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Halo: Reach Multiplayer Beta: Difference between revisions

From Halopedia, the Halo wiki

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The beta introduced a variety of new features, such as expanded customization options, a "Credits" system for unlocking and purchasing armor pieces, and a new ranking system.
The beta introduced a variety of new features, such as expanded customization options, a "Credits" system for unlocking and purchasing armor pieces, and a new ranking system.


Gameplay saw the introduction of Loadouts; when spawning, players can choose from preset combinations of starting weapons and [[Armor Abilities]] (a retooled iteration of [[Halo 3]]'s [[Equipment]]) as well as spawn location (available only in select gametypes). In Matchmaking, instead of simply vetoing a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby.
Gameplay saw the introduction of Loadouts; when spawning, players can choose from preset combinations of starting weapons and [[Armor abilities|Armor Abilities]] (a retooled iteration of [[Halo 3]]'s [[Equipment]]) as well as spawn location (available only in select gametypes). In Matchmaking, instead of simply vetoing a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby.


New gametypes were also introduced. [[Headhunter]] is a free-for-all [[Slayer ]] variant in which players must collect skulls dropped by fallen opponents and bring them to collection points. In [[Invasion]], six [[SPARTAN]]s must prevent invading [[Elite]]s from stealing a data core. [[Generator Defense]] is a similar gametype in which a team of SPARTANs must defend three generators against Elites. [[Stockpile]] is a multi-flag variant of [[CTF]] in which each team must bring neutral flags to their own collection points to score.
New gametypes were also introduced. [[Headhunter (game variant)|Headhunter]] is a free-for-all [[Slayer ]] variant in which players must collect skulls dropped by fallen opponents and bring them to collection points. In [[Invasion]], six [[Spartan|SPARTANs]] must prevent invading [[Sangheili|Elites]] from stealing a data core. [[Generator Defense]] is a similar gametype in which a team of SPARTANs must defend three generators against Elites. [[Stockpile]] is a multi-flag variant of [[Capture the Flag|CTF]] in which each team must bring neutral flags to their own collection points to score.


These new gametypes along with existing ones made their debut upon the beta's May 3rd release. Invasion and Generator Defense were introduced later on May 7th and May 14th respectively.
These new gametypes along with existing ones made their debut upon the beta's May 3rd release. Invasion and Generator Defense were introduced later on May 7th and May 14th respectively.
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===Weapons===
===Weapons===
'''UNSC'''
'''UNSC'''
*[[Combat Knife]]<ref name="weapons">[http://www.bungie.net/News/content.aspx?type=topnews&cid=25376 '''Bungie.net''': ''Bungie Weekly Update: 04.02.10'']</ref>
*[[Combat knife|Combat Knife]]<ref name="weapons">[http://www.bungie.net/News/content.aspx?type=topnews&cid=25376 '''Bungie.net''': ''Bungie Weekly Update: 04.02.10'']</ref>
*[[M6G Personal Defense Weapon System]]<ref name="weapons"/>
*[[M6G Personal Defense Weapon System]]<ref name="weapons"/>
*[[M9 High-Explosive Dual-Purpose Grenade]]<ref name="weapons"/>
*[[M9 High-Explosive Dual-Purpose Grenade]]<ref name="weapons"/>
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*[[M392 Designated Marksman Rifle]]<ref name="weapons"/>
*[[M392 Designated Marksman Rifle]]<ref name="weapons"/>
*[[MA37 Individual Combat Weapon System]]<ref name="weapons"/>
*[[MA37 Individual Combat Weapon System]]<ref name="weapons"/>
*[[SRS99 Special Applications]]<ref name="weapons"/>
*[[Sniper Rifle System 99 Anti-Matériel|SRS99 Special Applications]]<ref name="weapons"/>
*[[M319 Individual Grenade Launcher]]<ref name="weapons"/>
*[[M319 Individual Grenade Launcher]]<ref name="weapons"/>
*[[M41 SSR MAV/AW]]<ref name="weapons"/>
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|M41 SSR MAV/AW]]<ref name="weapons"/>
*[[Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle]]<ref name="weapons"/>
*[[M6 Grindell/Galilean Nonlinear Rifle|Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle]]<ref name="weapons"/>
*[[AIE-486H Heavy Machine Gun]]
*[[AIE-486H Heavy Machine Gun]]


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'''Covenant'''
'''Covenant'''
*[[Type-25 Assault Gun Carriage]]<ref name="Reveille"/>
*[[Type-26 Assault Gun Carriage|Type-25 Assault Gun Carriage]]<ref name="Reveille"/>
*[[Type-26 Ground Support Aircraft]]<ref name="Reveille"/>
*[[Type-26 Ground Support Aircraft]]<ref name="Reveille"/>
*[[Type-32 Rapid Assault Vehicle]]<ref name="Reveille"/>
*[[Type-32 Rapid Assault Vehicle]]<ref name="Reveille"/>
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===Multiplayer===
===Multiplayer===
*[[Armor Abilities]]<ref name="weapons"/>
*[[Armor abilities|Armor Abilities]]<ref name="weapons"/>
*[[Loadout]]<ref name="weapons"/>
*[[Loadout]]<ref name="weapons"/>
*[[Armor_Permutations#The_Armory_.28Halo:_Reach_Permutations.29|The Armory]] <small>(Player customization)</small><ref name="customise">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_032610 '''Bungie.net''': ''Bungie Weekly Update: 03.26.10'']</ref>
*[[Armor_Permutations#The_Armory_.28Halo:_Reach_Permutations.29|The Armory]] <small>(Player customization)</small><ref name="customise">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_032610 '''Bungie.net''': ''Bungie Weekly Update: 03.26.10'']</ref>
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*[[Generator Defense]]<ref name="1UP">[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': ''Halo Reach (Xbox 360) Preview'']</ref>
*[[Generator Defense]]<ref name="1UP">[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': ''Halo Reach (Xbox 360) Preview'']</ref>
*[[Invasion]]<ref name="1UP"/>
*[[Invasion]]<ref name="1UP"/>
*[[Headhunter (Game Variant)|Headhunter]]<ref name="1UP"/>
*[[Headhunter (game variant)|Headhunter]]<ref name="1UP"/>
*[[Stockpile]]<ref name="1UP"/>
*[[Stockpile]]<ref name="1UP"/>


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===Playlists===
===Playlists===
*[[Arena]]<ref name="playlist">[http://www.bungie.net/projects/reach/article.aspx?ucc=playlists '''Bungie.net''': ''Beta Playlist'']</ref>
*[[Matchmaking#Halo.3A_Reach|Arena]]<ref name="playlist">[http://www.bungie.net/projects/reach/article.aspx?ucc=playlists '''Bungie.net''': ''Beta Playlist'']</ref>
*[[Invasion]]<ref name="playlist"/>
*[[Invasion]]<ref name="playlist"/>
*[[Grab Bag]]<ref name="playlist"/>
*[[Grab Bag]]<ref name="playlist"/>
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*In the few days before the beta, Bungie not-so-subtly gave out entire lists of beta codes which were quickly taken.
*In the few days before the beta, Bungie not-so-subtly gave out entire lists of beta codes which were quickly taken.
*The beta required an [[Xbox LIVE]] Gold account to play Matchmaking. However, it was still possible for players to run the beta and customize their SPARTAN's appearance with only an Xbox LIVE Silver account.
*The beta required an [[Xbox LIVE]] Gold account to play Matchmaking. However, it was still possible for players to run the beta and customize their SPARTAN's appearance with only an Xbox LIVE Silver account.
*The playlist game type Generator Defense is a reference to [[Team Beta]]'s mission during the [[Fall of Reach]].
*The playlist game type Generator Defense is a reference to [[Beta-Red|Team Beta]]'s mission during the [[Fall of Reach]].
*Players who played the beta and then signed onto [[Halo Waypoint]] received an exclusive hoodie for their avatars.
*Players who played the beta and then signed onto [[Halo Waypoint]] received an exclusive hoodie for their avatars.
*The beta was initially intended to end on May 19, 2010, but [[Bungie]] decided to push the end date by one extra day.
*The beta was initially intended to end on May 19, 2010, but [[Bungie]] decided to push the end date by one extra day.
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*After July 21, 2010, [[Bungie]] stopped supporting stats and files from the beta.
*After July 21, 2010, [[Bungie]] stopped supporting stats and files from the beta.
*There were [[John-117|117]] days between May 20th, the beta's closing date, and September 14th, ''Halo: Reach'''s release date.
*There were [[John-117|117]] days between May 20th, the beta's closing date, and September 14th, ''Halo: Reach'''s release date.
*If a player has played the Beta using their current Xbox LIVE account, they will unlock a ''Halo: Reach Beta ''[[Visual Flair]], which is represented by an [[MA37 Assault Rifle|Assault Rifle]] icon in ''Halo: Reach''.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_082010 '''Bungie.net''': ''Express Yourself'']</ref>
*If a player has played the Beta using their current Xbox LIVE account, they will unlock a ''Halo: Reach Beta ''[[Nameplates|Visual Flair]], which is represented by an [[MA37 Individual Combat Weapon System|Assault Rifle]] icon in ''Halo: Reach''.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_082010 '''Bungie.net''': ''Express Yourself'']</ref>


==Gallery==
==Gallery==

Revision as of 05:36, May 29, 2011

Template:Ratings The Halo: Reach Multiplayer Beta, also known as the Halo: Reach Beta, was a phase of the development of Halo: Reach, produced by Bungie, LLC and organized by Microsoft Game Studios. It is announced by the Halo: Reach Multiplayer Trailer posted on Bungie.net. The beta ran from May 3 through May 20, 2010.

Details of the Beta

The beta introduced a variety of new features, such as expanded customization options, a "Credits" system for unlocking and purchasing armor pieces, and a new ranking system.

Gameplay saw the introduction of Loadouts; when spawning, players can choose from preset combinations of starting weapons and Armor Abilities (a retooled iteration of Halo 3's Equipment) as well as spawn location (available only in select gametypes). In Matchmaking, instead of simply vetoing a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby.

New gametypes were also introduced. Headhunter is a free-for-all Slayer variant in which players must collect skulls dropped by fallen opponents and bring them to collection points. In Invasion, six SPARTANs must prevent invading Elites from stealing a data core. Generator Defense is a similar gametype in which a team of SPARTANs must defend three generators against Elites. Stockpile is a multi-flag variant of CTF in which each team must bring neutral flags to their own collection points to score.

These new gametypes along with existing ones made their debut upon the beta's May 3rd release. Invasion and Generator Defense were introduced later on May 7th and May 14th respectively.

Included Features

The beta test featured the majority of features from the final multiplayer experience, though it had been hinted that not all were shown. The features were:

Weapons

UNSC

Covenant

Vehicles

UNSC

Covenant

Maps

Multiplayer

Gametypes

Saved Films

Playlists

Trivia

  • An invitation to the beta was included with all copies of Halo 3: ODST.
  • Multiple invitations to the beta were randomly distributed to Xbox LIVE users by Microsoft as gifts for being loyal Xbox LIVE customers.[9]
  • In the few days before the beta, Bungie not-so-subtly gave out entire lists of beta codes which were quickly taken.
  • The beta required an Xbox LIVE Gold account to play Matchmaking. However, it was still possible for players to run the beta and customize their SPARTAN's appearance with only an Xbox LIVE Silver account.
  • The playlist game type Generator Defense is a reference to Team Beta's mission during the Fall of Reach.
  • Players who played the beta and then signed onto Halo Waypoint received an exclusive hoodie for their avatars.
  • The beta was initially intended to end on May 19, 2010, but Bungie decided to push the end date by one extra day.
  • During the beta's two-week run, over 2.7 million unique players played a total of over 6 million gameplay hours in the beta, making it one of the most played beta programs on any platform. Overall, there were over 1.1 billion kills registered in the beta.[10]
  • After July 21, 2010, Bungie stopped supporting stats and files from the beta.
  • There were 117 days between May 20th, the beta's closing date, and September 14th, Halo: Reach's release date.
  • If a player has played the Beta using their current Xbox LIVE account, they will unlock a Halo: Reach Beta Visual Flair, which is represented by an Assault Rifle icon in Halo: Reach.[11]

Gallery

Sources

Related Pages