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'''''High Charity''''' is a mobile planetoid station and known as the ''Holy City of the [[Covenant]]'', and specifically the [[Prophet]]s. It is a large mushroom-shaped structure estimated to be 348 kilometers (216.108 miles) in diameter. At the apex of this "mushroom" is an artificial star that simulates night and day within the city, it doubles as an opening for the launch of the [[Forerunner Dreadnaught]]. The stalk peters out to a point, with various branches leading off from it.
'''''High Charity''''' is a mobile planetoid station and known as the ''Holy City of the [[Covenant]]'', and specifically the [[Prophet]]s. It is a large mushroom-shaped structure estimated to be 348 kilometers (216.108 miles) in diameter. At the apex of this "mushroom" is an artificial star that simulates night and day within the city, it doubles as an opening for the launch of the [[Forerunner Dreadnaught]]. The stalk peters out to a point, with various branches leading off from it.


The interior of ''High Charity'' is effectively a massive city. At its center sits the Forerunner Dreadnought, entomed within the city after the formation of the Covenant as a symbol of peace between Sangheili and San 'Shyuum. The Dreadnoughts engines are the primary power source for much of city, though back-up generators were rigged by the Gravemind once the vessel departed. The city itself contains many sacred locations to the Covenant, such as the [[Council Chamber]], the [[Sanctum of the Hierarchs]], and the [[Mausoleum of the Arbiter]]. As a construct, ''High Charity'' is very similar to the ''[[Unyielding Hierophant]]'', the Repair & Refit station, containing many courtyards and other spaces throughout which attempt to seem natural. The interior of ''High Charity'' is, of course, laced with the Covenant's unique architecture, of a lighter tone than their naval vessels.
The interior of ''High Charity'' is effectively a massive city. At its center sits the Forerunner Dreadnought, entombed within the city after the formation of the Covenant as a symbol of peace between Sangheili and San 'Shyuum. The Dreadnoughts engines are the primary power source for much of city, though back-up generators were rigged by the Gravemind once the vessel departed. The city itself contains many sacred locations to the Covenant, such as the [[Council Chamber]], the [[Sanctum of the Hierarchs]], and the [[Mausoleum of the Arbiter]]. As a construct, ''High Charity'' is very similar to the ''[[Unyielding Hierophant]]'', the Repair & Refit station, containing many courtyards and other spaces throughout which attempt to seem natural. The interior of ''High Charity'' is, of course, laced with the Covenant's unique architecture, of a lighter tone than their naval vessels. All of the structures within the city float above a methane rich field in which the grunts dwell. The towers at the center are large volcanic spires and are used by the San 'Shyuum as offices and private residences.


''High Charity'' is important enough to the Covenant to wield its own personal fleets, consisting of dozens of battleships, carriers, and cruisers, making up some of the largest fleets in the entire Covenant, such the [[Second Fleet of Homogeneous Clarity]], and the [[Fleet of Particular Justice]].
''High Charity'' is important enough to the Covenant to wield its own personal fleets, consisting of dozens of battleships, carriers, and cruisers, making up some of the largest fleets in the entire Covenant, such the [[Second Fleet of Homogeneous Clarity]], and the [[Fleet of Particular Justice]].

Revision as of 21:28, November 5, 2007

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High Charity is a mobile planetoid station and known as the Holy City of the Covenant, and specifically the Prophets. It is a large mushroom-shaped structure estimated to be 348 kilometers (216.108 miles) in diameter. At the apex of this "mushroom" is an artificial star that simulates night and day within the city, it doubles as an opening for the launch of the Forerunner Dreadnaught. The stalk peters out to a point, with various branches leading off from it.

The interior of High Charity is effectively a massive city. At its center sits the Forerunner Dreadnought, entombed within the city after the formation of the Covenant as a symbol of peace between Sangheili and San 'Shyuum. The Dreadnoughts engines are the primary power source for much of city, though back-up generators were rigged by the Gravemind once the vessel departed. The city itself contains many sacred locations to the Covenant, such as the Council Chamber, the Sanctum of the Hierarchs, and the Mausoleum of the Arbiter. As a construct, High Charity is very similar to the Unyielding Hierophant, the Repair & Refit station, containing many courtyards and other spaces throughout which attempt to seem natural. The interior of High Charity is, of course, laced with the Covenant's unique architecture, of a lighter tone than their naval vessels. All of the structures within the city float above a methane rich field in which the grunts dwell. The towers at the center are large volcanic spires and are used by the San 'Shyuum as offices and private residences.

High Charity is important enough to the Covenant to wield its own personal fleets, consisting of dozens of battleships, carriers, and cruisers, making up some of the largest fleets in the entire Covenant, such the Second Fleet of Homogeneous Clarity, and the Fleet of Particular Justice.

High Charity is enormously sacred to the Covenant, being their major religious center. It is full of High Prophets, and Elite Councilors, and generally the leadership of the entire alien hegemony. Identity-wise, it can be likened to the human view on the UNSC Hopeful, albeit hundredfold.

History

High Charity was constructed during and after the Sangheili San 'Shyuum war. After the war ended the Drenought was intered within the partially completed dome. Since the City is mobile it is extremely difficult for the lesser creatures of the hegemony to make journeys to the capital, yet it manages to establish a network of Slipspace probes to protect its position. Anything larger than a centimeter in diameter that drifted too close was obliterated, including ships that failed to transmit proper clearance codes within a millisecond of hailing.

Halo

File:High charity and Alpha Halo.jpg
High Charity with the remains of Installation 04 in the foreground

Upon the discovery of Installation 04 by the Covenant, High Charity was supposed to perform a Slipspace jump to the Halo along with its fleet, where the High Prophets would activate the ring to send the Covenant on the Great Journey. They sent the Fleet of Particular Justice to secure the ring in preparation for High Charity's arrival, but they did not know about the Flood, and did not expect interference from the UNSC. When High Charity and its fleet arrived at Threshold, they found that both the Halo and the Fleet of Particular Justice had been utterly destroyed.

Halo 2

After The First Battle of Earth, the High Prophet of Regret sent the coordinates of Installation 05 to High Charity. The planetoid and its fleet arrived just in time to watch the Master Chief kill Regret. It then held position over Installation 05 until hostilities erupted between the Brutes and Elites, as a new Civil War of the Covenant broke out.

During the chaos of the war, the Master Chief infiltrated High Charity, teleported directly inside by the Gravemind using Delta Halo's teleportation grid.. At the same time, the Flood made their own entrance, using the In Amber Clad to ferry legions of Combat Forms to the station, and Pelican dropships to spread Carrier Forms. Within the city a vicious melee ensued among Brute forces, Elite forces, and the Flood, all bent on destroying one another. The unfortunate Master Chief was caught in the middle of this, but managed to escape.

As Cortana looks on, the Forerunner ship separates itself from the cities power grid, and departs for Earth.

Eventually, the Forerunner ship at High Charity's core took off, with both the Prophet of Truth and the Chief inside, leaving Cortana behind. It appears that the Covenant forces on both sides completely abandoned High Charity afterwards, and it was completely infested by the Flood, as the Gravemind took complete control of the Sanctum of the Hierarchs, using the Council Chamber itself as his "throne room."Template:Fact

Post-Halo 2

As High Charity and Delta Halo were rapidly falling to the Flood, a massive battle between Elite and Brute held ships continued in the space around the city. The Elites eventually succeeded in driving away the Brutes (or they possibly retreated on orders from Truth to assist in the conquest of Earth). The Elites formed a large fleet and quarantined High Charity, attempting to prevent the Flood from infesting any other systems.

Halo 3

Inside High Charity infested by Flood.

After the Second Battle of Earth, a message from Cortana warned that the Gravemind was speeding the infested High Charity toward Earth, and the portal to Installation 00. During the Battle of Installation 00, High Charity appeared through the portal and narrowly missed the Elite carrier, Shadow of Intent. It disgorged Flood dispersal pods (several of which crippled said carrier) and crashed on the Installation, completely unrecognizable from what it originally was apart from the exterior shape.

After stopping Truth from activating the rings, the Master Chief single-handedly waded through the Flood-infested High Charity and retrieved Cortana. At her recommendation, he overloaded the engine core, and escaped. High Charity was completely destroyed in the resulting explosions, with only the outer structure remaining when the second Installation 04 was fired.