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Halo 3 Title Updates

From Halopedia, the Halo wiki

This page lists all Xbox Live Title Updates for Halo 3.

AutoUpdate 1 (1.1)

AutoUpdate 1 was released on February 19, 2008.[1][2]

  • Melee contests have been rebalanced
  • Dying while performing a melee or weapon lunge will no longer accelerate the dead player
  • The Elite Commando shoulder armor variant has been unlocked for all players
  • Improved the “Prefer Good Connection” option
  • Added backend hopper support for DLC custom game variants
  • Fixed a problem with the Theater when a player tried to view a saved film for a DLC map he or she doesn’t own
  • Fixed a UI error in the Theater when a party leader selects a film that is invalid for a party client
  • Fixed a bug that under rare conditions could allow a BXB sequence
  • Fixed a Dirty Disc Error that could occur when loading the same DLC map twice in a row
  • Added a visible version string to the Halo 3 main menu (Version 1.1)

Title Update 2

Released on September 23, 2008[3]

  • Fixed issues under Halo 3's hood.
  • Halo 3 feeds more info to Bungie.
  • New ranking system added to all Matchmaking playlists. After the update, the game tracks experience gained in a playlist and uses it to give a playlist-specific Rank to the player. This rank is affected by experience only. Players will keep their old rank which can be viewed in their Service Record. The system used to calculate this rank is not altered. Ranked playlists will still use Trueskill to match players.[4]

The Auto Update 2, released on Tuesday 23rd September 2008, is the second Auto Update to be released by Bungie, and introduced new playlists, ranks and achievements.

Level Changes

  1. Added EpilogueEpitaph with no Shield Doors. Added alongside default variant.
  2. Added BoundlessSnowbound with reduced Shield Doors. Added alongside default variant.
  3. Added Sand TarpSandtrap without Elephants, with default team spawns switched in one-sided games. Added alongside default map variant.
  4. Added Pit StopThe Pit with inaccessible spawn hives. Added alongside default map variant.
  5. Ghost Town – No longer appears in any symmetrical gametype.
  6. Team Slayer – Spawning configuration in default Team Slayer now includes a secondary weapon – the magnum.

Playlist Changes

Ranked Playlists

Lone Wolves
  • Player count increases from six players to 8 players.
Team Objective
  • Crazy King Hill times increased to one minute. Hill Movement set to Sequence (was Random).
Team Doubles
  • This playlist now requires ALL content (Cold Storage, Heroic, Legendary, and Mythic maps are being used in Team Doubles)
  • Objective Gametypes have had their appearance frequency reduced.
  • Crazy King Hill times increased to one minute. Hill Movement set to Sequence (was Random).
Ranked Big Team Battle
  • This playlist is retired.
Introducing Squad Battle
  • This playlist is retired.

Social Playlists

Social Big Team
  • This playlist became retired during a bungie update, but has now returned.
Social Team DLC
  • The only DLC playlist
Social Skirmish
  • A new skirmish playlist for halo 3
Multi Team
  • Rocket Race has been added to the gametypes and set with a low weighting.

DLC Playlists

  • Retired playlist, Available in social playlists

Hardcore Playlists

Team SWAT
MLG
  • Major league gaming
Head to Head
  • Retired playlist.
Double EXP Weekend
  • This playlist changes every weekend (not always hardcore)

Sources