Floodgate (Level): Difference between revisions

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*It is possible to let the Marines whom you saved in the first half (if any) follow you for the rest of the level. Just walk halfway through the catwalk (Where the dead flamethrower-wielding Marine is. It leads to the room of the first Cortana transmission.) so that the AI makes the Arbiter follow suit. Then, push a Marine to the first few steps of the stairs. If done correctly, the Marine will walk all the way across the catwalk just like the Arbiter. Do this to the other Marine/s (optional). You then have to proceed by going THROUGH THE HOLE. Don't jump through or break any of the windows! Or the AI will make some, if not most, of them attempt to run directly through the windows, and since the windows have small ledges, they won't be able to get out. So jump through the hole and push your Marines through the doorway the Arbiter passed through. (NOTE: This is the room UNDER the hole, the one with Medical crates.) If done correctly, the Marines should move through the other room to get to the large room with the 2 Field Armories, and follow you for the rest of the level, even fighting the Flood alongside the Elite reinforcements.  
*It is possible to let the Marines whom you saved in the first half (if any) follow you for the rest of the level. Just walk halfway through the catwalk (Where the dead flamethrower-wielding Marine is. It leads to the room of the first Cortana transmission.) so that the AI makes the Arbiter follow suit. Then, push a Marine to the first few steps of the stairs. If done correctly, the Marine will walk all the way across the catwalk just like the Arbiter. Do this to the other Marine/s (optional). You then have to proceed by going THROUGH THE HOLE. Don't jump through or break any of the windows! Or the AI will make some, if not most, of them attempt to run directly through the windows, and since the windows have small ledges, they won't be able to get out. So jump through the hole and push your Marines through the doorway the Arbiter passed through. (NOTE: This is the room UNDER the hole, the one with Medical crates.) If done correctly, the Marines should move through the other room to get to the large room with the 2 Field Armories, and follow you for the rest of the level, even fighting the Flood alongside the Elite reinforcements.  


*This level, and the level [[343 Guilty Spark]], are the only levels in the Halo series where Marines aid you in fighting against the Flood. (Though the level "[[The Covenant (level)|[[The Covenant]]" does feature some combat sequences where the Marines or ODSTs assist you in combating the Flood.)
*This level, and the level [[343 Guilty Spark]], are the only levels in the Halo series where Marines aid you in fighting against the Flood. (Though the level [[The Covenant]]" does feature some combat sequences where the Marines or ODSTs assist you in combating the Flood.)


*When Lord Hood accuses the Ship Master of glassing half the continent of Africa, he is hyperbolizing in order to emphasize his disgust in the actions taken it glassing the area. In fact, the glassing of half the continent is impossible, for Mount Kilimanjaro can be seen unscathed in the post game credits; also, the memorial cinematic is set in Kenya which would coincidentally lie within the "half the continent" supposedly glassed.
*When Lord Hood accuses the Ship Master of glassing half the continent of Africa, he is hyperbolizing in order to emphasize his disgust in the actions taken it glassing the area. In fact, the glassing of half the continent is impossible, for Mount Kilimanjaro can be seen unscathed in the post game credits; also, the memorial cinematic is set in Kenya which would coincidentally lie within the "half the continent" supposedly glassed.
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