Real World

Certain Affinity: Difference between revisions

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*''[[Halo 2: Anniversary]]''<nowiki />'s [[multiplayer]] ([[2014]])<ref name="RTX 2014">[https://www.youtube.com/watch?v=E1a1FzQ3bdQ '''YouTube''': ''RTX 2014 - 343 Industries panel'']</ref>
*''[[Halo 2: Anniversary]]''<nowiki />'s [[multiplayer]] ([[2014]])<ref name="RTX 2014">[https://www.youtube.com/watch?v=E1a1FzQ3bdQ '''YouTube''': ''RTX 2014 - 343 Industries panel'']</ref>
*''[[Halo Infinite]]''<nowiki>'</nowiki>s multiplayer ([[2021 (real world)|2021]])
*''[[Halo Infinite]]''<nowiki>'</nowiki>s multiplayer ([[2021 (real world)|2021]])
*''[[Tatanka (Cancelled Halo project)|Tatanka]]'' (cancelled project, unreleased)


==Sources==
==Sources==

Revision as of 07:38, January 16, 2024

Wikipedia.png
There is more information available on this subject at Certain Affinity on the English Wikipedia.
Company logo.

Certain Affinity is a video game development studio based in Austin, Texas in the USA. It was founded in 2006 by ex-Bungie employee Max Hoberman. In addition to staff from Bungie, it also includes ex-members of companies such as Microsoft, Red Storm, Origin, EA, Digital Anvil and NCSoft. The studio has worked closely with Bungie and 343 Industries, having worked on Halo 2, Halo: Reach, Halo 4, Halo: The Master Chief Collection and, most recently, Halo Infinite.

List of projects related to the Halo franchise

Sources

External links