Halo 2 Instruction Manual
From Halopedia, the Halo wiki
The Halo 2 Instruction Manual is a guide to Halo 2 that comes in the basic package.
Sections of the Manual
This is the safety information that tells you how to play games safely.
Secret Transmission + Master Chief Section
To: Office of Naval Intelligence (ONI)
After Reach fell, I followed Cole protocol, and slipped the Pillar of Autumn. Using astronomical symbols SPARTAN 117 captured from a Covenant vessel, I chose an exit-vector that would place us in an uncharted system near a late-life gas giant planet (new classification, “Threshold”). To my considerable surprise, in orbit around the planet was an artificial ring construct, 10,000 kilometers in diameter.
Initially, I feared the ring was a Covenant installation. It was not. But the enemy had tracked us and was lying in wait around the ring. Rather than risk capture, Captain Keyes ordered my upload into SPARTAN 117’s neural network. While we abandoned ship, the Captain managed to land the Autumn on the ring, saving the lives of many of the crew.
When we realized that Halo could destroy all life, SPARTAN-117 and I decided our only choice was to destroy Halo—stop 343 Guilty Spark from completing his assigned task, and deny the Covenant a weapon of unthinkable power. We used the Pillar of Autumn’s fusion reactors to start a chain reaction that utterly destroyed the ring. I’m sorry to report that Captain Keyes was lost to the Flood.
With respect to our ongoing fight against the Covenant, our time on Halo was well spent. I have gathered a wealth of new information for our database of Covenant weapons, technology, tactics, and society. Additionally, SPARTAN-117’s proficient use of arms, and the destruction of the ring, resulted in a significant loss of enemy personnel and materiel.
That being said, I fear that the Covenant will not take kindly to our obliteration of their holy relic. Having thus struck the hornets’ nest, we are now heading home with all speed.
<construct coordinates and schematics encrypted/enclosed#####>
During our initial operations on the surface of Halo, we encountered an alien artificial intelligence, designation “343 Guilty Spark.” This AI claimed its primary purpose was tactical containment of a virulent, parasitic life form called “The Flood.”
<information on Flood parasite morph/biology encrypted/enclosed#####>
<information on Forerunner artifacts, structures, symbols encrypted/enclosed#####>
<known casualties, incurred losses, unaccounted records encrypted/enclosed#####>
Breakdown of Known Covenant Species
Covenant society is highly segmented, consisting of a confederation of races. While an overall socio-political review is important for understanding the nuances of Covenant society, including the role of Prophets, the key for combating our enemy is to review the Covenant fighting classes which are comprised of Grunts, Jackals, Hunters, Elites, Brutes, Drones, and Prophets.
The basic infantry unit of the Covenant, Grunts are dangerous in groups but present little threat individually. Short, stocky, and relatively slow, they will often panic when faced with superior forces. However, if they are being led by an Elite, they will stand and fight.
Excellent shots, the Jackals seem to be higher in status—if not necessarily rank—than the Grunts. They often will be found in defensive positions, fighting from behind their distinctive energy shields. A well-used shield makes a Jackal a difficult target, but the notch they use to return fire provides a weak spot that can be exploited.
Hunters are incredibly dangerous foes, deployed more like equipment than soldiers. They are brought in for demolition or heavy defense, and always work in pairs. These massive creatures appear to be composed of multiple organisms that exist within the Hunter armor, creating a bipedal hive creature. Near impenetrable armor and a devastating hand-held fuel rod weapon make Hunter pairs very problematic.
The Elites are the core of the Covenant military. Excellent soldiers, brilliant tacticians, and disciplined, aggressive fighters, they are the primary strength of the Covenant force. Faster, stronger, and tougher than Humans, they fight in relatively small numbers but often lead squads of Grunts. Armor color seems to indicate rank, and we believe Elites are promoted based on numbers of casualties they inflict.
Not as readily understood as Elites, Brutes fight together in a pack and are physically stronger. Brutes demonstrate similar battlefield abilities to Elites, and their numbers have demonstrably increased since the conflict began. They carry a ballistic explosive weapon with an attached bayonet device
Like the Brutes, Drones appear to be new additions to Covenant fighting forces and are being deployed en masse. Apparently insectoid in origin, in addition to maintaining Covenant spaceships, they have a limited ability to fly and are excellent shots. Highly intelligent, their mastery of antigravity flight assistance has given them an almost insurmountable strategic advantage in combat.
Little intel is available on these creatures. We know that they are administrative or religious in nature and have little to do with actual battlefield circumstances. None has ever been killed or captured, and they appear to be few in number.
This section details how to play the game using an Xbox controller.
MJOLNIR Mark VI Battle Suit HUD
This section details info about the Mark VI HUD.
The Mjolnir Mark VI armor features an upgraded HUD system tied directly to armor sensors and integrated fully with the neural interface. The HUD tracks ammunition status on all UNSC weapons and now cross-references temperature readings to track charge-depletion of Covenant weapons, should they be used.
Mjolnir Mark VI armor can monitor the status of two weapons simultaneously. A left-wielded weapon and ammo display on the left of the HUD, while right-hand or single-use weapons display on the far-right portion of the HUD. When a single weapon is wielded, status on your grenade types displays on the left side. Since SPARTAN-117 can keep a weapon in reserve, it is indicated on the right side.
Indicates relative whereabouts of allies and hostile combatants. Located on the lower-left portion of the HUD, it is tuned to detect aggressive or obvious motion and cannot show the location of stationary or slow-moving hostiles.
A bar above the motion tracker. Solid blue indicates an optimal state.
These display below your reticle to provide valuable information.
This section is all about getting started in the game. You get told how to set up Xbox Live, use the main menu, and how to start Campaign.
Current UNSC Weapons
Since you all will be required to use non-specialist equipment in these difficult circumstances, we are issuing you a refresher on the current available UNSC arsenal. If you have not used any of these weapons in the field or in practice, you would do well to familiarize yourself with them before entering a combat zone. Some of these weapons you can dual-wield. enabling you to fire them simultaneously. To dual-wield, press and hold Y to pick up the secondary weapon. Use the Left and Right triggers to fire.
M6C Pistol (dual wield)
Ammo Capacity: 12 rounds per magazine.
Ammo Capacity: 36 rounds per magazine.
M7/Caseless Sub Machine Gun(SMG) (dual wield)
Ammo Capacity: 60 rounds per magazine.
S2 AM Sniper Rifle
Ammo Capacity: 4 rounds per magazine
M19 SSM Rocket Launcher
Ammo Capacity: 2 102mm shaped-charged rockets.
Ammo Capacity: 12 8-gauge shotgun shells.
M9 HE-DP Fragmentation Grenade
Radius: 15–30 feet.
M41 LAAG (vehicle mounted)
Ammo Capacity: Unlimited.
M68 Gauss Cannon(vehicle mounted)
Ammo Capacity: Unlimited.
Recent events have exposed us to yet more Covenant military technology, much of it more powerful than previously encountered, and used in widely differing combat situations. Following is a rough field guide to currently known Covenant armaments.
Plasma Pistol (dual wield)
Core Power Output: 100-150 kV : 2-3 dA.
Plasma Rifle (dual wield)
Rate of Fire: 420-600 rounds per minute.
Needler (dual wield)
Ammo Capacity: 30 rounds per magazine.
Ammo Capacity: 36 rounds per magazine.
Particle Beam Rifle
Output Capacity: 18 bursts per charge.
Ammo Capacity: 4 rounds per belt.
Covenant Energy Sword
Length: 3 feet.
Fuel Rod Gun
Ammo Capacity: 5 rounds per clip.
Radius: 30 feet.
UNSC Ground Transport
Although much of our spaceborne weaponry has been eliminated or disabled, the Covenant has ignored most of our land-based moveable systems. We believe this to be a tactical mistake on their part. Since their intention seems to be the capture, rather than destruction of Earth, they will have to fight on our terms at ground level.
M12 Warthog LRV
CREW: 1+1 (plus one more in rear)
M12G1 Warthog LAAV
CREW: 1+1 (plus one more in rear)
M808B Scorpion MBT
CREW: 1 Human (neural interface required) or single cyborg pilot
Intel on Covenant Vehicles
The Covenant has deployed a huge ground fleet, presumably with the intention of speeding its incursion into populated human areas. Until we know more about their intentions, we must assume that this is an occupying force, although they will kill any human, civilian or military that they encounter.
CREW: 1 + 1 gunner (+ 2 riders)
This tells you how to customize your player profile, change your control layout, and even change the game variants.
This goes over how to do multiplayer stuff. Like Split Screen, System Link, Xbox live. And explains game Lobbies.
This section also goes into game types, maps, the multiplayer HUD.
This section explains Xbox live. And how to do multiplayer stuff on it.
Gaming with Friends!
Explains how to play games with people you meet online. With a friends list, Party, or Clans.
This section goes over how to win some games.
This area explains Bungie.Net and how it links up with Halo 2.
This section goes over who made Halo 2.
This section goes over the legal stuff you should know if something goes wrong.
This section goes over what support is available for you.
This has the basic controls on how to play the game.
Halo 2 Limited Collectors' Edition
The Halo 2 Limited Collectors' Edition features an instruction manual that differs from the one that comes with the normal edition, as it is presented in the Covenant point of view. Comments on Covenant and UNSC weapons differ, too, as does the layout and color scheme. The Limited Collectors' Edition also ships with the Conversations from the Universe booklet.
The Halo 2 PC port version of the manual sports a blue design while the Xbox version of the manual sports an Orange design.
Download the PDF versions from Xbox.com: