Talk:Halo 3: ODST
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Trivia about Mistake[edit]
I wrote the trivia:
"The Multiplayer HUD page on the game's Chinese version instructional manual has mistakenly called the 'Elite Combat Harness' the 'Jackal Combat Harness'."
Is there a way for me to prove it so that the {{fact}} can be removed? S331 05:43, 28 November 2010 (EST)
- Simply provide a source (website, image or article) and we'll remove that {{Fact}}.- 5əb'7aŋk(7alk) 10:23, 28 November 2010 (EST)
- Thanks, and do I need to translate the Traditional Chinese the same time too? S331 23:30, 9 January 2011 (EST)
- It would help if you did translate the characters from Chinese to English for us to make sure of it being true. Try to include the original Chinese characters too if you can. Themrhalo007 (Talk) 18:47, 10 January 2011 (EST)
Reason for Firefight[edit]
I was wondering and thinking... should we note possiable reason why Firefight was added to ODST... I was thinking probably the reason it was added was to have something to counter Horde Mode from GoW2 and Nazi Zombie Mode from CoD5:WaW since they have a somewhat similar concept (Unlimited Waves of Enemies, Survival Against Complete and Utterly Impossiable Odds, etc)
Oh, and one other thing... at the end of the ODST section of the E3 video for ODST an off screen ODST is heard saying "We just pwned the crap out of those noobs!" or something to that effect... but he does say pwned and noobs... something of note I geuss
Master Chief Petty Officer Matthew 124 23:39, 2 June 2009 (UTC)
- Your latter point is just normal combat dialogue. That type of Marine says exactly the same thing in Halo 3. For why Bungie included Firefight - I don't think they consciously looked at Gears 2 and CoD 5 and said "hey, why don't we copy that?" Fans have been demanding "bots" for a long time. -- Administrator Specops306 - Qur'a 'Morhek Honour Light Your Way! 05:16, 3 June 2009 (UTC)
The reason for firefight is that when Bungie was brainstorming for ideas to include in ODST, they thought of firefight. There is no other reason behind it. It doesn't matter if all signs point to anything else. Unless Bungie says otherwise, there is no point in including it in the article. Besides, you act like those games were the first ones to ever include a mode like that... XRoadToDawnX 01:23, 4 June 2009 (UTC)
Bungie makes games that they like playing thats why fire fight in halo 3 odst
I wasnt saying they looked over and said, "Hey, thats popular, why dont we use a infinite wave game-mode!" and they copyied it, just they possiablly added Firefight to compete with Gears 2 and CoD5 and sell copies of ODST as similar modes in other games are quite popular, in addition to the request for bots, as for the 1st stuff, while it is doubtlessly not the 1st game to have a mode, it is the 1st games Ive seen with such a mode.... Master Chief Petty Officer Matthew 124 00:26, 5 June 2009 (UTC)
- The problem with that is that Bungie has no reason what-so-ever to compete. Halo 3 has been topping the live charts pretty much since its release. And three games out of countless many (Gears of War 2, Left 4 Dead, and World at War) isn't enough to merit any sort of competition. Especially since they are still radically different. As for it being the first you have seen, well, it changes nothing. Games have been using similar features for a considerable amount of time. It just recently gained popularity for the fact that consoles can handle the modes better. Even at that, there isn't much to compete with in terms of Gears, since it is simple and... well... poor. XRoadToDawnX 01:40, 5 June 2009 (UTC)
Heres a idea maybe they just did it for the fun and to anwser certain Halo fans --Bruce9 22:11, 7 August 2009 (UTC)
What that person above me who didnt sign said. FishType1 18:05, 31 July 2009 (UTC)
- Marathon 2 had it first. End of discussion. Giant hoola hoop 11:52, 1 September 2009 (UTC)
- No, Space Invaders had it first, actually. Way before Marathon (which survival mode didn't play anything like Nazi Zombies, Horde or Firefight, seriously, have you EVER played the Marathon 2 survival?). Baryon15 07:41, September 12, 2009 (UTC)
- Have you ever heard of pressing enter after another user's post and pressing colon before your post? And I fixed it for you, just so you know.--The VercettiMail 18:52, September 12, 2009 (UTC)
They probably just put something into ODST to put some more replay value in. Doing the same missions over and over again can get boring, and the random element, aswell as the addition of hi-scores and the unique maps, make you want to play it repeatedly. The idea of pitting a team of people against insurmountable odds is not unique to Cod:Waw or Horde Mode. --Archmayge 11:21, September 14, 2009 (UTC)
Maybe Bungie noticed that the fighting between ODSTs would have been a little odd-looking, and there is no comparable type of Covenant to fight against. Besides, the Elite-Spartan fighting still satisfies many and there was no point making another attempt to create the ULTIMATE MULTIPLAYER. Something new was needed. If you want to fight each other, go find youself MJOLNIR Mk VI or Sagnhelli harness. Fighting against other ODSTs is similar to CoD 4, Counterstrike etc., but not Halo!--79.139.166.234 16:00, November 16, 2009 (UTC)
I have only read the 1st post, so sorry if I'm posting something that someone has already said (and sorry for the bump). But I think that Firefight in ODST was for the purpose of testing it, getting feedback, and getting glitches for Firefight to better incorporate it in Halo: Reach. Because, in ODST, I noticed that it and Halo: Reach had some similarities. So that's why I think it's like that. Vegerot (talk) 10:07, 17 April 2011 (EDT)!!!
Release date is another 7 reference[edit]
Don't know if anyone caught it, but the release date is another 7 reference.
September 22, 2009 --> 09 (September) + 22 + 11 (2+0+0+9) = 42, or 6 * 7. --TlhIngan 22:24, 7 June 2009 (UTC)
- Or it's just people trying to hard. Bungie is a fan of the number 7, though i'm pretty sure that they don't include the number's infinite wisdom in every business decision. CommanderTony
- Perhaps not, but when the first release date I had was September 30th, which turned to September 1st, and now 22nd officially. Then again, they do like to play off of 7 with their release dates and 117 everywhere. (At least, I recall it for Halo 3 and Halo Wars), as well as the teasers. Most games are not released on a specific date everywhere (especially Canada), but Halo has consistently come out i the US and Canada on release day. Most other games Canada has to wait 1 week to a month while they translate to French or make sufficient copies, or even shipping delays. So while I'm sure it doesn't influence business decisions, they do ensure there's enough lead time to make and ship copies way ahead of the release date. And if there's a date that fits, even better. (Grr. I gotta remember to log in and sign my posts).--TlhIngan 00:07, 8 June 2009 (UTC)
- To be honest, I just realized all Tuesday of September 2009 are valid. Sept 1, 2009 = 21, Sept 8, 2009 = 28, Sept 15, 2009 = 35, Sept 22, 2009 = 42, and Sept 29, 2009 = 49. There goes that theory... maybe? --TlhIngan 06:16, 8 June 2009 (UTC)
- I feel the only seven reference out of all of this is the fact that it is in september (sept- being the prefix for 7), and Bungie possibly pushing for that month. Other than that, it's just a numbers game. XRoadToDawnX 02:15, 9 June 2009 (UTC)
I don't think that they intended a seven reference, at least in the release date. If you think about it, pretty much anything can be twisted around to get the number 7. "Release" has seven letters too, but they didn't intend a reference there. John1995 21:33, 9 June 2009 (UTC)
Maybe they're releasing it on September 22nd because that was the date Alpha Halo was destroyed. Arby116
Or, because it was 77 days after Bungie Day (7/7/09)? ~Epeu
- I also just noticed that that amount of the time taken from to create the first Halo game to this one has taken 7 years. Halo came out in 2002. Then Halo 2 came out in 2005. Then Halo 3 in 2007. Then Halo 3:ODST in 2009. I took 7 years to complete a trilogy and to fill in a cliff hanger that no one has bother to fill in with a book or some explanation. Could it been another 7 reference?--ASEC 01:11, 3 August 2009 (UTC)
- That definitely isn't a reference. For one, it took 7 years to finish 5 games, not the trilogy. And unless bungie had every game planned out perfectly from the start, it's just a coincidence that it took them seven years to do all that.
ashing your a few years off halo ce was released in 2000 and 2 in 04--Bruce9 19:24, 17 August 2009 (UTC)
Fire fight is also so that more people play halo rather then gears of war and its horde
You guys are all wrong, Bungie is a secret society trying to rule the world with the number seven(which has five letters in it), ya know, kinda like the Jews.--Kre 'Nunumee 07:07, 30 August 2009 (UTC)
And after that nonsense, it was probably Bugnie picking it on purpose, and possibly just to start this argument.--Kre 'Nunumee 07:07, 30 August 2009 (UTC)
- Erm...right.... Keep taking them drugs. S-118
Ok, I will, hahahahahahahhalkfdsakh;fkjs;kaljflk--Kre 'Nunumee 22:18, September 5, 2009 (UTC) And after that nonsense, think about this, September First can be made into a seven reference if you try hard enough, sept. one is seven letters long, just about anything can be.--Kre 'Nunumee 22:18, September 5, 2009 (UTC)
Lowering your weapon[edit]
Is it possible to lower your weapon in ODST, similar to how you can in Halo 2 and Halo 3. --T 3 UserWiki:Thunderstream328|2]] 8 13:03, 27 August 2009 (UTC)
- I'd imagine so, but that's probably something we won't know for sure until the game is released. --TDSpiral94 18:08, 27 August 2009 (UTC)
- I'd be very surprised if bungie hasn't built Firefight to support some of the basic machinima features.-- Administrator Specops306 - Qur'a 'Morhek Honour Light Your Way! 01:21, 28 August 2009 (UTC)
- I think for machinimas, you'd be better off using campaign in ODST. As the campaign offers a larger space to play in and I'm sure there are areas where you aren't constantly attacked by enemies. But overall, Halo 3: ODST isn't made for machinimas like Halo 3 was. If you want to make machinimas, you should just stick with regular Halo 3. General Heed 01:38, 28 August 2009 (UTC)
It appears you will be able to lower your weapon. In the GameStop advert for Halo 3: ODST, you can see that Sgt. Johnson along with the ODST's have their weapons lowered. --TDSpiral94 09:50, 31 August 2009 (UTC)
In red vs blue: ODST, episode 3, it can be confirmed that lowering will be present. Agent Tasmania 10:13, September 12, 2009 (UTC)
- I'm actually not surprised that it worked. Since ODST is basically the same as Halo 3, whatever worked in Halo 3 will work in ODST. I wouldn't be surprised either if Pan-Cam worked in ODST. General Heed 16:30, September 12, 2009 (UTC)
Apparently you can't lower your weapon. Why would you want to --Jaguartalon 19:19, October 2, 2009 (UTC)
Pretty sure it still works, on my first playthrough I tried the button combo in Campaign and it worked there, so I'm guessing it still applies as it did in Halo 3: only for offline play. Haven't tried it in Firefight mode though, although it's probably the same seeing as Rooster Teeth did it.--Asian Inferno 03:22, October 3, 2009 (UTC)
Opening Scroll[edit]
Seriously, what's the point of having that thing on the page if there is no better translation? 'Cause the way it is, it doesn't make any sense. Seems like it was made by someone who doesn't really know the subject matter, or with Google translator. --Jugus 08:02, September 3, 2009 (UTC)
- Maybe it's best if we just wait for the actual release... >.> And Tony, you've just spoiled yourself. XD - 5əb'7aŋk(7alk) 08:05, September 3, 2009 (UTC)
- Well Jugus, unless you plan on stealing an English copy of the game, I suggest you kindly shut the hell up XD. Subtank, yeah kinda, I only watched that intro and what we've already seen before...but in glorious HD. CommanderTony
- Ok, I'll shut up. I was just under the impression that having nonsense in articles wasn't appropriate. But i guess it's better than nothing.--Jugus 10:34, September 3, 2009 (UTC)
- Well Jugus, unless you plan on stealing an English copy of the game, I suggest you kindly shut the hell up XD. Subtank, yeah kinda, I only watched that intro and what we've already seen before...but in glorious HD. CommanderTony
- Also, in the second line, it says, "we loose". Enough said. Why is this page locked if the people who have access to it can't spell? --Roeas29 10:39, September 14, 2009 (UTC)
I guess I'm in luck for being an FNG to this site. Here's the English version of the Opening Scroll. But...how does it get added?
| Opening Scroll |
|---|
| The year is 2552.
Humanity is at war with the alien alliance known as "The Covenant". We are losing. The Covenant have burned our worlds, killing billions in their genocidal campaign. Earth is our last bastion - a carefully guarded secret. But not anymore. A Covenant carrier has breached Earth's defenses and attacked the African mega-city, "New Mombasa". Initial reports confirm major damage and heavy civilian casualties. Now military leaders of the "United Nations Space Command" have prepared their response... Teams of highly-trained "Orbital Drop Shock Troopers" are ready to assault the carrier from Navy ships in low orbit. This is a near-suicidal mission. But these troopers are the best of the best. And saving New Mombasa could be the most important mission of the war... |
SOURCE: http://www.youtube.com/watch?v=Vy9leHMV4kk --KillerK70 07:26, September 17, 2009 (UTC)
- Good, we finally get the real one. Guess we'll just have to wait for an admin to notice and add it, as the page is always locked. Jugus 07:43, September 17, 2009 (UTC)
...aren't you supposed to get points for helping edit things? WHERE ARE MY POINTS YOU COVENANT SCUM!--KillerK70 23:02, September 21, 2009 (UTC)
New Drone[edit]
We should say someth