Halo 3: ODST
From Halopedia, the Halo wiki
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ESRB: Mature (M) for Blood, Language, and Violence |
- "Prepare to Drop."
- — Halo 3: ODST tagline.
Halo 3: ODST, originally known as Halo 3: Recon[1], is a first-person shooter video game developed by Bungie for the Xbox 360. Halo 3: ODST was released worldwide on September 22, 2009, at 12:00 midnight.[2] Marketed as an expansion to Halo 3, ODST is a midquel to Halo 2 and a prequel to 3, bridging the gap in the events that occurred in southeastern Kenya following the Solemn Penance's destructive exit from New Mombasa.[3]
An official five-part prequel comic, Halo: Helljumper, was released in the months leading up to and after the release of ODST, starting in July,[4] and ending in November.[5] An Xbox LIVE invitation to the Multiplayer Beta of Halo: Reach, announced at E3 2009, was included with ODST, and ran from May 3, 2010 through May 20, 2010.
On December 20, 2014, it was announced that Halo 3: ODST's campaign mode would be included in Halo: The Master Chief Collection on Xbox One as a free content update to players who had played the collection between its release on November 11, 2014 and December 19, 2014 at 11:59pm PDT, serving as compensation to said fans who had experienced many bugs and glitches in the weeks following the collection's launch.[6] The Halo 3: ODST campaign was officially released as DLC for The Master Chief Collection on May 30, 2015. Players not eligible for the free DLC can purchase the ODST campaign add-on for $4.99 USD.[7]
On June 10, 2020, it was announced that ODST's Firefight mode would be joining The Master Chief Collection in the summer of 2020.[8] The release date was later announced for September 22, 2020 - eleven years to the day since the game's original launch.[9] However, like Halo 3 for PC, ODST was released a day early.[10][Note 1]
While a follow-up never came to fruition, it was said that a sequel to Halo 3: ODST would be considered if fan and media reception exceeded expectations, and the need arose for a follow-up, as per a 2009 interview with Microsoft Game Studios' Ryan Crosby.[11]