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{{Era|RW}}
{{Status|Archive}}
{{Template:Verbatim}}
{{Center|''This is a word-by-word replication of the [http://www.halowars.com/GameInfo/Covenant.aspx original page] at [[Halowars.com]]. As such, any errors or irregularities are simply carried over from the original page.''}}
<center>''This is a word-by-word replication of the [http://www.halowars.com/GameInfo/Covenant.aspx original page] at [[Halowars.com]]. As such, any errors or irregularities are simply carried over from the original page.''</center>


The Covenant is a large alliance of several alien species that are more technologically advanced than Humans during the events of Halo Wars. First started as a loose non-aggression pact between the Elites and the Prophets, the Covenant quickly assimilated other races using superior firepower and tactics. The other races were given the choice of joining the Covenant or being destroyed.
The Covenant is a large alliance of several alien species that are more technologically advanced than Humans during the events of Halo Wars. First started as a loose non-aggression pact between the Elites and the Prophets, the Covenant quickly assimilated other races using superior firepower and tactics. The other races were given the choice of joining the Covenant or being destroyed.
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==Citadel==
==Citadel==
"All hail the Great Journey"
{| class="wikitable" style="width:55%"
|-
! CITADEL
|-
| "All hail the Great Journey"


The seat of power in the Covenant. This is the main nerve center for the interplanetary warfare of the covenant. It offers a modular system that makes aggressive colinization and rapid deployment of troops and armor effective.
The seat of power in the [[Covenant]]. This is the main nerve center for the inter[[planetary warfare]] of the covenant. It offers a [[Socket Base|modular system]] that makes aggressive colinization and rapid deployment of troops and armor effective.
This is the where the political and religious leaders of the Covenant or the Covenant issue orders to the various races and cultures that create the Covenant.
This is the where the political and religious leaders of the Covenant or the Covenant issue orders to the various races and cultures that create the Covenant.
<gallery>
<gallery>
File:HW Covenant Base S.jpg
File:HW Citadel_Concept.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx|Site=Official Halo Wars Community Site|Page=Citadel|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Citadel}}</nowiki></code></div></div>
|}
===Shield Generator===
===Shield Generator===
One of the main advantages that the Covenant possesses over the UNSC is that they are able to field shield equipment on infantry, vehicles, space craft and structures. The Covenant Shield Generator occupies a building slot at the Citadel and provides a powerful shield over all of the Citadel’s structures, vastly increasing the defensive strength.
{| class="wikitable" style="width:55%"
|-
! SHIELD GENERATOR
|-
| One of the main advantages that the Covenant possesses over the UNSC is that they are able to field [[Energy shielding|shield equipment]] on infantry, vehicles, [[Covenant starship|space craft]] and structures. The [[Covenant Shield Generator]] occupies a building slot at the Citadel and provides a powerful shield over all of the Citadel’s structures, vastly increasing the defensive strength.


Covenant shield technology is repurposed Forerunner technology and requires vast amounts of power to use. Once the shield is drained, the buildings underneath the shield begin to take structural damage. Over time though, the shield will begin to regenerate back up to full strength. Expensive, and taking up a build slot, commanders who wish to use the Shield generator must choose between a strong defense, and other options.
Covenant shield technology is repurposed Forerunner technology and requires vast amounts of power to use. Once the shield is drained, the buildings underneath the shield begin to take structural damage. Over time though, the shield will begin to regenerate back up to full strength. Expensive, and taking up a build slot, commanders who wish to use the Shield generator must choose between a strong defense, and other options.
<gallery>
<gallery>
File:Covenant shield generator.jpg
File:HW Covenant ShieldGenerator Render.jpg
File:Shield gen.jpg
File:HW ShieldedCitadel Screenshot.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Shield_Generator|Site=Official Halo Wars Community Site|Page=Shield Generator|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Shield Generator}}</nowiki></code></div></div>
|}
===Warehouse===
===Warehouse===
You Store Things Here
{| class="wikitable" style="width:55%"
|-
! WAREHOUSE
|-
| You Store Things Here


The Covenant Warehouse utilizes gravity lifts to bring down supplies to Covenant bases. From here, workers move the supplies to the proper area for further use by the Covenant commander. The Warehouse can be upgraded to increase the rate of incoming supplies.
The Covenant Warehouse utilizes [[gravity lift]]s to bring down supplies to Covenant bases. From here, workers move the supplies to the proper area for further use by the Covenant [[Commander (Covenant)|commander]]. The Warehouse can be upgraded to increase the rate of incoming supplies.
<gallery>
<gallery>
File:Web warehouse.jpg
File:HW CovenantWarehouse Renders.jpg
File:HW Cov SupplyPad S.jpg
File:HW Warehouse Concept.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Warehouse|Site=Official Halo Wars Community Site|Page=Warehouse|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Warehouse}}</nowiki></code></div></div>
|}
===Turret===
===Turret===
The Covenant Citadel comes with four available turret slots. These slots have room for light, medium and heavy turrets and can be further upgraded with specific anti-vehicle, anti-air, and anti–infantry turrents. The plasma mortar, fuel rod, and Needler upgrades can prove devastating against their opposing units. Approaching enemy units would be wise to take our Turrets quickly or risk their forces being decimated.
{| class="wikitable" style="width:55%"
Turrets are expensive, and while they provide a very effective defense, they cannot hold out forever and will need military support in order to ensure victory. Turrets are very effective against Leader units and aircraft. Armament: Plasma Turrets
|-
 
! [[Kewu Umppi'pa'-pattern citadel turret|TURRET]]
|-
| The Covenant Citadel comes with four available turret slots. These slots have room for light, medium and heavy turrets and can be further upgraded with specific anti-vehicle, anti-air, and anti–infantry turrents. The [[plasma mortar]], [[Fuel rod cannon|fuel rod]], and [[Needle cannon|Needler upgrade]]s can prove devastating against their opposing units. Approaching enemy units would be wise to take our Turrets quickly or risk their forces being decimated.
Turrets are expensive, and while they provide a very effective defense, they cannot hold out forever and will need military support in order to ensure victory. Turrets are very effective against Leader units and aircraft.  
*'''Armament''': [[Plasma cannon|Plasma Turrets]]
*'''Crew''': Automated
*'''Crew''': Automated
*'''Role''': Anti-Armor, Anti-Infantry, Anti-Air
*'''Role''': Anti-Armor, Anti-Infantry, Anti-Air
<gallery>
<gallery>
File:HW Cov Turrets S.jpg
File:HW PlasmaTurret_Concept.jpg
File:Web turrets.jpg
File:HW Covenant CitadelTurret Upgrades Render.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Turret|Site=Official Halo Wars Community Site|Page=Turret|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Turret}}</nowiki></code></div></div>
|}


===Temple===
===Temple===
The Temple is the main cultural and scientific building of the Covenant. This is where Prophets go to meditate upon Forerunner artifacts and how to best erradicate humanity. The upgrades that the Covenant research here are very expensive, however they are also very effective and powerful.  
{| class="wikitable" style="width:55%"
 
|-
! TEMPLE
|-
| The [[Covenant temple|Temple]] is the main cultural and scientific building of the Covenant. This is where [[Hierarchs|Prophets]] go to meditate upon Forerunner artifacts and how to best erradicate humanity. The upgrades that the Covenant research here are very expensive, however they are also very effective and powerful.  
<gallery>
<gallery>
File:Web temple.jpg
File:HW CovenantTemple Upgrades Render.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Temple|Site=Official Halo Wars Community Site|Page=Temple|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Temple}}</nowiki></code></div></div>
|}


===Scarab===
===Scarab===
The Scarab is the most frightening weapon in the Covenant arsenal. Repurposed heavy mining equipment, the Scarab’s mining laser can inflict massive damage across the battlefield. With anti-air turrets on top and a colossal laser, the Scarab is the most feared Covenant vehicle. It can climb over any terrain and although a slow, it is often the center of any battle it finds. Incredible expensive and slow to build, the Scarab is often seen late in battles and is often a deciding factor.
{| class="wikitable" style="width:55%"
|-
! SCARAB
|-
| The [[Deutoros-pattern Scarab|Scarab]] is the most frightening weapon in the Covenant arsenal. Repurposed heavy mining equipment, the Scarab’s [[Focus cannon|mining laser]] can inflict massive damage across the battlefield. With anti-air turrets on top and a colossal laser, the Scarab is the most feared Covenant vehicle. It can climb over any terrain and although a slow, it is often the center of any battle it finds. Incredible expensive and slow to build, the Scarab is often seen late in battles and is often a deciding factor.
 
Something as big as the Scarab would be too expensive to conduct battlefield upgrade to, so there are no upgrades available.
Something as big as the Scarab would be too expensive to conduct battlefield upgrade to, so there are no upgrades available.
*'''Armament''': Heavy Mining Laser, Anti Aircraft Plasma Cannons
*'''Armament''': Heavy Mining Laser, Anti Aircraft Plasma Cannons
*'''Crew''': A Lekgolo colony directs the Scarab from within.
*'''Crew''': A Lekgolo colony directs the Scarab from within.
<gallery>
<gallery>
File:Covenant scarab.jpg
File:HW Scarab Render.jpg
File:Scarabsheet1.jpg
File:HW DeutorosScarab Concept.jpg
File:HWScarab.jpg
File:HW Scarab Screenshot.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Scarab|Site=Official Halo Wars Community Site|Page=Scarab|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Scarab}}</nowiki></code></div></div>
|}


==Hall==
==Hall==
The Covenant Barracks is home to the Well-trained and numerous infantry of the Covenant Forces. Grunts lead by Elites, Jackals and Hunters are trained here. The different races are housed separately according to their status in the caste system. Grunts, the lowest of the caste system performs many of the more demining tasks. The lone Jackals tend to only socialize amongst themselves, while the solitary hunter’s communicate with each other via their collective consciousness.
{| class="wikitable" style="width:55%"
|-
! HALL
|-
| The [[Covenant Barracks]] is home to the Well-trained and numerous infantry of the Covenant Forces. Grunts lead by Elites, Jackals and Hunters are trained here. The different races are housed separately according to their status in the caste system. Grunts, the lowest of the caste system performs many of the more demining tasks. The lone Jackals tend to only socialize amongst themselves, while the solitary hunter’s communicate with each other via their collective consciousness.


The powerful covenant upgrades are researched here as well, augmenting the covenant infantry with better energy weapons and armor.
The powerful covenant upgrades are researched here as well, augmenting the covenant infantry with better energy weapons and armor.


<gallery>
<gallery>
File:Covenant barracks 01.jpg
File:HW CovenantHall Render.jpg
File:HW Cov Barracks S.jpg
File:HW Hall Concept 1.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Hall.aspx|Site=Official Halo Wars Community Site|Page=Hall|D=18|M=02|Y=2011|LocalArchive=Archive:Halowars.com/Covenant#Hall}}</nowiki></code></div></div>
|}


===Jackal===
===Jackal===
The Kig-Yar, or Jackals, is an Avian species often seen with shields and longer range weapons. They make up the bulk of the Covenant ground forces (after the Grunts). The Jackals are often used in scouting or sniping roles, using their superior senses to their advantage.
{| class="wikitable" style="width:55%"
 
|-
*'''Armament''': Beam Rifle
! JACKAL
 
|-
*'''Homeworld''': Eayn
| The [[Kig-Yar]], or Jackals, is an Avian species often seen with [[Kig-Yar point defense gauntlet|shields]] and longer range weapons. They make up the bulk of the Covenant ground forces (after the Grunts). The Jackals are often used in scouting or sniping roles, using their superior senses to their advantage.
 
*'''Armament''': [[Beam rifle|Beam Rifle]]
*'''Homeworld''': [[Eayn]]
<gallery>
<gallery>
File:Web_jackal.jpg
File:HW JackalSniper Render.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Hall.aspx#Jackal|Site=Official Halo Wars Community Site|Page=Jackal|D=18|M=02|Y=2011|LocalArchive=Archive:Halowars.com/Covenant#Jackal}}</nowiki></code></div></div>
|}
===Grunt===
===Grunt===
The Grunts, or Unggoy, are the foot soldiers of Covenant ground forces. Used in large numbers to overwhelm enemy positions, Grunts are weak as individuals but are a force to be reckoned with in groups. Almost always lead by a higher-caste Covenant infantry unit, such as a Brute or Elite, they can wield most Covenant weapons.
{| class="wikitable" style="width:55%"
|-
! GRUNT
|-
| The Grunts, or [[Unggoy]], are the foot soldiers of Covenant ground forces. Used in large numbers to overwhelm enemy positions, Grunts are weak as individuals but are a force to be reckoned with in groups. Almost always lead by a higher-caste Covenant infantry unit, such as a Brute or Elite, they can wield most Covenant weapons.
The methane tanks that they breath from sometimes explode with funny results.
The methane tanks that they breath from sometimes explode with funny results.
 
*'''Armament''': [[Plasma pistol|Plasma Pistols]], [[Needler]]
*'''Armament''': Plasma Pistols, Needler
 
<gallery>
<gallery>
File:1250026619-Halo Wars Grunt Squad.jpg
File:HW GruntSquad Render.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Hall.aspx#Grunt|Site=Official Halo Wars Community Site|Page=Grunt|D=18|M=02|Y=2011|LocalArchive=Archive:Halowars.com/Covenant#Grunt}}</nowiki></code></div></div>
|}
===Hunter===
===Hunter===
The Hunters, or Mgalekgolo, are massive colonies of small worm-like creatures known as Lekgolo. These colonies of many smaller creatures take the form of huge, heavily-armored bipedal infantry. Carrying a massive shield and a Fuel Rod Gun, Hunters occupy a strong anti-vehicle role. Always appearing in pairs, they are more than a match for most UNSC Vehicles.
{| class="wikitable" style="width:55%"
 
|-
! HUNTER
|-
| The Hunters, or [[Mgalekgolo]], are massive colonies of small worm-like creatures known as [[Lekgolo]]. These colonies of many smaller creatures take the form of huge, heavily-armored bipedal infantry. Carrying a massive shield and a [[Assault cannon|Fuel Rod Gun]], Hunters occupy a strong anti-vehicle role. Always appearing in pairs, they are more than a match for most UNSC Vehicles.
*'''Armament''': Special Hunter Shield
*'''Armament''': Special Hunter Shield
<gallery>
<gallery>
File:Hunter Halo Wars.jpg
File:HW Hunter Render.jpg
File:HW hunter.jpg
File:HW Hunter Screenshot.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Hall.aspx#Hunter|Site=Official Halo Wars Community Site|Page=Hunter|D=18|M=02|Y=2011|LocalArchive=Archive:Halowars.com/Covenant#Hunter}}</nowiki></code></div></div>
|}
==Summit==
==Summit==
The Summit is the roost for all the the Covenants powerful air force. The quick Banshee, the deadly Vampire and the versatile Engineers are all built here. The upgrades that make the Covenant Air Force even more fierce are available here.
{| class="wikitable" style="width:55%"
|-
! SUMMIT
|-
| The [[Summit (building)|Summit]] is the roost for all the the Covenants powerful air force. The quick Banshee, the deadly Vampire and the versatile Engineers are all built here. The upgrades that make the Covenant Air Force even more fierce are available here.
<gallery>
<gallery>
File:Covenant summit.jpg
File:HW Covenant Summit Render.jpg
File:HW Cov Summit S.jpg
File:HW Summit Concept.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Summit.aspx|Site=Official Halo Wars Community Site|Page=Summit|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Summit}}</nowiki></code></div></div>
|}
===Banshee===
===Banshee===
The most frequently seen Covenant Aircraft is the Type-26 Ground Support Aircraft, or Banshee. Carrying one pilot, this versatile and nimble aircraft is used to scout and harass enemy forces. Carrying twin plasma cannons and a fuel rod cannon, the Banshee can deal serious damage to both ground and air forces. It also has been known to have a speed boost ability.
{| class="wikitable" style="width:55%"
|-
! BANSHEE
|-
| The most frequently seen Covenant Aircraft is the Type-26 Ground Support Aircraft, or Banshee. Carrying one pilot, this versatile and nimble aircraft is used to scout and harass enemy forces. Carrying twin plasma cannons and a fuel rod cannon, the Banshee can deal serious damage to both ground and air forces. It also has been known to have a speed boost ability.


*'''Armament''': Twin-Plasma Cannons, Fuel Rod Cannon
*'''Armament''': Twin-Plasma Cannons, Fuel Rod Cannon
<gallery>
<gallery>
File:Banshee HW.jpg
File:HW Banshee Screenshot.jpg
File:HW banshee.jpg
File:HW Banshee Render.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Summit.aspx#Banshee|Site=Official Halo Wars Community Site|Page=Banshee|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Banshee}}</nowiki></code></div></div>
|}
===Engineer===
===Engineer===
The Engineer, known as the Huragok by the Covenant, is a race of gas-filled alien creatures created by the Forerunners to perform maintenance on Forerunner structures. The Engineers are the only way for the Covenant to repair their building and vehicles during combat and are very effective, especially once upgraded. They automatically search out damaged machinery to repair. They have no defenses or weapons and are easily killed, although they can repair each other, but not themselves.
{| class="wikitable" style="width:55%"
|-
! ENGINEER
|-
| The Engineer, known as the [[Huragok]] by the Covenant, is a race of gas-filled alien creatures created by the Forerunners to perform maintenance on Forerunner structures. The Engineers are the only way for the Covenant to repair their building and vehicles during combat and are very effective, especially once upgraded. They automatically search out damaged machinery to repair. They have no defenses or weapons and are easily killed, although they can repair each other, but not themselves.
 
They can be upgraded to the State of Grace which increases their repair rate and to give them Harmonious Digestion increases their movement speed. The Engineers have the ability of taking apart random technological objects without issue and being able to put them back together exactly how they found them. This is probably their way of studying and understanding new technologies.
They can be upgraded to the State of Grace which increases their repair rate and to give them Harmonious Digestion increases their movement speed. The Engineers have the ability of taking apart random technological objects without issue and being able to put them back together exactly how they found them. This is probably their way of studying and understanding new technologies.
*'''Role''': Healing
*'''Role''': Healing
<gallery>
<gallery>
File:Covenant_engineer.jpg
File:HW Engineer Render.jpg
File:HWengineer.jpg
File:HW Engineer Screenshot.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Summit.aspx#Engineer|Site=Official Halo Wars Community Site|Page=Engineer|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Engineer}}</nowiki></code></div></div>
|}
===Vampire===
===Vampire===
The Vampire is the mainstay of Covenant anti-air aircraft. With a heavy Needler turret, the Vampire can quickly overwhelm enemy air forces with a large barrage. Very effective in groups, it can bring an opposing aircraft down in seconds. When upgraded, the Vampire can drain enemy aircraft of their energy and cause it to crash to the ground, although this causes the Vampire to take damage as well.
{| class="wikitable" style="width:55%"
|-
! VAMPIRE
|-
| The [[Bkowe'nei-pattern Vampire|Vampire]] is the mainstay of Covenant anti-air aircraft. With a [[Needle cannon|heavy Needler turret]], the Vampire can quickly overwhelm enemy air forces with a large barrage. Very effective in groups, it can bring an opposing aircraft down in seconds. When upgraded, the Vampire can drain enemy aircraft of their energy and cause it to crash to the ground, although this causes the Vampire to take damage as well.
The Vampire’s upgrades can be a game-changing element in air battles. The Stasis drain can lock down enemy air units while the stasis bomb can freeze enemy ground units for Covenant forces to pick off.
The Vampire’s upgrades can be a game-changing element in air battles. The Stasis drain can lock down enemy air units while the stasis bomb can freeze enemy ground units for Covenant forces to pick off.
 
*'''Armament''': [[Needle cannon|Heavy Needler]], [[Stasis cannon|Stasis Drain Cannon]], [[Stasis bomb|Stasis Bomb]]
*'''Armament''': Heavy Needler, Stasis Drain Cannon, Stasis Bomb
 
*'''Crew''': 1 or 2 man crew pods  
*'''Crew''': 1 or 2 man crew pods  
<gallery>
<gallery>
File:HW Covenant Vampire S.jpg
File:HW Vampire Concept.jpg
File:Web vampire.jpg
File:HW Vampire Render.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Summit.aspx#Vampire|Site=Official Halo Wars Community Site|Page=Vampire|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Vampire}}</nowiki></code></div></div>
|}
==Factory==
==Factory==
The Factory is the manufacturing facility for Ghost scouts, Wraith Tanks and Locust walkers. This building serves as a sophisticated warehouse for all of the land based vehicles in the Covenants arsenal, and the powerful upgrades for all of the units are also researched here.
{| class="wikitable" style="width:55%"
|-
! FACTORY
|-
| The [[Factory]] is the manufacturing facility for Ghost scouts, Wraith Tanks and Locust walkers. This building serves as a sophisticated warehouse for all of the land based vehicles in the Covenants arsenal, and the powerful upgrades for all of the units are also researched here.


The Covenant can build the Factory immediately from the get-go without having to upgrade the Citadel giving them early land based firepower.
The Covenant can build the Factory immediately from the get-go without having to upgrade the Citadel giving them early land based firepower.
<gallery>
<gallery>
File:HW Cov VehDepot S.jpg
File:HW Factory Concept_1.jpg
File:Covenant vehiclefactory 01.jpg
File:HW Covenant Factory Render.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Factory.aspx|Site=Official Halo Wars Community Site|Page=Factory|D=17|M=10|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Factory}}</nowiki></code></div></div>
|}
===Locust===
===Locust===
The Locust, like the Scarab, is another converted mining vehicle repurposed for military use. The Locust uses a powerful mining laser to inflict great damage to buildings. Although slow and expensive, the Locust is still a serious threat to UNSC forces, and buildings. It has an incredible range and can hit enemy forces when even their longest range units cannot strike back. Once upgraded, a pack of Locusts can quickly decimate an enemy base in only a few seconds.
{| class="wikitable" style="width:55%"
|-
! LOCUST
|-
| The [[Shua'ee-pattern Locust|Locust]], like the Scarab, is another converted mining vehicle repurposed for military use. The Locust uses a powerful mining laser to inflict great damage to buildings. Although slow and expensive, the Locust is still a serious threat to UNSC forces, and buildings. It has an incredible range and can hit enemy forces when even their longest range units cannot strike back. Once upgraded, a pack of Locusts can quickly decimate an enemy base in only a few seconds.
 
The Locust has two upgrades that can make it a more effective fighting machine, Overdrive to increase movement speed and a shield amplifier to increase how much punishment it can take.
The Locust has two upgrades that can make it a more effective fighting machine, Overdrive to increase movement speed and a shield amplifier to increase how much punishment it can take.


*'''Armament''': Charged Plasma Cannon
*'''Armament''': [[Charged plasma cannon|Charged Plasma Cannon]]
<gallery>
<gallery>
File:LocustWeb.jpg
File:HW Locust Concept 2.jpg
File:Web locust.jpg
File:HW Locust Render.jpg
File:Locust.jpg
File:HW Locust Screenshot.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Factory.aspx#Locust|Site=Official Halo Wars Community Site|Page=Locust|D=17|M=10|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Locust}}</nowiki></code></div></div>
|}
===Ghost===
===Ghost===
The Type-32 Rapid Assault Vehicle, called the Ghost by the UNSC, is a very commonly used scout vehicle by the Covenant. It is lightly armored and carries twin plasma cannons for armament. It is quick and excellent for harassing infantry and even UNSC tanks have trouble hitting it since it is so agile. Piloted by an Elite, it is very effective as a light vehicle.
{| class="wikitable" style="width:55%"
|-
! GHOST
|-
| The [[Karo'etba-pattern Ghost|Type-32 Rapid Assault Vehicle]], called the Ghost by the UNSC, is a very commonly used scout vehicle by the Covenant. It is lightly armored and carries twin [[plasma cannon]]s for armament. It is quick and excellent for harassing infantry and even UNSC [[tank]]s have trouble hitting it since it is so agile. Piloted by an Elite, it is very effective as a light vehicle.
 
The Ghost has very powerful upgrades such as a boost ability, additional thrusters allowing it to strafe and juke incoming enemy fire, and finally an energy shield that deflects incoming damage.
The Ghost has very powerful upgrades such as a boost ability, additional thrusters allowing it to strafe and juke incoming enemy fire, and finally an energy shield that deflects incoming damage.
 
*'''Armament''': 2 X [[Plasma cannon|Plasma Cannons]]
*'''Armament''': 2 X Plasma Cannons
 
*'''Crew''': 1 Driver
*'''Crew''': 1 Driver
*'''Role''': Scouting
*'''Role''': Scouting
<gallery>
<gallery>
File:HW ghost.jpg
File:HW Ghost Render.jpg
File:Ghost HW.jpg
File:HW Ghost Screenshot.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Factory.aspx#Ghost|Site=Official Halo Wars Community Site|Page=Ghost|D=17|M=10|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Ghost}}</nowiki></code></div></div>
|}
===Wraith===
===Wraith===
The Type-25 Assault Gun Carriage, also known as the Covenant Wraith is their main battle vehicle. Heaviy armored, it functions more like a tank than it’s artillery-like cannon would imply. It fires a heavy plasma blast at targets causing area of effect damage, and melting through enemy armor. The Wraith is fairly quick and can devastate enemy armor columns and infantry at range. It is also equipped with anti-personnel plasma cannons. They carry thick armor that is almost invulnerable to small-arms fire.
{| class="wikitable" style="width:55%"
|-
! WRAITH
|-
| The [[Type-25 Wraith|Type-25 Assault Gun Carriage]], also known as the Covenant Wraith is their main battle vehicle. Heaviy armored, it functions more like a tank than it’s artillery-like cannon would imply. It fires a heavy plasma blast at targets causing area of effect damage, and melting through enemy armor. The Wraith is fairly quick and can devastate enemy armor columns and infantry at range. It is also equipped with anti-personnel plasma cannons. They carry thick armor that is almost invulnerable to small-arms fire.
 
It’s upgrades include a heavier shield providing more defensive strength, a Scorch ability that allows it to set the very ground on fire causing extra damage and finally a plasma modulation upgrade that vastly increases the firepower of the main gun.
It’s upgrades include a heavier shield providing more defensive strength, a Scorch ability that allows it to set the very ground on fire causing extra damage and finally a plasma modulation upgrade that vastly increases the firepower of the main gun.


*'''Armament''': Plasma Mortar Cannon
*'''Armament''': [[Heavy plasma mortar|Plasma Mortar Cannon]]
<gallery>
<gallery>
File:Web wraith.jpg
File:HW Wraith Render.jpg
</gallery>
</gallery>
|-
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Factory.aspx#Wraith|Site=Official Halo Wars Community Site|Page=Wraith|D=17|M=10|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Wraith}}</nowiki></code></div></div>
|}
[[Category:Archives/halowars.com]]

Latest revision as of 12:11, January 1, 2024

This is a word-by-word replication of the original page at Halowars.com. As such, any errors or irregularities are simply carried over from the original page.

The Covenant is a large alliance of several alien species that are more technologically advanced than Humans during the events of Halo Wars. First started as a loose non-aggression pact between the Elites and the Prophets, the Covenant quickly assimilated other races using superior firepower and tactics. The other races were given the choice of joining the Covenant or being destroyed.

Over the many years since the Covenant was founded they have taken over a large part of the Galaxy and have declared humanity a heretic race and are engaged in a Genocidal war against them.

Citadel

CITADEL
"All hail the Great Journey"

The seat of power in the Covenant. This is the main nerve center for the interplanetary warfare of the covenant. It offers a modular system that makes aggressive colinization and rapid deployment of troops and armor effective. This is the where the political and religious leaders of the Covenant or the Covenant issue orders to the various races and cultures that create the Covenant.

Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx|Site=Official Halo Wars Community Site|Page=Citadel|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Citadel}}

Shield Generator

SHIELD GENERATOR
One of the main advantages that the Covenant possesses over the UNSC is that they are able to field shield equipment on infantry, vehicles, space craft and structures. The Covenant Shield Generator occupies a building slot at the Citadel and provides a powerful shield over all of the Citadel’s structures, vastly increasing the defensive strength.

Covenant shield technology is repurposed Forerunner technology and requires vast amounts of power to use. Once the shield is drained, the buildings underneath the shield begin to take structural damage. Over time though, the shield will begin to regenerate back up to full strength. Expensive, and taking up a build slot, commanders who wish to use the Shield generator must choose between a strong defense, and other options.

Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Shield_Generator|Site=Official Halo Wars Community Site|Page=Shield Generator|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Shield Generator}}

Warehouse

WAREHOUSE
You Store Things Here

The Covenant Warehouse utilizes gravity lifts to bring down supplies to Covenant bases. From here, workers move the supplies to the proper area for further use by the Covenant commander. The Warehouse can be upgraded to increase the rate of incoming supplies.

Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Warehouse|Site=Official Halo Wars Community Site|Page=Warehouse|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Warehouse}}

Turret

TURRET
The Covenant Citadel comes with four available turret slots. These slots have room for light, medium and heavy turrets and can be further upgraded with specific anti-vehicle, anti-air, and anti–infantry turrents. The plasma mortar, fuel rod, and Needler upgrades can prove devastating against their opposing units. Approaching enemy units would be wise to take our Turrets quickly or risk their forces being decimated.

Turrets are expensive, and while they provide a very effective defense, they cannot hold out forever and will need military support in order to ensure victory. Turrets are very effective against Leader units and aircraft.

  • Armament: Plasma Turrets
  • Crew: Automated
  • Role: Anti-Armor, Anti-Infantry, Anti-Air
Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Turret|Site=Official Halo Wars Community Site|Page=Turret|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Turret}}

Temple

TEMPLE
The Temple is the main cultural and scientific building of the Covenant. This is where Prophets go to meditate upon Forerunner artifacts and how to best erradicate humanity. The upgrades that the Covenant research here are very expensive, however they are also very effective and powerful.
Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Temple|Site=Official Halo Wars Community Site|Page=Temple|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Temple}}

Scarab

SCARAB
The Scarab is the most frightening weapon in the Covenant arsenal. Repurposed heavy mining equipment, the Scarab’s mining laser can inflict massive damage across the battlefield. With anti-air turrets on top and a colossal laser, the Scarab is the most feared Covenant vehicle. It can climb over any terrain and although a slow, it is often the center of any battle it finds. Incredible expensive and slow to build, the Scarab is often seen late in battles and is often a deciding factor.

Something as big as the Scarab would be too expensive to conduct battlefield upgrade to, so there are no upgrades available.

  • Armament: Heavy Mining Laser, Anti Aircraft Plasma Cannons
  • Crew: A Lekgolo colony directs the Scarab from within.
Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Scarab|Site=Official Halo Wars Community Site|Page=Scarab|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Scarab}}

Hall

HALL
The Covenant Barracks is home to the Well-trained and numerous infantry of the Covenant Forces. Grunts lead by Elites, Jackals and Hunters are trained here. The different races are housed separately according to their status in the caste system. Grunts, the lowest of the caste system performs many of the more demining tasks. The lone Jackals tend to only socialize amongst themselves, while the solitary hunter’s communicate with each other via their collective consciousness.

The powerful covenant upgrades are researched here as well, augmenting the covenant infantry with better energy weapons and armor.

Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Hall.aspx|Site=Official Halo Wars Community Site|Page=Hall|D=18|M=02|Y=2011|LocalArchive=Archive:Halowars.com/Covenant#Hall}}

Jackal

JACKAL
The Kig-Yar, or Jackals, is an Avian species often seen with shields and longer range weapons. They make up the bulk of the Covenant ground forces (after the Grunts). The Jackals are often used in scouting or sniping roles, using their superior senses to their advantage.
Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Hall.aspx#Jackal|Site=Official Halo Wars Community Site|Page=Jackal|D=18|M=02|Y=2011|LocalArchive=Archive:Halowars.com/Covenant#Jackal}}

Grunt

GRUNT
The Grunts, or Unggoy, are the foot soldiers of Covenant ground forces. Used in large numbers to overwhelm enemy positions, Grunts are weak as individuals but are a force to be reckoned with in groups. Almost always lead by a higher-caste Covenant infantry unit, such as a Brute or Elite, they can wield most Covenant weapons.

The methane tanks that they breath from sometimes explode with funny results.

Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Hall.aspx#Grunt|Site=Official Halo Wars Community Site|Page=Grunt|D=18|M=02|Y=2011|LocalArchive=Archive:Halowars.com/Covenant#Grunt}}

Hunter

HUNTER
The Hunters, or Mgalekgolo, are massive colonies of small worm-like creatures known as Lekgolo. These colonies of many smaller creatures take the form of huge, heavily-armored bipedal infantry. Carrying a massive shield and a Fuel Rod Gun, Hunters occupy a strong anti-vehicle role. Always appearing in pairs, they are more than a match for most UNSC Vehicles.
  • Armament: Special Hunter Shield
Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Hall.aspx#Hunter|Site=Official Halo Wars Community Site|Page=Hunter|D=18|M=02|Y=2011|LocalArchive=Archive:Halowars.com/Covenant#Hunter}}

Summit

SUMMIT
The Summit is the roost for all the the Covenants powerful air force. The quick Banshee, the deadly Vampire and the versatile Engineers are all built here. The upgrades that make the Covenant Air Force even more fierce are available here.
Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Summit.aspx|Site=Official Halo Wars Community Site|Page=Summit|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Summit}}

Banshee

BANSHEE
The most frequently seen Covenant Aircraft is the Type-26 Ground Support Aircraft, or Banshee. Carrying one pilot, this versatile and nimble aircraft is used to scout and harass enemy forces. Carrying twin plasma cannons and a fuel rod cannon, the Banshee can deal serious damage to both ground and air forces. It also has been known to have a speed boost ability.
  • Armament: Twin-Plasma Cannons, Fuel Rod Cannon
Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Summit.aspx#Banshee|Site=Official Halo Wars Community Site|Page=Banshee|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Banshee}}

Engineer

ENGINEER
The Engineer, known as the Huragok by the Covenant, is a race of gas-filled alien creatures created by the Forerunners to perform maintenance on Forerunner structures. The Engineers are the only way for the Covenant to repair their building and vehicles during combat and are very effective, especially once upgraded. They automatically search out damaged machinery to repair. They have no defenses or weapons and are easily killed, although they can repair each other, but not themselves.

They can be upgraded to the State of Grace which increases their repair rate and to give them Harmonious Digestion increases their movement speed. The Engineers have the ability of taking apart random technological objects without issue and being able to put them back together exactly how they found them. This is probably their way of studying and understanding new technologies.

  • Role: Healing
Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Summit.aspx#Engineer|Site=Official Halo Wars Community Site|Page=Engineer|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Engineer}}

Vampire

VAMPIRE
The Vampire is the mainstay of Covenant anti-air aircraft. With a heavy Needler turret, the Vampire can quickly overwhelm enemy air forces with a large barrage. Very effective in groups, it can bring an opposing aircraft down in seconds. When upgraded, the Vampire can drain enemy aircraft of their energy and cause it to crash to the ground, although this causes the Vampire to take damage as well.

The Vampire’s upgrades can be a game-changing element in air battles. The Stasis drain can lock down enemy air units while the stasis bomb can freeze enemy ground units for Covenant forces to pick off.

Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Summit.aspx#Vampire|Site=Official Halo Wars Community Site|Page=Vampire|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Vampire}}

Factory

FACTORY
The Factory is the manufacturing facility for Ghost scouts, Wraith Tanks and Locust walkers. This building serves as a sophisticated warehouse for all of the land based vehicles in the Covenants arsenal, and the powerful upgrades for all of the units are also researched here.

The Covenant can build the Factory immediately from the get-go without having to upgrade the Citadel giving them early land based firepower.

Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Factory.aspx|Site=Official Halo Wars Community Site|Page=Factory|D=17|M=10|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Factory}}

Locust

LOCUST
The Locust, like the Scarab, is another converted mining vehicle repurposed for military use. The Locust uses a powerful mining laser to inflict great damage to buildings. Although slow and expensive, the Locust is still a serious threat to UNSC forces, and buildings. It has an incredible range and can hit enemy forces when even their longest range units cannot strike back. Once upgraded, a pack of Locusts can quickly decimate an enemy base in only a few seconds.

The Locust has two upgrades that can make it a more effective fighting machine, Overdrive to increase movement speed and a shield amplifier to increase how much punishment it can take.

Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Factory.aspx#Locust|Site=Official Halo Wars Community Site|Page=Locust|D=17|M=10|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Locust}}

Ghost

GHOST
The Type-32 Rapid Assault Vehicle, called the Ghost by the UNSC, is a very commonly used scout vehicle by the Covenant. It is lightly armored and carries twin plasma cannons for armament. It is quick and excellent for harassing infantry and even UNSC tanks have trouble hitting it since it is so agile. Piloted by an Elite, it is very effective as a light vehicle.

The Ghost has very powerful upgrades such as a boost ability, additional thrusters allowing it to strafe and juke incoming enemy fire, and finally an energy shield that deflects incoming damage.

Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Factory.aspx#Ghost|Site=Official Halo Wars Community Site|Page=Ghost|D=17|M=10|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Ghost}}

Wraith

WRAITH
The Type-25 Assault Gun Carriage, also known as the Covenant Wraith is their main battle vehicle. Heaviy armored, it functions more like a tank than it’s artillery-like cannon would imply. It fires a heavy plasma blast at targets causing area of effect damage, and melting through enemy armor. The Wraith is fairly quick and can devastate enemy armor columns and infantry at range. It is also equipped with anti-personnel plasma cannons. They carry thick armor that is almost invulnerable to small-arms fire.

It’s upgrades include a heavier shield providing more defensive strength, a Scorch ability that allows it to set the very ground on fire causing extra damage and finally a plasma modulation upgrade that vastly increases the firepower of the main gun.

Citation:
{{Ref/Site|URL=http://www.halowars.com/GameInfo/Factory.aspx#Wraith|Site=Official Halo Wars Community Site|Page=Wraith|D=17|M=10|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Wraith}}