[3] and Ensemble had a server infrastructure for the game, a World of Warcraft-scale gameplay zone and many of the vehicle and gunplay mechanics in a playable state.[9] Ultimately, the planned new campus was never greenlit for construction and requests to know why ignored, until a source within Microsoft leaked that the company planned to dissolve Ensemble following the release of Halo Wars.

Titan was cancelled due to a shift in leadership within Microsoft, as the company saw the success of the Nintendo Wii and ultimately decided to change their shift into a more casual-friendly direction - with this came the decline of interest in the Titan project and the $90 million funding. With the cancellation of Titan, the studio's staff and efforts were shifted into the ongoing Halo Wars project which released in 2009.[2] Part of this shift in leadership came in 2007, when Don Mattrick became the head of Microsoft Game Studios. As part of his hiring contract, Mattrick had three years to make the gaming part of Microsoft profitable which, if achieved, would see him given a substantial monetary bonus. As such, despite the potential long-term gains that the Halo MMO was forecasting, the development time was too long and wouldn't allow Mattrick to keep his bonus. Additionally, Ensemble Studios were a very expensive studio to run and Mattrick had personal investment in keeping around other studios such as Rare due to his personal connections - as such, he kept Ensemble around until Halo Wars released, then shut down Ensemble Studios to increase the profitability of Microsoft gaming - even at the cost of potential long-term profits. Ultimately, Mattrick never got the bonus due to his less successful endeavours with Xbox LIVE.[6]

Art direction, story and setting[edit]

To view a full gallery of concept art produced for Titan, see here

"That idea of that sort of stylized approach to Halo was something that we were very interested in, in terms of the art. Some of the art that leaked out wasn't art that was actually in the game, so people were a little more torqued than they needed to be."
— Dave Pottinger[1]

Titan was to have been set in the era of the Forerunners[10], intending to go back in time within the Halo universe to tell a "more broad story" similar to that employed by The Old Republic within the Star Wars setting.[4] Although Covenant species such as the Elites, Grunts, Jackals and Brutes were to feature, the game would not feature the Covenant as a faction with things being "more broken up", explained by Dave Pottinger as "The Covenant weren't quite the Covenant yet".[1] Despite the Forerunner era setting, the Covenant and UNSC forces featured in the game retain the designs of the modern-era Halo setting.

Concept art for the Librarian.

During the game's earlier stages of development, Ensemble studios produced concept art to explore the "heroic stylised" artform employed by the game. Much of the artwork developed was done to explore what would and would not work in the final game, with no guarantee any concept design would make it to the final shipped title.[11] In keeping with the outlined Forerunner era-setting, much of the concept art explores designs for Forerunners and their armour - with one piece of art labelled as The Librarian and Agent Sects, depicting a potential design for the Librarian.[12] During the time of Titan's development, starting near the completion of Halo 2 and continuing parallel to the development of Halo 3, the modern ideas about the Forerunners as described in the The Forerunner Saga had not been developed yet, and as such Forerunners and humans look almost identical - deriving from the original games intention that the Forerunners and humanity were one and the same. This Halo 2-era art inspiration is also reflected in the designs of Marines and Brutes, both sharing their designs with their Halo 2 incarnations.

Overall, the concept art shown for the game went in a very extreme art direction, though screenshots shared of in-game assets and engine builds show that the art direction was reigned in considerably to be something more recognisable to what Halo was, with little of the more outlandish concepts such as extremely exaggerated female player models and new alien species known to make it into 3D production. Some concept art depicts the Flood as an element within the world and infecting characters.

In keeping with the Forerunner setting, a number of environment concept pieces depict Forerunner cities and architecture. Notably, a number of pieces uploaded by Dylan Cole depict the cities with a much more conventional realism aesthetic[13], though others do depict the cities in the more cartoon-like style adopted in the rest of the game. This city can be seen in released engine builds, along with other environments such as jungles and deserts. These screenshots also depict the game to be set on a Halo ring.

Notably, a number of concept art pieces released for Titan have also been released under the Halo Wars titling, indicating a number of concepts and ideas were shared between games.

Screenshots[edit]

In 2008, user "goneisgone" uploaded an album of images of the Titan prototype to a Flickr gallery. These images are archived below, and can also be found here. Ensemble Studios employee Shannon Dees additionally uploaded several images to her Tumblr blog here[14] and her personal portfolio website here.[15]

Other images of the game's characters were uploaded by artist Jason Sallenbach and can be found here.[16]

World[edit]

World objects[edit]

Weapons[edit]

Vehicles[edit]

Armor[edit]

Characters[edit]

Visual effects[edit]

Sources[edit]

  1. ^ a b c d Shack News, Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO (Retrieved on Jun 1, 2020) [archive]
  2. ^ a b c d IncGamers, Windstorm's Dusty Monk Interview - Part One - Page 2: (defunct, Archive) "For two years, before we all moved onto Halo Wars, we were working on an MMO prototype, and it was codenamed Titan." (Retrieved on Jun 1, 2020) [archive]
  3. ^ a b c d GamaSutra, Ensemble Studios: The Last Tour (Page 2) (Retrieved on Jun 1, 2020) [archive]
  4. ^ a b c d IncGamers3, Windstorm's Dusty Monk Interview - Part One - Page 3: (Defunct, Archived) "We weren't necessarily making WoW in space, but we were certainly adopting a lot of the things that we saw working in World of Warcraft and then putting it in a sci-fi genre." (Retrieved on Jun 1, 2020) [archive]
  5. ^ a b Gamasutra, Exclusive: Ensemble Studios' Canceled Project Was Halo MMO (Retrieved on Jun 1, 2020) [archive]
  6. ^ a b YouTube - Bored With Nelly, What Happened To Halo MMO Game?: An interview with Sandy Petersen, who discusses in-depth the Halo MMO's cancellation
  7. ^ IncGamers, Cancelled Halo MMO Details: (defunct, Archived) (Retrieved on Jun 1, 2020) [archive]
  8. ^ Gamasutra, Exclusive: Ensemble Studios' Canceled Project Was Halo MMO: "The character pane shows a health bar and 'mana' -- or Psion, as is referred to in this title... The upper right icons are for basic character functions." (Retrieved on Jun 1, 2020) [archive]
  9. ^ Twitter, Rob Fermier: "There was a lot more than just concept art - we had a server infrastructure, a built out WoW-scale zone, lots of vehicle & gunplay mechanics adapted to MMO scale. Mind you this was all back in 2007 so at the time much of that territory was still unexplored." (Retrieved on Jun 1, 2020) [archive]
  10. ^ Twitter, Graeme Devine: "It’s long canceled along with Ensemble, was set in the age of the Forerunners." (Retrieved on Jun 1, 2020) [archive]
  11. ^ Twitter, Rob Fermier: "BTW most of that concept art is exploration of what does, and doesn't work, in the game. It would definitely be a mistake to assume that it'd all end up in a shipping version of the game exactly like that." (Retrieved on Jun 1, 2020) [archive]
  12. ^ 23_The Librarian and Agent Sects(FINAL_COLOR_SMALL).jpg, (File link)
  13. ^ Dylan Cole, Sketches: (defunct, Archive) (Retrieved on Jun 1, 2020) [archive]
  14. ^ a b c d e f g h i j Shannon Dees on Tumblr: "Work I did on the Halo MMO, while working at Ensemble Studios/Microsoft"
  15. ^ a b c d e f g h i j k l m n o p q Shannon Dees' website: Halo MMO Gallery
  16. ^ horribledeath: Halo