Standoff
From Halopedia, the Halo wiki
| Standoff | |
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| Map overview | |
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Game: |
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Map file name (?): |
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| Lore information | |
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Map designation (?): |
War Games Map_Set/: 550-7[2] |
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Location: |
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| Gameplay overview | |
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Terrain: |
Savannah |
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Map layout: |
Semi-symmetrical |
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Recommended number of players: |
4-12 |
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Recommended gametype(s): |
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| “ | Once, nearby telescopes listened for a message from the stars. Now, these silos contain our prepared response. | ” |
Standoff is a Halo 3 multiplayer map released as part of the Heroic Map Pack on December 11, 2007, and later included in Halo Online under the name Closed Area.
Universe and lore[edit]
- Main article: Kupiga Simu
Standoff is set in and around Kupiga Simu, a UNSC military base located in the East African Protectorate. The base was formerly designed for communications but has been repurposed for the launch of ICBMs.[2]
Overview[edit]
Layout[edit]
Widely billed as a spiritual successor to maps such as Blood Gulch and Coagulation, as well as Battle Creek and Beaver Creek, Standoff is nonetheless dissimilar in many ways, being smaller in surface area than the former, with larger, more labyrinthine bases, and much wider sides. It also has a similar division of power weapons, with both sides having access to rocket launchers. Each base has quick access to a Warthog out front,[3] and a Spartan Laser in the middle. Standoff is best suited for mid-size symmetrical objective games.
The map is set on a peninsula surrounded by cliffs on three sides, the fourth instead has a single gate barring entrance from the main road.
There are three missile silos in three edges of the map with the two large bases on either side of them, and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire.
The bases themselves are extremely large compared to the ones of previous maps and have several main rooms with smaller rooms and exits branching off them. There is a switch inside each base that opens the windows to allow vision and also opens an automatic doorway allowing people in and out. In Capture the Flag games and Assault, this doorway is often used as an escape route and tactics include either waiting the bomb carrier outside the door while another player opens the door, or having the flag carrier run towards a waiting Warthog outside the entrance. Both prove effective.
On top of the bases are several fortifications along with Mongooses and a single machine gun turret behind sandbags. These serve to discourage attackers along with the presence of the Spartan Laser.
There is also an active camo power-up near both bases, next to each team's rocket launcher, and when used effectively one can get into a base, take everyone out and get the objective in or out. Note that the rockets have been reduced to one magazine in order to make the map more balanced. The two bases each contain battle rifle, an SMG, grenades, a Brute Shot, a Mauler, an assault rifle, a magnum, and a shotgun. There are also two needlers near the bubble shield (one for each missile silo) and a few Spikers scattered around the map.
Strategies[edit]
- The majority of games in Standoff are decided in the first few minutes because of the available weapons. That is because Standoff is a small map, and that some consider it overloaded with power weapons. A good strategy is to get the shotgun, then the active camo, then to make your way to the center to claim the Spartan Laser, killing anyone in your path. Shotgun camping in the bases is key for any gametype. Beware, a Mauler spawns in each base, too.
- A risky tactic is to drive the Warthog and open fire at the players attempting to grab the Laser. Watch out for players wielding the rockets or power drain.
- If playing Team Snipers, try to crouch and hide in dark areas so many people can't see you.
- Warthogs are key to this game. There is one at each base, and if you get in it from the start, you have to be wary of the Spartan Laser and rocket launchers. However, having a Warthog is a great advantage for your team, even though it is risky.
- Picking up the Active Camouflage at the start of the level and having your teammates hold off the enemy, and keeping them on their half of the map can make it an easy grab for the Spartan Laser in the center, considering there is a popular tactic to pick up the Warthog at the start of the game and charge for the Spartan Laser spawn point. Also, using this in conjunction with rockets makes this an effective way to remove attacking Warthogs and, possibly, the other invisible player trying to secure the Laser.
- Randomly throwing plasma grenades toward the enemy base can get you a stick, if you're really lucky.
- The rocks in the center not only provide good cover but also are easy to get up on, which makes them a good viewpoint.
- In an objective game, if you are up for a suicide objective, grab a Mongoose and run to the opposing team's base, open the door, grab the flag, and escape through the entrance you just opened. From there you can pick up an active camo and run to your base to score, or you can just wait for an ally to come pick you up.
- Enemy Warthogs can be easily outmaneuvered on this map. The Brute Shot can flip it and you can bombard the crew with grenades. This not only kills the enemy, but also destroys the Warthog.
- The radar detects moving players on the roof of the base as well. Be aware of this and don't fool yourself if you're defending your base.
- Keep the doors to your base shut, as it reduces the number of ways the enemy can enter and exit. Open the other team's door so your team can enter.
- A pair of SMGs spawn at each base. When dual-wielded, even shotgun users will be in jeopardy.
- An easy-access shotgun at the start means a good defense if used in objective games, plus plasma grenades spawning near the entrance help take out the vehicles entering through the front entrance.
- Note that the switch in the base opens the windows and doors. It may give you a better view out of the base, but it also gives you more areas to defend, so it is best to prevent the switch from being flipped at your base and open their doors.
- A common strategy on this map is to camp near the switch once the doors are open to kill anyone trying to sneak into the base. Counter this strategy by throwing grenades through the windows to deter campers.
- Have multiple players go through different entrances at once. It will be difficult for campers to kill all of your teammates when you all attack at once.
- The center is a hotspot for grenades to be thrown. If you are willing to go through the center, be sure to bring a bubble shield.
- If you are getting the enemy flag, throw a bubble shield down and grab the flag. You can get a couple of melee kills and buy time for someone to arrive in a Mongoose or Warthog.
- If you can, try to get both of the Warthogs, as it can be devastating for the enemy.
- Sometimes, using a Warthog to transport the flag carrier can get everyone killed, have the Warthog cause havoc at the enemy base so the flag carrier can run away on foot or escape in an allied Mongoose.
- In CTF, try to open the back entrance to the base to get the flag, as there will be more ground to cover, meaning fewer enemies near the flag.
- There are numerous battle rifles on the map. Try to take advantage of it, as there are no sniper rifles on the map.
- Camping can be extremely effective inside the bases and the numerous hallways.
- If done correctly, a player can throw a plasma grenade (spawns near