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Perchance to Dream: Difference between revisions

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(Added appearance in The Babysitter.)
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{{Music infobox
{{Music infobox
  | name      = Perchance to Dream
  | name      = Perchance to Dream
  | yt      = Evfk0fG7Apc
  | yt      = gmVILMlaKJk
  | album      = [[Halo: Original Soundtrack]]
  | album      = ''[[Halo: Original Soundtrack]]''
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | length    = 01:00
  | length    = 1:00
  | producer  =
  | producer  =
  | last      = [[On a Pale Horse]]
  | last      = [[On a Pale Horse]]
Line 11: Line 11:
}}
}}


'''Perchance to Dream''' is the twentieth piece included in the ''[[Halo: Original Soundtrack]]''.
'''Perchance to Dream''' is the twentieth track in ''[[Halo: Original Soundtrack]]''.


==Overview==
==Overview==
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==Appearances==
==Appearances==
It plays during ''[[Assault on the Control Room]]'', when [[John-117]] continues on without [[Fireteam Zulu]] and enters a structure with sleeping [[Unggoy]].
The track plays during the ''[[Halo: Combat Evolved]]'' campaign level ''[[Assault on the Control Room]]'', when [[John-117]] continues on without [[Fireteam Zulu]] and enters a structure with sleeping [[Unggoy]].


==Remastered versions==
==Arrangements==
It is remastered into the following:
It was arranged into the following:
*''[[Flawed Legacy]]'' in the ''[[Halo 2: Original Soundtrack]]''.
*''[[Flawed Legacy]]'' in ''[[Halo 2: Original Soundtrack]]''.
*''Dream Again'' of ''[[Brutes (music)|Brutes]]'' in ''[[Halo 3: Original Soundtrack]]''.
*''Dream Again'' of ''[[Brutes (music)|Brutes]]'' in ''[[Halo 3: Original Soundtrack]]''.
*''[[To Sleep]]'' in the ''[[Halo: Combat Evolved Anniversary: Original Soundtrack]]''.
*''[[To Sleep]]'' in the ''[[Halo: Combat Evolved Anniversary: Original Soundtrack]]''.
* An unreleased track in ''[[The Babysitter]]''.
*An unreleased track in ''[[The Babysitter]]'' from ''Halo Legends''.


==Trivia==
==Production notes==
The term "Perchance to dream" is taken from the famous "[[Wikipedia:To be, or not to be|To be, or not to be]]" soliloquy in William Shakespeare's ''[[wikipedia:Hamlet|Hamlet]]''. It is has since been incorporated into [[wikipedia:Perchance to Dream|numerous literary, musical and dramatic works]].
The name "Perchance to Dream" was derived from the same phrase in the famous "[[Wikipedia:To be, or not to be|To be, or not to be]]" soliloquy in [[Wikipedia:William Shakespeare|William Shakespeare]]'s ''[[wikipedia:Hamlet|Hamlet]]''. It is has since been incorporated into [[wikipedia:Perchance to Dream|numerous literary, musical and dramatic works]].


{{Soundtrack|H1}}
{{Soundtrack|H1}}

Revision as of 17:07, September 2, 2021

Perchance to Dream

Album:

Halo: Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

1:00

Previous:

On a Pale Horse

Next:

Library Suite

 

Perchance to Dream is the twentieth track in Halo: Original Soundtrack.

Overview

The piece is based on a slow paced drum beat. This lies under a simple synth melody comprised mainly of a long note and three descending shorter tones. A bridge is played twice in the piece, once in the middle, and once in the end.

Appearances

The track plays during the Halo: Combat Evolved campaign level Assault on the Control Room, when John-117 continues on without Fireteam Zulu and enters a structure with sleeping Unggoy.

Arrangements

It was arranged into the following:

Production notes

The name "Perchance to Dream" was derived from the same phrase in the famous "To be, or not to be" soliloquy in William Shakespeare's Hamlet. It is has since been incorporated into numerous literary, musical and dramatic works.