Mount Törött
From Halopedia, the Halo wiki
Mount Törött is a mountain in the region of Asźod, on the planet Reach.[1]
History[edit]
Rise of humanity[edit]
Reach was colonized by the Unified Earth Government in 2362. At some point following its colonization, a number of ship-breaking yards were established nearby.[2]
Human-Covenant war[edit]
By the time of the Fall of Reach, generator facilities used to power Reach's orbital defense platforms were constructed in the general vicinity of Mount Törött, presumably somewhere in the Asźod region.[1]
On August 30, 2552 when SPARTAN-II Red Team was deployed from the UNSC Pillar of Autumn to defend the orbital defense generators from the Covenant invasion forces, Pelican Bravo 001's pilot broadcasted a distress call which was received by Golden Arrow, a radio operator in close proximity to the generators. Bravo 001 requested the location of the LZ, and Golden Arrow instead directed Bravo 001 to head toward Mount Törött in order to evacuate as the LZ was too hot. However, Bravo 001 reiterated that her orders were strict and that she had to drop the Spartan-IIs at Golden Arrow's location, and that the Pelican would not even hold together long enough to make it as far as the ship-breaking yards.[1]
Meanwhile, the Pillar of Autumn docked at the ship-breaking yards nearby Törött, to receive a fragment of the AI Cortana from the three remaining members of NOBLE Team, Carter-A259, Emile-A239 and Noble Six, who were tasked with ferrying it to the ship from SWORD Base.[3][4] After making their way through Covenant-occupied territory to reach the ship, and losing Carter on the way, Noble Six and Emile delivered the fragment of Cortana to Jacob Keyes, the captain of the ship. However, Emile was killed by a Sangheili Zealot moments after, and Noble Six was forced to remain behind to cover the ship's escape from an approaching Ket-pattern battlecruiser with a nearby Mark 2488 Onager emplacement. The Spartan-III was successful, and the ship managed to break atmosphere unscathed.[4] Now alone, without any support or possibility of evacuation, Noble Six was eventually overwhelmed by Covenant forces and killed near the foot of Mount Törött.[5]
Having won the battle, the Covenant proceeded to glass the planet, including the area surrounding Törött.[5][6]
Post-war[edit]
In the aftermath of the Human-Covenant War, Unified Earth Government marked Reach as a priority target for reterraforming and recolonisation.[7] The planet made a significant ecological recovery, and the area surrounding Törött became verdant and lush with vegetation. By 2589, the area was habitable again and an unidentified colony ship landed in Asźod, at the base of the mountain, and commenced recolonization of the area. At this point, the mountain was covered in snow.[5]
Production notes[edit]
During the development of Halo: Reach, Mount Törött was referred to as the "Saw Tooth Rock Formation."[8]
While Mount Törött is never explicitly named in Halo: Reach, it can be inferred via several contextual clues given in the radio conversation on the multiplayer map Breakpoint. In the conversation, Golden Arrow advises Bravo 001 to head for Mount Törött, and Bravo 001's response indicates that the mountain is beyond the "boneyard."[1] The campaign levels The Pillar of Autumn and Lone Wolf and multiplayer map Boneyard are set in the Asźod ship-breaking yards, all of which overlooked by the "broken mountain" prominently featured in Halo: Reach. Additionally, "Törött" is a word in Hungarian, meaning 'broken,' a fitting name for the mountain. Taken together, it can be reasonably inferred that the broken mountain heavily emphasized is in fact Mount Törött as named in the radio transcript.
The mountain's visage is used as the basis of the icon for Season 1: Noble of Halo: The Master Chief Collection.
A piece of concept art created for Halo Infinite featured Mount Törött, implying that it (and Reach as a whole) may have been intended to appear in the game at some point during its development.
Gallery[edit]
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List of appearances[edit]
- Halo: Reach (First appearance)
- Halo: 'Ghosts & Glass' by B. Giraud (Mentioned only)
Sources[edit]
- ^ a b c d Halo: Reach, Breakpoint radio conversation
- ^ Halo: Reach, multiplayer map Boneyard
- ^ Halo: Reach, campaign level The Package
- ^ a b Halo: Reach, campaign level The Pillar of Autumn
- ^ a b c Halo: Reach, campaign level Lone Wolf
- ^ Halo: Reach, campaign level Winter Contingency
- ^ Halo: Warfleet, page 23
- ^ ArtStation, Halo:Reach - Story & Cinematic Notebooks (Retrieved on Oct 9, 2025) [archive]