Era-human.png
Halopedia Era UNSC.png
HaloArray.png
Reclaimer - H4.png

Weapon attachment: Difference between revisions

From Halopedia, the Halo wiki

m (→‎Gallery: Replaced lower quality image with a higher quality one.)
Line 48: Line 48:
<gallery>
<gallery>
File:Suppressor.png|The suppressor attachment is used to reduce the sound and recoil produced by most firearms.
File:Suppressor.png|The suppressor attachment is used to reduce the sound and recoil produced by most firearms.
File:Sniper Scope.png|The [[telescopic sight]] is used to fire at long ranges with increased accuracy.
File:H3_Sniper_Scope.png|The [[telescopic sight]] is used to fire at long ranges with increased accuracy.
File:MA5 Torch.png|The torch or [[flashlight]], located under the barrel and in front of the grip, is used as a light for Marines to see in dark environments.
File:MA5 Torch.png|The torch or [[flashlight]], located under the barrel and in front of the grip, is used as a light for Marines to see in dark environments.
File:Battle Rifle Scope.png|The BR55HB SR uses a 2× scope, which is attached to the railing of the rifle.
File:H3_BR55HB_Scope.png|The BR55HB SR uses a 2× scope, which is attached to the railing of the rifle.
File:H3ODST-M7S-M6C-LAM-Comparison.png|A [[laser aiming module]] located on the [[M6C/SOCOM]] and the [[M7S Caseless Submachine Gun|M7S]].
File:H3ODST-M7S-M6C-LAM-Comparison.png|A [[laser aiming module]] located on the [[M6C/SOCOM]] and the [[M7S Caseless Submachine Gun|M7S]].
File:Muzzlebrake.png |A [[muzzle brake]] on an [[M6C/SOCOM]].
File:H3ODST_M6SOCOM_MuzzleBrake.png|A [[muzzle brake]] on an [[M6C/SOCOM]].
File:H3_SniperRifle_MuzzleBrake.png|A muzzle brake on an [[SRS99D]].
File:H3_SniperRifle_MuzzleBrake.png|A muzzle brake on an [[SRS99D]].
</gallery>
</gallery>

Revision as of 07:04, July 22, 2019

Weapon attachments are devices that can be attached to a firearm, typically on a railing or barrel to increase its functional use.

Some of these attachments include:


Human loadout weapons featured in the Warzone simulation allow for a variety of common attachments that can be swapped between the different weapons including the assault rifle, battle rifle, magnum, SMG, and DMR.

These attachments and their functions are as follows:

  • Long Barrel - Increases effective range.
  • Laser Targeter - Increases weapon accuracy.
  • Silencer - Reduces visibility on enemy Motion Trackers when firing.
  • Sound Dampener - Increases effective range and reduces firing signature.
  • Stabilization Jets - Helps control recoil.
  • Kinetic Bolts - Augment knockback and damage against vehicles.
  • Energy Bayonet - Increases melee damage and range.
  • Knight Blade - Increases melee effectiveness, melee damage, and knockback against vehicles.
  • Extended Mags - Increases ready and reserve ammo capacity.
  • Threat Marker - Tracks targeted enemy personnel for a short time.
  • Sights
    • Projection Sight - Effective at short to medium range.
    • CQB Sight - Best suited for close-quarters combat while leveraging Smart-Link.
    • Recon Sight - Can excel at any engagement range.
    • Classic Sight - Rugged combat optics preferred by veteran Spartans.
    • Longshot Sight - Marksman configuration preferred by many Requiem veterans.
    • Sentinel Sight - Configuration with variable-zoom 4×/6× optics; optimized for long-range, pinpoint lethality.
    • Hybrid Sight - Covenant holographic sight.
    • Morph Sight - Forerunner holographic sight.
    • COG Sight - Security configuration issued to ONI's armed-response teams.

Gallery

Sources