Halo 2 Limited Collector's Edition Manual
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The Halo 2 Limited Collector's Edition Manual was released as part of the Halo 2 Limited Collector's Edition.
The manual is written as if it were a report made by the Covenant Supreme Commander of the Fleet of Particular Justice to the Prophet of Truth, after the Battle of Installation 04. The following article is a transcription of the manual's text.
Sections of the Manual
This is the safety information that tells you how to play games safely.
Report on the Atrocity at Halo
This section goes over a report that Thel 'Vadam made about his failure at Installation 04.
To Prophet of Truth Most high and honored Prophet: It is with the greatest shame that I lay myself before the judgment of the Council. I expect and will accept no mercy. My failure in this matter is absolute; I embrace my responsibility and await my punishment. The disgrace and blasphemy at Halo was an abomination caused by my incompetence and failure of judgment. Although the tales and rumors of the Demon have basis in fact, much of this talk is Unggoy superstition and exaggeration. Certainly the Demon, a Human, activated a catastrophic engine- failure sequence on the crashed Human vessel, but it was allowed to do so because of failures in security measures and tactics for which I bear full responsibility. I have no good news to relay, but the Human action was suicidal, either by accident or design. I believe none of them escaped the catastrophe. As ever, Jiralhanae accounts of the conflict are unreliable and their accounts of this Human's abilities and actions are absurd. No Human is capable of the things they gossip and chatter about. I suspect panic and excuse, as well as confusion caused by the spread of the parasite. The Human in question is certainly unusual, although not the creature it has been described as. It stands taller than most, is faster and more aggressive, but still irrevocably a Human animal, worthy of neither fear nor respect. It is merely an exception that proves the rule. As always, Humans remain beneath our contempt. Their failure at Reach compounds their defeat. We sense that their defenses are failing rapidly. I have gathered information on the Human's armor, abilities, and weapons, which follows this report. Perhaps more worrisome is the discovery and subsequent conflict with the parasite on Halo. This monstrosity festered, rotted, and waited on the Holy World, and although we cannot be sure, the Humans may have released it from its shackles. I do not presume to know the unknowable, but I suspect that the Forerunners meant this filth to stay imprisoned forever. The sacred grace of Halo was polluted before it was destroyed. I await my punishment with faith and honor. --Supreme Commander, Fleet of Particular Justice
Updated Intelligence on Human Weapons and Tactics
A report that tells of the Spartans and their role on Installation 04.
Most high and honored Council, according to records gleaned from the conflict and subsequent victory at ''Reach'' and the disaster at Halo, the Demon, this exceptional Human, is a class of warrior known as a "Spartan." These Spartans were most numerous on ''Reach'' and were more difficult to eradicate than the other Human troops. It appears that the Demon escaped from ''Reach''. These Spartans may be technologically-enhanced. They are certainly well-versed in armed and unarmed combat, and in many ways they fight more like Sangheili than Unggoy. And like the Sangheili, they are able to inspire discipline and tenacity among their weaker ranks. Their primitive weapons and vehicles rely almost exclusively on projectiles and explosive chemicals. As ancient as their technology seems, it has occasionally caught our troops off guard. Casualties caused by unprepared infantry are unacceptable. They should be better educated in Human tactics and technology. A comparison of these devices and our current weaponry follows.
Our Numbers Deployed on the Human World
Council: The Human home world is a primitive mix of cluttered angular dwellings, open bodies of water, and some purposeless agricultural areas. It has little logic in layout or structure, and its warrens of slum and rock will make for challengingbattles. Our mission is such that we cannot simply level these structures, and so we shall deploy a wide range of general fighters and specialists to ensure our task is completed with speed, purpose, and accuracy.
Stout and numerous, the Unggoy long have been the lifeblood of our Covenant’s infantry. They will obey any order in the service of their duty and fight well with plasma pistol, turret, or in vehicles. Unggoy will as ever fight well with their comrades the Kig-yar, and obey the directives of the Sangheili.
Slight of build as they are, the Kig-yar remain a valuable fighting force. Excellent shots, and with their shields nearly invulnerable, the Kig-yar offer a great tactical advantage in ground combat. Faster and taller than the Unggoy, they complement each other very well.
The Lekgolo pairs are simply too large to be deployed in many circumstances on this cramped sewer of a world, and so they will be given specialized missions. We will station them at defensive points as we gain territory, and bring them in for heavy destruction. Their fuel rod guns and sheer ability to inspire fear will be invaluable.
Our iron heart—the ideal fighter for this mission. My brothers. The Sangheili will be deployed across every rank, from simple soldier to Elite Commander. They thirst for Human blood and vengeance for the atrocity at Halo, and their loyalty is unquestioned. Excellent infantrymen and superb commanders, the Sangheili are proficient with most weapons and vehicle systems.
The newest ally to join the embrace of our flock is a powerful fighter indeed. The Jiralhanae are endowed with prodigious physical strength, and their simian origin makes them ideal for missions in any environment. We shall deploy them against Humans in the same instances as the Sangheili, but we may also give the Jiralhanae some increased security responsibilities in this conflict.
Suited for flight and fighting in this planet’s gravity, the Yanme’e will be a valuable inclusion to our forces. The Humans are unused to fighting aerial infantry. The Yanme’e will use their ability to fly to gain ground and provide accurate cover fire for other troops.
Our guiding light and the directors of our purpose. They are father to the children of our Covenant, and they will lead us to truth and to perfection. The Prophets of Truth, Mercy, and Regret will navigate us through the task that awaits us.
This section details how to play the game using an Xbox controller.
Sangheili Battle Suit
This section details info about the Sangheili armor HUD.
Sangheili armor features an upgraded HUD system tied directly to armor sensors and integrated fully with the suit.
The HUD is capable of cross-referencing temperature readings to track charge depletion status on all Covenant weapons. It also tracks the ammunition status of all Human weapons should they be used.
Sangheili armor can monitor the status of two weapons simultaneously. A left-wielded weapon and ammo display on the left of the HUD; right-hand or single-use weapons display on the far-right portion of the HUD. When a single weapon is wielded, status on your grenade types displays on the left side. Since a Sangheili warrior can keep a third weapon in reserve, this is also indicated on the right side.
Indicates relative whereabouts of allies and hostile combatants. Motion tracker is tuned to detect aggressive or obvious motion and cannot show location of stationary or slow-moving hostiles.
A bar above the motion tracker. Solid purple indicates optimal state.
These display below your reticle to provide valuable information.
This section is all about getting started in the game. You get told how to set up Xbox Live, use the main menu, and how to start Campaign.
Noble Tools of Conquest
Most Supreme Council: The Human environment is unique and as such, provides unique challenges to our infantry. We shall therefore deploy specialized weapon sets to cope with this mix of open-field and close-quarters fighting. The following weapons will be supplied to ground-based troops. Some of these weapons you can dual-wield, enabling you to use them simultaneously.
Plasma Pistol (dual wield)
Core Power Output: 100-150 kV : 2-3 dA.
Plasma Rifle (dual wield)
Rate of Fire: 420-600 rounds per minute.
Needler (dual wield)
Ammo Capacity: 30 rounds per magazine.
Ammo Capacity: 36 rounds per magazine.
Particle Beam Rifle
Output Capacity: 18 bursts per charge.
Ammo Capacity: 4 rounds per belt.
Covenant Energy Sword
Length: 3 feet.
Fuel Rod Gun
Ammo Capacity: 5 rounds per clip.
Radius: 30 feet.
Primitive Implements of War
Great Council: Human weapons are primitive, mostly chemical and projectile in nature, but some are effective nonetheless. Our reliance on and expectation of energy-based weapons means that we may need to adjust our strategy when faced with the Human devices. However, the simplistic nature of Human weapons makes them open to analysis. Covenant weapons are always superior, but when faced with a choice of wielding no weapon or a Human weapon, our forces should acquire the nearest weapon at hand—even if Human. A basic understanding of how these primitive weapons work is important so that we may use these weapons to our advantage.
M6C Pistol (dual wield)
Ammo Capacity: 12 rounds per magazine.
Ammo Capacity: 36 rounds per magazine.
M7/Caseless Sub Machine Gun(SMG) (dual wield)
Ammo Capacity: 60 rounds per magazine.
S2 AM Sniper Rifle
Ammo Capacity: 4 rounds per magazine
M19 SSM Rocket Launcher
Ammo Capacity: 2 102mm shaped-charged rockets.
Ammo Capacity: 12 8-gauge shotgun shells.
M9 HE-DP Fragmentation Grenade
Radius: 15–30 feet.
M41 LAAG (vehicle mounted)
Ammo Capacity: Unlimited.
M68 Gauss Cannon(vehicle mounted)
Ammo Capacity: Unlimited.
Covenant Vehicle Deployment
We have deployed a large number of low-altitude atmospheric and ground vehicles to expedite careful incursion into Human territory. These are best suited to this planet’s gravity and atmosphere. Mission requires additional troop transports since we are forced to deploy massive numbers of localized infantry.
CREW: 1 + 1 gunner (+ 2 riders)
Human Ground Vehicles
Council: In some ways more primitive than their weaponry, Human vehicles must be taken seriously nonetheless. Usually armed, and considering their wheeled limitations, remarkably agile, Human vehicles have been designed for this precise terrain. Specifications on these vehicles were simple to find in public and encrypted datastreams. We have gleaned little that we had not already assumed.
M12 Warthog LRV
CREW: 1+1 (plus one more in rear)
M12G1 Warthog LAAV
CREW: 1+1 (plus one more in rear)
M808B Scorpion MBT
CREW: 1 Human (neural interface required) or single cyborg pilot
This explains how to customize the player's player profile, change their control layout, and even change the game variants.
This section goes over basic multiplayer functionality, including split screen, system link, Xbox Live and lobby functions.
This section also goes into game types, maps, and the multiplayer HUD.
This section explains Xbox Live and its functionality.
Gaming with Friends!
Explains how to utilize the friends list, party, and clan functionality.
This section gives rudimentary strategies to new players to aid in winning games.
This area explains Bungie.net and how it links up with Halo 2.
This section goes over those who helped to create Halo 2.
This section goes over the legal stuff to know in the event something goes wrong.
This section goes over technical support available to the player.
Features a graphic with controls to aid the player in playing the game.
In the middle of the physical version of the manual, advertisements for the games Conker Live & Reloaded, Forza Motorsport, Jade Empire, and MechAssault 2: Lone Wolf are present.