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| ==The Armory (Halo: Reach Permutations)== | | ==The Armory (Halo: Reach Permutations)== |
| [[File:RE-Full Armory Customization.jpg|thumb|The Armory now allows players to customize their Spartans in a much broader manner, including Knee Guards, Gender, Visor Colors, Armor Effect, Utility, Wrist, and Firefight Voice.]]
| | ''For the work in progress article see [[The Armory (Halo: Reach Permutations)|The Armory'']] |
| Player customization returns in ''Halo: Reach'', but with far deeper customization options than ''Halo 3''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[List of Achievements for Halo 3|Achievement]], or a group of achievements. In ''Halo: Reach'', armor is acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked through <i>Halo: Reach</i>'s [[List of Achievements for Halo: Reach|Achievements]], previous purchases, or by reaching a certain rank. Credits are won by winning or finishing games in [[Campaign]], [[Matchmaking]], [[Firefight]], and [[Forge]], or by completing Achievements, getting [[Commendations]], or completing daily and weekly challenges.
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| In ''Halo: Reach'', there are ten available slots for Spartan armor customization. The ten available slots customizable to Spartans feature the '''Helmet''', '''Left''' and '''Right Shoulder''', and the '''Chest piece''', returning from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition, the player's helmet can be "upgraded" with various gadgets, known as ''Helmet Variants''. The player will also be able to choose their character's gender, but unlike ''Halo 3'', the Spartan's gender will also be reflected in their body type, instead of just their voice. Additionally, the player's character will also appear in [[Campaign]] mode, as [[Noble Six]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref>
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| In ''Halo: Reach,'' players will no longer be able to use Elites as their default player model in Matchmaking, likely for balancing reasons. Instead, Elites will be used in Matchmaking for the new Spartan-vs-Elite gametypes, and will still be able to use Elites in Custom Games, through a "Preferred Species" setting. Elite armor customization in ''Halo: Reach'' has been downgraded from ''Halo 3'' to a complete model swap. Elite armor does not cost additional cR, but instead requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref>
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| Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]] of ''Reach'' include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. A redeemable token that gives the player access to the Recon Helmet is bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.<ref name="update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref> As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and do not impact gameplay whatsoever.
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| The last two sets of helmets for Halo: Reach are available through [[Halo Waypoint]] only. Using Waypoint will show you how to unlock said armour pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo Career Milestones (linked to universal Halo Gamerscore) and specialist acheivements throughout the Halo game. For example: the ''Military Police'' helmet requires the user to have completed ''Halo: Reach'' on Normal Difficulty, Stage two of the helmet requires the user to have the [[A Spoonful of Blamite]] achievements and Halo 3 [[Fear the Pink Mist]] achievement (accompanied by the right Career Milestone award and the base helmet variant).
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| ===SPARTAN===
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| {|cellpadding="3" border="1" align="center"
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| |-align="center"
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| !colspan="8"|Spartan Armor Permutations
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| |-align="center"
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| !
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| !Helmet
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| !Helmet Attachments
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| !Shoulder
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| !Chest
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| !Wrist
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| !Utility
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| !Knee Guards
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| |-align="center"
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| |[[Mark V(B) MJOLNIR Powered Assault Armor|Mark V[B]]]
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| |(Starter)
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| *UA - 750 cR
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| *UA/HUL - 1,500 cR
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| |(Starter)
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| |(Starter)
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| |(Starter)
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| |(Starter)
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| |(Starter)
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| |-align="center"
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| |[[MJOLNIR Powered Assault Armor/CQC variant|CQC]]
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| |(Starter)
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| *CBRN - 750 cR
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| *UA/HUL - 1,500 cR
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| |20,000 cR
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| | -
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| | -
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| | -
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| |-align="center"
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| |[[ODST Ballistic Battle Armor|ODST]]
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| |2,000 cR
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| *UA/CNM - 1,000 cR
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| *CBRN/HUL - 500 cR
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| |Captain, 25,000 cR
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| |Warrant Officer, 750 cR
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| | -
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| |-align="center"
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| |[[MJOLNIR Powered Assault Armor/HAZOP variant|HAZOP]]
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| |7,000 cR
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| *CBRN/HUL - 2,000 cR
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| *CNM-I - 1,000 cR
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| |500 cR
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| | -
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| |-align="center"
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| |[[MJOLNIR Powered Assault Armor/EOD variant|EOD]]
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| |Sergeant, 15,000 cR
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| *CNM - 5000 cR
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| *UA/HUL - 3000 cR
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| | -
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| |-align="center"
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| |[[MJOLNIR Powered Assault Armor/OPERATOR|OPERATOR]]
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| |Sergeant, 7,000 cR
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| *UA/HUL - 2,000 cR
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| *CNM - 1,000 cR
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| |28,000 cR
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| | -
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| |-align="center"
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| |[[Mark IV(G) MJOLNIR Powered Assault Armor|GRENADIER]]
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| |Warrant Officer, 25,000 cR
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| *UA - 5,000 cR
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| *UA/FC - 2,000 cR
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| |65,000 cR
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| | -
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| |Lt. Colonel, 45,000 cR
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| |-align="center"
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| |[[MJOLNIR Powered Assault Armor/AA variant|AIR ASSAULT]]
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| |Warrant Officer, 15,000 cR
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| *UA/CNM - 7,500 cR
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| *FC-I - 5,000 cR
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| | -
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| |-align="center"
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| |[[MJOLNIR Powered Assault Armor/S variant|SCOUT]]
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| |Captain, 40,000 cR
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| *HU/RS - 5,000 cR
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| *CBRN/CNM - 5,000 cR
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| | -
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| | -
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| |-align="center"
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| |[[MJOLNIR Powered Assault Armor/V variant|EVA]]
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| |Major, 30,000 cR
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| *CNM - 7,000 cR
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| *UA/HUL[3] - 15,000 cR
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| |3,000 cR
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| | -
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| |-align="center"
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| |[[MJOLNIR Powered Assault Armor/JFO variant|JFO]]
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| |Lt. Colonel, 60,000 cR
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| *HUL-I - 20,000 cR
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| *UA - 10,000 cR
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| |1,000 cR
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| | -
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| |-align="center"
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| |[[MJOLNIR Powered Assault Armor/COMMANDO variant|COMMANDO]]
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| |85,000 cR
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| *CBRN/CNM - 40,000 cR
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| *UA/FC-I[2] - 40,000 cR
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| |40,000 cR
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| | -
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| |-align="center"
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| |[[EVA 'C']]
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| |Unknown
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| *CNM - Unknown
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| *UA/HUL[3] - Unknown
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| | -
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| |-align="center"
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| |[[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mk. V]]
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| |Lt. Colonel, 130,000 cR
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| *CNM - 10,000 cR
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| *UA - 15,000 cR
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| |80,000 cR
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| | -
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| |-align="center"
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| |'''[[MJOLNIR Powered Assault Armor/Pilot variant|PILOT]]'''
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| |90,000 cR
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| *HUL[3] - 25,000 cR
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| *UA/HUL[3] - 55,000 cR
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| *Haunted - 1 cR
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| | -
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| |-align="center"
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| |[[MJOLNIR Powered Assault Armor/R variant|RECON]]
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| |Pre-Order or<br>Release Day Only
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| *HUL - 75,000
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| |1,500 cR
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| | -
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| |-align="center"
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| |[[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mk. VI]]
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| |300,000 cR
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| *FC-I[2] - 75,000 cR
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| *UA/HUL-I - 75,000 cR
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| | -
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| |-align="center"
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| |[[Project GUNGNIR|GUNGNIR]]
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| |Lt. Colonel, 250,000 cR
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| *HU/RS - 125,000 cR
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| *CBRN - 400,000 cR
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| |8,000 cR
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| | -
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| |Captain, 25,000 cR
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| |-align="center"
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| |[[Mark V(M) MJOLNIR Powered Assault Armor|SECURITY]]
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| |250,000 cR
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| *UA/HUL - 200,000 cR
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| *CBRN/CNM - 200,000 cR
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| *Left - 70,000 cR
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| *Right - 275,000 cR
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| | -
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| |-align="center"
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| |[[Mark V(MP) MJOLNIR Powered Assault Armor|MILITARY POLICE]]
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| |Downloaded Free From Halo Waypoint
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| *CBRN/HU/RS - 0 cR
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| *HU/RS/CNM - 0 cR
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| | -
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| |-align="center"
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| |[[MJOLNIR Powered Assault Armor/C variant|CQB]]
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| |Downloaded Free From Halo Waypoint
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| *HU/RS/CNM - 0 cR
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| *UA/HUL - 0 cR
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| | -
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| |-align="center"
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| |[[MJOLNIR Powered Assault Armor/FJ/PARA variant|FJ/PARA]]
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| | -
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| |250 cR
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| | -
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| |10,000 cR
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| |-align="center"
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| |[[MJOLNIR Powered Assault Armor/UA variant|UA]]
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| | -
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| *MULTI-THREAT - 2,000 cR
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| *BASE SECURITY - 12,000 cR
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| *MULTI-THREAT [W] - GameStop Pre-Order Only
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| *COUNTERASSAULT - 600 cR
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| *ODST - Warrant Officer, 750 cR
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| *BASE SECURITY [W] - 0 cR
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| *BUCKLER - 5,000 cR
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| *BRACER - 10,000 cR
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| *CHOBHAM - 30,000 cR
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| *NxRA - Major, TACTICAL/HARD CASE, 40,000 cR
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| | -
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| |-align="center"
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| |'''JUMP JET'''
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| | -
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| |5,000 cR
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| |-align="center"
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| |'''SNIPER'''
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| | -
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| |80,000 cR
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| |-align="center"
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| |'''HP'''
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| *HALO - 600 cR
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| *PARAFOIL - 8,000 cR
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| |-align="center"
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| |'''TACTICAL'''
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| *LRP - 1,000 cR
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| *RECON - Warrant Officer, 1,500 cR
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| *PATROL - 4,000 cR
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| *TACPAD - Major, 50,000 cR
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| *UGPS - 80,000 cR
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| *HARD CASE - Captain, 40,000 cR
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| *TRAUMA KIT - 60,000 cR
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| *SOFT CASE - Unknown
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| |-align="center"
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| |'''COLLAR'''
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| *GRENADIER - Captain, 4,000 cR
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| *BREACHER - 8,000 cR
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| *GRENADIER [UA] - 40,000 cR
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| |-align="center"
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| |'''ASSAULT'''
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| *SAPPER - 14,000 cR
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| *COMMANDO - 12,000 cR
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| *SAPPER [R] - 250,000 cR
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| *BREACHER - 200,000 cR
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| | -
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| | -
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| |}
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| ====Other SPARTAN Attachments====
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| {|cellpadding="3" border="1"
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| |-align="center"
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| !colspan="2"|Visor Color
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| |-align="center"
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| !Color
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| !Cost
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| |-align="center"
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| |Silver
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| |Sergeant, 35,000 cR
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| |-align="center"
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| |Blue
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| |Warrant Officer, 50,000 cR
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| |-align="center"
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| |Black
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| |Lt. Colonel, 100,000 cR
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| |-align="center"
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| |Gold
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| |Colonel, 250,000 cR
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| |}
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| {|cellpadding="3" border="1"
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| |-align="center"
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| !colspan="2"|Armor Effect
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| |-align="center"
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| !Effect
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| !Cost
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| |-align="center"
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| |Birthday Party
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| |200,000 cR
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| |-align="center"
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| |Legendary (Flaming Helmet)
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| |0 cR
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| |-align="center"
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| |Heart Attack
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| |300,000 cR
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| |-align="center"
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| |Pestilence
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| |1,000,000 cR
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| |-align="center"
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| |Inclement Weather
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| |2,000,000 cR
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| |}
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| {|cellpadding="3" border="1"
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| |-align="center"
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| !colspan="2"|Firefight Voice
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| |-align="center"
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| !Voice
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| !Cost
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| |-align="center"
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| |[[SPARTAN-B312|Noble Six]]
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| |(Starter)
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| |-align="center"
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| |[[Jorge-052]]
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| |10,000 cR
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| |-align="center"
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| |[[Jun-A266]]
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| |10,000 cR
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| |-align="center"
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| |[[Emile-A239]]
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| |10,000 cR
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| |-align="center"
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| |[[Catherine-B320]]
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| |10,000 cR
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| |-align="center"
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| |[[Auntie Dot]]
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| |15,000 cR
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| |-align="center"
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| |[[Carter-A259]]
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| |100,000 cR
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| |-align="center"
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| |[[Pete Stacker]]
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| |5,000 cR
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| |-align="center"
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| |[[Edward Buck]]
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| |15,000 cR
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| |-align="center"
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| |[[Avery Johnson]]
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| |100,000 cR
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| |-align="center"
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| |[[Cortana]]
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| |100,000 cR
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| |-align="center"
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| |[[John-117]]
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| |150,000 cR
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| |}
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| <ref>[http://www.youtube.com/watch?v=tPwz95ivJB4 YouTube - Halo Reach All Armor Customizations SPARTAN]</ref><ref>[http://www.youtube.com/watch?v=X_SQhXgsczg YouTube - Halo Reach :: The Armory 100% Unlocked :: Every Customization Exposed.]</ref>
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| ===Sangheili===
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| {|cellpadding="3" border="1" align="center"
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| |-align="center"
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| !colspan="2"|Sangheili Armor Permutations
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| |-align="center"
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| !Armor
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| !Rank
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| |-align="center"
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| |[[Minor Sangheili|Minor]]
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| |(Starter)
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| |-align="center"
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| |[[Sangheili Officer|Officer]]
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| |Halo: Reach Xbox 360, Limited and Legendary<br />editions only
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| |-align="center"
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| |[[Special Operations Sangheili|Spec Ops]]
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| |Corporal
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| |-align="center"
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| |[[Sangheili Ranger|Ranger]]
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| |Sergeant
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| |-align="center"
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| |[[Sangheili Ultra|Ultra]]
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| |Warrant Officer
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| |-align="center"
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| |[[Sangheili Zealot|Zealot]]
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| |Captain
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| |-align="center"
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| |[[Sangheili General|General]]
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| |Major
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| |-align="center"
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| |[[Sangheili Field Marshall|Field Marshall]]
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| Lt. Colonel
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| |}
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| ==Trivia== | | ==Trivia== |
Template:Ratings
Armor Permutations are a feature in Halo 3, Halo 3: ODST, and Halo: Reach that lets players customize their multiplayer character's armor to their liking. In Halo 3 and Halo: Reach, this feature allows players to change the helmet, shoulders, and chest armor pieces worn by their multiplayer character. Players also have the option of choosing between being a Spartan or Elite in Halo 2 and Halo 3.
Halo 3 Permutations
SPARTAN Armor Permutations
There is a wide variety of SPARTAN-II armor permutations in Halo 3. There are eleven helmets, eight shoulder pieces, and eight chest pieces, for a total of 5,632 different SPARTAN-II armor permutation possibilities: one helmet, two shoulder pieces, and one chest piece per permutation, not including the Bungie Armor chest piece. It should be noted the Rogue, Mark V, and ODST armor have only helmet pieces, and Security Armor has both helmet and shoulder pieces but no chest permutation. The HAYABUSA Project includes the HAYABUSA and Katana permutations.
Template:MJOLNIR Variations
Sangheili Armor Permutations
There is a wide variety of Sangheili armor permutations, with five helmets, five shoulder pieces, and five chest pieces for a total of 625 different Sangheili armor permutations, with one helmet, two shoulder pieces, and one chest piece per permutation.
Template:Elite Variations
Unlocking Permutations
ODST Permutations
Halo 3: ODST features armor customization, though it is not as complex as Halo 3's. One can play as each member of the squad having their own unique aesthetic Bungie-created armor. Players can choose primary and secondary armor colors, but the armor's main color remains the same (dark gray). Players can also choose whether or not to wear a helmet, unless they are playing as the Rookie or Sergeant Johnson, who cannot remove his helmet and cannot put one on, respectively. Choosing not to wear a helmet does not affect gameplay. Without a helmet, the player still has the same health and stamina, and they can still use VISR mode.
Characters
The Armory (Halo: Reach Permutations)
For the work in progress article see The Armory
Trivia
- There was originally going to be an Arbiter Armor Permutation in Halo 3, but it was taken out before the game's release. Bungie, however, did not explain why. Many fans expected it to be released as DLC, but due to the nature of the game that would be impossible.
- In Halo 3, the neck of an Elite (regardless what Armor Permutation used) is completely immune to any form of damage except for a shot from a charged Plasma Pistol. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (where you can hit the character), but have different models.
- Each Elite also has a modified neck, either sleek black or a different model such as scale-like plating at the back of the neck.
- The armor in Halo 3 was originally planned to be more detailed, with dents and other details in the armor, but this detail was never implemented.
- Some exclusive Spartan armor permutations for Halo: Reach are available on Halo Waypoint by earning achievements.
- According to Bungie once the Colonel Grade 3 lock in Halo: Reach is lifted, new armors will be unlockable.
Gallery
Spartans
All of the Spartan Permutations in Halo 3. Note: If a part of the armor set doesn't exist, it has been substituted with its Mark VI counterpart.
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Mark V helmet with the UA attachment in Halo: Reach
The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the Bungie armor from Halo 3.
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The Recon helmet, available to all who purchase Reach on launch date in North America and pre-order in other countries.
UA Multi Threat MJOLNIR Mk. V[B] Armor available exclusively for those who pre-order Halo: Reach at a Gamestop location or Gamestop.com.
Millitary Police in Halo: Reach
The Operator helmet in Halo: Reach
Armor permutation customization in the Halo: Reach beta.
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Initial Halo: Reach Armor Options
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All Known Halo: Reach Helmet Variants
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Most armor permutations in Halo: Reach.
Sangheili
Elite Armor Permutations.png
All of the Elite armor permutations in Halo 3.
This is a "Glitched" armor from Floodgate, It resembles the Sangheili Ultra armor of Halo: Reach, Minus the spikes.
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Field Marshall in Halo: Reach
The exclusive Sangheili Officer armor included in the Limited and Legendary Editions of Halo: Reach.
Sources
- ^ Bungie.net: "The longstanding “Elite Commando Shoulders aren’t unlocking with the achievement” bug is being resolved in the auto update. The shoulders weren’t unlocking when the Steppin’ Razor achievement was acquired. In the post-auto update era, the Commando Shoulders will be unlocked for everyone, regardless of the status of the corresponding achievement."
External links