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Halo: Ground Command core rulebook

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Halo: Ground Command core rulebook
Cover artwork for the Halo: Ground Command core rulebook.

Author(s):

Publication date:

July 20, 2016

Pages:

129 pages

 

The core rulebook is a manual book included in the Halo: Ground Command core box. It covers the basic rules on how to play Ground Command, alongside a brief overview of the Halo universe.

Contents[edit]

Introduction
  • The Halo Universe - p.4
  • Gaming the Halo Universe - p.10
Basics of the Game
  • Game Basics - p.13
  • Core Mechanics - p.17
  • Force Building - p.29
  • Commanders and Heroes - p.33
  • Terrain - p.38
  • Pre-Game Set Up - p.44
The Game Turn
  • Breakdown of a Game Turn - p.59
  • Pre-Turn Phase - p.61
  • Battle Phase Overview - p.63
  • Movement Segment - p.65
  • Attack Segment - p.73
  • Air Support Missions - p.86
  • End Phase - p.102
Appendices
  • Loadouts - p.198
  • Battle Groups - p.106
  • Covenant Force List - p.110
  • UNSC Force List - p.112
  • Painting References - p.114
  • Index - p.128
  • Epilogue - p.18
List of Tables
  • Firepower Rating Table - p.26,74
  • UNSC Mechanised Infantry Battle Group - p.31
  • Spectral Host Specialist Battle Group - p.32
  • Terrain in Halo: Ground Command - p39
  • Recommended Battlefield Sizes - p.44
  • Scenario Generator Table - p.49
  • Movement Segment Overview - p.65
  • Victory Points for Air Sypport Flyers - p.88
  • Firepower Rating for Air Support Flyers - p.88
  • Check for End of Game Turn - p.97
  • Heroic Save - p.99
  • Covenant Standard Battle Groups - p.106,107
  • UNSC Standard Battle Groups - p.108,109

Lore contents[edit]

The Halo Universe section at the start of the book contains information about the Halo setting, particularly in regards to the background of the Human-Covenant War and the space warfare aspect of the setting. Topics covered include: