Gameplay

Reach:Winter Contingency/Walkthrough

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Halo: Reach

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Winter Contingency
The Devoted Sentries confront NOBLE Team at Visegrád Relay. Screenshot taken from Halo: Reach campaign level Winter Contingency.
Level overview

Player(s):

SPARTAN-B312

Objective(s):

Investigate, Disruption of Communications Relay Outpost

Location(s):

Visegrad, Reach, Epsilon Eridani System

Gameplay overview

Default weapons:

Available weapons:

Enemies:

Skulls:

Famine, Catch, Cloud, Cowbell, Grunt Birthday Party

 

This is a walkthrough for the Halo: Reach level Winter Contingency. It is written for play at the Legendary difficulty, but contains notes for lower difficulties. This is the second level of Halo: Reach and the first playable one. For this mission you are joined by the rest of Noble Team less Jun-A266 who remains in the Falcon. Your mission is to discover what has occurred to the Communication Relay station that has gone offline. Your initial loadout for this mission is your MA37 Assault Rifle an M6G Pistol and 2 M9 Grenades. It is important to note that as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level.

NOBLE Team (Mission Start)[edit]

Spartan Sightseeing[edit]

The first part of this mission is going to be a lot of learning how you move and getting comfortable with the controls. Once you're off the Falcon, immediately head down the hill towards the beacon. Once you've reached the beacon, your team will get directions to head towards another set of buildings. Follow your squad. Eventually you'll run into a group of farmers who will tell you about strange noises and an attack.

Uninvited Guests are Like In-laws. Shoot to Kill.[edit]

Proceed on mission and move forward. Eventually as you enter a structure you will hear Jun call out that he has detected movement. This is your cue to pull out your pistol. As you move along you'll come to a window overlooking a small grassy courtyard. On the roof of the building to the left, across from you, is a Skirmisher. He'll stand still for a few seconds, so use the opportunity to take him out with an easy pistol headshot. Now you know, the Covenant are on Reach. A few more Skirmishers will charge across the courtyard into the basement of your building. If you're quick, you can take out some of them with your pistol before they get inside. Stay where you are for now. Some Grunts will also start moving across the courtyard towards your building. Thin their ranks with pistol headshots. Take note of the large red fuel tank in the courtyard. These explode very powerfully if shot enough and are found throughout the game, so make use of them. If the cap is blasted off the top of these tanks they become powerful time bombs that will detonate after around five seconds. Head down into the basement to deal with the Skirmishers that made it inside. They are extremely fast, just as agile, and good shots with their weapons. Get some cover and use your pistol and grenades to deal with them. Head outside. Two Grunts will wander across your field of fire on your left as you move down the slope. You should have no trouble taking them out. A Spirit will drop reinforcements across the river, a mixture of Grunts and Skirmishers. Use your pistol for headshots and toss some grenades to clear them out. You and your team will make short work of this group. Take a moment here and reload. Pull out your Assault Rifle before you continue. You will want a Plasma Pistol instead of the Assault Rifle on Legendary, so swap out for one. Run across the river and take out the Grunts that are visible. Now things get tough; it's your first encounter with Elites, and unfortunately for you they are high rank and not pushovers. Expect four Ultra Elites, accompanied by a General. They are much faster than you are and their shields are over triple (quadruple on Legendary) the strength of your own. Stay back and let your squad weaken the shields on the Elites. Use the overcharge shot on the plasma pistol to help out. Once the shields drop, use your pistol to headshot them. Once you've mopped up this area, reload and get ready for part two.

Rebels Don't Leave Plasma Burns (Rally Point Alpha)[edit]

Am I a Safe Driver? Dial 1-800-SPLATTER, and Let Me Know.[edit]

OK, you've handled the first part well enough, but now comes the hard part. Run down the hillside until you reach the Spade flatbed truck. This is important. ALWAYS DRIVE THE VEHICLES!!!!! You may really want the turret, and if you're playing coop, that's fine, but the AI cannot drive. On Legendary it is suicide to let the AI drive the vehicles, on any level. So hop in the drivers seat, Carter will man the passenger seat and Jorge will get the flatbed (he's his own turret). Now drive fast, you could go all tourist and stop to kill every Covenant you see, but why bother, leave the sightseeing, and achievement getting for later, on perhaps a different difficulty setting. For now, conserve your ammo and keep going. Once you reach the bottom you will see a bridge leading to several buildings. Again, for achievement hunters, or those gunning for points cross the bridge. If your not interested in that right now, and your just looking to get done and get your shield, go right past the bridge, up the hill.

  • For those who are interested, go over the bridge, and engage. The most effective methods are the drive and retreat (drive in and let your AIs shoot until your shields are down, then retreat until they come back up) and the figure 8 drive in the middle. Both are risky, as a single overcharged plasma bolt will leave your vehicle dead and you along with it not soon after. If you complete this area head north to the river. Your location will be different from the rest of this section, but the enemy strengths will be the same.

Excuse me, I'm Looking for the Fight. Oh, I Seem to Have Found It.[