Covenant Dance: Difference between revisions
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{{ | {{Status|RealWorld}} | ||
{{Music infobox | {{Music infobox | ||
| name = Covenant Dance | | name = Covenant Dance | ||
| yt = | | yt = YMKf6j-AFIQ | ||
| album = [[Halo: Original Soundtrack]] | | album = ''[[Halo: Original Soundtrack]]'' | ||
| composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | | composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | ||
| length = | | length = 1:57 | ||
| producer = | | producer = | ||
| last = [[Devils... Monsters...]] | | last = [[Devils... Monsters...]] | ||
Line 11: | Line 11: | ||
}} | }} | ||
'''Covenant Dance''' is the fourteenth track | '''Covenant Dance''' is the fourteenth track in ''[[Halo: Original Soundtrack]]''. | ||
==Overview== | ==Overview== | ||
As its name implies, the piece is carried by a strong dance beat. At 00:16, the beat becomes underlaid to a more dominant snare-drum beat. Starting at 00:30, a variation of the Halo theme, followed by long ascending notes, which consists of the monkish chorus in time to the beat. At 00:52, the beat and chant grind to a halt and are replaced by a less regular synth beat, still following a tempo matching the drum beat. At 01:08, a higher synth melody arises to follow the new synth beat. At 01:15, the drumbeat starts up again. At 01:31, the chant returns, but shortly disappears again. Soon after, the drum and synth follow it, allowing the song to smoothly conclude | As its name implies, the piece is carried by a strong dance beat. At 00:16, the beat becomes underlaid to a more dominant snare-drum beat. Starting at 00:30, a variation of the Halo theme, followed by long ascending notes, which consists of the monkish chorus in time to the beat. At 00:52, the beat and chant grind to a halt and are replaced by a less regular synth beat, still following a tempo matching the drum beat. At 01:08, a higher synth melody arises to follow the new synth beat. At 01:15, the drumbeat starts up again. At 01:31, the chant returns, but shortly disappears again. Soon after, the drum and synth follow it, allowing the song to smoothly conclude. | ||
==Appearances== | ==Appearances== | ||
Line 24: | Line 24: | ||
The opening percussion plays in the ''[[Halo 2]]'' level ''[[The Great Journey]]'', when [[Arbiter]] [[Thel 'Vadam]] enters the cavern area in the [[Bastion of the Brutes]]. | The opening percussion plays in the ''[[Halo 2]]'' level ''[[The Great Journey]]'', when [[Arbiter]] [[Thel 'Vadam]] enters the cavern area in the [[Bastion of the Brutes]]. | ||
==Arrangements== | |||
The piece was arranged into ''[[Choreographite]]'' in ''[[Halo: Combat Evolved Anniversary: Original Soundtrack]]''. | |||
==Production notes== | ==Production notes== | ||
* | *The percussion in this track is reminiscent of a motif from the soundtracks for [[wikipedia:Myth_The_Fallen_Lords|''Myth'']] and [[wikipedia:Myth_II_Soulblighter|''Myth II'']], including ''[https://youtu.be/bfKWKKlvhNg With Friends Like These]'' and ''[https://youtu.be/bv3cuKQOsHk Shiver]''. | ||
*The track uses the following instruments and patches/samples:{{Ref/Site|D=01|M=6|Y=2020|URL= https://docs.google.com/spreadsheets/d/1D6ul0wsqq1oeqqOqqfx_9V4o7TxN6HvXB8RyHmNHPs4/edit?ts=5e8800a4#gid=0|Site=Google Sheets|Page=Mythic Restoration Project: Halo Patch List}} | *The track uses the following instruments and patches/samples:{{Ref/Site|D=01|M=6|Y=2020|URL= https://docs.google.com/spreadsheets/d/1D6ul0wsqq1oeqqOqqfx_9V4o7TxN6HvXB8RyHmNHPs4/edit?ts=5e8800a4#gid=0|Site=Google Sheets|Page=Mythic Restoration Project: Halo Patch List}} | ||
**E-MU Procussion: | **E-MU Procussion: | ||
Line 33: | Line 35: | ||
**E-MU Proteus 2000: | **E-MU Proteus 2000: | ||
***Protozoa ROM - 082-0 GulaGula (Synth bass) | ***Protozoa ROM - 082-0 GulaGula (Synth bass) | ||
***Protozoa ROM - 067-3 Miya Daiko ( | ***Protozoa ROM - 067-3 Miya Daiko (Kick drum and low rumble) | ||
***Protozoa ROM - 058-2 Percussion 1 (Drum that plays with Sarengeti) | |||
***Composer ROM - 041-3 Snares 1 (Left channel snare) | ***Composer ROM - 041-3 Snares 1 (Left channel snare) | ||
***Composer ROM - 042-3 Snares 2 (Right channel snare) | ***Composer ROM - 042-3 Snares 2 (Right channel snare) | ||
**Kurzweil K2500X | **Kurzweil K2500X: | ||
***Orchestral ROM - 975: | ***Orchestral ROM - 975 Timpani | ||
**Roland XV-5080: | |||
***PR-D 102 Soundtraque (Synth pad) | |||
==Sources== | ==Sources== |
Latest revision as of 18:01, January 6, 2024
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Covenant Dance is the fourteenth track in Halo: Original Soundtrack.
Overview[edit]
As its name implies, the piece is carried by a strong dance beat. At 00:16, the beat becomes underlaid to a more dominant snare-drum beat. Starting at 00:30, a variation of the Halo theme, followed by long ascending notes, which consists of the monkish chorus in time to the beat. At 00:52, the beat and chant grind to a halt and are replaced by a less regular synth beat, still following a tempo matching the drum beat. At 01:08, a higher synth melody arises to follow the new synth beat. At 01:15, the drumbeat starts up again. At 01:31, the chant returns, but shortly disappears again. Soon after, the drum and synth follow it, allowing the song to smoothly conclude.
Appearances[edit]
It can be heard:
- In the level The Truth and Reconciliation, when John-117 and Fire Team Charlie are ambushed after boarding the Truth and Reconciliation.
- In the level Assault on the Control Room, when John-117 opens the first blast door to the control room of Installation 04
- In the level Two Betrayals, when John-117 encounters the first battle between the Covenant and the Flood.
- In the opening cutscene of the level Keyes.
The opening percussion plays in the Halo 2 level The Great Journey, when Arbiter Thel 'Vadam enters the cavern area in the Bastion of the Brutes.
Arrangements[edit]
The piece was arranged into Choreographite in Halo: Combat Evolved Anniversary: Original Soundtrack.
Production notes[edit]
- The percussion in this track is reminiscent of a motif from the soundtracks for Myth and Myth II, including With Friends Like These and Shiver.
- The track uses the following instruments and patches/samples:[1]
- E-MU Procussion:
- 082 Sarengeti (Main rhythmic percussion)
- E-MU Proteus 2000:
- Protozoa ROM - 082-0 GulaGula (Synth bass)
- Protozoa ROM - 067-3 Miya Daiko (Kick drum and low rumble)
- Protozoa ROM - 058-2 Percussion 1 (Drum that plays with Sarengeti)
- Composer ROM - 041-3 Snares 1 (Left channel snare)
- Composer ROM - 042-3 Snares 2 (Right channel snare)
- Kurzweil K2500X:
- Orchestral ROM - 975 Timpani
- Roland XV-5080:
- PR-D 102 Soundtraque (Synth pad)
- E-MU Procussion:
Sources[edit]
- ^ Google Sheets, Mythic Restoration Project: Halo Patch List (Retrieved on Jun 1, 2020) [archive]