List of REQ cards/Helmets: Difference between revisions
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|'''[[ATHLON-class Mjolnir|Athlon]]''' | |'''[[ATHLON-class Mjolnir|Athlon]]''' | ||
|Common | |Common | ||
| style="text-align:left;" | | | style="text-align:left;" |''The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.'' | ||
|- | |- | ||
|[[File:REQ Card - EVA.png|120px]] | |[[File:REQ Card - EVA.png|120px]] | ||
|'''[[EVA-class Mjolnir|EVA]]''' | |'''[[EVA-class Mjolnir|EVA]]''' | ||
|Common | |Common | ||
| style="text-align:left;" | | | style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | ||
|- | |- | ||
|[[File:REQ Card - Hellcat.png|120px]] | |[[File:REQ Card - Hellcat.png|120px]] | ||
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|'''[[CHTHONIC-class Mjolnir|Mako Chthonic]]''' | |'''[[CHTHONIC-class Mjolnir|Mako Chthonic]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" | | | style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.'' | ||
|- | |- | ||
|[[File:REQ Card - Recon BDA.png|120px]] | |[[File:REQ Card - Recon BDA.png|120px]] | ||
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|'''[[ARGUS-class Mjolnir|Argus Arestor]]''' | |'''[[ARGUS-class Mjolnir|Argus Arestor]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" | | | style="text-align:left;" |''ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform.'' | ||
|- | |- | ||
|[[File:REQ Card - Helioskrill.png|120px]] | |[[File:REQ Card - Helioskrill.png|120px]] | ||
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill]]''' | |'''[[HELIOSKRILL-class Mjolnir|Helioskrill]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" | | | style="text-align:left;" |''Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.'' | ||
|- | |- | ||
|[[File:REQ Card - Helljumper.png|120px]] | |[[File:REQ Card - Helljumper.png|120px]] | ||
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|'''[[HERMES-class Mjolnir|Hermes]]''' | |'''[[HERMES-class Mjolnir|Hermes]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" | | | style="text-align:left;" |''Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.'' | ||
|- | |- | ||
|[[File:REQ Card - Technician Override.png|120px]] | |[[File:REQ Card - Technician Override.png|120px]] | ||
|'''[[TECHNICIAN-class Mjolnir|Technician Override]]''' | |'''[[TECHNICIAN-class Mjolnir|Technician Override]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" | | | style="text-align:left;" |''Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center.'' | ||
|} | |} |
Revision as of 17:20, January 2, 2016
Helmets, like Armor can be worn but they serve no purpose beyond cosmetics.
Image | Name | Rarity | Description |
---|---|---|---|
Anubis | Common | The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration. | |
Athlon | Common | The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology. | |
EVA | Common | The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. | |
Hellcat | Uncommon | Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. | |
Legionnaire Alaris | Uncommon | Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control. | |
Recruit Marked | Uncommon | Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet. | |
Buccaneer | Rare | BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks. | |
Mako Chthonic | Rare | Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable. | |
Recon BDA | Rare | The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |
Scout Decoy | Rare | Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |
Argus Arestor | Legendary/Mythic | ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform. | |
Helioskrill | Legendary/Mythic | Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered. | |
Helljumper | Legendary/Mythic | Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir. | |
Hermes | Legendary/Mythic | Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used. | |
Technician Override | Legendary/Mythic | Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center. |