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Haggar: Difference between revisions

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==Appearances==
{{Featurelist|secondcolumn=title-5
{{Col-begin}}
{{Col-2}}
|title-1=Species|
*[[Human]]
*[[Kig-Yar]]
*[[Sangheili]]
*[[Unggoy]]
*[[Mgalekgolo]]
|title-2=Organizations|
*[[UNSC]]
**[[UNSC Navy]]
***[[Office of Naval Intelligence]]
*[[Covenant]]
|title-3=Weapons|
====UNSC====
;Usable
*[[BR55HB battle rifle]]
*[[MA5C assault rifle]]
*[[M319 grenade launcher]]
*[[M41 Vulcan]]
*[[M41 SPNKR]]
*[[M739 SAW]]
*[[M9 fragmentation grenade]]
*[[M90 shotgun]]
;Unusable
*[[M7 SMG]]
*[[M6 Spartan Laser]]
====Covenant====
;Usable
*[[Type-1 plasma grenade]]
*[[Type-1 energy sword]]
*[[Type-25 plasma pistol]]
*[[Type-33 Needler]]
*[[Type-33 fuel rod gun]]
*[[Type-51 carbine]]
*[[Type-55 storm rifle]]
;Unusable
*[[Assault cannon]]
*[[Class-1 directed energy cannon]]
*[[Type-2 gravity hammer]]
*[[Type-52 focus rifle]]
{{Col-2}}
|title-4=Vehicles|
*[[AV-30 Kestrel]]
*[[D79-TC Pelican]]
*[[M274 Mongoose]]
*[[M12 Warthog LRV]]
*[[Type-32 Ghost]]
*[[Type-52 Phantom]]
*[[M808 Scorpion]]
|title-5=Technology and equipment|
*[[Anti-vehicle barrier]]
*[[Base turret]]
*[[Covenant defense barrier]]
*[[Covenant supply case]]
*[[Halo Array]]
*[[Kig-Yar point defense gauntlet]]
*[[MJOLNIR Powered Assault Armor]]
**[[MJOLNIR Powered Assault Armor#First generation|MJOLNIR [GEN1]]]
***[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]
**[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]]
***[[SCOUT-class Mjolnir|Scout]]
;[[Armor abilities]]
*[[Active Camouflage]]
*[[Drop shield]]
}}


==Sources==
==Sources==

Revision as of 00:28, January 13, 2017

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Haggar was the codename for a canceled Halo Mega Bloks title that deviated from the games typical design and gameplay. The game was to be originally released on the Xbox 360. The game was apparently cancelled in 2013.[1]

Overview

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Gameplay

The game was played in a third-person view and appeared to magnetically pull the crosshair over enemies to make aiming easier. Like Halo the player would have shields and health, be able to pick up and use weapons and grenades, and interact with various objects and structures to progress. New features specifically created for this game involved collecting blocks from fallen enemies and building various structures including barriers and automated turrets. Unlike the core series, vehicles could be customized with different paint jobs, decals, weapons, and tools that would give the vehicle different utilities.

Gallery

Appearances




Sources

Template:Halo Games