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Covenant Dance: Difference between revisions

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{{Era|RW}}
{{Status|RealWorld}}
{{Music infobox
{{Music infobox
  | name      = Covenant Dance
  | name      = Covenant Dance
  | yt      = 5fPFtDdqnJI
  | yt      = YMKf6j-AFIQ
  | album      = [[Halo: Original Soundtrack]]
  | album      = ''[[Halo: Original Soundtrack]]''
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | length    = 01:57
  | length    = 1:57
  | producer  =
  | producer  =
  | last      = [[Devils... Monsters...]]
  | last      = [[Devils... Monsters...]]
Line 11: Line 11:
}}
}}


'''Covenant Dance''' is the fourteenth track included in the ''[[Halo: Original Soundtrack]]''.
'''Covenant Dance''' is the fourteenth track in ''[[Halo: Original Soundtrack]]''.


==Overview==
==Overview==
As its name implies, the piece is carried by a strong dance beat. At 00:16, the beat becomes underlaid to a more dominant snare-drum beat. Starting at 00:30, a variation of the Halo theme, followed by long ascending notes, which consists of the monkish chorus in time to the beat. At 00:52, the beat and chant grind to a halt and are replaced by a less regular synth beat, still following a tempo matching the drum beat. At 01:08, a higher synth melody arises to follow the new synth beat. At 01:15, the drumbeat starts up again. At 01:31, the chant returns, but shortly disappears again. Soon after, the drum and synth follow it, allowing the song to smoothly conclude. The piece was rearranged into ''[[Choreographite]]'' in the ''[[Halo: Combat Evolved Anniversary: Original Soundtrack]]''.
As its name implies, the piece is carried by a strong dance beat. At 00:16, the beat becomes underlaid to a more dominant snare-drum beat. Starting at 00:30, a variation of the Halo theme, followed by long ascending notes, which consists of the monkish chorus in time to the beat. At 00:52, the beat and chant grind to a halt and are replaced by a less regular synth beat, still following a tempo matching the drum beat. At 01:08, a higher synth melody arises to follow the new synth beat. At 01:15, the drumbeat starts up again. At 01:31, the chant returns, but shortly disappears again. Soon after, the drum and synth follow it, allowing the song to smoothly conclude.  


==Appearances==
==Appearances==
Line 24: Line 24:


The opening percussion plays in the ''[[Halo 2]]'' level ''[[The Great Journey]]'', when [[Arbiter]] [[Thel 'Vadam]] enters the cavern area in the [[Bastion of the Brutes]].
The opening percussion plays in the ''[[Halo 2]]'' level ''[[The Great Journey]]'', when [[Arbiter]] [[Thel 'Vadam]] enters the cavern area in the [[Bastion of the Brutes]].
==Arrangements==
The piece was arranged into ''[[Choreographite]]'' in ''[[Halo: Combat Evolved Anniversary: Original Soundtrack]]''.


==Production notes==
==Production notes==
*This track is a partial remake of [[Alexander Seropian]]'s [http://www.youtube.com/watch?v=kd9xS7dwmjM Leela theme] heard in the first [[Marathon]] game.
*The percussion in this track is reminiscent of a motif from the soundtracks for [[wikipedia:Myth_The_Fallen_Lords|''Myth'']] and [[wikipedia:Myth_II_Soulblighter|''Myth II'']], including ''[https://youtu.be/bfKWKKlvhNg With Friends Like These]'' and ''[https://youtu.be/bv3cuKQOsHk Shiver]''.
*The track adopted the following instruments and patches/samples:{{Ref/Site|D=01|M=6|Y=2020|URL= https://docs.google.com/spreadsheets/d/1D6ul0wsqq1oeqqOqqfx_9V4o7TxN6HvXB8RyHmNHPs4/edit?ts=5e8800a4#gid=0|Site=Google Docs|Page=Halo Patch List}}
*The track uses the following instruments and patches/samples:{{Ref/Site|D=01|M=6|Y=2020|URL= https://docs.google.com/spreadsheets/d/1D6ul0wsqq1oeqqOqqfx_9V4o7TxN6HvXB8RyHmNHPs4/edit?ts=5e8800a4#gid=0|Site=Google Sheets|Page=Mythic Restoration Project: Halo Patch List}}
**E-MU Procussion:
***082 Sarengeti (Main rhythmic percussion)
**E-MU Proteus 2000:
**E-MU Proteus 2000:
*** Miya Daiko (Additional Drums, Protozoa ROM)
***Protozoa ROM - 082-0 GulaGula (Synth bass)
***082-0 GulaGula (Synth Bass, Protozoa ROM)
***Protozoa ROM - 067-3 Miya Daiko (Kick drum and low rumble)
***041-3 Snares 1 (Snare, Composer ROM)
***Protozoa ROM - 058-2 Percussion 1 (Drum that plays with Sarengeti)
**E-MU PRO/CUSSION: 082 Sarengeti (Main Drums)
***Composer ROM - 041-3 Snares 1 (Left channel snare)
**E-MU E4XT Ultra for Martin O'Donnell’s vocals
***Composer ROM - 042-3 Snares 2 (Right channel snare)  
**Kurzweil K2500X:
***Orchestral ROM - 975 Timpani
**Roland XV-5080:
***PR-D 102 Soundtraque (Synth pad)


==Sources==
==Sources==

Latest revision as of 18:01, January 6, 2024

Covenant Dance

Album:

Halo: Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

1:57

Previous:

Devils... Monsters...

Next:

Alien Corridors

 

Covenant Dance is the fourteenth track in Halo: Original Soundtrack.

Overview[edit]

As its name implies, the piece is carried by a strong dance beat. At 00:16, the beat becomes underlaid to a more dominant snare-drum beat. Starting at 00:30, a variation of the Halo theme, followed by long ascending notes, which consists of the monkish chorus in time to the beat. At 00:52, the beat and chant grind to a halt and are replaced by a less regular synth beat, still following a tempo matching the drum beat. At 01:08, a higher synth melody arises to follow the new synth beat. At 01:15, the drumbeat starts up again. At 01:31, the chant returns, but shortly disappears again. Soon after, the drum and synth follow it, allowing the song to smoothly conclude.

Appearances[edit]

It can be heard:

The opening percussion plays in the Halo 2 level The Great Journey, when Arbiter Thel 'Vadam enters the cavern area in the Bastion of the Brutes.

Arrangements[edit]

The piece was arranged into Choreographite in Halo: Combat Evolved Anniversary: Original Soundtrack.

Production notes[edit]

  • The percussion in this track is reminiscent of a motif from the soundtracks for Myth and Myth II, including With Friends Like These and Shiver.
  • The track uses the following instruments and patches/samples:[1]
    • E-MU Procussion:
      • 082 Sarengeti (Main rhythmic percussion)
    • E-MU Proteus 2000:
      • Protozoa ROM - 082-0 GulaGula (Synth bass)
      • Protozoa ROM - 067-3 Miya Daiko (Kick drum and low rumble)
      • Protozoa ROM - 058-2 Percussion 1 (Drum that plays with Sarengeti)
      • Composer ROM - 041-3 Snares 1 (Left channel snare)
      • Composer ROM - 042-3 Snares 2 (Right channel snare)
    • Kurzweil K2500X:
      • Orchestral ROM - 975 Timpani
    • Roland XV-5080:
      • PR-D 102 Soundtraque (Synth pad)

Sources[edit]