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{{Era|Forerunner|Covenant|Human|UNSC|HCW|Post}}  
{{Status|Canon}}
{{SeeWikipedia}}
{{Wikipedia}}
[[File:Frunner_door_common.jpg|thumb|250px|right|A common type of Forerunner door.]]
 
[[File:Frunner_door_common.jpg|thumb|250px|A common type of Forerunner door.]]
'''Doors''' are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. Doors are a basic component of architecture among all known major civilizations.
'''Doors''' are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. Doors are a basic component of architecture among all known major civilizations.


== Background ==
==Overview==
Like all technology created by the various factions of the Halo universe, the doors they create for various purposes represent their general design styles in many ways.  
Like all technology created by the various organizations and civilizations that have existed throughout history, the doors they create are typically representative of their overall design styles and aesthetic preference.


=== Covenant ===
==Types==
The [[Covenant Empire|Covenant]] frequently use curves as well as bright purples, blues, and grays in the design of their technology; everything from weapons to cities. The doors incorporate the curves and colors standard to Covenant design, most notably in [[High Charity]]. While many doors throughout the Halo Universe have indicator lights and work by sliding in and out of the walls, only the doors in High Charity flash when the player gets close and emit a tone.<ref>'''[[Halo: Combat Evolved]]''', campaign level, ''[[The Truth and Reconciliation]]''</ref><ref>'''[[Halo 2]]''', campaign level, ''[[Gravemind (level)|Gravemind]]''</ref><ref name="Cortana">'''Halo 3''', campaign level, ''[[Cortana (level)|Cortana]]''</ref>
Types of doors include [[Shield door]]s and [[Blast door]]s.
 
===Covenant===
=== Humanity ===
The [[Covenant]] frequently use curves as well as bright purples, blues, and grays in the design of their technology; everything from weapons to cities. The doors incorporate the curves and colors standard to Covenant design, most notably in [[High Charity]]. While many Covenant doors have indicator lights and work by sliding in and out of the walls, the doors in High Charity also flash and emit a tone when approached.{{Ref/Level|CE|[[The Truth and Reconciliation]]}}{{Ref/Level|H2|[[Gravemind (level)|Gravemind]]}}{{Ref/Level|Id=Cortana|H3|[[Cortana (level)|Cortana]]}}
[[Human]] technology for doors has progressed since the modern era. While most doors today are based on a hinge system, the doors seen on Earth are almost exclusively sliding (except for the antiquated doors in [[Crow's Nest]]),<ref name="crows">'''[[Halo 3]]''', campaign level, ''[[Crow's Nest (level)|Crow's Nest]]''</ref> either opened by proximity or a switch located on the door itself. Like most human technology applied to everything from roads to spacefaring military vessels, the design is simple and geometric (with some discrepancies) with straight lines and angles, and involves blacks, grays, and browns. Most doors have a light on them that is either green to indicate that it is open or can be opened, or red to indicate that it is locked.<ref name="poa">'''Halo: Combat Evolved''', campaign level, ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''</ref><ref>'''Halo 2''', campaign level, ''[[Cairo Station (level)|Cairo Station]]''</ref><ref>'''Halo 3''', campaign level, ''[[The Storm]]''</ref> While human doors usually consist of one or two sliding segments, there are some exceptions, such as the multi-segmented doors in some of [[Reach]]'s industrial facilities.<ref>'''[[Halo: Reach]]''', campaign level ''[[Tip of the Spear]]''</ref><ref>'''Halo: Reach''', campaign level ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''</ref> Reinforced [[blast door]]s are a common sight in [[military base]]s and starships,<ref name="crows"/><ref name="poa"/> but are also used in cities to close off certain sections in emergencies.<ref>'''[[Halo 3: ODST]]''', campaign level ''[[Mombasa Streets]]''</ref>
<gallery>
 
File:H2 - High Charity door 1.png|A smaller Covenant door in High Charity's [[High Council Chamber]].
=== Forerunner ===
File:Covenant_door.jpg|A Covenant door in High Charity.
Doors built by the [[Forerunner]]s are completely geometric and incorporate the similar light grays, browns, and blues of the rest of their technology. The doors themselves are geometric and often slide in multiple parts. They also have complex and geometric designs on them, it is often patterned. This same trend can be seen on floors of Forerunner structures.<ref>'''Halo: Combat Evolved''', campaign level, ''[[The Silent Cartographer]]''</ref><ref>'''Halo: Combat Evolved''', campaign level, ''[[Assault on the Control Room]]''</ref><ref>'''Halo 2''', campaign level, ''[[The Arbiter]]''</ref>
File:HaloLegends-CovenantDoor.png|A Covenant door onboard a {{Class|CAS|assault carrier}} in ''[[Halo Legends]]: [[The Package (animated short)|The Package]]''.
 
File:H2A HighCharityDoor.png|A Covenant door in High Charity.
=== Flood ===
</gallery>
While the Flood do not have what we consider conventional architecture, they build their structures out of biomass they have consumed. Their doors, called [[Porta]]s, are built from biomass of infected hosts, and resemble valves like those in the heart. They open based on proximity. While the sections of the door itself retract, the circular frame of the door contracts at the same time. This effect was most likely added by Bungie to make the player feel as if they were playing inside a living thing during the level, and add effect to the level.<ref name="Cortana"/><ref>'''Halo 3''', campaign level, ''[[Isolation]]''</ref>
===Humanity===
 
[[Human]] technology for doors has progressed over the past centuries. While most doors in the past have been based on a hinge system, the doors seen on Earth and equally-developed off-world [[Human colonies|colonies]] are almost exclusively sliding (except for the antiquated doors in [[Crow's Nest]]),{{Ref/Level|Id=crows|H3|[[Crow's Nest]]}} either opened by proximity or a switch located on the door itself. Like most human technology applied to everything from roads to spacefaring military vessels, the design is simple and geometric (with some discrepancies) with straight lines and angles, and involves blacks, grays, and browns. Most doors have a light on them that is either green to indicate that it is open or can be opened, or red to indicate that it is locked.{{Ref/Level|Id=poa|CE|[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]}}{{Ref/Level|H2|[[Cairo Station]]}}{{Ref/Level|H3|[[The Storm]]}} While human doors usually consist of one or two sliding segments, there are some exceptions, such as the multi-segmented doors in some of [[Reach]]'s industrial facilities.{{Ref/Level|HR|[[Tip of the Spear]]}}{{Ref/Level|HR|[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]}} Reinforced [[blast door]]s are a common sight in [[military base]]s and [[UNSC starship|starships]],{{Ref/Reuse|crows}}{{Ref/Reuse|poa}} but are also used in cities, such as [[New Mombasa]], to close off certain sections in emergencies.{{Ref/Level|ODST|[[Mombasa Streets]]}}
== Trivia ==
The object [[John-117]] rode to Earth in the [[Arrival|beginning]] of ''Halo 3'', is apparently some sort of Forerunner door, part of the [[Forerunner Dreadnought]].
 
==Gallery==
<gallery>
<gallery>
File:UNSC_bunker_door.jpg|A door in [[Crow's Nest]].
File:HCE-PoA-BulkheadDoor-Screen1.jpg|One set of bulkhead doors on the {{UNSCShip|Pillar of Autumn}}.
File:HCE-PoA-BulkheadDoor-Screen2.jpg|Another set of bulkhead doors on the UNSC ''Pillar of Autumn''.
File:01 cairostation doors large 2.png|A set of [[blast door]]s on ''[[Cairo Station (station)|Cairo Station]]''.
File:UNSC_bunker_door.jpg|A door in [[Crow's Nest]] in ''[[Halo 3]]''.
File:3_TsavoHW_2.jpg|A gate leading out of Crow's Nest.
File:3_TsavoHW_2.jpg|A gate leading out of Crow's Nest.
File:Industrial_door.jpg|A door in [[Traxus Factory Complex 09]].
File:Industrial_door.jpg|A door in [[Traxus Factory Complex 09]].
File:Covenant_door.jpg|A Covenant door in [[High Charity]].
File:Reach_door.jpg|A door in a [[BXR Industries]] mining facility on [[Reach]].
File:HaloLegends-CovenantDoor.png|Another Covenant door onboard a [[CAS-class assault carrier|''CAS''-class Assault Carrier]] in ''[[Halo Legends]]: [[The Package]]''.
File:H4-Render-UNSC-ControlSwitch.jpg|UNSC door control switch in ''Halo 4''.
File:01 cairostation doors large 2.png|A set of blast doors on [[Cairo Station]].
File:H2A CairoStationBlastDoor.png|A set of blast doors on ''Cairo Station'' in ''[[Halo 2: Anniversary]]''.
File:Reach_door.jpg|A door in a [[BXR Industries|BXR Mining]] facility on Reach.
</gallery>
File:Porta.jpg|A Flood Porta in ''Halo 3''.
===Forerunner===
Doors built by the [[Forerunner]]s are completely geometric and incorporate the similar light grays, browns, and blues of the rest of their technology. The doors themselves are geometric and often slide in multiple parts. They also have complex geometric designs on them, often patterned. This same trend can be seen on floors of Forerunner structures.{{Ref/Level|CE|[[The Silent Cartographer]]}}{{Ref/Level|CE|[[Assault on the Control Room]]}}{{Ref/Level|H2|[[The Arbiter]]}} [[John-117]] used a Forerunner door from the ''[[Anodyne Spirit]]'' to breach the [[Earth]]'s atmosphere during the [[Battle for Earth]].{{Ref/Level|H3|Arrival}}
<gallery>
File:HCE-ForerunnerDoor-screen.jpg|A Forerunner door on [[Installation 04]] in ''[[Halo: Combat Evolved]]''.
File:H2-GasMine-ForerunnerDoor-01.jpg|A closed Forerunner door on the [[Threshold gas mine]] in ''[[Halo 2]]''.
File:H2-GasMine-ForerunnerDoor-02.jpg|A Forerunner door opening on the gas mine in ''Halo 2''.
File:H2 - Delta Halo door 1.png|A door in one of [[Installation 05]]'s older structures.
File:H2 - Delta Halo door 2.png|Another door on Delta Halo.
File:H3-I04B-Forerunner_door.png|A Forerunner door on [[Installation 08]].
File:H2 - Quarantine Zone door 1.png|A multi-segmented door within Delta Halo's [[Quarantine zone (location)|Quarantine zone]].
File:H2 - Quarantine Zone door 2.png|Another, single-segment door within the Quarantine Zone.
File:HINF Zeta Door.png|A door on Installation 07 in ''[[Halo Infinite]]''.
File:HCEA-ForerunnerDoor-Screen.jpg|A Forerunner door in ''Halo: Combat Evolved Anniversary''.
</gallery>
===Flood===
{{Main|Porta}}
While the [[Flood]] do not have what we consider conventional architecture, they build their structures out of biomass they have consumed, adding to the disturbing overall impression of [[Flood hive|their hives]] being living things unto themselves. Flood doors, called [[Porta]]s, are built from biomass of infected hosts, and resemble valves like those in the heart. They open based on proximity. While the sections of the door itself retract, the circular frame of the door contracts at the same time.{{Ref/Reuse|Cortana}}{{Ref/Map|H3|[[Isolation]]}}
<gallery>
File:Porta.jpg|A Flood Porta in High Charity.
</gallery>
</gallery>


==Sources==
==Gallery==
<gallery>
File:HR_DoubleDoor_Concept.jpg|''Halo: Reach'' concept art for doors.
File:H2A Concept HCDoors.jpg|''Halo 2: Anniversary'' concept art for Covenant doors.
File:H2A Concept CairoDoors.jpg|''Halo 2: Anniversary'' concept art for UNSC doors.
File:HINF Concept CovieDoor.jpg|''Halo Infinite'' concept art (right) for Covenant doors usable in [[Forge/Halo Infinite|Forge]].
</gallery>
{{Linkbox|gallery=yes|gallerypage=Images of doors}}
{{Linkbox|gallery=yes|gallerypage=Images of doors}}
<references/>


== Related pages ==
==Sources==
*[[Shield door]]
{{Ref/Sources}}
*[[Blast door]]
*[[Energy barrier]]
*[[Porta]]
*[[Piston]]
[[Category:Buildings and structures| ]]
[[Category:Buildings and structures| ]]

Latest revision as of 13:27, February 10, 2024

Wikipedia.png
There is more information available on this subject at Door on the English Wikipedia.
A common type of Forerunner door.

Doors are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. Doors are a basic component of architecture among all known major civilizations.

Overview[edit]

Like all technology created by the various organizations and civilizations that have existed throughout history, the doors they create are typically representative of their overall design styles and aesthetic preference.

Types[edit]

Types of doors include Shield doors and Blast doors.

Covenant[edit]

The Covenant frequently use curves as well as bright purples, blues, and grays in the design of their technology; everything from weapons to cities. The doors incorporate the curves and colors standard to Covenant design, most notably in High Charity. While many Covenant doors have indicator lights and work by sliding in and out of the walls, the doors in High Charity also flash and emit a tone when approached.[1][2][3]

Humanity[edit]

Human technology for doors has progressed over the past centuries. While most doors in the past have been based on a hinge system, the doors seen on Earth and equally-developed off-world colonies are almost exclusively sliding (except for the antiquated doors in Crow's Nest),[4] either opened by proximity or a switch located on the door itself. Like most human technology applied to everything from roads to spacefaring military vessels, the design is simple and geometric (with some discrepancies) with straight lines and angles, and involves blacks, grays, and browns. Most doors have a light on them that is either green to indicate that it is open or can be opened, or red to indicate that it is locked.[5][6][7] While human doors usually consist of one or two sliding segments, there are some exceptions, such as the multi-segmented doors in some of Reach's industrial facilities.[8][9] Reinforced blast doors are a common sight in military bases and starships,[4][5] but are also used in cities, such as New Mombasa, to close off certain sections in emergencies.[10]

Forerunner[edit]

Doors built by the Forerunners are completely geometric and incorporate the similar light grays, browns, and blues of the rest of their technology. The doors themselves are geometric and often slide in multiple parts. They also have complex geometric designs on them, often patterned. This same trend can be seen on floors of Forerunner structures.[11][12][13] John-117 used a Forerunner door from the Anodyne Spirit to breach the Earth's atmosphere during the Battle for Earth.[14]

Flood[edit]

Main article: Porta

While the Flood do not have what we consider conventional architecture, they build their structures out of biomass they have consumed, adding to the disturbing overall impression of their hives being living things unto themselves. Flood doors, called Portas, are built from biomass of infected hosts, and resemble valves like those in the heart. They open based on proximity. While the sections of the door itself retract, the circular frame of the door contracts at the same time.[3][15]

Gallery[edit]

Sources[edit]

  1. ^ Halo: Combat Evolved, campaign level The Truth and Reconciliation
  2. ^ Halo 2, campaign level Gravemind
  3. ^ a b Halo 3, campaign level Cortana
  4. ^ a b Halo 3, campaign level Crow's Nest
  5. ^ a b Halo: Combat Evolved, campaign level The Pillar of Autumn
  6. ^ Halo 2, campaign level Cairo Station
  7. ^ Halo 3, campaign level The Storm
  8. ^ Halo: Reach, campaign level Tip of the Spear
  9. ^ Halo: Reach, campaign level The Pillar of Autumn
  10. ^ Halo 3: ODST, campaign level Mombasa Streets
  11. ^ Halo: Combat Evolved, campaign level The Silent Cartographer
  12. ^ Halo: Combat Evolved, campaign level Assault on the Control Room
  13. ^ Halo 2, campaign level The Arbiter
  14. ^ Halo 3, campaign level Arrival
  15. ^ Halo 3, multiplayer map Isolation