The Silent Cartographer Walkthrough
From Halopedia, the Halo wiki
| Halo: Combat Evolved | ||
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| The Silent Cartographer | ||
| Level overview | ||
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Player(s): |
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Objective(s): |
Search for the map room that will lead you to the secrets of Halo | |
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Location(s): |
On top of and inside Installation 04's Cartographer | |
| Gameplay overview | ||
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Default weapons: |
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Available weapons: |
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Weapons[edit]
Usable[edit]
- Pistol
- Assault Rifle
- Rocket Launcher
- Plasma Pistol
- Okarda'phaa-pattern plasma rifle
- Needler
- Plasma Grenade
- Fragmentation Grenade
- M41 LAAG
Non-usable[edit]
Vehicles[edit]
Equipment[edit]
Normal Walkthrough[edit]
Part 01: The Silent Cartographer[edit]
Players start with an Assault Rifle with a full clip and 240 rounds, a Pistol with a full clip and 72 rounds, and four Fragmentation Grenades. Nine marines will also follow you, all with an assault rifle.
Two Pelicans will fly you to an island. Predictably, Echo 419 will drop you off. The Landing Zone is filled with enemy Covenant. While in the Pelican, switch weapons so that when you get off, you will pull out a pistol. Snipe the Grunts in the head; this is important because your Marines have trouble with them in later difficulties. Once done, attack the Elite. It is best to use your marines as a distraction while you pummel him down with a Needler or your pistol. I recommend switching your Assault Rifle to a different weapon by this point, preferably a Plasma Pistol.
Continue on to the next two waves of enemies. The second group will have an Elite and several Grunts. As they are on higher ground, you can't snipe the Grunts. Rather, use your secondary weapon to melee them. Once they are all gone, try moving behind the Elite and meleeing him, otherwise use an overcharge shot on him and then headshot. Move to the last wave of enemies. There won't be any Grunts, but there will be Jackals and Elites. Kill them all. Use your plasma pistol to drop the shields of the Jackals and Elites.
Once you have eliminated the Covenant, Foehammer will drop off a Warthog. Now you have two choices. You can save some time and go clockwise, and only go to the Cartographer once, or you can use the Covenant as target practice. If you chose the first one, you should see a warning in bold. Skip to that part, as the next part won't concern you. If not, read on and follow the walkthrough.
Follow Foehammer counterclockwise and keep driving. Ignore the Jackal, he won't do anything, and plow through the Grunts and the Elite, then move up. You'll see a dropship. There are about five Jackals there, with an overshield. Take it if you want, but you don't need it. Kill the Jackals and then move up the facility. There are four Elites and a pack of Grunts up there. Plow through them and watch out for grenades. Drive the 'hog down the ramps and kill the Covenant. The doors will lock anyway, so don't worry. Drive up again and go left. You should be unopposed until you come across a path.
ALTERNATIVE METHOD WALKTHROUGH BEGINS HERE
Drive up that ramp and straight into the group of Jackals. or you can drive the warthog up the ramp but not so much that the Covenant can see it. Then, slowly walk up the ramp to the top and throw a fragmentation grenade in the middle of the group of Jackals, killing them all (Note: you must have a frag for this, plasma does not have a big enough radius, but will still work fine). Kill the remaining Grunts and Elite. You may try to take your warthog with you into the interior of the island via the path with the large tree partially obscuring the entrance. If so, accelerate to full speed and drive through the gap and slowly turn right. Leave the warthog and polish off the Covenant. Then move up the path with the 'hog.
Hope that you have Marines, but if you don',t there is a massive ammo cache ahead. There are also two Hunters. When the 'hog gets through, drive round the hatch, the slow-moving fuel rods can't touch you. If you didn't bring the Warthog, the pistol is best for use against the Hunters. After you have killed the Hunters, a small group of Jackals will appear over the hill on the opposite side of this small canyon. Once you have killed them, proceed up the path from which they came. There is one Elite, two Jackals and a few Grunts down there, eliminate them as you see fit. When you reach the security facility, there will be grunt. Head down the ramp. Walk forward until your Motion Tracker scans two large blobs. Let the Hunters see you, then walk back up the ramp. Wait until things quiet down, then go back. Those Hunters should be standing in non-combat position. Fire a quick volley of shots from your pistol. You can use the Needler, but chances are they’ll bounce off the Hunter’s shield.(note:if you shoot at the orange part of the Lekgolo worm with the pistol it is a auto kill saving the overshield in the distance) Once one is down, the other will open fire so repeat what you did before. Give him another volley from either weapon and proceed down the hallway to deactivate the security system.
Part 02: It’s Quiet[edit]
Proceed down the hall you just came from and enter the room that previously held Hunters. You will be met by Elites with Active Camo. They are unshielded so simply find them and kill them with a flurry of bullets. If you are playing on a harder difficulty, you may wish to try and just run through the room to the ramp. They will not follow you into the room but will stand at the doorway. You can then shoot them down or stick them if you wish. If you would rather, just ignore them. Head up the ramp and to your right there will be three overshields. Pick one of these up. Now take your pistol and snipe the grunts off of the mini island on the beach. You now have two options. You can go back the way you came, kill a number of Jackals and make your way to the Warthog, (assuming you left it behind) and proceed around the island. The other option is to look two your left of the cliff you are standing on next to the overshields and find a small narrow slope. Position yourself looking at the slope with the lower part below you and the higher part in front of you. Walk onto it being careful to hug the wall. Turn around and walk down the slope and off the end and fall the remaining distance to the beach. You can kill the Jackals or ignore them. Grab the Warthog and drop your Assault Rifle for the Rocket launcher if you choose. Drive the Warthog around the island the same way you have been for the duration of the level until you get back to the structure with the locked door. There will be a small party of Jackals waiting nearby the facility, just run them over. In front of it will be two Hunters. You can use the Rocket Launcher on them or my personal choice, the pistol. Or, look for a small tunnel to the right of the facility, walk to the end and shoot at the exposed hunter flesh. Ignore the Jackals. Drive the Warthog into the hallways of the facility as far as you can go and to the right down the ramp. You'll need it later. Proceed down the corridor and back to the locked door. You should see that it is now unlocked and open.
Part 03: Shafted[edit]
Method 1: You can take a right and see a short movie clip or just proceed to the left and down the hall. Melee the Elite in the back who was standing with his back turned to the door. Now carefully get a idea of your surroundings. There is an Elite out of the door right next to the dead Elite with a column almost immediately. Around that is an Elite and a Grunt. There will be other grunts circling the floor and a couple on a balcony circling the top of the room. Eliminate these anyway you wish. To your left is a door that immediately on the other side of there are jackals. Kill them and proceed down the ramps. In the next room there will be Jackals on Patrol in a long U-shaped hallway. Here is also a weapon stash. In the adjoining room are a pair of Hunters and sometimes a Jackal. Kill them and proceed down the ramps just behind them. In the next room there will be a door on the floor level which you can enter and immediately turn left. Sitting there just for you will be your very own active camo. Grab it and jump off of the platform you are standing on. Melee all of the grunts and Elites and proceed down the ramps to another control room. Activate the map (the Silent Cartographer). Head back upstairs. On your way upstairs you may notice an Overshield. Grab it. There is a Catwalk in the room where all the Grunts and the elite were. Walk up the ramp and follow the Catwalk to some ramps at the end. Kill the Jackals on the ramps and proceed up it. On the other side of the door you will face about eight to ten Jackals and directly above you but unable to hit you are a group of Grunts and an Elite. It is suggested that you kill the jackals with your pistol from a distance if at all possible. Then move quickly to the ramp on the opposite side of the room. You should climb this and see the Elite and grunts on opposite side. You may snipe them or walk around the hallway to engage in close quarters. When you have eliminated all opposition in this area, proceed down the hallways to meet several Jackals. Kill them and proceed up the ramp to the room which originally had the Hunters in it. There is a group of Jackals on the left side of the adjoining room and a party of Grunts and an elite on the right. Eliminate them and stock up on ammo. It is entirely your choice as to whether you keep you rocket launcher or not, but I suggest that for now, you do if you still have any rockets. Proceed to the upper level and remove the Covenant in that first room you encounter after the "Shafted" text that appeared on your screen. Then proceed very cautiously into the hallway that leads back to the originally "lo