User:JackVibe/Sandbox: Difference between revisions
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E3C1 defense with UNSC gear | E3C1 defense with UNSC gear | ||
E3C2 final wave of Covenant | E3C2 final wave of Covenant | ||
E4C3 initial arrival | |||
E4C4 light version in opening, followed by full version | |||
#[[Haven (music)|Haven]] – 5:44 | #[[Haven (music)|Haven]] – 5:44 | ||
#[[Nemesis]] – 3:31 | #[[Nemesis]] – 3:31 | ||
#[[Ascendancy]] – 4:19 | #[[Ascendancy]] – 4:19 | ||
E4C4 when defending after arrival of mantis | |||
E4C2 when defending the rear tower | |||
E4C5 when reactivating the reactor | |||
#[[Solace (music)|Solace]] – 4:45 | #[[Solace (music)|Solace]] – 4:45 | ||
#[[To Galaxy]] – 4:57 | #[[To Galaxy]] – 4:57 | ||
E3C1 Opening cinematic | E3C1 Opening cinematic | ||
E3C2 opening cinematic | E3C2 opening cinematic | ||
E4C5 closing cinematic | |||
#[[Immaterial]] – 7:32 | #[[Immaterial]] – 7:32 | ||
#[[117]] – 7:28 | #[[117]] – 7:28 | ||
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#[[Aliens (music)|Aliens]] – 5:31 | #[[Aliens (music)|Aliens]] – 5:31 | ||
#[[Kantele Bow]] – 4:04 | #[[Kantele Bow]] – 4:04 | ||
E4C5 activating base power | |||
#[[Pylons]] – 5:39 | #[[Pylons]] – 5:39 | ||
E4C4 when knights enter near the end | |||
#[[Escape (music)|Escape]] – 3:57 | #[[Escape (music)|Escape]] – 3:57 | ||
#[[Swamp]] – 2:49 | #[[Swamp]] – 2:49 | ||
E3C2 deactivating generators | E3C2 deactivating generators | ||
E3C4 briefly opening between each wave | |||
#[[Push Through]] – 4:44 | #[[Push Through]] – 4:44 | ||
E3C4 when defending waves of Banshees and Phantoms | |||
#[[Convoy]] – 4:44 | #[[Convoy]] – 4:44 | ||
#[[To Galaxy (extended)|To Galaxy (Extended)]] – 7:04 | #[[To Galaxy (extended)|To Galaxy (Extended)]] – 7:04 | ||
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#[[This Armour]] – 4:47 | #[[This Armour]] – 4:47 | ||
#[[Intruders]] – 3:39 | #[[Intruders]] – 3:39 | ||
E4C1 after cinematic and until pylon is activated | |||
#[[Mantis (music)|Mantis]] – 4:02 | #[[Mantis (music)|Mantis]] – 4:02 | ||
#[[Sacrifice (music)|Sacrifice]] – 3:02 | #[[Sacrifice (music)|Sacrifice]] – 3:02 | ||
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Music excluded from OST (according to my ears anyway): | Music excluded from OST (according to my ears anyway): | ||
* The strings heard during level '' | * The strings heard during level ''Requiem'' when moving to [[The Gate]] | ||
** | ** E3C3 when attacking jammer | ||
** E4C1 when leaving sniper valley | |||
*Ambiance with soft drums and suspenseful strings heard in E3C3 when investigating tower | *Ambiance with soft drums and suspenseful strings heard in E3C3 when investigating tower | ||
*Grave melody by strings and bass heard in E3C4 during initial defense | |||
*Strings melody heard in E3C4 when pelicans bring in mantises | |||
*triumphant melody usually played for crimson heroics | |||
**S3C4 when defending | |||
**S4C3 after activating portal | |||
*humming suspenseful ambiance | |||
**E4C1 after tapping into covenant comms | |||
*upbeat woodwinds | |||
**E4C2 opening cinematic | |||
*creepy digital ambiance (sounds like swamp - variation?) | |||
**E4C2 when attacking waterfront tower | |||
*creepy ambiance | |||
**E4C2 when inside waterfront tower | |||
*suspenseful bass and percussion | |||
**E4C5 opening | |||
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Revision as of 04:09, November 20, 2020
Track listing
Volume 1
E3C1 defense with UNSC gear E3C2 final wave of Covenant E4C3 initial arrival E4C4 light version in opening, followed by full version
E4C4 when defending after arrival of mantis E4C2 when defending the rear tower E4C5 when reactivating the reactor E3C1 Opening cinematic E3C2 opening cinematic E4C5 closing cinematic
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Volume 2
E4C5 activating base power
E4C4 when knights enter near the end E3C2 deactivating generators E3C4 briefly opening between each wave
E3C4 when defending waves of Banshees and Phantoms
E3C3 briefly in opening cinematic (3:15)
E4C1 after cinematic and until pylon is activated
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Music excluded from OST (according to my ears anyway):
- The strings heard during level Requiem when moving to The Gate
- E3C3 when attacking jammer
- E4C1 when leaving sniper valley
- Ambiance with soft drums and suspenseful strings heard in E3C3 when investigating tower
- Grave melody by strings and bass heard in E3C4 during initial defense
- Strings melody heard in E3C4 when pelicans bring in mantises
- triumphant melody usually played for crimson heroics
- S3C4 when defending
- S4C3 after activating portal
- humming suspenseful ambiance
- E4C1 after tapping into covenant comms
- upbeat woodwinds
- E4C2 opening cinematic
- creepy digital ambiance (sounds like swamp - variation?)
- E4C2 when attacking waterfront tower
- creepy ambiance
- E4C2 when inside waterfront tower
- suspenseful bass and percussion
- E4C5 opening
Long Night of Solace | |
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Length: |
11:46 |
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Next: |
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Long Night of Solace is the sixth track (Disc 1 Track 6) included in Halo: Reach Original Soundtrack, and plays mainly in the Halo: Reach campaign level Long Night of Solace. It is composed of Kat's Plan (0:00-2:41), Displacement (2:41-3:24), Broken Bonds (3:24-4:25), Uppercut (4:25-5:35), My Heart Breaks (5:35-6:58), The Ardent Prayer (6:58-7:38), Belly of the Beast (7:38-9:14), Discourage the Curious (9:14-9:54), and Make It Count (9:54-11:46).
Kat's Plan (2:41) opens with brass playing the opening cues from The Battle Begins. Brass and high strings enter with a serene melody, briefly leading into a grim variation of the first phrase of the Gregorian chant from Halo Theme. Low strings then take over for ambience, joined by high strings and brass, then fade out.
Displacement (0:43) fade in with upbeat percussion and electric guitar riffs. The melody repeats with digital effects. A percussion-only version of "Displacement" plays during the Legendary-only third wave of the "This Cave is Not a Natural Formation" section of The Package, the eighth campaign level of Reach. "Displacement" also plays during the latter half of the Halo: Reach E3 2010 Trailer.
Broken Bonds (1:01) cut in with male choir, joined by low strings and brass. They play in ambiance before transitioning into the next piece.
Uppercut (1:10)
My Heart Breaks (1:23) opens with high strings playing the string part from The Battle Begins, repeating the suspenseful melody until ending with a single note.
The Ardent Prayer (0:40) fades in with synth effects, playing eerie ambiance.
Belly of the Beast (1:36) opens with a percussion-only version of The Battle Begins, followed by a more intense version featuring louder percussion. It then fades into choir.
Discourage the Curious (0:40) what even is this lol
Make It Count (1:52) opens with brass playing the opening cues from The Battle Begins, followed by strings and piano. The choir takes over, singing their melody from The Battle Begins before being joined by high strings. Piano and low strings return, and all instruments end with a single note.
Trivia
- The track is the second longest track on the album, falling 22 seconds short of the longest track, Winter Contingency.
- The first and fourth musical section, "Kat's Plan" and "Uppercut" respectively, is obviously referring to Operation: UPPER CUT.
- The fifth musical section, "My Heart Breaks", is a translated direct quote from Spartan-II commando Jorge-052 when he saw Reach being glassed.
- The sixth musical section, "The Ardent Prayer", is named after the UNSC-targeted Covenant corvette, Ardent Prayer.
- The seventh musical section, "Belly of the Beast", is a reference to a chapter in the Halo: Combat Evolved campaign level The Truth and Reconciliation.
- The eighth musical section, "Discourage the Curious", is a direct quote from an order Colonel Urban Holland gave to Jorge-052 after the Slipspace bomb has arrived on the Ardent Prayer.
- The last musical section, "Make it Count", is a direct quote from Jorge-052's last words to SPARTAN-B312, "Tell 'em to make it count".
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