Covenant supply case

From Halopedia, the Halo wiki

This article is no longer up to date and needs to be updated with new information. You can help by updating this article.
An Almar-pattern repository.

The Covenant supply case or space crate by the UNSC, is a device that stores the weapons for Covenant encampments. It can hold four hand-held sized weapons, or two larger weapons.[1]


These crates are used by the Covenant, much like the human weapon shelves on the Cairo Station. On Installation 04, the more prepared Covenant had these crates locked from human activities. However, on Installation 05 and on High Charity, these containers were left open. The supply cases can carry any Covenant weapon. The crates are nearly identical to the early Covenant communication nodes, and are possibly modified supply cases. A typical supply case is 1.82 meters, or 5 feet 11 inches, high.[2] Flood Pod infectors have also been known to hide in crates and surprise those who open them, requiring inspections on all crates.[3]

Common weapons held by Covenant weapon holders include, but are not limited to: Plasma Rifles, Beam Rifles, Brute Plasma Rifles, Needle Rifles, Brute Spikers, Covenant Carbines, Energy Swords, Concussion Rifles, Fuel Rod Guns, Plasma Pistols, Brute Shots, Needlers, and Brute Maulers.

A variant of the Covenant comm node bearing resemblance to the supply case has also been observed in use by the Covenant during the Battle of Installation 04.[4] These boxes appear to be upside-down supply cases with a keyboard attachment and three antennae sticking out of the top.



  • In Halo: Combat Evolved, the supply cases could not be moved, as they are considered scenery objects. If a player rammed into it with a Warthog or threw grenades at it, it would stay in place, unmoved. They can be moved, however, if the programmer makes them as vehicles in Halo Custom Edition.
  • In Halo 2 and 3, they were made movable. Even the simplest melee attack would move it. In addition, tipping a Covenant supply case on top of an enemy in Halo 2 or Halo 3 will kill them instantly, much like it would if you ran them over with a vehicle. This suggests that the crates are very heavy, though still considerably easy to move for a Spartan-II like John-117.
  • In Halo 2 and occasionally in Halo 3, it is possible to get a weapon out of a flipped over case, without flipping it back over. This is obviously for gameplay reason.
  • In Halo: The Flood, Zuka 'Zamamee, a Sangheili Special Operations Officer, hid from John-117 in a cargo case.



See also[edit]