Gameplay

The Truth and Reconciliation Walkthrough

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Halo: Combat Evolved

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The Truth and Reconciliation
HCEA TruthAndReconciliation Loadscreen.png
Level overview

Player(s):

Master Chief

Objective(s):

Board a Covenant ship in an attempt to rescue Captain Keyes

Location(s):

On the surface of Installation 04 and aboard the Covenant ship Truth and Reconciliation

Gameplay overview

Default weapons:

Available weapons:

Enemies:

  • Covenant (INCOMPLETE)

Skulls:

CEA:Skulls

 

Weapons[edit]

Usable[edit]

Non-usable[edit]

Vehicles[edit]

Equipment[edit]

Heroic Walkthrough[edit]

Players start with a Sniper Rifle and an Assault Rifle. You only need the Sniper Rifle for the first half which is the key weapon in this level. Remember to spend only the necessary ammo of the weapon; there is almost no ammo for the sniper rifle. So watch out for extra ammo. Health packs will also be aside the ammo. The assault rifle is not so important and can be swapped for other weapons. Plasma pistols and plasma Rifles are good.

When you get off the Pelican, quickly find two paths. It is recommended to take the right. There is many areas where you can snipe from; it's very easy. The left side puts you in direct line of fire.

When you and the other marines reach the path, use your Sniper rifle to kill the enemies. If you can't see any, move to the right and enable your night vision scope. Your first priority is to take down the gunners on the shade turrets before they do any serious damage.

Promotional image for an early build of Halo: Combat Evolved featuring a Sangheili Minor operating a Mamua'uda-pattern Shade. Screenshot of the level The Truth and Reconciliation from the Halo: Combat Evolved press kit on the The Ultimate Halo Companion DVD Set. Taken from press CD-ROM "Xbox Imagery, 11 Jan 2002."
Make sure no enemies will approach the turrets.

After killing the grunts on them, make you no one else will approach them. After clearing the turrets, concentrate on the Elites and Jackals. Two shots will drop the Elites. Use the plasmas to drain the Jackal's shields then melee them or use your sniper.

As soon as you see your yellow dots moving on your motion tracker, look for an Elite coming out of the path straight ahead. Kill him quickly with a headshot. Then move down where the Covenant set was and go where the Elite was, then kill the following Grunts. Follow the path where they came from. Here, there are four Grunts and two Jackals. Kill them, then move to the next sniping area.

My best sniping area is at the rock, quickly snipe behind that rock. Take out the gunners because they will be more of a threat if you are not careful, especially on Heroic and Legendary. Once you killed the Grunts and the Elites surrounding it, go forward to where their position was and turn right. There is an Needler Elite there. Snipe him, then turn around and go straight and follow the path.

Now at the end of the path, there will be an Elite. Take him out, then switch to your secondary weapon and kill the surrounding Grunts. Then after that, go find the path they came in and enter it. Now you have two choices.

1): Taking the middle: You will really need help on this. The best idea is to stick the Elite that has the Needler. Then pull out your Sniper Rifle and snipe the gunners ahead, then move on to the Left and take out the rest of the enemies.

2): Taking the left: Now take out the two jackals on your way to the left, look for a Shade near you. Then pull out your Sniper Rifle and kill the enemies across. This option might kill your marines, as they will be taking most of the firepower.

Either way works fine.

Now a Covenant Dropship will drop off reinforcements once all the infantry are down. Kill off the reinforcements with some cover. Take out the two Elites that show up and the grunts and the jackals. Now when secure, search for the two Shades turrets. Under them is a path to the Truth and Reconciliation's Gravity Lift. If you have no more marines, Cortana will call for reinforcements.

At the end of this path, several Grunts and two or three elites will jump at you. This is a relatively closed area, so throw a Anskum-pattern plasma grenade in the middle of the pack, then back away. Use your secondary gun to kill the survivors.

Once the place is clear, begin sniping. There is a rock near the end of the path that you can use to snipe from. Take out the shade turret to the right of you, then snipe the remaining enemies. Once you cannot see any more enemies, come from your cover and go up the path where the first shade turret you sniped from this rock was. Snipe the rest of then turrets and infantry.

Immediately after this, a Covenant Dropship will come with reinforcements. This dropship has only Jackals and Grunts. Kill them all. Then look to the gravity lift. Several Grunts, Elites, and Jackals will come to try and kill you. There will be three rounds. Using a shade turret can be useful, yet beware of the Grunts who will try and stick you with a grenade. You could also snipe here. The best way to deal with these forces is to use your Marines as a distraction while you kill the forces.

After dealing with the three or so groups, new music will play and Hunters will come out. Dodge their attacks and use your sniper rifle to hit them in the orange spot on the back or front. Some of your marines may die. Once the Hunters are dead, move up to the gravity lift. If you lost some marines, Echo 419 will come for reinforcements.

Once you're in, you're ready to begin the second half of the area. So be prepared. Now you want to be on a lookout on one of the four doors that will open for a Stealth Elite with a sword, use your Plasma rifle, save your Sniper Rifle for later.

Now, enemies will come out the other four doors. Most of the Elites are going to be cloaked with swords, so try to take them out before they kill your Marines. If you need to find cover, go inside the doors when they are open. Try to keep your allies alive, because if you are surrounded, you're dead. Also, if you are in need of a Plasma weapon, take one of the Plasma pistol, nothing wrong is going to happen.

Once you're 10 groups or dead, a bigger door will open for the Hunters. Dodge their attacks and use your sniper rifle on their orange back, then find an open door on one of the smaller doors.

When you find the small door, go up and turn right. Follow the path until you reach an Elite. Use your plasma pistol to take out his shields and grab his plasma rifle. Now when dead, go to where he came in, and enter the door. NOTE: There is Elites, Jackals and grunts here so I will follow these instructions carefully.

Stick one of them, and use your Plasma weapon the other, then take out the jackals. Now, you can stay on that level and take out the enemies on the higher pit with your Sniper rifle, It will be easier to hold them off. There is a Health Pack in the room if needed and some ammo for your Sniper Rifle.

When the pit is clear, clear your marines and get ready for some enemies. Use your plasma rifle on most of the enemies until you get the nav point, go into the nav point door when you get it, and go to the right and go to the end of the hall and turn right and kill the jackals and turn right again. There is Elites and grunts so I recommend your Sniper Rifle to take them out. Now go to the end to where they were and turn left and go down and right again and pull out your Sniper Rifle if has not already.

Use it on the ELITES ONLY, the one from the top and the one from your current level. Then use your Plasma weapon on the grunts and jackals. Cortana will call in reinforcements if have not