Gameplay

Forge/Halo Infinite

From Halopedia, the Halo wiki

Forge returns as a multiplayer gamemode in Halo Infinite. The mode was not present at the launch of Infinite, instead being released in the Winter Update.[1] At launch, it brought a suite of canvases with different biomes including a desert theme of Arid, a marsh-like theme of Mires, an ocean floor theme similar to the Depths canvas from Halo 5 in Seafloor, a plains theme outside the Avery J. Johnson Academy of Military Science at Institute, an outer space theme of Ecliptic, and a gas giant theme of Void.[2] With Season 05: Reckoning, two new canvases are added: the war-torn theme of Barrage and the mountain theme of Permafrost.[3]

Speaking at Outpost Discovery's Anaheim event, Forge Lead Michael Schorr confirmed that he had personally read every feature request list made by communities such as ForgeHub, and wishes Forge in Infinite to be more along the lines of professional development software. Additionally, accessibility and ease-of-use is something prioritised by 343 Industries for this Forge mode.[4]

Changes from Forge mode featured in Halo 5: Guardians[edit]

  • The ability to undo and redo a previous edit is added through the undo and redo buttons.[4][5]
  • Object scaling is now possible, eliminating the need to summon the same objects of different sizes.[5]
  • Object budget increases significantly from 1,600 objects in Halo 5 to 7,000 objects in Halo Infinite.[5]
  • Objects now can be set to static or dynamic, determining whether or not a specific object can move in a Forge canvas.[5]
  • A menu wheel is added for more complex options including scripting.[6]
  • The ability to create scripting events is added by using the node graph and creating a sequence of events and conditions to trigger it through a variety of variables and chains.[6]
  • Bots are able to interact with the Forge canvas while in test mode through nav-mesh.[6]
  • Weapon properties can be manipulated through scripting events.[6]
  • The ability to bake lighting is removed, instead gaining the ability to set options to cast static and dynamic shadows on objects casting light.[7]
  • Objects creating FX can be customizable with different color pallettes, eliminating the need to summon the same FX of different colors.[7]
  • Objects creating audio can be incorporated into scripting events.[7]
  • The ability to project a light heatmap and a shadow heatmap is added to assist in performance.[7]
  • The ability to manipulate the sun by changing the time of day and its color as well as the atmosphere's color is added. [7]
  • Light probes are added with a limit of 14,000 of them in a map.[7]

Gallery[edit]

Sources[edit]