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Project GUNGNIR: Difference between revisions

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Project GUNGNIR also developed many supplementary armor systems, including the [[GUNGNIR-class Mjolnir|G variant]] of the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V armor]], which consists of a helmet, shoulder pauldrons, and knee guards, as a modification of the standard Mjolnir armor for optimizing the use of the Spartan Laser.{{Ref/Reuse|waypoint}}{{Ref/Reuse|Armory}}{{Ref/Book|EVG|Page=89}} These modular armor components, including the shoulder pauldrons and knee guards, were also adapted to the [[UNSC Army]] [[UNSC Army Battle Dress Uniform|Battle Dress Uniform]] and the [[UNSC Marine Corps]] [[UNSC Marine Corps Battle Dress Uniform|Battle Dress Uniform]].{{Ref/Level|HR|The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn}}
Project GUNGNIR also developed many supplementary armor systems, including the [[GUNGNIR-class Mjolnir|G variant]] of the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V armor]], which consists of a helmet, shoulder pauldrons, and knee guards, as a modification of the standard Mjolnir armor for optimizing the use of the Spartan Laser.{{Ref/Reuse|waypoint}}{{Ref/Reuse|Armory}}{{Ref/Book|EVG|Page=89}} These modular armor components, including the shoulder pauldrons and knee guards, were also adapted to the [[UNSC Army]] [[UNSC Army Battle Dress Uniform|Battle Dress Uniform]] and the [[UNSC Marine Corps]] [[UNSC Marine Corps Battle Dress Uniform|Battle Dress Uniform]].{{Ref/Level|HR|The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn}}


After the [[Human-Covenant War]], the rights to creating the Gungnir-class Mjolnir were acquired by [[Hannibal Weapon Systems]], which developed and tested the MJOLNIR [GEN2] variant of the armor at [[WG/Facility 93-00/Kotka]] on [[New Carthage]].{{Ref/Book|Id=H4EVG|H4EVG|Page=154}} The armor has evolved into a well-rounded suit,{{Ref/Game|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Armor Permutations|Detail=GUNGNIR - Body Description}} with some [[Spartan-IV Program|Spartan-IVs]] favoring the helmet for its isolated video optics, [[Wyrd III]] sensory optimization, and enhanced cranial plating.{{Ref/Reuse|H4EVG}} The results of the project would see use outside its original scope: the target acquisition and tracking system from the GUNGNIR helmet was adapted into various UNSC weapon systems,{{Ref/Game|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Armor Permutations|Detail=GUNGNIR - Helmet Description}} while elements of the Mjolnir Mark V[G] armor, including the shoulder pauldrons, was adapted into the [[Armor accessories/SAP|SAP armor accessories]] in the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] armor]].{{Ref/Site|D=14|M=6|Y=2021|URL=https://www.xbox.com/en-GB/games/halo-infinite|Site=Xbox|Page=Halo Infinite}}
After the [[Human-Covenant War]], the rights to creating the Gungnir-class Mjolnir were acquired by [[Hannibal Weapon Systems]], which developed and tested the MJOLNIR [GEN2] variant of the armor at [[WG/Facility 93-00/Kotka]] on [[New Carthage]].{{Ref/Book|Id=H4EVG|H4EVG|Page=154}} The armor has evolved into a well-rounded suit,{{Ref/Game|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Armor Permutations|Detail=GUNGNIR - Body Description}} with some [[Spartan-IV program|Spartan-IVs]] favoring the helmet for its isolated video optics, [[Wyrd III]] sensory optimization, and enhanced cranial plating.{{Ref/Reuse|H4EVG}} The results of the project would see use outside its original scope: the target acquisition and tracking system from the GUNGNIR helmet was adapted into various UNSC weapon systems,{{Ref/Game|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Armor Permutations|Detail=GUNGNIR - Helmet Description}} while elements of the Mjolnir Mark V[G] armor, including the shoulder pauldrons, was adapted into the [[Armor accessories/SAP|SAP armor accessories]] in the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] armor]].{{Ref/Site|D=14|M=6|Y=2021|URL=https://www.xbox.com/en-GB/games/halo-infinite|Site=Xbox|Page=Halo Infinite}}


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Revision as of 22:51, June 14, 2021

This article is about the program. For the Mjolnir armor variant, see GUNGNIR-class Mjolnir.
The symbol for Project GUNGNIR.

Project GUNGNIR was a UNSC program under the supervision of Section Three of the Office of Naval Intelligence,[1] designed to provide supplementary matériel for the SPARTAN Program.[2] Section Three's then-head Vice Admiral Michael Stanforth had some degree of involvement with the project.[1]

Overview

M6 Spartan Laser

Main article: M6 Spartan Laser

Project GUNGNIR was developed to provide supplementary matériel for the SPARTAN Program. The project's most notable creation was the Model 6 Grindell/Galilean Nonlinear Rifle, more commonly known as the Spartan Laser.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[3] The Spartan Laser was developed and refined over time, resulting in multiple variants, such as the enhanced M6/E variant (originally mounted on AV-22 Sparrowhawks), the cheaper M6V Spartan Laser, and the M8C G/GNC mounted on the G79H-TC Pelican.

Supplementary armor systems

Main article: GUNGNIR-class Mjolnir

Project GUNGNIR also developed many supplementary armor systems, including the G variant of the MJOLNIR Mark V armor, which consists of a helmet, shoulder pauldrons, and knee guards, as a modification of the standard Mjolnir armor for optimizing the use of the Spartan Laser.[2][3][4] These modular armor components, including the shoulder pauldrons and knee guards, were also adapted to the UNSC Army Battle Dress Uniform and the UNSC Marine Corps Battle Dress Uniform.[5]

After the Human-Covenant War, the rights to creating the Gungnir-class Mjolnir were acquired by Hannibal Weapon Systems, which developed and tested the MJOLNIR [GEN2] variant of the armor at WG/Facility 93-00/Kotka on New Carthage.[6] The armor has evolved into a well-rounded suit,TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[7] with some Spartan-IVs favoring the helmet for its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating.[6] The results of the project would see use outside its original scope: the target acquisition and tracking system from the GUNGNIR helmet was adapted into various UNSC weapon systems,TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[8] while elements of the Mjolnir Mark V[G] armor, including the shoulder pauldrons, was adapted into the SAP armor accessories in the MJOLNIR [GEN3] armor.[9]

Production notes

  • In Norse mythology, Gungnir ("swaying one") is Odin's magical spear, which is an infallibly accurate weapon. The Spartan Laser's abbreviation, M6 G/GNR, bears a notable resemblance to the name "Gungnir." Like the Gungnir of mythology, the Spartan Laser is an extremely accurate weapon. The symbol for Project GUNGNIR is also derived from the Norse Gungnir symbol. The symbol is located on the side of the Spartan Laser, and on the faceplate of the GUNGNIR helmet in Halo: Reach.
  • The GUNGNIR symbol can also be seen on the side of the forklift in Halo: Reach.

Gallery

List of appearances

Sources

  1. ^ a b Halo 3: ODST, campaign level ONI Alpha Site: ONI Memorial
  2. ^ a b Halo Waypoint, MJOLNIR 2 (Retrieved on Nov 16, 2010) [local archive] [external archive]
  3. ^ a b Halo: Reach: GUNGNIR - Helmet Description
  4. ^ Halo: The Essential Visual Guide, page 89
  5. ^ Halo: Reach, campaign level The Pillar of Autumn
  6. ^ a b Halo 4: The Essential Visual Guide, page 154
  7. ^ Halo 5: Guardians: GUNGNIR - Body Description
  8. ^ Halo 5: Guardians: GUNGNIR - Helmet Description
  9. ^ Xbox, Halo Infinite (Retrieved on Jun 14, 2021) [archive]