Cairo Station Walkthrough
From Halopedia, the Halo wiki
| Halo 2 | ||
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| Cairo Station | ||
| Level overview | ||
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Player(s): |
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Objective(s): |
Repel Covenant boarders and find the Covenant antimatter charge | |
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Location(s): |
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| Gameplay overview | ||
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Available weapons: |
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Enemies: |
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Weapons[edit]
- Pistol
- Battle Rifle
- SMG
- Shotgun
- Plasma Pistol
- Okarda'phaa-pattern plasma rifle
- Needler
- Energy Sword
- Plasma Grenade
- Fragmentation Grenade
- Machine Gun Turret
- Plasma Cannon
- Thunderstorm Skull (Legendary Only)
Vehicles[edit]
- Longsword (cutscene only)
- Seraph (cutscene only)
- Covenant Boarding Craft (non-drivable)
- Covenant Assault Carrier (non-drivable)
- Marathon-class Cruiser (non-drivable)
- Frigate UNSC In Amber Clad (non-drivable)
Normal Walkthrough[edit]
Part 01: Cairo Station[edit]
Go down the stairs and grab a Battle Rifle (BR) from the weapons locker on the wall. Go down the stairs to join three Marines, Sergeant Johnson, and a Navy Captain with a pistol. Listen to the battle report on the Malta, then run down the stairs, and take cover behind the steel barrier. An alternative to fighting head on is to jump on top of the Communications stations and then onto the balcony above the door. The Covenant are easily dealt with from this position. However, there is another door on the balcony that two Elites will come through during the assault, so keep watch.
Part 02: Home Field Advantage[edit]
The door glows yellow as Grunts slice it open. After the door explodes, Minor Grunts (yellow) and Minor Elites (blue) burst through. Use the SMG to take out the Grunts. Dual-wield a Plasma Pistol with the SMG and use overcharged Plasma Pistol shots to kill the Elites. To overcharge the Plasma Pistol, hold down its fire trigger until it glows brightly and shakes, then release to fire the shot. More Minor Elites show up after a few moments; take them out with the overcharged shots and followup SMG. Note: Marines will help you here, so don't hesitate to allow the Marines to kill them while your shields recharge.
After the second wave, you can run through the door that the Covenant came through. Use your BR to take out the Minor Grunts, and switch to your SMG to tackle the Minor Elites (it only takes about three seconds to kill an Elite with the SMG). Or, turning right, you will see a machine-gunner. You can take over the machine gun and fire at the Elites.
Run up the stairs to the left of the machine gun turret. Once you reach the room at the top, turn right to use another turret and blast at the blue Elite and the Grunt.
Below you, a Marine with an SMG, and a Captain with a Battle Rifle are pinned down behind a barrier. Elites and Grunts will be attacking them. Using the turret, gun down as many Elites and Grunts as you can see, but don't stay in the turret too long, or an Elite will come up behind you. Also, a few enemies will be out of sight and can fire upon you, so leave if the going gets worse. Don't expect your Marines to follow you after this point. Once every target is dead, relinquish the turret, and go through the door. Go down the stairs, mowing down an Elite and a Grunt as you go, then prepare for another Elite on the ground floor.
Once he has fallen at your feet, go through into R01, blasting away any Grunts that you see. Careful, a door to the right will open, and Grunts and an Elite will jump out. When everyone in this room is dead, jump onto the plant containers, then up again back to the tech station. Refill your ammo from the weapons locker there, then go through the door to continue. Up the stairs, then through the door to the hanger. This is where you will first find fragmentation and Plasma grenades.
Rain grenades down on the boarders as they come out of the ship. Don't be frugal, they are everywhere in this room. When the energy shield in front of the ship's door deactivates, use your Battle Rifle, and headshot the Grunts as they fly. Once you have faced several waves of troops, and the Marines start talking about the Malta, go and grab 4 Plasma Grenades, and some ammo for your Rifle. On harder difficulties it is advised to use the Noob Combo.
Presently, a door will blow, and a Lance will storm through. Take out the Elites first if you can with a rain of 9.5mm. When that wave of boarders is dead, storm through the door, and past a failed blockade. There is a lot of ammo here, so remember that. Pull out your Battle Rifle before you get the Checkpoint, and turn into the next Hangar. There are a pair of Grunts bombarding several Marines with Plasma Cannons. Headshot the aliens over the top of their weapon. Crouch and move from cover to cover, killing off the boarders. Watch out for Plasma Grenades and melee attacks.
After you have faced several waves, the Athens will now explode, and doors set into the ground, leading to MAC Storage, will open. Go through the open door at ground level to find a dead Marine with a Rifle and three Frag Grenades.
Toss a grenade down the stairs at the aliens, then storm down with auto fire. Before going through the door at the end of the room, have a plasma grenade at the ready. A Stealth Elite will stride through. Stick him before he can dodge, then turn on your flashlight, and try to stick the other Elite lurking around the other door. Grab some ammo and continue.
Part 03: Priority Shift[edit]
The Master Gunnery Sergeant is trying to hold The Armory against a pair of Elites. Unfortunately, his death is inevitable. However he will drop his Shotgun. Kill the Elites in the Armory, and before you go through, stock up on ammo, and pick up the shotgun. If one of the Elites is an Ultra (this is VERY rare), shoot him a couple of times and walk up to him. He'll pull out his sword. Kill him and take his blade.
Storm through the door, and run across the room to the doorway opposite you. Use your Shotgun to take down the Grunts waiting in there, then get ready for an Elite.
Blast him dead, then take out a Grunt at the controls of a Plasma Turret on the platform adjoining this room. Headshot the Grunt at the turret, and drop the Elite with the Rifle. There is a pair of troublesome Gunner Grunts up on the balcony. Snipe the gunners or if you can stick the turret, that should kill both of the Grunts up there. Across the room, a lance will attack you from a doorway. Kill them off, and then take out the gunner along the corridor.
You should be running low on ammo now, so backtrack to the Armory and load up.
Go up the stairs to get to another tech station.
Across the room, a door will open, and Grunts led by a Major Elite will attack. Try and stick the Elite, pick off the Grunts, then go through the door.
The Sergeant, Miranda Keyes and a pair of Navy Captains are trying to clear a path to their ship. Assist them in that, then get ready as a Lance runs around the corner. Mow them down, backtrack for more ammo, then go through the door.
You may also skip the Lance of enemies, by jumping onto a computer panel to your right when you come out of the door (before meeting Miranda and Johnson), and then crouch jumping onto a platform with a tram. Go past the tram and drop down, finishing the remaining enemies below. Make sure you listen to Johnson. If he says, "Come on Chief, this way!" then you messed up.
Part 04: Authorized Personnel Only[edit]
Time to go for a space-walk! Shortly after the title, a door will open, and a pair of Ranger Elites will attack. Try to stick one with a Plasma Grenade, then mow the other one down.
Jump outside, but be careful of the beckoning edge, unless you want to experience death.
Mow down the pair of Rangers out here, then go through the airlock, back inside.
The Battle Rifle will come in very handy in this part. Get it out, and have a Plasma Grenade ready. As the Admirals discuss space tactics, move towards the edge of the large elevator shaft.
A buzzing sound should ring out. When it is three seconds through playing, toss a Plasma Grenade just at the edge of the slope. If you timed it right, a couple of Drones should land on the grenade. Bye-bye bugs! Move backwards, to where a Marine is taking cover behind a barrier.
You may find that an SMG is more efficient against drones, but a battle rifle will do just fine.
Take out the rest of the Drones with Battle Rifle bursts, then jump down the lift railing onto the huge elevator. Press the button to make it descend, and use grenades to take out the Covenant on the platform below you.
Grab some ammo, plus the grenades from the ODST body on the top floor.
Then go through the airlock, and back outside. A pair of ODSTs have fallen here, apparently from a Grunt that dual-wielded Plasma Pistols and had a heap of Plasma Grenades.
Have your Battle Rifle ready, and when the door opens, scope in on the Ranger on the Plasma Cannon. Concentrate your fire on the Elite, and take him out with long-range headshots, then take cover and reload. Kill the other Rangers in this area, then grab some ammo and continue, over the MAC gun's magazine loader. If you are doing Heroic or Legendary, be careful of the Ranger Elite who will fly from over the rooftops.
Go into the airlock. One more room to go!
Part 05: Return to Sender[edit]
Although this part may take down your shields almost immediately, be thankful that it is the end of the level. It is also the shortest "part" of a level to date.
This part of the level starts when you are in the elevator. Once the doors open, hold your breath. This is a big, nasty battle.
When you walk into the room, you will see a large amount of Covenant Minor Elites and Major Elites, along with a variety of Minor and Major Grunts, guarding a big, ugly, blue, spiky bomb. There MAY again be an