H3:The Ark/Walkthrough
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| The Ark | ||
| Level overview | ||
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| Gameplay overview | ||
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The Ark is a large level composed primarily of large, open outdoor sections and the narrow hallways of Forerunner structures. The level is very vehicle-heavy; in particular, it may contain more Covenant Zurdo-pattern Wraiths than any other level in the game.
Overview[edit]
The Ark begins with a sniping engagement. Players, backed up by ODSTs, should take out the enemies at the first camp as fast as possible. In particular, the Jiralhanae tend to be quite dangerous on higher difficulties if not quickly dispatched, due to their tendency to go beserk and use melee attacks when their armor is destroyed.
After the initial sniping battle, however, the level's gameplay briefly returns to normal—combat conducted on foot, from cover, and with average weapons. Shortly after that, however, the level's large quantities of vehicles come into play. The vehicles on the map are primarily Covenant, with Karo'etba-pattern Ghosts and Barukaza Workshop Choppers being quite common, and the relative lack of cover heavily favors vehicular combat. The assortment of vehicles quickly shifts to favor the heavy vehicles, with Wraiths in particular appearing frequently.
The last stages of the level are conducted inside of Forerunner structures. Individual engagements take place inside of moderately-sized rooms, with long, narrow hallways separating battles. The very last portion of the level involves a small amount of backtracking.
Statistics[edit]
New in The Ark[edit]
| New Enemies: | Brute Stalker |
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| New Vehicles: | Prowler, Scorpion |
| New Items: | Automated Turret, Cloaking |
| New Weapons: | Orgudam Workshop firebomb, Mauler, Sentinel Beam |
Campaign Scoring[edit]
| Ranger Achievement Milestone: | 50,000 points |
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| Recommended Multiplier: | 9.5× (Tough Luck (1.5) + Catch (1.5) + Fog (1.5) + Famine (2) + Thunderstorm (3)) |
| Time Bonus | |
| 0-15 min | 3× |
| 15-20 min | 2.5× |
| 20-25 min | 2× |
| 25-30 min | 1.5× |
Starting Weapons[edit]
- This section is incomplete.
| Player V Starting Point > |
Mission Start | Rally Point Alpha | Mission Start Respawn |
Rally Point Alpha Respawn |
| Master Chief Primary Weapon Solo |
Sniper Rifle | Sniper Rifle | N/A | N/A |
| Master Chief Secondary Weapon Solo |
BR55HB SR Battle Rifle | BR55HB SR Battle Rifle | N/A | N/A |
| Master Chief Grenades Solo |
2 M9 High-Explosive Dual-Purpose Grenades | 2 M9 High-Explosive Dual-Purpose Grenades | N/A | N/A |
| Master Chief Primary Weapon Co-op |
To be added | To be added | To be added | To be added |
| Master Chief Secondary Weapon Co-op |
To be added | To be added | To be added | To be added |
| Master Chief Grenades Co-op |
2 M9 High-Explosive Dual-Purpose Grenades | 2 M9 High-Explosive Dual-Purpose Grenades | 2 M9 High-Explosive Dual-Purpose Grenades | 2 M9 High-Explosive Dual-Purpose Grenades |
| Thel 'Vadam Primary Weapon N'tho 'Sraom Primary Weapon Usze 'Taham Primary Weapon |
To be added | To be added | To be added | To be added |
| Thel 'Vadam Secondary Weapon N'tho 'Sraom Secondary Weapon Usze 'Taham Secondary Weapon |
To be added | To be added | To be added | To be added |
| Thel 'Vadam Grenades N'tho 'Sraom Grenades Usze 'Taham Grenades |
2 Anskum-pattern plasma grenades | 2 Type-1 Antipersonnel Grenades | 2 Type-1 Antipersonnel Grenades | 2 Type-1 Antipersonnel Grenades |
Walkthrough (Basic)[edit]
Installation 00 (Mission Start)[edit]
When you exit the Pelican at the beginning of the level, follow the ODSTs to the first Covenant encampment. Hold your fire until you are in position, then snipe out Brute Captain (the one with the Brute Shot). Usually two headshots can kill him, but if you are not sure, hit him in the chest for three times. There's plenty of ammo. Do the same for the others. Continue to snipe Brutes while your allies take out Grunts and Jackals. There are two drop pods in the area with Sniper Rifles: one by your sniping spot, and another by the Deployable Lookout Tower. ODSTs have much longer range than standard Marines, so giving them sniper rifles, Battle Rifles, and Carbines is an excellent tactic. However, do keep at least one long range weapon with standard ammo capacity.
As you move up, a second group of Brutes and Grunts will enter. Some of the Brutes carry additional Brute Shots; these and the possibility of flanking are the only things that threaten your ODSTs. Once the Brutes are out of the way, hopefully with all your ODSTs intact, you can mop up the remaining hostiles easily. Restock on weapons and especially grenades, detach a Pek-pattern plasma cannon from the tower, and move on through the tunnel.
When you reach the Skar'wa-pattern Mantis, use a Battle Rifle (if you still have one) to headshot the Carbine Jackals standing on the Anti-Aircraft Battery. Often, the Brutes won't even notice their deaths. Move to the ledge and drop the Plasma Cannon so that it falls on the ground. Switch to your sniper rifle and engage the Brutes. If your ODSTs are along, they should be a big help, though they may have trouble with any Brutes that climb the barricade. Mop up the stragglers with your Battle Rifle.
A Phantom will drop off pair of Hunters (and maybe some Carbine Jackals, who should be priority one). The Plasma Cannon is extremely useful in dispatching the Hunters, though there are plenty of alternative strategies to use against them. Don't be afraid to use close-range attacks—they're slow, and there are plenty of rocks to dodge around. If you're feeling shy, you can either hurl grenades at them from your position above, or you can run around the barricade and try to flank them while the ODSTs distract them. Sometimes they'll come around to try to flank you (though they're easily distracted from this idea), which also presents a moment when their back is exposed. This is one of the few Hunter battles where you don't have any big guns available, so savor it!
Up the pathway is a Brute with a Brute Shot, and a group of Grunts. They are easily dispatched; you need not waste Plasma Cannon rounds on them, and since they drop plenty of plasma grenades, you can lob your own to your heart's content. Meet up with the Marines past the Forerunner door, and ambush the Covenant around the Pelican. The